Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

104 lines
2.2 KiB

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: The TF Game rules object
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
#ifndef TFC_GAMERULES_H
#define TFC_GAMERULES_H
#ifdef _WIN32
#pragma once
#endif
#include "teamplay_gamerules.h"
#include "convar.h"
#include "gamevars_shared.h"
#ifdef CLIENT_DLL
#include "c_baseplayer.h"
#else
#include "player.h"
#endif
#ifdef CLIENT_DLL
#define CTFCGameRules C_TFCGameRules
#define CTFCGameRulesProxy C_TFCGameRulesProxy
#else
extern BOOL no_cease_fire_text;
extern BOOL cease_fire;
#endif
class CTFCGameRulesProxy : public CGameRulesProxy
{
public:
DECLARE_CLASS( CTFCGameRulesProxy, CGameRulesProxy );
DECLARE_NETWORKCLASS();
};
class CTFCGameRules : public CTeamplayRules
{
public:
DECLARE_CLASS( CTFCGameRules, CTeamplayRules );
CTFCGameRules();
virtual bool ShouldCollide( int collisionGroup0, int collisionGroup1 );
void RadiusDamage( const CTakeDamageInfo &info, const Vector &vecSrcIn, float flRadius, int iClassIgnore, bool bIgnoreWorld );
#ifdef CLIENT_DLL
DECLARE_CLIENTCLASS_NOBASE(); // This makes datatables able to access our private vars.
#else
DECLARE_SERVERCLASS_NOBASE(); // This makes datatables able to access our private vars.
virtual ~CTFCGameRules();
virtual bool ClientCommand( CBaseEntity *pEdict, const CCommand &args );
virtual void RadiusDamage( const CTakeDamageInfo &info, const Vector &vecSrcIn, float flRadius, int iClassIgnore );
virtual void Think();
virtual const char *GetChatPrefix( bool bTeamOnly, CBasePlayer *pPlayer );
bool IsInPreMatch() const;
float GetPreMatchEndTime() const; // Returns the time at which the prematch will be over.
void TFCGoToIntermission();
private:
#endif
public:
bool CTF_Map;
};
//-----------------------------------------------------------------------------
// Gets us at the team fortress game rules
//-----------------------------------------------------------------------------
inline CTFCGameRules* TFCGameRules()
{
return static_cast<CTFCGameRules*>(g_pGameRules);
}
extern ConVar mp_fadetoblack;
#endif // TFC_GAMERULES_H