Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Base class for object upgrading objects
//
//=============================================================================//
#include "cbase.h"
#include "baseobject_shared.h"
#include "tf_obj_baseupgrade_shared.h"
IMPLEMENT_NETWORKCLASS_ALIASED( BaseObjectUpgrade, DT_BaseObjectUpgrade )
BEGIN_NETWORK_TABLE( CBaseObjectUpgrade, DT_BaseObjectUpgrade )
END_NETWORK_TABLE()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CBaseObjectUpgrade::CBaseObjectUpgrade()
{
#if !defined( CLIENT_DLL )
UseClientSideAnimation();
#endif
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CBaseObjectUpgrade::Spawn()
{
BaseClass::Spawn();
#if !defined( CLIENT_DLL )
m_fObjectFlags |= OF_DONT_PREVENT_BUILD_NEAR_OBJ | OF_ALLOW_REPEAT_PLACEMENT |
OF_DOESNT_NEED_POWER | OF_MUST_BE_BUILT_ON_ATTACHMENT;
// Prevent anyone shooting / emping / buffing me
SetSolid( SOLID_NONE );
#endif
}
//-----------------------------------------------------------------------------
// Purpose: Prevent Team Damage
//-----------------------------------------------------------------------------
int CBaseObjectUpgrade::OnTakeDamage( const CTakeDamageInfo &info )
{
#if !defined( CLIENT_DLL )
// Check teams
if ( info.GetDamageType() & DMG_BLAST )
{
return 0;
}
return BaseClass::OnTakeDamage( info );
#else
return 0;
#endif
}