Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef ENTITY_PASSTIME_BALL_SPAWN_H
#define ENTITY_PASSTIME_BALL_SPAWN_H
#ifdef _WIN32
#pragma once
#endif
#include "baseentity.h"
#include "util_shared.h"
//-----------------------------------------------------------------------------
class CTFPasstimeLogic;
DECLARE_AUTO_LIST( IPasstimeBallSpawnAutoList );
//-----------------------------------------------------------------------------
class CPasstimeBallSpawn : public CPointEntity, public IPasstimeBallSpawnAutoList
{
public:
DECLARE_CLASS( CPasstimeBallSpawn, CPointEntity );
DECLARE_DATADESC();
CPasstimeBallSpawn();
bool IsEnabled() const;
private:
friend class CTFPasstimeLogic;
void InputEnable( inputdata_t &input );
void InputDisable( inputdata_t &input );
COutputEvent m_onSpawnBall;
bool m_bDisabled;
};
#endif // ENTITY_PASSTIME_BALL_SPAWN_H