Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
// tf_spawner_boss.cpp
// Entity to spawn a Boss
// Michael Booth, February 2011
#include "cbase.h"
#ifdef OBSOLETE_USE_BOSS_ALPHA
#ifdef TF_RAID_MODE
#include "tf_gamerules.h"
#include "tf_spawner_boss.h"
#include "bot_npc/bot_npc.h"
//------------------------------------------------------------------------------
BEGIN_DATADESC( CTFSpawnerBoss )
DEFINE_KEYFIELD( m_spawnCount, FIELD_INTEGER, "count" ),
DEFINE_KEYFIELD( m_maxActiveCount, FIELD_INTEGER, "maxActive" ),
DEFINE_KEYFIELD( m_spawnInterval, FIELD_FLOAT, "interval" ),
DEFINE_KEYFIELD( m_teamName, FIELD_STRING, "team" ),
DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
DEFINE_OUTPUT( m_onSpawned, "OnSpawned" ),
DEFINE_OUTPUT( m_onExpended, "OnExpended" ),
DEFINE_OUTPUT( m_onBotKilled, "OnBotKilled" ),
DEFINE_OUTPUT( m_onBotStunned, "OnBotStunned" ),
DEFINE_THINKFUNC( SpawnerThink ),
END_DATADESC()
LINK_ENTITY_TO_CLASS( tf_spawner_boss, CTFSpawnerBoss );
//------------------------------------------------------------------------------
CTFSpawnerBoss::CTFSpawnerBoss( void )
{
m_isExpended = false;
m_spawnCountRemaining = 0;
SetThink( NULL );
}
//------------------------------------------------------------------------------
void CTFSpawnerBoss::InputEnable( inputdata_t &inputdata )
{
if ( m_isExpended )
{
return;
}
SetThink( &CTFSpawnerBoss::SpawnerThink );
if ( m_spawnCountRemaining )
{
// already generating - don't restart count
return;
}
SetNextThink( gpGlobals->curtime );
m_spawnCountRemaining = m_spawnCount;
}
//------------------------------------------------------------------------------
void CTFSpawnerBoss::InputDisable( inputdata_t &inputdata )
{
// just stop thinking
SetThink( NULL );
}
//------------------------------------------------------------------------------
void CTFSpawnerBoss::OnBotKilled( CBotNPC *pBot )
{
m_onBotKilled.FireOutput( pBot, this );
}
//------------------------------------------------------------------------------
void CTFSpawnerBoss::OnBotStunned( CBotNPC *pBot )
{
m_onBotStunned.FireOutput( pBot, this );
}
//------------------------------------------------------------------------------
void CTFSpawnerBoss::SpawnerThink( void )
{
// still waiting for the real game to start?
gamerules_roundstate_t roundState = TFGameRules()->State_Get();
if ( roundState >= GR_STATE_TEAM_WIN || roundState < GR_STATE_PREROUND || TFGameRules()->IsInWaitingForPlayers() )
{
SetNextThink( gpGlobals->curtime + 1.0f );
return;
}
// remove invalid handles from our collection
int i = 0;
while( i < m_spawnedBotVector.Count() )
{
CHandle< CBotNPC > hBot = m_spawnedBotVector[i];
if ( hBot == NULL )
{
m_spawnedBotVector.FastRemove(i);
continue;
}
++i;
}
if ( m_spawnedBotVector.Count() >= m_maxActiveCount )
{
// maximum count reached - can't spawn any more
SetNextThink( gpGlobals->curtime + 0.1f );
return;
}
// spawn a bot
CBotNPC *bot = (CBotNPC *)CreateEntityByName( "bot_boss" );
if ( bot )
{
m_spawnedBotVector.AddToTail( bot );
int iTeam = TEAM_UNASSIGNED;
if ( FStrEq( m_teamName.ToCStr(), "red" ) )
{
iTeam = TF_TEAM_RED;
}
else if ( FStrEq( m_teamName.ToCStr(), "blue" ) )
{
iTeam = TF_TEAM_BLUE;
}
bot->ChangeTeam( iTeam );
// match bot facing to that of spawner
bot->SetAbsAngles( GetAbsAngles() );
bot->SetAbsOrigin( GetAbsOrigin() );
bot->SetSpawner( this );
DispatchSpawn( bot );
m_onSpawned.FireOutput( bot, this );
--m_spawnCountRemaining;
if ( m_spawnCountRemaining )
{
SetNextThink( gpGlobals->curtime + m_spawnInterval );
}
else
{
SetThink( NULL );
m_onExpended.FireOutput( this, this );
m_isExpended = true;
}
}
}
#endif // TF_RAID_MODE
#endif // #ifdef OBSOLETE_USE_BOSS_ALPHA