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42 lines
1.5 KiB
42 lines
1.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// tf_bot_spy_sap.h |
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// Sap nearby enemy buildings |
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// Michael Booth, June 2010 |
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#ifndef TF_BOT_SPY_SAP_H |
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#define TF_BOT_SPY_SAP_H |
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#include "Path/NextBotPathFollow.h" |
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class CTFBotSpySap : public Action< CTFBot > |
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{ |
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public: |
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CTFBotSpySap( CBaseObject *sapTarget ); |
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virtual ~CTFBotSpySap() { } |
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virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction ); |
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virtual ActionResult< CTFBot > Update( CTFBot *me, float interval ); |
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virtual void OnEnd( CTFBot *me, Action< CTFBot > *nextAction ); |
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virtual ActionResult< CTFBot > OnSuspend( CTFBot *me, Action< CTFBot > *interruptingAction ); |
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virtual ActionResult< CTFBot > OnResume( CTFBot *me, Action< CTFBot > *interruptingAction ); |
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virtual EventDesiredResult< CTFBot > OnStuck( CTFBot *me ); |
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virtual QueryResultType ShouldAttack( const INextBot *me, const CKnownEntity *them ) const; // should we attack "them"? |
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virtual QueryResultType ShouldRetreat( const INextBot *me ) const; // is it time to retreat? |
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virtual QueryResultType IsHindrance( const INextBot *me, CBaseEntity *blocker ) const; // use this to signal the enemy we are focusing on, so we dont avoid them |
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virtual const char *GetName( void ) const { return "SpySap"; }; |
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private: |
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CHandle< CBaseObject > m_sapTarget; |
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CountdownTimer m_repathTimer; |
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PathFollower m_path; |
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CBaseObject *GetNearestKnownSappableTarget( CTFBot *me ); |
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bool AreAllDangerousSentriesSapped( CTFBot *me ) const; |
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}; |
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#endif // TF_BOT_SPY_SAP_H
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