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42 lines
1.4 KiB
42 lines
1.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// tf_bot_spy_infiltrate.h |
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// Move into position behind enemy lines and wait for victims |
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// Michael Booth, June 2010 |
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#ifndef TF_BOT_SPY_INFILTRATE_H |
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#define TF_BOT_SPY_INFILTRATE_H |
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#include "Path/NextBotPathFollow.h" |
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class CTFBotSpyInfiltrate : public Action< CTFBot > |
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{ |
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public: |
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virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction ); |
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virtual ActionResult< CTFBot > Update( CTFBot *me, float interval ); |
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virtual void OnEnd( CTFBot *me, Action< CTFBot > *nextAction ); |
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virtual ActionResult< CTFBot > OnSuspend( CTFBot *me, Action< CTFBot > *interruptingAction ); |
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virtual ActionResult< CTFBot > OnResume( CTFBot *me, Action< CTFBot > *interruptingAction ); |
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virtual EventDesiredResult< CTFBot > OnStuck( CTFBot *me ); |
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virtual EventDesiredResult< CTFBot > OnTerritoryCaptured( CTFBot *me, int territoryID ); |
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virtual EventDesiredResult< CTFBot > OnTerritoryLost( CTFBot *me, int territoryID ); |
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virtual QueryResultType ShouldAttack( const INextBot *me, const CKnownEntity *them ) const; // should we attack "them"? |
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virtual const char *GetName( void ) const { return "SpyInfiltrate"; }; |
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private: |
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CountdownTimer m_repathTimer; |
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PathFollower m_path; |
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CTFNavArea *m_hideArea; |
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bool FindHidingSpot( CTFBot *me ); |
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CountdownTimer m_findHidingSpotTimer; |
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CountdownTimer m_waitTimer; |
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bool m_hasEnteredCombatZone; |
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}; |
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#endif // TF_BOT_SPY_INFILTRATE_H
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