You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
51 lines
1.9 KiB
51 lines
1.9 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// tf_bot_sniper_lurk.h |
|
// Move into position and wait for victims |
|
// Michael Booth, October 2009 |
|
|
|
#ifndef TF_BOT_SNIPER_LURK_H |
|
#define TF_BOT_SNIPER_LURK_H |
|
|
|
#include "Path/NextBotPathFollow.h" |
|
|
|
class CTFBotHint; |
|
|
|
class CTFBotSniperLurk : public Action< CTFBot > |
|
{ |
|
public: |
|
virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction ); |
|
virtual ActionResult< CTFBot > Update( CTFBot *me, float interval ); |
|
virtual void OnEnd( CTFBot *me, Action< CTFBot > *nextAction ); |
|
virtual ActionResult< CTFBot > OnSuspend( CTFBot *me, Action< CTFBot > *interruptingAction ); |
|
virtual ActionResult< CTFBot > OnResume( CTFBot *me, Action< CTFBot > *interruptingAction ); |
|
|
|
// Snipers choose their targets a bit differently |
|
virtual const CKnownEntity * SelectMoreDangerousThreat( const INextBot *me, |
|
const CBaseCombatCharacter *subject, |
|
const CKnownEntity *threat1, |
|
const CKnownEntity *threat2 ) const; // return the more dangerous of the two threats to 'subject', or NULL if we have no opinion |
|
|
|
virtual QueryResultType ShouldAttack( const INextBot *me, const CKnownEntity *them ) const; // should we attack "them"? |
|
virtual QueryResultType ShouldRetreat( const INextBot *me ) const; // is it time to retreat? |
|
|
|
virtual const char *GetName( void ) const { return "SniperLurk"; }; |
|
|
|
private: |
|
CountdownTimer m_boredTimer; |
|
CountdownTimer m_repathTimer; |
|
PathFollower m_path; |
|
int m_failCount; |
|
|
|
Vector m_homePosition; // where we want to snipe from |
|
bool m_isHomePositionValid; |
|
bool m_isAtHome; |
|
bool FindNewHome( CTFBot *me ); |
|
CountdownTimer m_findHomeTimer; |
|
bool m_isOpportunistic; |
|
|
|
CUtlVector< CHandle< CTFBotHint > > m_hintVector; |
|
CHandle< CTFBotHint > m_priorHint; |
|
bool FindHint( CTFBot *me ); |
|
}; |
|
|
|
#endif // TF_BOT_SNIPER_LURK_H
|
|
|