Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
// tf_bot_deliver_flag.cpp
// Take the flag we are holding to its destination
// Michael Booth, May 2011
#include "cbase.h"
#include "tf_player_shared.h"
#include "bot/tf_bot.h"
#include "bot/behavior/scenario/capture_the_flag/tf_bot_deliver_flag.h"
#include "bot/behavior/tf_bot_taunt.h"
#include "bot/behavior/tf_bot_mvm_deploy_bomb.h"
#include "tf_objective_resource.h"
#include "player_vs_environment/tf_population_manager.h"
#include "econ_item_system.h"
#include "tf_gamestats.h"
#include "bot/behavior/nav_entities/tf_bot_nav_ent_move_to.h"
#include "bot/behavior/nav_entities/tf_bot_nav_ent_wait.h"
#include "particle_parse.h"
ConVar tf_mvm_bot_allow_flag_carrier_to_fight( "tf_mvm_bot_allow_flag_carrier_to_fight", "1", FCVAR_CHEAT );
ConVar tf_mvm_bot_flag_carrier_interval_to_1st_upgrade( "tf_mvm_bot_flag_carrier_interval_to_1st_upgrade", "5", FCVAR_CHEAT );
ConVar tf_mvm_bot_flag_carrier_interval_to_2nd_upgrade( "tf_mvm_bot_flag_carrier_interval_to_2nd_upgrade", "15", FCVAR_CHEAT );
ConVar tf_mvm_bot_flag_carrier_interval_to_3rd_upgrade( "tf_mvm_bot_flag_carrier_interval_to_3rd_upgrade", "15", FCVAR_CHEAT );
ConVar tf_mvm_bot_flag_carrier_health_regen( "tf_mvm_bot_flag_carrier_health_regen", "45.0f", FCVAR_CHEAT );
//---------------------------------------------------------------------------------------------
ActionResult< CTFBot > CTFBotDeliverFlag::OnStart( CTFBot *me, Action< CTFBot > *priorAction )
{
m_flTotalTravelDistance = -1.0f;
m_path.SetMinLookAheadDistance( me->GetDesiredPathLookAheadRange() );
if ( tf_mvm_bot_allow_flag_carrier_to_fight.GetBool() == false )
{
me->SetAttribute( CTFBot::SUPPRESS_FIRE );
}
// mini-bosses don't upgrade - they are already tough
if ( me->IsMiniBoss() )
{
m_upgradeLevel = DONT_UPGRADE;
if ( TFObjectiveResource() )
{
// Set threat level to max
TFObjectiveResource()->SetFlagCarrierUpgradeLevel( 4 );
TFObjectiveResource()->SetBaseMvMBombUpgradeTime( -1 );
TFObjectiveResource()->SetNextMvMBombUpgradeTime( -1 );
}
}
else
{
m_upgradeLevel = 0;
m_upgradeTimer.Start( tf_mvm_bot_flag_carrier_interval_to_1st_upgrade.GetFloat() );
if ( TFObjectiveResource() )
{
TFObjectiveResource()->SetBaseMvMBombUpgradeTime( gpGlobals->curtime );
TFObjectiveResource()->SetNextMvMBombUpgradeTime( gpGlobals->curtime + m_upgradeTimer.GetRemainingTime() );
}
}
return Continue();
}
//---------------------------------------------------------------------------------------------
// In Mann Vs Machine, the flag carrier gets stronger the longer he carries the flag
bool CTFBotDeliverFlag::UpgradeOverTime( CTFBot *me )
{
if ( TFGameRules()->IsMannVsMachineMode() && m_upgradeLevel != DONT_UPGRADE )
{
CTFNavArea *myArea = me->GetLastKnownArea();
int spawnRoomFlag = me->GetTeamNumber() == TF_TEAM_RED ? TF_NAV_SPAWN_ROOM_RED : TF_NAV_SPAWN_ROOM_BLUE;
if ( myArea && myArea->HasAttributeTF( spawnRoomFlag ) )
{
// don't start counting down until we leave the spawn
m_upgradeTimer.Start( tf_mvm_bot_flag_carrier_interval_to_1st_upgrade.GetFloat() );
TFObjectiveResource()->SetBaseMvMBombUpgradeTime( gpGlobals->curtime );
TFObjectiveResource()->SetNextMvMBombUpgradeTime( gpGlobals->curtime + m_upgradeTimer.GetRemainingTime() );
}
// do defensive buff effect ourselves (since we're not a soldier)
if ( m_upgradeLevel > 0 && m_buffPulseTimer.IsElapsed() )
{
m_buffPulseTimer.Start( 1.0f );
CUtlVector< CTFPlayer * > playerVector;
CollectPlayers( &playerVector, me->GetTeamNumber(), COLLECT_ONLY_LIVING_PLAYERS );
const float buffRadius = 450.0f;
for( int i=0; i<playerVector.Count(); ++i )
{
if ( me->IsRangeLessThan( playerVector[i], buffRadius ) )
{
playerVector[i]->m_Shared.AddCond( TF_COND_DEFENSEBUFF_NO_CRIT_BLOCK, 1.2f );
}
}
}
// the flag carrier gets stronger the longer he holds the flag
if ( m_upgradeTimer.IsElapsed() )
{
const int maxLevel = 3;
if ( m_upgradeLevel < maxLevel )
{
++m_upgradeLevel;
TFGameRules()->BroadcastSound( 255, "MVM.Warning" );
switch( m_upgradeLevel )
{
//---------------------------------------
case 1:
m_upgradeTimer.Start( tf_mvm_bot_flag_carrier_interval_to_2nd_upgrade.GetFloat() );
// permanent buff banner effect (handled above)
// update the objective resource so clients have the information
if ( TFObjectiveResource() )
{
TFObjectiveResource()->SetFlagCarrierUpgradeLevel( 1 );
TFObjectiveResource()->SetBaseMvMBombUpgradeTime( gpGlobals->curtime );
TFObjectiveResource()->SetNextMvMBombUpgradeTime( gpGlobals->curtime + m_upgradeTimer.GetRemainingTime() );
TFGameRules()->HaveAllPlayersSpeakConceptIfAllowed( MP_CONCEPT_MVM_BOMB_CARRIER_UPGRADE1, TF_TEAM_PVE_DEFENDERS );
DispatchParticleEffect( "mvm_levelup1", PATTACH_POINT_FOLLOW, me, "head" );
}
return true;
//---------------------------------------
case 2:
{
static CSchemaAttributeDefHandle pAttrDef_HealthRegen( "health regen" );
m_upgradeTimer.Start( tf_mvm_bot_flag_carrier_interval_to_3rd_upgrade.GetFloat() );
if ( !pAttrDef_HealthRegen )
{
Warning( "TFBotSpawner: Invalid attribute 'health regen'\n" );
}
else
{
CAttributeList *pAttrList = me->GetAttributeList();
if ( pAttrList )
{
pAttrList->SetRuntimeAttributeValue( pAttrDef_HealthRegen, tf_mvm_bot_flag_carrier_health_regen.GetFloat() );
}
}
// update the objective resource so clients have the information
if ( TFObjectiveResource() )
{
TFObjectiveResource()->SetFlagCarrierUpgradeLevel( 2 );
TFObjectiveResource()->SetBaseMvMBombUpgradeTime( gpGlobals->curtime );
TFObjectiveResource()->SetNextMvMBombUpgradeTime( gpGlobals->curtime + m_upgradeTimer.GetRemainingTime() );
TFGameRules()->HaveAllPlayersSpeakConceptIfAllowed( MP_CONCEPT_MVM_BOMB_CARRIER_UPGRADE2, TF_TEAM_PVE_DEFENDERS );
DispatchParticleEffect( "mvm_levelup2", PATTACH_POINT_FOLLOW, me, "head" );
}
return true;
}
//---------------------------------------
case 3:
// add critz
me->m_Shared.AddCond( TF_COND_CRITBOOSTED );
// update the objective resource so clients have the information
if ( TFObjectiveResource() )
{
TFObjectiveResource()->SetFlagCarrierUpgradeLevel( 3 );
TFObjectiveResource()->SetBaseMvMBombUpgradeTime( -1 );
TFObjectiveResource()->SetNextMvMBombUpgradeTime( -1 );
TFGameRules()->HaveAllPlayersSpeakConceptIfAllowed( MP_CONCEPT_MVM_BOMB_CARRIER_UPGRADE3, TF_TEAM_PVE_DEFENDERS );
DispatchParticleEffect( "mvm_levelup3", PATTACH_POINT_FOLLOW, me, "head" );
}
return true;
}
}
}
}
return false;
}
//---------------------------------------------------------------------------------------------
ActionResult< CTFBot > CTFBotDeliverFlag::Update( CTFBot *me, float interval )
{
CCaptureFlag *flag = me->GetFlagToFetch();
if ( !flag )
{
return Done( "No flag" );
}
CTFPlayer *carrier = ToTFPlayer( flag->GetOwnerEntity() );
if ( !carrier || !me->IsSelf( carrier ) )
{
return Done( "I'm no longer carrying the flag" );
}
if ( TFGameRules()->IsMannVsMachineMode() )
{
// let the bomb carrier use it's buff banners/etc
Action< CTFBot > *result = me->OpportunisticallyUseWeaponAbilities();
if ( result )
{
return SuspendFor( result, "Opportunistically using buff item" );
}
}
const CKnownEntity *threat = me->GetVisionInterface()->GetPrimaryKnownThreat();
if ( threat && threat->IsVisibleRecently() )
{
// prepare to fight
me->EquipBestWeaponForThreat( threat );
}
// deliver the flag
if ( m_repathTimer.IsElapsed() )
{
CCaptureZone *zone = me->GetFlagCaptureZone();
if ( !zone )
{
return Done( "No flag capture zone exists!" );
}
CTFBotPathCost cost( me, FASTEST_ROUTE );
m_path.Compute( me, zone->WorldSpaceCenter(), cost );
float flOldTravelDistance = m_flTotalTravelDistance;
m_flTotalTravelDistance = NavAreaTravelDistance( me->GetLastKnownArea(), TheNavMesh->GetNavArea( zone->WorldSpaceCenter() ), cost );
if ( flOldTravelDistance != -1.0f && m_flTotalTravelDistance - flOldTravelDistance > 2000.0f )
{
TFGameRules()->BroadcastSound( 255, "Announcer.MVM_Bomb_Reset" );
// Look for players that helped with the reset and send an event
CUtlVector<CTFPlayer *> playerVector;
CollectPlayers( &playerVector, TF_TEAM_PVE_DEFENDERS );
FOR_EACH_VEC( playerVector, i )
{
CTFPlayer *pPlayer = playerVector[i];
if ( !pPlayer )
continue;
if ( me->m_AchievementData.IsPusherInHistory( pPlayer, 3.f ) )
{
IGameEvent *event = gameeventmanager->CreateEvent( "mvm_bomb_reset_by_player" );
if ( event )
{
event->SetInt( "player", pPlayer->entindex() );
gameeventmanager->FireEvent( event );
}
CTF_GameStats.Event_PlayerAwardBonusPoints( pPlayer, me, 100 );
}
}
}
m_repathTimer.Start( RandomFloat( 1.0f, 2.0f ) );
}
m_path.Update( me );
if ( UpgradeOverTime( me ) )
{
return SuspendFor( new CTFBotTaunt, "Taunting for our new upgrade" );
}
return Continue();
}
//---------------------------------------------------------------------------------------------
void CTFBotDeliverFlag::OnEnd( CTFBot *me, Action< CTFBot > *nextAction )
{
me->ClearAttribute( CTFBot::SUPPRESS_FIRE );
if ( TFGameRules() && TFGameRules()->IsMannVsMachineMode() )
{
me->m_Shared.ResetRageBuffs();
}
}
//---------------------------------------------------------------------------------------------
QueryResultType CTFBotDeliverFlag::ShouldAttack( const INextBot *me, const CKnownEntity *them ) const
{
if ( tf_mvm_bot_allow_flag_carrier_to_fight.GetBool() )
{
return ANSWER_UNDEFINED;
}
return ANSWER_NO;
}
//---------------------------------------------------------------------------------------------
// are we in a hurry?
QueryResultType CTFBotDeliverFlag::ShouldHurry( const INextBot *me ) const
{
return ANSWER_YES;
}
//---------------------------------------------------------------------------------------------
// is it time to retreat?
QueryResultType CTFBotDeliverFlag::ShouldRetreat( const INextBot *me ) const
{
return ANSWER_NO;
}
//---------------------------------------------------------------------------------------------
EventDesiredResult< CTFBot > CTFBotDeliverFlag::OnContact( CTFBot *me, CBaseEntity *other, CGameTrace *result )
{
if ( TFGameRules()->IsMannVsMachineMode() && other && FClassnameIs( other, "func_capturezone" ) )
{
return TrySuspendFor( new CTFBotMvMDeployBomb, RESULT_CRITICAL, "Delivering the bomb!" );
}
return TryContinue();
}
//---------------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------------
CTFBotPushToCapturePoint::CTFBotPushToCapturePoint( Action< CTFBot > *nextAction )
{
m_nextAction = nextAction;
}
//---------------------------------------------------------------------------------------------
ActionResult< CTFBot > CTFBotPushToCapturePoint::Update( CTFBot *me, float interval )
{
// flag collection and delivery is handled by our parent behavior, ScenarioMonitor
CCaptureZone *zone = me->GetFlagCaptureZone();
if ( !zone )
{
if ( m_nextAction )
{
return ChangeTo( m_nextAction, "No flag capture zone exists!" );
}
return Done( "No flag capture zone exists!" );
}
Vector toZone = zone->WorldSpaceCenter() - me->GetAbsOrigin();
if ( toZone.AsVector2D().IsLengthLessThan( 50.0f ) )
{
if ( m_nextAction )
{
return ChangeTo( m_nextAction, "At destination" );
}
return Done( "At destination" );
}
const CKnownEntity *threat = me->GetVisionInterface()->GetPrimaryKnownThreat();
if ( threat && threat->IsVisibleRecently() )
{
// prepare to fight
me->EquipBestWeaponForThreat( threat );
}
if ( m_repathTimer.IsElapsed() )
{
CTFBotPathCost cost( me, FASTEST_ROUTE );
m_path.Compute( me, zone->WorldSpaceCenter(), cost );
m_repathTimer.Start( RandomFloat( 1.0f, 2.0f ) );
}
m_path.Update( me );
return Continue();
}
//-----------------------------------------------------------------------------------------
EventDesiredResult< CTFBot > CTFBotPushToCapturePoint::OnNavAreaChanged( CTFBot *me, CNavArea *newArea, CNavArea *oldArea )
{
// does the area we are entering have a prerequisite?
if ( newArea && newArea->HasPrerequisite( me ) )
{
const CUtlVector< CHandle< CFuncNavPrerequisite > > &prereqVector = newArea->GetPrerequisiteVector();
for( int i=0; i<prereqVector.Count(); ++i )
{
const CFuncNavPrerequisite *prereq = prereqVector[i];
if ( prereq && prereq->IsEnabled() && const_cast< CFuncNavPrerequisite * >( prereq )->PassesTriggerFilters( me ) )
{
// this prerequisite applies to me
if ( prereq->IsTask( CFuncNavPrerequisite::TASK_WAIT ) )
{
return TrySuspendFor( new CTFBotNavEntWait( prereq ), RESULT_IMPORTANT, "Prerequisite commands me to wait" );
}
else if ( prereq->IsTask( CFuncNavPrerequisite::TASK_MOVE_TO_ENTITY ) )
{
return TrySuspendFor( new CTFBotNavEntMoveTo( prereq ), RESULT_IMPORTANT, "Prerequisite commands me to move to an entity" );
}
}
}
}
return TryContinue();
}