Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
// tf_bot_nav_ent_move_to.h
// Move onto target and wait, as directed by nav entity
// Michael Booth, September 2009
#ifndef TF_BOT_NAV_ENT_MOVE_TO_H
#define TF_BOT_NAV_ENT_MOVE_TO_H
#include "Path/NextBotPathFollow.h"
#include "NextBot/NavMeshEntities/func_nav_prerequisite.h"
class CTFBotNavEntMoveTo : public Action< CTFBot >
{
public:
CTFBotNavEntMoveTo( const CFuncNavPrerequisite *prereq );
virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction );
virtual ActionResult< CTFBot > Update( CTFBot *me, float interval );
virtual const char *GetName( void ) const { return "NavEntMoveTo"; };
private:
CHandle< CFuncNavPrerequisite > m_prereq;
Vector m_goalPosition; // specific position within entity to move to
CTFNavArea* m_pGoalArea;
CountdownTimer m_waitTimer;
PathFollower m_path; // how we get to the loot
CountdownTimer m_repathTimer;
};
#endif // TF_BOT_NAV_ENT_MOVE_TO_H