You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
136 lines
3.5 KiB
136 lines
3.5 KiB
//----------------------------------------------------------------------------- |
|
// VPHYSICS.VPC |
|
// |
|
// Project Script |
|
//----------------------------------------------------------------------------- |
|
|
|
$macro SRCDIR ".." |
|
$Macro OUTBINDIR "$LIBPUBLIC" |
|
|
|
$include "$SRCDIR\vpc_scripts\source_dll_base.vpc" |
|
|
|
$Configuration |
|
{ |
|
$Compiler |
|
{ |
|
$AdditionalIncludeDirectories "$BASE;$SRCDIR\ivp\ivp_intern;$SRCDIR\ivp\ivp_collision;$SRCDIR\ivp\ivp_physics;$SRCDIR\ivp\ivp_surface_manager;$SRCDIR\ivp\ivp_utility;$SRCDIR\ivp\ivp_controller;$SRCDIR\ivp\ivp_compact_builder;$SRCDIR\ivp\havana\havok;$SRCDIR\ivp\havana" |
|
$PreprocessorDefinitions "$BASE;VPHYSICS_EXPORTS;HAVANA_CONSTRAINTS;HAVOK_MOPP" |
|
$Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)" |
|
$Create/UsePCHThroughFile "cbase.h" |
|
$PrecompiledHeaderFile "$(IntDir)\vphysics.pch" |
|
// Language |
|
$EnableRunTimeTypeInfo "No (/GR-)" |
|
} |
|
$Compiler [$WIN32] |
|
{ |
|
$EnableEnhancedInstructionSet "Streaming SIMD Extensions (/arch:SSE)" |
|
} |
|
|
|
$Linker |
|
{ |
|
$AdditionalDependencies "$BASE odbc32.lib odbccp32.lib" [$WIN32] |
|
$SystemLibraries "iconv" [$OSXALL] |
|
} |
|
} |
|
|
|
$Project "vphysics" |
|
{ |
|
$Folder "Source Files" |
|
{ |
|
$File "stdafx.cpp" |
|
{ |
|
$Configuration |
|
{ |
|
$Compiler |
|
{ |
|
$Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)" |
|
} |
|
} |
|
} |
|
|
|
$File "convert.cpp" \ |
|
"$SRCDIR\public\filesystem_helpers.cpp" |
|
{ |
|
$Configuration |
|
{ |
|
$Compiler |
|
{ |
|
$Create/UsePrecompiledHeader "Not Using Precompiled Headers" |
|
} |
|
} |
|
} |
|
|
|
$File "ledgewriter.cpp" |
|
$File "main.cpp" |
|
$File "physics_airboat.cpp" |
|
$File "physics_collide.cpp" |
|
$File "physics_constraint.cpp" |
|
$File "physics_controller_raycast_vehicle.cpp" |
|
$File "physics_environment.cpp" |
|
$File "physics_fluid.cpp" |
|
$File "physics_friction.cpp" |
|
$File "physics_material.cpp" |
|
$File "physics_motioncontroller.cpp" |
|
$File "physics_object.cpp" |
|
$File "physics_shadow.cpp" |
|
$File "physics_spring.cpp" |
|
$File "physics_vehicle.cpp" |
|
$File "physics_virtualmesh.cpp" |
|
$File "trace.cpp" |
|
$File "vcollide_parse.cpp" |
|
$File "vphysics_saverestore.cpp" |
|
} |
|
|
|
$Folder "Header Files" |
|
{ |
|
$File "cbase.h" |
|
$File "convert.h" |
|
$File "linear_solver.h" |
|
$File "physics_airboat.h" |
|
$File "physics_constraint.h" |
|
$File "physics_controller_raycast_vehicle.h" |
|
$File "physics_environment.h" |
|
$File "physics_fluid.h" |
|
$File "physics_friction.h" |
|
$File "physics_material.h" |
|
$File "physics_motioncontroller.h" |
|
$File "physics_object.h" |
|
$File "physics_shadow.h" |
|
$File "physics_spring.h" |
|
$File "physics_trace.h" |
|
$File "physics_vehicle.h" |
|
$File "vcollide_parse_private.h" |
|
$File "vphysics_internal.h" |
|
$File "vphysics_saverestore.h" |
|
} |
|
|
|
$Folder "Public Header Files" |
|
{ |
|
$File "$SRCDIR\public\vphysics\collision_set.h" |
|
$File "$SRCDIR\public\vphysics\constraints.h" |
|
$File "$SRCDIR\public\datamap.h" |
|
$File "$SRCDIR\public\filesystem_helpers.h" |
|
$File "$SRCDIR\public\vphysics\friction.h" |
|
$File "$SRCDIR\public\vphysics\object_hash.h" |
|
$File "$SRCDIR\public\vphysics\performance.h" |
|
$File "$SRCDIR\public\vphysics\player_controller.h" |
|
$File "$SRCDIR\public\vphysics\stats.h" |
|
$File "$SRCDIR\public\vcollide.h" |
|
$File "$SRCDIR\public\vcollide_parse.h" |
|
$File "$SRCDIR\public\vphysics\vehicles.h" |
|
$File "$SRCDIR\public\vphysics_interface.h" |
|
$File "$SRCDIR\public\vphysics_interfaceV30.h" |
|
} |
|
|
|
$Folder "Link Libraries" |
|
{ |
|
$Lib "$LIBCOMMON/havana_constraints" |
|
$Lib "$LIBCOMMON/hk_base" |
|
$Lib "$LIBCOMMON/hk_math" |
|
$Lib "$LIBCOMMON/ivp_compactbuilder" |
|
$Lib "$LIBCOMMON/ivp_physics" |
|
$Lib mathlib |
|
$Lib tier2 |
|
} |
|
|
|
}
|
|
|