You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
541 lines
13 KiB
541 lines
13 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: |
|
// |
|
// $NoKeywords: $ |
|
// |
|
// @Note (toml 12-02-02): For now, all of the methods in the types defined here |
|
// are inline to permit simple cross-DLL usage |
|
//=============================================================================// |
|
|
|
#ifndef SAVERESTORETYPES_H |
|
#define SAVERESTORETYPES_H |
|
|
|
#if defined( _WIN32 ) |
|
#pragma once |
|
#endif |
|
|
|
#include "tier1/utlhash.h" |
|
|
|
#include <string_t.h> // NULL_STRING define |
|
struct edict_t; |
|
|
|
|
|
#ifdef EHANDLE_H // not available to engine |
|
#define SR_ENTS_VISIBLE 1 |
|
#endif |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// |
|
// class CSaveRestoreSegment |
|
// |
|
|
|
class CSaveRestoreSegment |
|
{ |
|
public: |
|
CSaveRestoreSegment(); |
|
|
|
//--------------------------------- |
|
// Buffer operations |
|
// |
|
void Init( void *pNewBase, int nBytes ); |
|
void Rebase(); |
|
void Rewind( int nBytes ); |
|
char *GetBuffer(); |
|
int BytesAvailable() const; |
|
int SizeBuffer() const; |
|
bool Write( const void *pData, int nBytes ); |
|
bool Read( void *pOutput, int nBytes ); |
|
int GetCurPos(); |
|
char *AccessCurPos(); |
|
bool Seek( int absPosition ); |
|
void MoveCurPos( int nBytes ); |
|
|
|
//--------------------------------- |
|
// Symbol table operations |
|
// |
|
void InitSymbolTable( char **pNewTokens, int sizeTable); |
|
char **DetachSymbolTable(); |
|
int SizeSymbolTable(); |
|
bool DefineSymbol( const char *pszToken, int token ); |
|
unsigned short FindCreateSymbol( const char *pszToken ); |
|
const char *StringFromSymbol( int token ); |
|
|
|
private: |
|
unsigned int HashString( const char *pszToken ); |
|
|
|
//--------------------------------- |
|
// Buffer data |
|
// |
|
char *pBaseData; // Start of all entity save data |
|
char *pCurrentData; // Current buffer pointer for sequential access |
|
int size; // Current data size, aka, pCurrentData - pBaseData |
|
int bufferSize; // Total space for data |
|
|
|
//--------------------------------- |
|
// Symbol table |
|
// |
|
int tokenCount; // Number of elements in the pTokens table |
|
char **pTokens; // Hash table of entity strings (sparse) |
|
}; |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// |
|
// class CGameSaveRestoreInfo |
|
// |
|
|
|
struct levellist_t |
|
{ |
|
DECLARE_SIMPLE_DATADESC(); |
|
|
|
char mapName[ MAX_MAP_NAME_SAVE ]; |
|
char landmarkName[ 32 ]; |
|
edict_t *pentLandmark; |
|
Vector vecLandmarkOrigin; |
|
}; |
|
|
|
#define MAX_LEVEL_CONNECTIONS 16 // These are encoded in the lower 16bits of entitytable_t->flags |
|
|
|
//------------------------------------- |
|
|
|
struct EHandlePlaceholder_t // Engine does some of the game writing (alas, probably shouldn't), but can't see ehandle.h |
|
{ |
|
unsigned long i; |
|
}; |
|
|
|
//------------------------------------- |
|
|
|
struct entitytable_t |
|
{ |
|
void Clear() |
|
{ |
|
id = -1; |
|
edictindex = -1; |
|
saveentityindex = -1; |
|
restoreentityindex = -1; |
|
location = 0; |
|
size = 0; |
|
flags = 0; |
|
classname = NULL_STRING; |
|
globalname = NULL_STRING; |
|
landmarkModelSpace.Init(); |
|
modelname = NULL_STRING; |
|
} |
|
|
|
int id; // Ordinal ID of this entity (used for entity <--> pointer conversions) |
|
int edictindex; // saved for if the entity requires a certain edict number when restored (players, world) |
|
|
|
int saveentityindex; // the entity index the entity had at save time ( for fixing up client side entities ) |
|
int restoreentityindex; // the entity index given to this entity at restore time |
|
|
|
#ifdef SR_ENTS_VISIBLE |
|
EHANDLE hEnt; // Pointer to the in-game entity |
|
#else |
|
EHandlePlaceholder_t hEnt; |
|
#endif |
|
|
|
int location; // Offset from the base data of this entity |
|
int size; // Byte size of this entity's data |
|
int flags; // This could be a short -- bit mask of transitions that this entity is in the PVS of |
|
string_t classname; // entity class name |
|
string_t globalname; // entity global name |
|
Vector landmarkModelSpace; // a fixed position in model space for comparison |
|
// NOTE: Brush models can be built in different coordiante systems |
|
// in different levels, so this fixes up local quantities to match |
|
// those differences. |
|
string_t modelname; |
|
|
|
DECLARE_SIMPLE_DATADESC(); |
|
}; |
|
|
|
#define FENTTABLE_PLAYER 0x80000000 |
|
#define FENTTABLE_REMOVED 0x40000000 |
|
#define FENTTABLE_MOVEABLE 0x20000000 |
|
#define FENTTABLE_GLOBAL 0x10000000 |
|
#define FENTTABLE_PLAYERCHILD 0x08000000 // this entity is connected to a player, so it must be spawned with it |
|
#define FENTTABLE_LEVELMASK 0x0000FFFF // reserve bits for 16 level connections |
|
//------------------------------------- |
|
|
|
struct saverestorelevelinfo_t |
|
{ |
|
int connectionCount;// Number of elements in the levelList[] |
|
levellist_t levelList[ MAX_LEVEL_CONNECTIONS ]; // List of connections from this level |
|
|
|
// smooth transition |
|
int fUseLandmark; |
|
char szLandmarkName[20]; // landmark we'll spawn near in next level |
|
Vector vecLandmarkOffset; // for landmark transitions |
|
float time; |
|
char szCurrentMapName[MAX_MAP_NAME_SAVE]; // To check global entities |
|
int mapVersion; |
|
}; |
|
|
|
//------------------------------------- |
|
|
|
class CGameSaveRestoreInfo |
|
{ |
|
public: |
|
CGameSaveRestoreInfo() |
|
: tableCount( 0 ), pTable( 0 ), m_pCurrentEntity( 0 ), m_EntityToIndex( 1024 ) |
|
{ |
|
memset( &levelInfo, 0, sizeof( levelInfo ) ); |
|
modelSpaceOffset.Init( 0, 0, 0 ); |
|
} |
|
|
|
void InitEntityTable( entitytable_t *pNewTable = NULL, int size = 0 ) |
|
{ |
|
pTable = pNewTable; |
|
tableCount = size; |
|
|
|
for ( int i = 0; i < NumEntities(); i++ ) |
|
{ |
|
GetEntityInfo( i )->Clear(); |
|
} |
|
} |
|
|
|
entitytable_t *DetachEntityTable() |
|
{ |
|
entitytable_t *pReturn = pTable; |
|
pTable = NULL; |
|
tableCount = 0; |
|
return pReturn; |
|
} |
|
|
|
CBaseEntity *GetCurrentEntityContext() { return m_pCurrentEntity; } |
|
void SetCurrentEntityContext(CBaseEntity *pEntity) { m_pCurrentEntity = pEntity; } |
|
|
|
int NumEntities() { return tableCount; } |
|
entitytable_t *GetEntityInfo( int i ) { return (pTable + i); } |
|
float GetBaseTime() const { return levelInfo.time; } |
|
Vector GetLandmark() const { return ( levelInfo.fUseLandmark ) ? levelInfo.vecLandmarkOffset : vec3_origin; } |
|
|
|
void BuildEntityHash() |
|
{ |
|
#ifdef GAME_DLL |
|
int i; |
|
entitytable_t *pTable; |
|
int nEntities = NumEntities(); |
|
|
|
for ( i = 0; i < nEntities; i++ ) |
|
{ |
|
pTable = GetEntityInfo( i ); |
|
m_EntityToIndex.Insert( CHashElement( pTable->hEnt.Get(), i ) ); |
|
} |
|
#endif |
|
} |
|
|
|
void PurgeEntityHash() |
|
{ |
|
m_EntityToIndex.Purge(); |
|
} |
|
|
|
int GetEntityIndex( const CBaseEntity *pEntity ) |
|
{ |
|
#ifdef SR_ENTS_VISIBLE |
|
if ( pEntity ) |
|
{ |
|
if ( m_EntityToIndex.Count() ) |
|
{ |
|
UtlHashHandle_t hElement = m_EntityToIndex.Find( CHashElement( pEntity ) ); |
|
if ( hElement != m_EntityToIndex.InvalidHandle() ) |
|
{ |
|
return m_EntityToIndex.Element( hElement ).index; |
|
} |
|
} |
|
else |
|
{ |
|
int i; |
|
entitytable_t *pEntTable; |
|
|
|
int nEntities = NumEntities(); |
|
for ( i = 0; i < nEntities; i++ ) |
|
{ |
|
pEntTable = GetEntityInfo( i ); |
|
if ( pEntTable->hEnt == pEntity ) |
|
return pEntTable->id; |
|
} |
|
} |
|
} |
|
#endif |
|
return -1; |
|
} |
|
|
|
saverestorelevelinfo_t levelInfo; |
|
Vector modelSpaceOffset; // used only for globaly entity brushes modelled in different coordinate systems. |
|
|
|
private: |
|
int tableCount; // Number of elements in the entity table |
|
entitytable_t *pTable; // Array of entitytable_t elements (1 for each entity) |
|
CBaseEntity *m_pCurrentEntity; // only valid during the save functions of this entity, NULL otherwise |
|
|
|
|
|
struct CHashElement |
|
{ |
|
const CBaseEntity *pEntity; |
|
int index; |
|
|
|
CHashElement( const CBaseEntity *pEntity, int index) : pEntity(pEntity), index(index) {} |
|
CHashElement( const CBaseEntity *pEntity ) : pEntity(pEntity) {} |
|
CHashElement() {} |
|
}; |
|
|
|
class CHashFuncs |
|
{ |
|
public: |
|
CHashFuncs( int ) {} |
|
|
|
// COMPARE |
|
bool operator()( const CHashElement &lhs, const CHashElement &rhs ) const |
|
{ |
|
return lhs.pEntity == rhs.pEntity; |
|
} |
|
|
|
// HASH |
|
unsigned int operator()( const CHashElement &item ) const |
|
{ |
|
return HashItem( item.pEntity ); |
|
} |
|
}; |
|
|
|
typedef CUtlHash<CHashElement, CHashFuncs, CHashFuncs> CEntityToIndexHash; |
|
|
|
CEntityToIndexHash m_EntityToIndex; |
|
}; |
|
|
|
//----------------------------------------------------------------------------- |
|
|
|
|
|
class CSaveRestoreData : public CSaveRestoreSegment, |
|
public CGameSaveRestoreInfo |
|
{ |
|
public: |
|
CSaveRestoreData() : bAsync( false ) {} |
|
|
|
|
|
bool bAsync; |
|
}; |
|
|
|
inline CSaveRestoreData *MakeSaveRestoreData( void *pMemory ) |
|
{ |
|
return new (pMemory) CSaveRestoreData; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// |
|
// class CSaveRestoreSegment, inline functions |
|
// |
|
|
|
inline CSaveRestoreSegment::CSaveRestoreSegment() |
|
{ |
|
memset( this, 0, sizeof(*this) ); |
|
} |
|
|
|
inline void CSaveRestoreSegment::Init( void *pNewBase, int nBytes ) |
|
{ |
|
pCurrentData = pBaseData = (char *)pNewBase; |
|
size = 0; |
|
bufferSize = nBytes; |
|
} |
|
|
|
inline void CSaveRestoreSegment::MoveCurPos( int nBytes ) |
|
{ |
|
pCurrentData += nBytes; |
|
size += nBytes; |
|
} |
|
|
|
inline void CSaveRestoreSegment::Rebase() |
|
{ |
|
pBaseData = pCurrentData; |
|
bufferSize -= size; |
|
size = 0; |
|
} |
|
|
|
inline void CSaveRestoreSegment::Rewind( int nBytes ) |
|
{ |
|
if ( size < nBytes ) |
|
nBytes = size; |
|
|
|
MoveCurPos( -nBytes ); |
|
} |
|
|
|
inline char *CSaveRestoreSegment::GetBuffer() |
|
{ |
|
return pBaseData; |
|
} |
|
|
|
inline int CSaveRestoreSegment::BytesAvailable() const |
|
{ |
|
return (bufferSize - size); |
|
} |
|
|
|
inline int CSaveRestoreSegment::SizeBuffer() const |
|
{ |
|
return bufferSize; |
|
} |
|
|
|
inline bool CSaveRestoreSegment::Write( const void *pData, int nBytes ) |
|
{ |
|
if ( nBytes > BytesAvailable() ) |
|
{ |
|
size = bufferSize; |
|
return false; |
|
} |
|
|
|
memcpy( pCurrentData, pData, nBytes ); |
|
MoveCurPos( nBytes ); |
|
|
|
return true; |
|
} |
|
|
|
inline bool CSaveRestoreSegment::Read( void *pOutput, int nBytes ) |
|
{ |
|
if ( !BytesAvailable() ) |
|
return false; |
|
|
|
if ( nBytes > BytesAvailable() ) |
|
{ |
|
size = bufferSize; |
|
return false; |
|
} |
|
|
|
if ( pOutput ) |
|
memcpy( pOutput, pCurrentData, nBytes ); |
|
MoveCurPos( nBytes ); |
|
return true; |
|
} |
|
|
|
inline int CSaveRestoreSegment::GetCurPos() |
|
{ |
|
return size; |
|
} |
|
|
|
inline char *CSaveRestoreSegment::AccessCurPos() |
|
{ |
|
return pCurrentData; |
|
} |
|
|
|
inline bool CSaveRestoreSegment::Seek( int absPosition ) |
|
{ |
|
if ( absPosition < 0 || absPosition >= bufferSize ) |
|
return false; |
|
|
|
size = absPosition; |
|
pCurrentData = pBaseData + size; |
|
return true; |
|
} |
|
|
|
inline void CSaveRestoreSegment::InitSymbolTable( char **pNewTokens, int sizeTable) |
|
{ |
|
Assert( !pTokens ); |
|
tokenCount = sizeTable; |
|
pTokens = pNewTokens; |
|
memset( pTokens, 0, sizeTable * sizeof( pTokens[0]) ); |
|
} |
|
|
|
inline char **CSaveRestoreSegment::DetachSymbolTable() |
|
{ |
|
char **pResult = pTokens; |
|
tokenCount = 0; |
|
pTokens = NULL; |
|
return pResult; |
|
} |
|
|
|
inline int CSaveRestoreSegment::SizeSymbolTable() |
|
{ |
|
return tokenCount; |
|
} |
|
|
|
inline bool CSaveRestoreSegment::DefineSymbol( const char *pszToken, int token ) |
|
{ |
|
if ( pTokens[token] == NULL ) |
|
{ |
|
pTokens[token] = (char *)pszToken; |
|
return true; |
|
} |
|
Assert( 0 ); |
|
return false; |
|
} |
|
|
|
inline unsigned short CSaveRestoreSegment::FindCreateSymbol( const char *pszToken ) |
|
{ |
|
unsigned short hash = (unsigned short)(HashString( pszToken ) % (unsigned)tokenCount ); |
|
|
|
#if _DEBUG |
|
static int tokensparsed = 0; |
|
tokensparsed++; |
|
if ( !tokenCount || !pTokens ) |
|
{ |
|
AssertMsg( 0, ("No token table array in TokenHash()!") ); |
|
} |
|
#endif |
|
|
|
for ( int i=0; i<tokenCount; i++ ) |
|
{ |
|
#if _DEBUG |
|
static bool beentheredonethat = false; |
|
if ( i > 50 && !beentheredonethat ) |
|
{ |
|
beentheredonethat = true; |
|
AssertMsg( 0, ("CSaveRestoreBuffer::TokenHash() is getting too full!" ) ); |
|
} |
|
#endif |
|
|
|
int index = hash + i; |
|
if ( index >= tokenCount ) |
|
index -= tokenCount; |
|
|
|
if ( !pTokens[index] || strcmp( pszToken, pTokens[index] ) == 0 ) |
|
{ |
|
pTokens[index] = (char *)pszToken; |
|
return index; |
|
} |
|
} |
|
|
|
// Token hash table full!!! |
|
// [Consider doing overflow table(s) after the main table & limiting linear hash table search] |
|
Warning( "CSaveRestoreBuffer::TokenHash() is COMPLETELY FULL!" ); |
|
Assert( 0 ); |
|
return 0; |
|
} |
|
|
|
inline const char *CSaveRestoreSegment::StringFromSymbol( int token ) |
|
{ |
|
if ( token >= 0 && token < tokenCount ) |
|
return pTokens[token]; |
|
Assert( 0 ); |
|
return "<<illegal>>"; |
|
} |
|
|
|
/// XXX(JohnS): I'm not sure using an intrinsic has any value here, just doing the shift should be recognized by most |
|
/// compilers. Either way, there's no portable intrinsic. |
|
|
|
// Newer GCC versions provide this in this header, older did by default. |
|
#if !defined( _rotr ) && defined( COMPILER_GCC ) |
|
#include <x86intrin.h> |
|
#endif |
|
|
|
#ifdef COMPILER_CLANG |
|
static __inline__ unsigned int __attribute__((__always_inline__, __nodebug__)) |
|
_rotr(unsigned int _Value, int _Shift) { |
|
_Shift &= 0x1f; |
|
return _Shift ? (_Value >> _Shift) | (_Value << (32 - _Shift)) : _Value; |
|
} |
|
#endif |
|
|
|
|
|
inline unsigned int CSaveRestoreSegment::HashString( const char *pszToken ) |
|
{ |
|
COMPILE_TIME_ASSERT( sizeof( unsigned int ) == 4 ); |
|
unsigned int hash = 0; |
|
|
|
while ( *pszToken ) |
|
hash = _rotr( hash, 4 ) ^ *pszToken++; |
|
|
|
return hash; |
|
} |
|
|
|
//============================================================================= |
|
|
|
#endif // SAVERESTORETYPES_H
|
|
|