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63 lines
2.2 KiB
63 lines
2.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Auto Repair |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "tf_gamemovement_pyro.h" |
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#include "tf_movedata.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CTFGameMovementPyro::CTFGameMovementPyro() |
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{ |
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m_pPyroData = NULL; |
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m_vStandMins = PYROCLASS_HULL_STAND_MIN; |
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m_vStandMaxs = PYROCLASS_HULL_STAND_MAX; |
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m_vStandViewOffset = PYROCLASS_VIEWOFFSET_STAND; |
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m_vDuckMins = PYROCLASS_HULL_DUCK_MIN; |
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m_vDuckMaxs = PYROCLASS_HULL_DUCK_MAX; |
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m_vDuckViewOffset = PYROCLASS_VIEWOFFSET_DUCK; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CTFGameMovementPyro::ProcessClassMovement( CBaseTFPlayer *pPlayer, CTFMoveData *pTFMoveData ) |
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{ |
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// Get the class specific data from the TFMoveData structure |
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Assert( PlayerClassPyroData_t::PLAYERCLASS_ID == pTFMoveData->m_nClassID ); |
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m_pPyroData = &pTFMoveData->PyroData(); |
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// to test pass it through!! |
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BaseClass::ProcessMovement( (CBasePlayer *)pPlayer, static_cast<CMoveData*>( pTFMoveData ) ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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const Vector &CTFGameMovementPyro::GetPlayerMins( bool bDucked ) const |
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{ |
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return bDucked ? m_vDuckMins : m_vStandMins; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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const Vector &CTFGameMovementPyro::GetPlayerMaxs( bool bDucked ) const |
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{ |
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return bDucked ? m_vDuckMaxs : m_vStandMaxs; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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const Vector &CTFGameMovementPyro::GetPlayerViewOffset( bool bDucked ) const |
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{ |
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return bDucked ? m_vDuckViewOffset : m_vStandViewOffset; |
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} |
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