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217 lines
5.5 KiB
217 lines
5.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#include "cbase.h" |
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#include "ModelSoundsCache.h" |
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#include "studio.h" |
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#include "eventlist.h" |
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#include "scriptevent.h" |
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extern ISoundEmitterSystemBase *soundemitterbase; |
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CStudioHdr *ModelSoundsCache_LoadModel( char const *filename ); |
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void ModelSoundsCache_PrecacheScriptSound( const char *soundname ); |
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void ModelSoundsCache_FinishModel( CStudioHdr *hdr ); |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *hdr - |
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// Output : static void |
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//----------------------------------------------------------------------------- |
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void VerifySequenceIndex( CStudioHdr *pstudiohdr ); |
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// HACK: This must match the #define in cl_animevent.h in the client .dll code!!! |
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#define CL_EVENT_SOUND 5004 |
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#define CL_EVENT_FOOTSTEP_LEFT 6004 |
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#define CL_EVENT_FOOTSTEP_RIGHT 6005 |
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#define CL_EVENT_MFOOTSTEP_LEFT 6006 |
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#define CL_EVENT_MFOOTSTEP_RIGHT 6007 |
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extern ISoundEmitterSystemBase *soundemitterbase; |
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CModelSoundsCache::CModelSoundsCache() |
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{ |
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} |
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CModelSoundsCache::CModelSoundsCache( const CModelSoundsCache& src ) |
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{ |
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sounds = src.sounds; |
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} |
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char const *CModelSoundsCache::GetSoundName( int index ) |
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{ |
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return soundemitterbase->GetSoundName( sounds[ index ] ); |
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} |
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void CModelSoundsCache::Save( CUtlBuffer& buf ) |
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{ |
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buf.PutShort( sounds.Count() ); |
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for ( int i = 0; i < sounds.Count(); ++i ) |
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{ |
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buf.PutString( GetSoundName( i ) ); |
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} |
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} |
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void CModelSoundsCache::Restore( CUtlBuffer& buf ) |
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{ |
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MEM_ALLOC_CREDIT(); |
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unsigned short c; |
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c = (unsigned short)buf.GetShort(); |
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for ( int i = 0; i < c; ++i ) |
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{ |
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char soundname[ 512 ]; |
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buf.GetString( soundname ); |
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int idx = soundemitterbase->GetSoundIndex( soundname ); |
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if ( idx != -1 ) |
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{ |
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Assert( idx <= 65535 ); |
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if ( sounds.Find( idx ) == sounds.InvalidIndex() ) |
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{ |
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sounds.AddToTail( (unsigned short)idx ); |
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} |
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} |
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} |
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} |
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void CModelSoundsCache::Rebuild( char const *filename ) |
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{ |
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sounds.RemoveAll(); |
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CStudioHdr *hdr = ModelSoundsCache_LoadModel( filename ); |
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if ( hdr ) |
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{ |
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// Precache all sounds referenced in animation events |
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BuildAnimationEventSoundList( hdr, sounds ); |
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ModelSoundsCache_FinishModel( hdr ); |
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} |
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} |
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void CModelSoundsCache::PrecacheSoundList() |
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{ |
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for ( int i = 0; i < sounds.Count(); ++i ) |
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{ |
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ModelSoundsCache_PrecacheScriptSound( GetSoundName( i ) ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Static method |
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// Input : sounds - |
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// *soundname - |
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//----------------------------------------------------------------------------- |
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void CModelSoundsCache::FindOrAddScriptSound( CUtlVector< unsigned short >& sounds, char const *soundname ) |
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{ |
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int soundindex = soundemitterbase->GetSoundIndex( soundname ); |
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if ( soundindex != -1 ) |
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{ |
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// Only add it once per model... |
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if ( sounds.Find( soundindex ) == sounds.InvalidIndex() ) |
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{ |
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MEM_ALLOC_CREDIT(); |
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sounds.AddToTail( soundindex ); |
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} |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Static method |
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// Input : *hdr - |
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// sounds - |
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//----------------------------------------------------------------------------- |
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void CModelSoundsCache::BuildAnimationEventSoundList( CStudioHdr *hdr, CUtlVector< unsigned short >& sounds ) |
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{ |
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Assert( hdr ); |
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// force animation event resolution!!! |
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VerifySequenceIndex( hdr ); |
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// Find all animation events which fire off sound script entries... |
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for ( int iSeq=0; iSeq < hdr->GetNumSeq(); iSeq++ ) |
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{ |
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mstudioseqdesc_t *pSeq = &hdr->pSeqdesc( iSeq ); |
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// Now read out all the sound events with their timing |
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for ( int iEvent=0; iEvent < (int)pSeq->numevents; iEvent++ ) |
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{ |
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mstudioevent_t *pEvent = pSeq->pEvent( iEvent ); |
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switch ( pEvent->event ) |
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{ |
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default: |
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{ |
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if ( pEvent->type & AE_TYPE_NEWEVENTSYSTEM ) |
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{ |
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if ( pEvent->event == AE_SV_PLAYSOUND ) |
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{ |
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FindOrAddScriptSound( sounds, pEvent->pszOptions() ); |
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} |
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} |
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} |
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break; |
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// Old-style client .dll animation event |
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case CL_EVENT_SOUND: |
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{ |
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FindOrAddScriptSound( sounds, pEvent->pszOptions() ); |
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} |
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break; |
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case CL_EVENT_FOOTSTEP_LEFT: |
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case CL_EVENT_FOOTSTEP_RIGHT: |
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{ |
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char soundname[256]; |
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char const *options = pEvent->pszOptions(); |
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if ( !options || !options[0] ) |
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{ |
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options = "NPC_CombineS"; |
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} |
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Q_snprintf( soundname, 256, "%s.RunFootstepLeft", options ); |
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FindOrAddScriptSound( sounds, soundname ); |
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Q_snprintf( soundname, 256, "%s.RunFootstepRight", options ); |
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FindOrAddScriptSound( sounds, soundname ); |
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Q_snprintf( soundname, 256, "%s.FootstepLeft", options ); |
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FindOrAddScriptSound( sounds, soundname ); |
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Q_snprintf( soundname, 256, "%s.FootstepRight", options ); |
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FindOrAddScriptSound( sounds, soundname ); |
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} |
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break; |
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case AE_CL_PLAYSOUND: |
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{ |
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if ( !( pEvent->type & AE_TYPE_CLIENT ) ) |
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break; |
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if ( pEvent->pszOptions()[0] ) |
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{ |
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FindOrAddScriptSound( sounds, pEvent->pszOptions() ); |
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} |
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else |
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{ |
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Warning( "-- Error --: empty soundname, .qc error on AE_CL_PLAYSOUND in model %s, sequence %s, animevent # %i\n", |
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hdr->pszName(), pSeq->pszLabel(), iEvent+1 ); |
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} |
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} |
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break; |
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case SCRIPT_EVENT_SOUND: |
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{ |
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FindOrAddScriptSound( sounds, pEvent->pszOptions() ); |
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} |
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break; |
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case SCRIPT_EVENT_SOUND_VOICE: |
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{ |
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FindOrAddScriptSound( sounds, pEvent->pszOptions() ); |
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} |
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break; |
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} |
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} |
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} |
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} |