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1200 lines
35 KiB
1200 lines
35 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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// |
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// hud.cpp |
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// |
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// implementation of CHud class |
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// |
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#include "cbase.h" |
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#include "hud_macros.h" |
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#include "history_resource.h" |
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#include "iinput.h" |
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#include "clientmode.h" |
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#include "in_buttons.h" |
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#include <vgui_controls/Controls.h> |
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#include <vgui/ISurface.h> |
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#include <KeyValues.h> |
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#include "itextmessage.h" |
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#include "mempool.h" |
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#include <KeyValues.h> |
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#include "filesystem.h" |
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#include <vgui_controls/AnimationController.h> |
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#include <vgui/ISurface.h> |
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#include "hud_lcd.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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static CClassMemoryPool< CHudTexture > g_HudTextureMemoryPool( 128 ); |
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//----------------------------------------------------------------------------- |
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// Purpose: Parses the weapon txt files to get the sprites needed. |
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//----------------------------------------------------------------------------- |
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struct HudTextureFileRef |
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{ |
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HudTextureFileRef ( const char *cszFileKey, const char *cszHudTexturePrefix ) |
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{ |
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Q_strncpy( m_cszFileKey, cszFileKey, kcszFileKeyLength ); |
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Q_strncpy( m_cszHudTexturePrefix, cszHudTexturePrefix, kcszHudTexturePrefix ); |
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m_uiPrefixLength = Q_strlen( cszHudTexturePrefix ); |
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m_fileKeySymbol = KeyValuesSystem()->GetSymbolForString( m_cszFileKey ); |
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Assert( m_fileKeySymbol != INVALID_KEY_SYMBOL ); |
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} |
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enum { kcszFileKeyLength = 64, }; |
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enum { kcszHudTexturePrefix = 16, }; |
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char m_cszFileKey[kcszFileKeyLength]; |
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char m_cszHudTexturePrefix[kcszHudTexturePrefix]; |
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unsigned int m_uiPrefixLength; |
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HKeySymbol m_fileKeySymbol; |
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}; |
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void LoadHudTextures( CUtlDict< CHudTexture *, int >& list, const char *szFilenameWithoutExtension, const unsigned char *pICEKey ) |
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{ |
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KeyValues *pTemp, *pTextureSection; |
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KeyValues *pKeyValuesData = ReadEncryptedKVFile( filesystem, szFilenameWithoutExtension, pICEKey ); |
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if ( pKeyValuesData ) |
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{ |
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CUtlVector<HudTextureFileRef> hudTextureFileRefs; |
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// By default, add a default entry mapping "file" to no prefix. This will allow earlier-version files |
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// to work with no modification. |
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hudTextureFileRefs.AddToTail( HudTextureFileRef( "file", "" ) ); |
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// Read "*file"-to-prefix mapping. |
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KeyValues *pTextureFileRefs = pKeyValuesData->FindKey( "TextureFileRefs" ); |
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if ( pTextureFileRefs ) |
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{ |
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pTemp = pTextureFileRefs->GetFirstSubKey(); |
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while ( pTemp ) |
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{ |
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hudTextureFileRefs.AddToTail( HudTextureFileRef( pTemp->GetName(), pTemp->GetString( "prefix", "" ) ) ); |
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pTemp = pTemp->GetNextKey(); |
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} |
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} |
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// Read our individual HUD texture data blocks. |
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pTextureSection = pKeyValuesData->FindKey( "TextureData" ); |
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if ( pTextureSection ) |
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{ |
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// Read the sprite data |
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pTemp = pTextureSection->GetFirstSubKey(); |
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while ( pTemp ) |
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{ |
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if ( pTemp->GetString( "font", NULL ) ) |
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{ |
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CHudTexture *tex = new CHudTexture(); |
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// Key Name is the sprite name |
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Q_strncpy( tex->szShortName, pTemp->GetName(), sizeof( tex->szShortName ) ); |
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// it's a font-based icon |
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tex->bRenderUsingFont = true; |
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tex->cCharacterInFont = *(pTemp->GetString("character", "")); |
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Q_strncpy( tex->szTextureFile, pTemp->GetString( "font" ), sizeof( tex->szTextureFile ) ); |
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list.Insert( tex->szShortName, tex ); |
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} |
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else |
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{ |
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int iTexLeft = pTemp->GetInt( "x", 0 ), |
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iTexTop = pTemp->GetInt( "y", 0 ), |
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iTexRight = pTemp->GetInt( "width", 0 ) + iTexLeft, |
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iTexBottom = pTemp->GetInt( "height", 0 ) + iTexTop; |
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for ( int i = 0; i < hudTextureFileRefs.Size(); i++ ) |
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{ |
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const char *cszFilename = pTemp->GetString( hudTextureFileRefs[i].m_fileKeySymbol, NULL ); |
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if ( cszFilename ) |
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{ |
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CHudTexture *tex = new CHudTexture(); |
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tex->bRenderUsingFont = false; |
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tex->rc.left = iTexLeft; |
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tex->rc.top = iTexTop; |
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tex->rc.right = iTexRight; |
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tex->rc.bottom = iTexBottom; |
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Q_strncpy( tex->szShortName, hudTextureFileRefs[i].m_cszHudTexturePrefix, sizeof( tex->szShortName ) ); |
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Q_strncpy( tex->szShortName + hudTextureFileRefs[i].m_uiPrefixLength, pTemp->GetName(), sizeof( tex->szShortName ) - hudTextureFileRefs[i].m_uiPrefixLength ); |
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Q_strncpy( tex->szTextureFile, cszFilename, sizeof( tex->szTextureFile ) ); |
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list.Insert( tex->szShortName, tex ); |
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} |
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} |
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} |
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pTemp = pTemp->GetNextKey(); |
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} |
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} |
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pKeyValuesData->deleteThis(); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : * - |
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// list - |
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//----------------------------------------------------------------------------- |
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void FreeHudTextureList( CUtlDict< CHudTexture *, int >& list ) |
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{ |
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int c = list.Count(); |
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for ( int i = 0; i < c; i++ ) |
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{ |
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CHudTexture *tex = list[ i ]; |
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delete tex; |
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} |
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list.RemoveAll(); |
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} |
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// Globally-used fonts |
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vgui::HFont g_hFontTrebuchet24 = vgui::INVALID_FONT; |
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//======================================================================================================================= |
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// Hud Element Visibility handling |
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//======================================================================================================================= |
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typedef struct hudelement_hidden_s |
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{ |
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char *sElementName; |
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int iHiddenBits; // Bits in which this hud element is hidden |
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} hudelement_hidden_t; |
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ConVar hidehud( "hidehud", "0", FCVAR_CHEAT ); |
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CHudTexture::CHudTexture() |
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{ |
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Q_memset( szShortName, 0, sizeof( szShortName ) ); |
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Q_memset( szTextureFile, 0, sizeof( szTextureFile ) ); |
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Q_memset( texCoords, 0, sizeof( texCoords ) ); |
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Q_memset( &rc, 0, sizeof( rc ) ); |
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textureId = -1; |
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bRenderUsingFont = false; |
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bPrecached = false; |
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cCharacterInFont = 0; |
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hFont = ( vgui::HFont )NULL; |
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} |
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CHudTexture& CHudTexture::operator =( const CHudTexture& src ) |
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{ |
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if ( this == &src ) |
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return *this; |
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Q_strncpy( szShortName, src.szShortName, sizeof( szShortName ) ); |
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Q_strncpy( szTextureFile, src.szTextureFile, sizeof( szTextureFile ) ); |
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Q_memcpy( texCoords, src.texCoords, sizeof( texCoords ) ); |
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if ( src.textureId == -1 ) |
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{ |
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// Didn't have a texture ID set |
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textureId = -1; |
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} |
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else |
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{ |
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// Make a new texture ID that uses the same texture |
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textureId = vgui::surface()->CreateNewTextureID(); |
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vgui::surface()->DrawSetTextureFile( textureId, src.szTextureFile, false, false ); |
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} |
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rc = src.rc; |
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bRenderUsingFont = src.bRenderUsingFont; |
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cCharacterInFont = src.cCharacterInFont; |
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hFont = src.hFont; |
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return *this; |
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} |
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CHudTexture::~CHudTexture() |
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{ |
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if ( vgui::surface() && textureId != -1 ) |
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{ |
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vgui::surface()->DestroyTextureID( textureId ); |
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textureId = -1; |
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} |
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} |
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//======================================================================================================================= |
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// CHudElement |
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// All hud elements are derived from this class. |
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//======================================================================================================================= |
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//----------------------------------------------------------------------------- |
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// Purpose: Registers the hud element in a global list, in CHud |
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//----------------------------------------------------------------------------- |
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CHudElement::CHudElement( const char *pElementName ) |
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{ |
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m_bActive = false; |
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m_iHiddenBits = 0; |
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m_pElementName = pElementName; |
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SetNeedsRemove( false ); |
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m_bIsParentedToClientDLLRootPanel = false; |
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// Make this for all hud elements, but when its a bit safer |
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#if defined( TF_CLIENT_DLL ) || defined( DOD_DLL ) |
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RegisterForRenderGroup( "global" ); |
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#endif |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Remove this hud element from the global list in CHUD |
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//----------------------------------------------------------------------------- |
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CHudElement::~CHudElement() |
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{ |
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if ( m_bNeedsRemove ) |
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{ |
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gHUD.RemoveHudElement( this ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudElement::SetActive( bool bActive ) |
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{ |
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m_bActive = bActive; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : needsremove - |
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//----------------------------------------------------------------------------- |
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void CHudElement::SetNeedsRemove( bool needsremove ) |
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{ |
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m_bNeedsRemove = needsremove; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudElement::SetHiddenBits( int iBits ) |
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{ |
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m_iHiddenBits = iBits; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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bool CHudElement::ShouldDraw( void ) |
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{ |
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bool bShouldDraw = ( !gHUD.IsHidden( m_iHiddenBits ) ); |
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if ( bShouldDraw ) |
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{ |
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// for each render group |
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int iNumGroups = m_HudRenderGroups.Count(); |
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for ( int iGroupIndex = 0; iGroupIndex < iNumGroups; iGroupIndex++ ) |
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{ |
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if ( gHUD.IsRenderGroupLockedFor( this, m_HudRenderGroups.Element(iGroupIndex ) ) ) |
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return false; |
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} |
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} |
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return bShouldDraw; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Output : Returns true on success, false on failure. |
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//----------------------------------------------------------------------------- |
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bool CHudElement::IsParentedToClientDLLRootPanel() const |
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{ |
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return m_bIsParentedToClientDLLRootPanel; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : parented - |
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//----------------------------------------------------------------------------- |
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void CHudElement::SetParentedToClientDLLRootPanel( bool parented ) |
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{ |
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m_bIsParentedToClientDLLRootPanel = parented; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: We can register to be affected by multiple hud render groups |
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//----------------------------------------------------------------------------- |
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void CHudElement::RegisterForRenderGroup( const char *pszGroupName ) |
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{ |
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int iGroupIndex = gHUD.RegisterForRenderGroup( pszGroupName ); |
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// add group index to our list of registered groups |
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if ( m_HudRenderGroups.Find( iGroupIndex ) == m_HudRenderGroups.InvalidIndex() ) |
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{ |
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m_HudRenderGroups.AddToTail( iGroupIndex ); |
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} |
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} |
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void CHudElement::UnregisterForRenderGroup( const char *pszGroupName ) |
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{ |
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int iGroupIndex = gHUD.RegisterForRenderGroup( pszGroupName ); |
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m_HudRenderGroups.FindAndRemove( iGroupIndex ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: We want to obscure other elements in this group |
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//----------------------------------------------------------------------------- |
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void CHudElement::HideLowerPriorityHudElementsInGroup( const char *pszGroupName ) |
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{ |
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// look up the render group |
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int iGroupIndex = gHUD.LookupRenderGroupIndexByName( pszGroupName ); |
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// lock the group |
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gHUD.LockRenderGroup( iGroupIndex, this ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Stop obscuring other elements in this group |
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//----------------------------------------------------------------------------- |
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void CHudElement::UnhideLowerPriorityHudElementsInGroup( const char *pszGroupName ) |
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{ |
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// look up the render group |
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int iGroupIndex = gHUD.LookupRenderGroupIndexByName( pszGroupName ); |
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// unlock the group |
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gHUD.UnlockRenderGroup( iGroupIndex, this ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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int CHudElement::GetRenderGroupPriority( void ) |
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{ |
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return 0; |
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} |
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CHud gHUD; // global HUD object |
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DECLARE_MESSAGE(gHUD, ResetHUD); |
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#ifdef CSTRIKE_DLL |
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DECLARE_MESSAGE(gHUD, SendAudio); |
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#endif |
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CHud::CHud() |
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{ |
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SetDefLessFunc( m_RenderGroups ); |
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m_flScreenShotTime = -1; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: This is called every time the DLL is loaded |
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//----------------------------------------------------------------------------- |
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void CHud::Init( void ) |
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{ |
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HOOK_HUD_MESSAGE( gHUD, ResetHUD ); |
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#ifdef CSTRIKE_DLL |
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HOOK_HUD_MESSAGE( gHUD, SendAudio ); |
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#endif |
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InitFonts(); |
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// Create all the Hud elements |
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CHudElementHelper::CreateAllElements(); |
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gLCD.Init(); |
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// Initialize all created elements |
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for ( int i = 0; i < m_HudList.Size(); i++ ) |
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{ |
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m_HudList[i]->Init(); |
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} |
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m_bHudTexturesLoaded = false; |
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KeyValues *kv = new KeyValues( "layout" ); |
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if ( kv ) |
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{ |
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if ( kv->LoadFromFile( filesystem, "scripts/HudLayout.res" ) ) |
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{ |
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int numelements = m_HudList.Size(); |
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for ( int i = 0; i < numelements; i++ ) |
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{ |
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CHudElement *element = m_HudList[i]; |
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vgui::Panel *pPanel = dynamic_cast<vgui::Panel*>(element); |
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if ( !pPanel ) |
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{ |
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Msg( "Non-vgui hud element %s\n", m_HudList[i]->GetName() ); |
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continue; |
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} |
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KeyValues *key = kv->FindKey( pPanel->GetName(), false ); |
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if ( !key ) |
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{ |
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Msg( "Hud element '%s' doesn't have an entry '%s' in scripts/HudLayout.res\n", m_HudList[i]->GetName(), pPanel->GetName() ); |
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} |
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// Note: When a panel is parented to the module root, it's "parent" is returned as NULL. |
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if ( !element->IsParentedToClientDLLRootPanel() && |
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!pPanel->GetParent() ) |
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{ |
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DevMsg( "Hud element '%s'/'%s' doesn't have a parent\n", m_HudList[i]->GetName(), pPanel->GetName() ); |
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} |
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} |
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} |
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kv->deleteThis(); |
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} |
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if ( m_bHudTexturesLoaded ) |
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return; |
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m_bHudTexturesLoaded = true; |
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CUtlDict< CHudTexture *, int > textureList; |
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// check to see if we have sprites for this res; if not, step down |
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LoadHudTextures( textureList, "scripts/hud_textures", NULL ); |
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// Нахуя, а главное зачем ? |
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// LoadHudTextures( textureList, "scripts/mod_textures", NULL ); |
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int c = textureList.Count(); |
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for ( int index = 0; index < c; index++ ) |
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{ |
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CHudTexture* tex = textureList[ index ]; |
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AddSearchableHudIconToList( *tex ); |
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} |
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FreeHudTextureList( textureList ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Init Hud global colors |
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// Input : *scheme - |
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//----------------------------------------------------------------------------- |
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void CHud::InitColors( vgui::IScheme *scheme ) |
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{ |
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m_clrNormal = scheme->GetColor( "Normal", Color( 255, 208, 64 ,255 ) ); |
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m_clrCaution = scheme->GetColor( "Caution", Color( 255, 48, 0, 255 ) ); |
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m_clrYellowish = scheme->GetColor( "Yellowish", Color( 255, 160, 0, 255 ) ); |
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} |
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//----------------------------------------------------------------------------- |
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// Initializes fonts |
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//----------------------------------------------------------------------------- |
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void CHud::InitFonts() |
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{ |
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vgui::HScheme scheme = vgui::scheme()->GetScheme( "ClientScheme" ); |
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vgui::IScheme *pScheme = vgui::scheme()->GetIScheme( scheme ); |
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g_hFontTrebuchet24 = pScheme->GetFont("CenterPrintText", true); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHud::Shutdown( void ) |
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{ |
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gLCD.Shutdown(); |
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// Deleting hudlist items can result in them being removed from the same hudlist (m_bNeedsRemove). |
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// So go through and kill the last item until the array is empty. |
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while ( m_HudList.Size() > 0 ) |
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{ |
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delete m_HudList.Tail(); |
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} |
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m_HudList.Purge(); |
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m_bHudTexturesLoaded = false; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: LevelInit's called whenever a new level is starting |
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//----------------------------------------------------------------------------- |
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void CHud::LevelInit( void ) |
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{ |
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// Tell all the registered hud elements to LevelInit |
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for ( int i = 0; i < m_HudList.Size(); i++ ) |
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{ |
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m_HudList[i]->LevelInit(); |
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} |
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// Unhide all render groups |
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int iCount = m_RenderGroups.Count(); |
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for ( int i = 0; i < iCount; i++ ) |
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{ |
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CHudRenderGroup *group = m_RenderGroups[ i ]; |
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group->bHidden = false; |
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group->m_pLockingElements.Purge(); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: LevelShutdown's called whenever a level is finishing |
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//----------------------------------------------------------------------------- |
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void CHud::LevelShutdown( void ) |
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{ |
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// Tell all the registered hud elements to LevelShutdown |
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for ( int i = 0; i < m_HudList.Size(); i++ ) |
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{ |
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m_HudList[i]->LevelShutdown(); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: cleans up memory allocated for m_rg* arrays |
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//----------------------------------------------------------------------------- |
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CHud::~CHud() |
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{ |
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int c = m_Icons.Count(); |
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for ( int i = c - 1; i >= 0; i-- ) |
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{ |
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CHudTexture *tex = m_Icons[ i ]; |
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g_HudTextureMemoryPool.Free( tex ); |
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} |
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m_Icons.Purge(); |
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c = m_RenderGroups.Count(); |
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for ( int i = c - 1; i >= 0; i-- ) |
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{ |
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CHudRenderGroup *group = m_RenderGroups[ i ]; |
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m_RenderGroups.RemoveAt(i); |
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delete group; |
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} |
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} |
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void CHudTexture::Precache( void ) |
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{ |
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// costly function, used selectively on specific hud elements to get font pages built out at load time |
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if ( IsX360() && bRenderUsingFont && !bPrecached && hFont != vgui::INVALID_FONT ) |
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{ |
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wchar_t wideChars[2]; |
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wideChars[0] = (wchar_t)cCharacterInFont; |
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wideChars[1] = 0; |
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vgui::surface()->PrecacheFontCharacters( hFont, wideChars ); |
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bPrecached = true; |
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} |
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} |
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void CHudTexture::DrawSelf( int x, int y, const Color& clr ) const |
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{ |
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DrawSelf( x, y, Width(), Height(), clr ); |
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} |
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void CHudTexture::DrawSelf( int x, int y, int w, int h, const Color& clr ) const |
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{ |
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if ( bRenderUsingFont ) |
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{ |
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vgui::surface()->DrawSetTextFont( hFont ); |
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vgui::surface()->DrawSetTextColor( clr ); |
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vgui::surface()->DrawSetTextPos( x, y ); |
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vgui::surface()->DrawUnicodeChar( cCharacterInFont ); |
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} |
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else |
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{ |
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if ( textureId == -1 ) |
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return; |
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vgui::surface()->DrawSetTexture( textureId ); |
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vgui::surface()->DrawSetColor( clr ); |
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vgui::surface()->DrawTexturedSubRect( x, y, x + w, y + h, |
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texCoords[ 0 ], texCoords[ 1 ], texCoords[ 2 ], texCoords[ 3 ] ); |
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} |
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} |
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void CHudTexture::DrawSelfCropped( int x, int y, int cropx, int cropy, int cropw, int croph, int finalWidth, int finalHeight, Color clr ) const |
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{ |
|
if ( bRenderUsingFont ) |
|
{ |
|
// work out how much we've been cropped |
|
int height = vgui::surface()->GetFontTall( hFont ); |
|
float frac = (height - croph) / (float)height; |
|
y -= cropy; |
|
|
|
vgui::surface()->DrawSetTextFont( hFont ); |
|
vgui::surface()->DrawSetTextColor( clr ); |
|
vgui::surface()->DrawSetTextPos( x, y ); |
|
|
|
vgui::CharRenderInfo info; |
|
if ( vgui::surface()->DrawGetUnicodeCharRenderInfo( cCharacterInFont, info ) ) |
|
{ |
|
if ( cropy ) |
|
{ |
|
info.verts[0].m_Position.y = Lerp( frac, info.verts[0].m_Position.y, info.verts[1].m_Position.y ); |
|
info.verts[0].m_TexCoord.y = Lerp( frac, info.verts[0].m_TexCoord.y, info.verts[1].m_TexCoord.y ); |
|
} |
|
else if ( croph != height ) |
|
{ |
|
info.verts[1].m_Position.y = Lerp( 1.0f - frac, info.verts[0].m_Position.y, info.verts[1].m_Position.y ); |
|
info.verts[1].m_TexCoord.y = Lerp( 1.0f - frac, info.verts[0].m_TexCoord.y, info.verts[1].m_TexCoord.y ); |
|
} |
|
vgui::surface()->DrawRenderCharFromInfo(info); |
|
} |
|
} |
|
else |
|
{ |
|
if ( textureId == -1 ) |
|
return; |
|
|
|
float fw = (float)Width(); |
|
float fh = (float)Height(); |
|
|
|
float twidth = texCoords[ 2 ] - texCoords[ 0 ]; |
|
float theight = texCoords[ 3 ] - texCoords[ 1 ]; |
|
|
|
// Interpolate coords |
|
float tCoords[ 4 ]; |
|
tCoords[ 0 ] = texCoords[ 0 ] + ( (float)cropx / fw ) * twidth; |
|
tCoords[ 1 ] = texCoords[ 1 ] + ( (float)cropy / fh ) * theight; |
|
tCoords[ 2 ] = texCoords[ 0 ] + ( (float)(cropx + cropw ) / fw ) * twidth; |
|
tCoords[ 3 ] = texCoords[ 1 ] + ( (float)(cropy + croph ) / fh ) * theight; |
|
|
|
vgui::surface()->DrawSetTexture( textureId ); |
|
vgui::surface()->DrawSetColor( clr ); |
|
vgui::surface()->DrawTexturedSubRect( |
|
x, y, |
|
x + finalWidth, y + finalHeight, |
|
tCoords[ 0 ], tCoords[ 1 ], |
|
tCoords[ 2 ], tCoords[ 3 ] ); |
|
} |
|
} |
|
|
|
void CHudTexture::DrawSelfCropped( int x, int y, int cropx, int cropy, int cropw, int croph, Color clr ) const |
|
{ |
|
DrawSelfCropped( x, y, cropx, cropy, cropw, croph, cropw, croph, clr ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: returns width of texture with scale factor applied. (If rendered |
|
// using font, scale factor is ignored.) |
|
//----------------------------------------------------------------------------- |
|
int CHudTexture::EffectiveWidth( float flScale ) const |
|
{ |
|
if ( !bRenderUsingFont ) |
|
{ |
|
return (int) ( Width() * flScale ); |
|
} |
|
else |
|
{ |
|
return vgui::surface()->GetCharacterWidth( hFont, cCharacterInFont ); |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: returns height of texture with scale factor applied. (If rendered |
|
// using font, scale factor is ignored.) |
|
//----------------------------------------------------------------------------- |
|
int CHudTexture::EffectiveHeight( float flScale ) const |
|
{ |
|
if ( !bRenderUsingFont ) |
|
{ |
|
return (int) ( Height() * flScale ); |
|
} |
|
else |
|
{ |
|
return vgui::surface()->GetFontAscent( hFont, cCharacterInFont ); |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Gets texture handles for the hud icon |
|
//----------------------------------------------------------------------------- |
|
void CHud::SetupNewHudTexture( CHudTexture *t ) |
|
{ |
|
if ( t->bRenderUsingFont ) |
|
{ |
|
vgui::HScheme scheme = vgui::scheme()->GetScheme( "ClientScheme" ); |
|
t->hFont = vgui::scheme()->GetIScheme(scheme)->GetFont( t->szTextureFile, true ); |
|
t->rc.top = 0; |
|
t->rc.left = 0; |
|
t->rc.right = vgui::surface()->GetCharacterWidth( t->hFont, t->cCharacterInFont ); |
|
t->rc.bottom = vgui::surface()->GetFontTall( t->hFont ); |
|
} |
|
else |
|
{ |
|
// Set up texture id and texture coordinates |
|
t->textureId = vgui::surface()->CreateNewTextureID(); |
|
vgui::surface()->DrawSetTextureFile( t->textureId, t->szTextureFile, false, false ); |
|
|
|
int wide, tall; |
|
vgui::surface()->DrawGetTextureSize( t->textureId, wide, tall ); |
|
|
|
t->texCoords[ 0 ] = (float)(t->rc.left + 0.5f) / (float)wide; |
|
t->texCoords[ 1 ] = (float)(t->rc.top + 0.5f) / (float)tall; |
|
t->texCoords[ 2 ] = (float)(t->rc.right - 0.5f) / (float)wide; |
|
t->texCoords[ 3 ] = (float)(t->rc.bottom - 0.5f) / (float)tall; |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
CHudTexture *CHud::AddUnsearchableHudIconToList( CHudTexture& texture ) |
|
{ |
|
// These names are composed based on the texture file name |
|
char composedName[ 512 ]; |
|
|
|
if ( texture.bRenderUsingFont ) |
|
{ |
|
Q_snprintf( composedName, sizeof( composedName ), "%s_c%i", |
|
texture.szTextureFile, texture.cCharacterInFont ); |
|
} |
|
else |
|
{ |
|
Q_snprintf( composedName, sizeof( composedName ), "%s_%i_%i_%i_%i", |
|
texture.szTextureFile, texture.rc.left, texture.rc.top, texture.rc.right, texture.rc.bottom ); |
|
} |
|
|
|
CHudTexture *icon = GetIcon( composedName ); |
|
if ( icon ) |
|
{ |
|
return icon; |
|
} |
|
|
|
CHudTexture *newTexture = ( CHudTexture * )g_HudTextureMemoryPool.Alloc(); |
|
*newTexture = texture; |
|
|
|
SetupNewHudTexture( newTexture ); |
|
|
|
int idx = m_Icons.Insert( composedName, newTexture ); |
|
return m_Icons[ idx ]; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
CHudTexture *CHud::AddSearchableHudIconToList( CHudTexture& texture ) |
|
{ |
|
CHudTexture *icon = GetIcon( texture.szShortName ); |
|
if ( icon ) |
|
{ |
|
return icon; |
|
} |
|
|
|
CHudTexture *newTexture = ( CHudTexture * )g_HudTextureMemoryPool.Alloc(); |
|
*newTexture = texture; |
|
|
|
SetupNewHudTexture( newTexture ); |
|
|
|
int idx = m_Icons.Insert( texture.szShortName, newTexture ); |
|
return m_Icons[ idx ]; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: returns a pointer to an icon in the list |
|
//----------------------------------------------------------------------------- |
|
CHudTexture *CHud::GetIcon( const char *szIcon ) |
|
{ |
|
int i = m_Icons.Find( szIcon ); |
|
if ( i == m_Icons.InvalidIndex() ) |
|
return NULL; |
|
|
|
return m_Icons[ i ]; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CHud::RefreshHudTextures() |
|
{ |
|
if ( !m_bHudTexturesLoaded ) |
|
{ |
|
Assert( 0 ); |
|
return; |
|
} |
|
|
|
CUtlDict< CHudTexture *, int > textureList; |
|
|
|
// check to see if we have sprites for this res; if not, step down |
|
LoadHudTextures( textureList, "scripts/hud_textures", NULL ); |
|
//LoadHudTextures( textureList, "scripts/mod_textures", NULL ); |
|
|
|
// fix up all the texture icons first |
|
int c = textureList.Count(); |
|
for ( int index = 0; index < c; index++ ) |
|
{ |
|
CHudTexture *tex = textureList[ index ]; |
|
Assert( tex ); |
|
|
|
CHudTexture *icon = GetIcon( tex->szShortName ); |
|
if ( !icon ) |
|
continue; |
|
|
|
// Update file |
|
Q_strncpy( icon->szTextureFile, tex->szTextureFile, sizeof( icon->szTextureFile ) ); |
|
|
|
if ( !icon->bRenderUsingFont ) |
|
{ |
|
// Update subrect |
|
icon->rc = tex->rc; |
|
|
|
// Keep existing texture id, but now update texture file and texture coordinates |
|
vgui::surface()->DrawSetTextureFile( icon->textureId, icon->szTextureFile, false, false ); |
|
|
|
// Get new texture dimensions in case it changed |
|
int wide, tall; |
|
vgui::surface()->DrawGetTextureSize( icon->textureId, wide, tall ); |
|
|
|
// Assign coords |
|
icon->texCoords[ 0 ] = (float)(icon->rc.left + 0.5f) / (float)wide; |
|
icon->texCoords[ 1 ] = (float)(icon->rc.top + 0.5f) / (float)tall; |
|
icon->texCoords[ 2 ] = (float)(icon->rc.right - 0.5f) / (float)wide; |
|
icon->texCoords[ 3 ] = (float)(icon->rc.bottom - 0.5f) / (float)tall; |
|
} |
|
} |
|
|
|
FreeHudTextureList( textureList ); |
|
|
|
// fixup all the font icons |
|
vgui::HScheme scheme = vgui::scheme()->GetScheme( "ClientScheme" ); |
|
for (int i = m_Icons.First(); m_Icons.IsValidIndex(i); i = m_Icons.Next(i)) |
|
{ |
|
CHudTexture *icon = m_Icons[i]; |
|
if ( !icon ) |
|
continue; |
|
|
|
// Update file |
|
if ( icon->bRenderUsingFont ) |
|
{ |
|
icon->hFont = vgui::scheme()->GetIScheme(scheme)->GetFont( icon->szTextureFile, true ); |
|
icon->rc.top = 0; |
|
icon->rc.left = 0; |
|
icon->rc.right = vgui::surface()->GetCharacterWidth( icon->hFont, icon->cCharacterInFont ); |
|
icon->rc.bottom = vgui::surface()->GetFontTall( icon->hFont ); |
|
} |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CHud::OnRestore() |
|
{ |
|
ResetHUD(); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CHud::VidInit( void ) |
|
{ |
|
for ( int i = 0; i < m_HudList.Size(); i++ ) |
|
{ |
|
m_HudList[i]->VidInit(); |
|
} |
|
|
|
|
|
ResetHUD(); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
CHudElement *CHud::FindElement( const char *pName ) |
|
{ |
|
for ( int i = 0; i < m_HudList.Size(); i++ ) |
|
{ |
|
if ( V_stricmp( m_HudList[i]->GetName(), pName ) == 0 ) |
|
return m_HudList[i]; |
|
} |
|
|
|
DevWarning(1, "Could not find Hud Element: %s\n", pName ); |
|
Assert(0); |
|
return NULL; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Adds a member to the HUD |
|
//----------------------------------------------------------------------------- |
|
void CHud::AddHudElement( CHudElement *pHudElement ) |
|
{ |
|
// Add the hud element to the end of the array |
|
m_HudList.AddToTail( pHudElement ); |
|
|
|
pHudElement->SetNeedsRemove( true ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Remove an element from the HUD |
|
//----------------------------------------------------------------------------- |
|
void CHud::RemoveHudElement( CHudElement *pHudElement ) |
|
{ |
|
m_HudList.FindAndRemove( pHudElement ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Returns current mouse sensitivity setting |
|
// Output : float - the return value |
|
//----------------------------------------------------------------------------- |
|
float CHud::GetSensitivity( void ) |
|
{ |
|
#ifndef _X360 |
|
return m_flMouseSensitivity; |
|
#else |
|
return 1.0f; |
|
#endif |
|
} |
|
|
|
float CHud::GetFOVSensitivityAdjust() |
|
{ |
|
return m_flFOVSensitivityAdjust; |
|
} |
|
//----------------------------------------------------------------------------- |
|
// Purpose: Return true if the passed in sections of the HUD shouldn't be drawn |
|
//----------------------------------------------------------------------------- |
|
bool CHud::IsHidden( int iHudFlags ) |
|
{ |
|
// Not in game? |
|
if ( !engine->IsInGame() ) |
|
return true; |
|
|
|
// No local player yet? |
|
C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer(); |
|
if ( !pPlayer ) |
|
return true; |
|
|
|
// Get current hidden flags |
|
int iHideHud = pPlayer->m_Local.m_iHideHUD; |
|
if ( hidehud.GetInt() ) |
|
{ |
|
iHideHud = hidehud.GetInt(); |
|
} |
|
|
|
// Everything hidden? |
|
if ( iHideHud & HIDEHUD_ALL ) |
|
return true; |
|
|
|
// Local player dead? |
|
if ( ( iHudFlags & HIDEHUD_PLAYERDEAD ) && ( pPlayer->GetHealth() <= 0 && !pPlayer->IsAlive() ) ) |
|
return true; |
|
|
|
// Need the HEV suit ( HL2 ) |
|
if ( ( iHudFlags & HIDEHUD_NEEDSUIT ) && ( !pPlayer->IsSuitEquipped() ) ) |
|
return true; |
|
|
|
// Hide all HUD elements during screenshot if the user's set hud_freezecamhide ( TF2 ) |
|
#if defined( TF_CLIENT_DLL ) |
|
extern bool IsTakingAFreezecamScreenshot(); |
|
extern ConVar hud_freezecamhide; |
|
|
|
if ( IsTakingAFreezecamScreenshot() && hud_freezecamhide.GetBool() ) |
|
return true; |
|
#endif |
|
|
|
return ( ( iHudFlags & iHideHud ) != 0); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Allows HUD to modify input data |
|
//----------------------------------------------------------------------------- |
|
void CHud::ProcessInput( bool bActive ) |
|
{ |
|
if ( bActive ) |
|
{ |
|
m_iKeyBits = input->GetButtonBits( 0 ); |
|
|
|
// Weaponbits need to be sent down as a UserMsg now. |
|
gHUD.Think(); |
|
} |
|
} |
|
|
|
int CHud::LookupRenderGroupIndexByName( const char *pszGroupName ) |
|
{ |
|
return m_RenderGroupNames.Find( pszGroupName ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: A hud element wants to lock this render group so other panels in the |
|
// group do not draw |
|
//----------------------------------------------------------------------------- |
|
bool CHud::LockRenderGroup( int iGroupIndex, CHudElement *pLocker /* = NULL */ ) |
|
{ |
|
// does this index exist? |
|
if ( !DoesRenderGroupExist(iGroupIndex) ) |
|
return false; |
|
|
|
int iRenderGroup = m_RenderGroups.Find( iGroupIndex ); |
|
|
|
Assert( m_RenderGroups.IsValidIndex( iRenderGroup ) ); |
|
|
|
CHudRenderGroup *group = m_RenderGroups.Element( iRenderGroup ); |
|
|
|
Assert( group ); |
|
|
|
if ( group ) |
|
{ |
|
// NULL pLocker means some higher power is globally hiding this group |
|
if ( pLocker == NULL ) |
|
{ |
|
group->bHidden = true; |
|
} |
|
else |
|
{ |
|
bool bFound = false; |
|
// See if we have it locked already |
|
int iNumLockers = group->m_pLockingElements.Count(); |
|
for ( int i=0;i<iNumLockers;i++ ) |
|
{ |
|
if ( pLocker == group->m_pLockingElements.Element(i) ) |
|
{ |
|
bFound = true; |
|
break; |
|
} |
|
} |
|
|
|
// otherwise lock us |
|
if ( !bFound ) |
|
group->m_pLockingElements.Insert( pLocker ); |
|
} |
|
|
|
return true; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: A hud element wants to release the lock on this render group |
|
//----------------------------------------------------------------------------- |
|
bool CHud::UnlockRenderGroup( int iGroupIndex, CHudElement *pLocker /* = NULL */ ) |
|
{ |
|
// does this index exist? |
|
if ( !DoesRenderGroupExist(iGroupIndex) ) |
|
return false; |
|
|
|
int iRenderGroup = m_RenderGroups.Find( iGroupIndex ); |
|
|
|
Assert( m_RenderGroups.IsValidIndex( iRenderGroup ) ); |
|
|
|
CHudRenderGroup *group = m_RenderGroups.Element( iRenderGroup ); |
|
|
|
if ( group ) |
|
{ |
|
// NULL pLocker means some higher power is globally hiding this group |
|
if ( group->bHidden && pLocker == NULL ) |
|
{ |
|
group->bHidden = false; |
|
return true; |
|
} |
|
|
|
int iNumLockers = group->m_pLockingElements.Count(); |
|
for ( int i=0;i<iNumLockers;i++ ) |
|
{ |
|
if ( pLocker == group->m_pLockingElements.Element(i) ) |
|
{ |
|
group->m_pLockingElements.RemoveAt( i ); |
|
return true; |
|
} |
|
} |
|
} |
|
|
|
return false; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: See if we should draw based on a hud render group |
|
// Return true if this group is locked, hud elem will be hidden |
|
//----------------------------------------------------------------------------- |
|
bool CHud::IsRenderGroupLockedFor( CHudElement *pHudElement, int iGroupIndex ) |
|
{ |
|
// does this index exist? |
|
if ( !DoesRenderGroupExist(iGroupIndex) ) |
|
return false; |
|
|
|
int i = m_RenderGroups.Find( iGroupIndex ); |
|
|
|
Assert( m_RenderGroups.IsValidIndex(i) ); |
|
|
|
CHudRenderGroup *group = m_RenderGroups.Element(i); |
|
|
|
if ( !group ) |
|
return false; |
|
|
|
// hidden for everyone! |
|
if ( group->bHidden ) |
|
return true; |
|
|
|
if ( group->m_pLockingElements.Count() == 0 ) |
|
return false; |
|
|
|
if ( !pHudElement ) |
|
return true; |
|
|
|
CHudElement *pLocker = group->m_pLockingElements.ElementAtHead(); |
|
|
|
return ( pLocker != pHudElement && pLocker->GetRenderGroupPriority() > pHudElement->GetRenderGroupPriority() ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: CHudElements can ask for the index of hud element render groups |
|
// returns a group index |
|
//----------------------------------------------------------------------------- |
|
int CHud::RegisterForRenderGroup( const char *pszGroupName ) |
|
{ |
|
int iGroupNameIndex = m_RenderGroupNames.Find( pszGroupName ); |
|
|
|
if ( iGroupNameIndex != m_RenderGroupNames.InvalidIndex() ) |
|
{ |
|
return iGroupNameIndex; |
|
} |
|
|
|
// otherwise add the group |
|
return AddHudRenderGroup( pszGroupName ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Create a new hud render group |
|
// returns a group index |
|
//----------------------------------------------------------------------------- |
|
int CHud::AddHudRenderGroup( const char *pszGroupName ) |
|
{ |
|
// we tried to register for a group but didn't find it, add a new one |
|
|
|
int iGroupNameIndex = m_RenderGroupNames.AddToTail( pszGroupName ); |
|
|
|
CHudRenderGroup *group = new CHudRenderGroup(); |
|
return m_RenderGroups.Insert( iGroupNameIndex, group ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
bool CHud::DoesRenderGroupExist( int iGroupIndex ) |
|
{ |
|
return ( m_RenderGroups.Find( iGroupIndex ) != m_RenderGroups.InvalidIndex() ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Allows HUD to Think and modify input data |
|
// Input : *cdata - |
|
// time - |
|
// Output : int - 1 if there were changes, 0 otherwise |
|
//----------------------------------------------------------------------------- |
|
void CHud::UpdateHud( bool bActive ) |
|
{ |
|
// clear the weapon bits. |
|
gHUD.m_iKeyBits &= (~(IN_WEAPON1|IN_WEAPON2)); |
|
|
|
g_pClientMode->Update(); |
|
|
|
gLCD.Update(); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Force a Hud UI anim to play |
|
//----------------------------------------------------------------------------- |
|
CON_COMMAND_F( testhudanim, "Test a hud element animation.\n\tArguments: <anim name>\n", FCVAR_CHEAT ) |
|
{ |
|
if ( args.ArgC() != 2 ) |
|
{ |
|
Msg("Usage:\n testhudanim <anim name>\n"); |
|
return; |
|
} |
|
|
|
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( args[1] ); |
|
} |
|
|
|
|