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41 lines
952 B
41 lines
952 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// |
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//============================================================================= |
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#include "cbase.h" |
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#include "tf_weapon_tranq.h" |
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#include "tf_fx_shared.h" |
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// Client specific. |
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#ifdef CLIENT_DLL |
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#include "c_tf_player.h" |
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// Server specific. |
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#else |
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#include "tf_player.h" |
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#endif |
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//============================================================================= |
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// |
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// Weapon Tranq tables. |
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// |
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IMPLEMENT_NETWORKCLASS_ALIASED( TFTranq, DT_WeaponTranq ) |
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BEGIN_NETWORK_TABLE( CTFTranq, DT_WeaponTranq ) |
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END_NETWORK_TABLE() |
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BEGIN_PREDICTION_DATA( CTFTranq ) |
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END_PREDICTION_DATA() |
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LINK_ENTITY_TO_CLASS( tf_weapon_tranq, CTFTranq ); |
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PRECACHE_WEAPON_REGISTER( tf_weapon_tranq ); |
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// Server specific. |
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#ifndef CLIENT_DLL |
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BEGIN_DATADESC( CTFTranq ) |
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END_DATADESC() |
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#endif |
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//============================================================================= |
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// |
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// Weapon Tranq functions. |
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//
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