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93 lines
2.0 KiB
93 lines
2.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// |
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//============================================================================= |
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#ifndef TF_WEAPON_SMG_H |
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#define TF_WEAPON_SMG_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "tf_weaponbase_gun.h" |
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// Client specific. |
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#ifdef CLIENT_DLL |
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#define CTFSMG C_TFSMG |
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#define CTFChargedSMG C_TFChargedSMG |
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#endif |
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//============================================================================= |
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// |
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// TF Weapon Sub-machine gun. |
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// |
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class CTFSMG : public CTFWeaponBaseGun |
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{ |
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public: |
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DECLARE_CLASS( CTFSMG, CTFWeaponBaseGun ); |
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DECLARE_NETWORKCLASS(); |
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DECLARE_PREDICTABLE(); |
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// Server specific. |
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#ifdef GAME_DLL |
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DECLARE_DATADESC(); |
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#endif |
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CTFSMG() {} |
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~CTFSMG() {} |
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virtual int GetWeaponID( void ) const { return TF_WEAPON_SMG; } |
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virtual int GetDamageType( void ) const; |
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virtual bool CanFireCriticalShot( bool bIsHeadshot ); |
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bool CanHeadshot( void ) const { int iMode = 0; CALL_ATTRIB_HOOK_INT( iMode, set_weapon_mode ); return (iMode == 1); }; |
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private: |
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CTFSMG( const CTFSMG & ) {} |
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}; |
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//============================================================================= |
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// |
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// TF Weapon Charged Sub-machine gun. |
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// |
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class CTFChargedSMG : public CTFSMG |
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{ |
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public: |
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DECLARE_CLASS( CTFChargedSMG, CTFSMG ); |
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DECLARE_NETWORKCLASS(); |
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DECLARE_PREDICTABLE(); |
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// Server specific. |
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#ifdef GAME_DLL |
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DECLARE_DATADESC(); |
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#endif |
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CTFChargedSMG() {} |
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~CTFChargedSMG() {} |
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virtual int GetWeaponID( void ) const { return TF_WEAPON_CHARGED_SMG; } |
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const char* GetEffectLabelText( void ) { return "#TF_SmgCharge"; } |
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float GetProgress( void ); |
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bool ShouldFlashChargeBar(); |
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void SecondaryAttack() OVERRIDE; |
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bool CanPerformSecondaryAttack() const OVERRIDE; |
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void WeaponReset() OVERRIDE; |
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#ifdef GAME_DLL |
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void ApplyOnHitAttributes( CBaseEntity *pVictimBaseEntity, CTFPlayer *pAttacker, const CTakeDamageInfo &info ) OVERRIDE; |
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#endif |
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protected: |
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CNetworkVar( float, m_flMinicritCharge ); |
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float m_flMinicritStartTime; |
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private: |
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CTFChargedSMG( const CTFChargedSMG & ) {} |
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}; |
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#endif // TF_WEAPON_SMG_H
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