You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
51 lines
1.3 KiB
51 lines
1.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: |
|
// |
|
//============================================================================= |
|
|
|
#ifndef TF_WEAPON_ROCKETPACK_H |
|
#define TF_WEAPON_ROCKETPACK_H |
|
#ifdef _WIN32 |
|
#pragma once |
|
#endif |
|
|
|
#include "tf_weaponbase_melee.h" |
|
#include "tf_shareddefs.h" |
|
#include "tf_viewmodel.h" |
|
|
|
#ifdef CLIENT_DLL |
|
#define CTFRocketPack C_TFRocketPack |
|
#endif |
|
|
|
class CTFRocketPack : public CTFWeaponBaseMelee |
|
{ |
|
public: |
|
DECLARE_CLASS( CTFRocketPack, CTFWeaponBaseMelee ); |
|
DECLARE_NETWORKCLASS(); |
|
DECLARE_PREDICTABLE(); |
|
|
|
CTFRocketPack(); |
|
|
|
virtual void PreCache( void ); |
|
virtual int GetWeaponID( void ) const { return TF_WEAPON_ROCKETPACK; } |
|
virtual void PrimaryAttack( void ); |
|
virtual bool Deploy( void ); |
|
virtual bool Holster( CBaseCombatWeapon *pSwitchingTo ); |
|
|
|
#ifdef GAME_DLL |
|
bool CanFire( void ); |
|
#endif // GAME_DLL |
|
|
|
virtual float InternalGetEffectBarRechargeTime( void ) { return 5.0; } |
|
virtual int GetEffectBarAmmo( void ) { return TF_AMMO_GRENADES1; } |
|
float GetProgress( void ) { return GetEffectBarProgress(); } |
|
const char* GetEffectLabelText( void ) { return "FUEL"; } |
|
float GetEffectMeterTime( void ); |
|
|
|
private: |
|
CTFRocketPack( const CTFRocketPack & ) {} |
|
|
|
float m_flRefireTime; |
|
}; |
|
#endif // TF_WEAPON_ROCKETPACK_H
|
|
|