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108 lines
2.7 KiB
108 lines
2.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#ifndef TF_WEAPON_LUNCHBOX_H |
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#define TF_WEAPON_LUNCHBOX_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "tf_weaponbase.h" |
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// Client specific. |
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#ifdef CLIENT_DLL |
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#define CTFLunchBox C_TFLunchBox |
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#define CTFLunchBox_Drink C_TFLunchBox_Drink |
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#endif |
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enum lunchbox_weapontypes_t |
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{ |
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LUNCHBOX_STANDARD = 0, // Careful, can be the Scout BONK drink, or the Heavy sandvich. |
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LUNCHBOX_ADDS_MAXHEALTH, |
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LUNCHBOX_ADDS_MINICRITS, |
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LUNCHBOX_STANDARD_ROBO, |
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LUNCHBOX_STANDARD_FESTIVE, |
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LUNCHBOX_ADDS_AMMO, |
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}; |
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#define TF_SANDWICH_REGENTIME 30 |
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#define TF_CHOCOLATE_BAR_REGENTIME 10 |
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//============================================================================= |
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// |
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// TF Weapon Lunchbox. |
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// |
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class CTFLunchBox : public CTFWeaponBase |
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{ |
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public: |
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DECLARE_CLASS( CTFLunchBox, CTFWeaponBase ); |
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DECLARE_NETWORKCLASS(); |
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DECLARE_PREDICTABLE(); |
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// Server specific. |
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#ifdef GAME_DLL |
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DECLARE_DATADESC(); |
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#endif |
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CTFLunchBox(); |
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virtual void UpdateOnRemove( void ); |
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virtual void Precache(); |
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virtual int GetWeaponID( void ) const { return TF_WEAPON_LUNCHBOX; } |
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virtual void PrimaryAttack(); |
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virtual void SecondaryAttack(); |
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virtual void WeaponReset( void ); |
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virtual bool UsesPrimaryAmmo(); |
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virtual bool DropAllowed( void ); |
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int GetLunchboxType( void ) const { int iMode = 0; CALL_ATTRIB_HOOK_INT( iMode, set_weapon_mode ); return iMode; }; |
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float GetProgress( void ) { return GetEffectBarProgress(); } |
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const char* GetEffectLabelText( void ) { return "#TF_SANDWICH"; } |
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void DrainAmmo( bool bForceCooldown = false ); |
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virtual float InternalGetEffectBarRechargeTime( void ) { return GetLunchboxType() == LUNCHBOX_ADDS_MAXHEALTH ? TF_CHOCOLATE_BAR_REGENTIME : TF_SANDWICH_REGENTIME; } |
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virtual void Detach( void ) OVERRIDE; |
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#ifdef GAME_DLL |
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void ApplyBiteEffects( CTFPlayer *pPlayer ); |
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#endif |
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private: |
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CTFLunchBox( const CTFLunchBox & ) {} |
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// Prevent spamming with resupply cabinets: only 1 thrown at a time |
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EHANDLE m_hThrownPowerup; |
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}; |
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//============================================================================= |
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// |
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// TF Weapon Energy drink. |
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// |
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class CTFLunchBox_Drink : public CTFLunchBox |
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{ |
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public: |
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DECLARE_CLASS( CTFLunchBox_Drink, CTFLunchBox ); |
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DECLARE_NETWORKCLASS(); |
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DECLARE_PREDICTABLE(); |
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CTFLunchBox_Drink(); |
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bool AllowTaunts( void ) { return false; } |
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virtual bool DropAllowed( void ) { return false; } |
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const char* GetEffectLabelText( void ) { return "#TF_ENERGYDRINK"; } |
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#ifdef CLIENT_DLL |
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virtual const char* ModifyEventParticles( const char* token ); |
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virtual bool Holster( CBaseCombatWeapon *pSwitchingTo = NULL ); |
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#endif |
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}; |
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#endif // TF_WEAPON_LUNCHBOX_H
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