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140 lines
4.3 KiB
140 lines
4.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: TF Napalm Grenade. |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "tf_weaponbase.h" |
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#include "tf_gamerules.h" |
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#include "npcevent.h" |
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#include "engine/IEngineSound.h" |
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#include "tf_weapon_grenade_napalm.h" |
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// Server specific. |
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#ifdef GAME_DLL |
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#include "tf_player.h" |
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#include "items.h" |
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#include "tf_weaponbase_grenadeproj.h" |
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#include "soundent.h" |
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#include "KeyValues.h" |
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#endif |
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//============================================================================= |
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// |
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// TF Napalm Grenade tables. |
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// |
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IMPLEMENT_NETWORKCLASS_ALIASED( TFGrenadeNapalm, DT_TFGrenadeNapalm ) |
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BEGIN_NETWORK_TABLE( CTFGrenadeNapalm, DT_TFGrenadeNapalm ) |
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END_NETWORK_TABLE() |
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BEGIN_PREDICTION_DATA( CTFGrenadeNapalm ) |
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END_PREDICTION_DATA() |
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LINK_ENTITY_TO_CLASS( tf_weapon_grenade_napalm, CTFGrenadeNapalm ); |
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PRECACHE_WEAPON_REGISTER( tf_weapon_grenade_napalm ); |
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//============================================================================= |
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// |
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// TF Napalm Grenade functions. |
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// |
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// Server specific. |
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#ifdef GAME_DLL |
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BEGIN_DATADESC( CTFGrenadeNapalm ) |
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END_DATADESC() |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CTFWeaponBaseGrenadeProj *CTFGrenadeNapalm::EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, |
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AngularImpulse angImpulse, CBasePlayer *pPlayer, float flTime, int iflags ) |
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{ |
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return CTFGrenadeNapalmProjectile::Create( vecSrc, vecAngles, vecVel, angImpulse, |
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pPlayer, GetTFWpnData(), flTime ); |
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} |
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#endif |
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//============================================================================= |
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// |
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// TF Napalm Grenade Projectile functions (Server specific). |
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// |
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#ifdef GAME_DLL |
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#define GRENADE_MODEL "models/weapons/w_models/w_grenade_napalm.mdl" |
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LINK_ENTITY_TO_CLASS( tf_weapon_grenade_napalm_projectile, CTFGrenadeNapalmProjectile ); |
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PRECACHE_WEAPON_REGISTER( tf_weapon_grenade_napalm_projectile ); |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CTFGrenadeNapalmProjectile* CTFGrenadeNapalmProjectile::Create( const Vector &position, const QAngle &angles, |
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const Vector &velocity, const AngularImpulse &angVelocity, |
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CBaseCombatCharacter *pOwner, const CTFWeaponInfo &weaponInfo, float timer, int iFlags ) |
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{ |
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CTFGrenadeNapalmProjectile *pGrenade = static_cast<CTFGrenadeNapalmProjectile*>( CTFWeaponBaseGrenadeProj::Create( "tf_weapon_grenade_napalm_projectile", position, angles, velocity, angVelocity, pOwner, weaponInfo, timer, iFlags ) ); |
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if ( pGrenade ) |
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{ |
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pGrenade->ApplyLocalAngularVelocityImpulse( angVelocity ); |
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} |
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return pGrenade; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CTFGrenadeNapalmProjectile::Spawn() |
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{ |
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SetModel( GRENADE_MODEL ); |
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BaseClass::Spawn(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CTFGrenadeNapalmProjectile::Precache() |
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{ |
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PrecacheModel( GRENADE_MODEL ); |
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BaseClass::Precache(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CTFGrenadeNapalmProjectile::BounceSound( void ) |
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{ |
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EmitSound( "Weapon_Grenade_Nail.Bounce" ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CTFGrenadeNapalmProjectile::Detonate() |
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{ |
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if ( ShouldNotDetonate() ) |
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{ |
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RemoveGrenade(); |
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return; |
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} |
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BaseClass::Detonate(); |
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#if 0 |
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// Tell the bots an HE grenade has exploded |
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CTFPlayer *pPlayer = ToTFPlayer( GetThrower() ); |
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if ( pPlayer ) |
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{ |
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KeyValues *pEvent = new KeyValues( "tf_weapon_grenade_detonate" ); |
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pEvent->SetInt( "userid", pPlayer->GetUserID() ); |
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gameeventmanager->FireEventServerOnly( pEvent ); |
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} |
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#endif |
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} |
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#endif
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