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69 lines
1.5 KiB
69 lines
1.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#ifndef TF_WEAPON_FISTS_H |
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#define TF_WEAPON_FISTS_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "tf_weaponbase_melee.h" |
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#ifdef CLIENT_DLL |
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#define CTFFists C_TFFists |
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#endif |
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enum fisttypes_t |
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{ |
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FISTTYPE_BASE = 0, |
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FISTTYPE_RADIAL_BUFF, |
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FISTTYPE_GRU, |
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}; |
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//============================================================================= |
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// |
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// Fists weapon class. |
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// |
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class CTFFists : public CTFWeaponBaseMelee |
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{ |
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public: |
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DECLARE_CLASS( CTFFists, CTFWeaponBaseMelee ); |
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DECLARE_NETWORKCLASS(); |
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DECLARE_PREDICTABLE(); |
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CTFFists() {} |
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virtual int GetWeaponID( void ) const { return TF_WEAPON_FISTS; } |
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virtual void ItemPreFrame(); |
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virtual void PrimaryAttack(); |
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virtual void SecondaryAttack(); |
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virtual bool Holster( CBaseCombatWeapon *pSwitchingTo ); |
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virtual void SendPlayerAnimEvent( CTFPlayer *pPlayer ); |
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virtual void DoViewModelAnimation( void ); |
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virtual bool HideWhileStunned( void ) { return false; } |
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void Punch( void ); |
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#ifdef GAME_DLL |
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virtual void OnEntityHit( CBaseEntity *pEntity, CTakeDamageInfo *info ); |
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#endif |
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virtual bool AllowTaunts( void ); |
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int GetFistType( void ) { int iMode = 0; CALL_ATTRIB_HOOK_INT( iMode, set_weapon_mode ); return iMode; }; |
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virtual void SetWeaponVisible( bool visible ){} // intentionally never hiding the fists |
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private: |
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CTFFists( const CTFFists & ) {} |
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}; |
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#endif // TF_WEAPON_FISTS_H
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