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52 lines
1.1 KiB
52 lines
1.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// |
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//============================================================================= |
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#ifndef TF_WEAPON_DECOY_H |
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#define TF_WEAPON_DECOY_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "tf_weaponbase_gun.h" |
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#include "tf_weapon_jar.h" |
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// Client specific. |
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#ifdef CLIENT_DLL |
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#define CTFDecoy C_TFDecoy |
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#endif |
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//============================================================================= |
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// |
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// Spy Decoy weapon. |
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// |
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class CTFDecoy : public CTFJar |
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{ |
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public: |
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DECLARE_CLASS( CTFDecoy, CTFJar ); |
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DECLARE_NETWORKCLASS(); |
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/* |
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// Server specific. |
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#ifdef GAME_DLL |
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DECLARE_DATADESC(); |
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#endif |
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*/ |
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CTFDecoy(); |
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~CTFDecoy() {} |
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virtual int GetWeaponID( void ) const { return TF_WEAPON_LIFELINE; } // TODO: Need real weapon ID |
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virtual void PrimaryAttack( void ); |
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virtual bool ShouldDrawCrosshair( void ) { return false; } |
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virtual bool HasPrimaryAmmo() { return true; } |
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virtual bool CanBeSelected() { return true; } |
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private: |
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CTFDecoy( const CTFDecoy & ) {} |
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}; |
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#endif // TF_WEAPON_DECOY_H
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