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51 lines
1.8 KiB
51 lines
1.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// TF Nail Projectile |
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// |
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//============================================================================= |
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#ifndef TF_PROJECTILE_NAIL_H |
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#define TF_PROJECTILE_NAIL_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "cbase.h" |
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#include "tf_projectile_base.h" |
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#include "tf_weaponbase_gun.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: Identical to a nail except for model used |
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//----------------------------------------------------------------------------- |
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class CTFProjectile_Syringe : public CTFBaseProjectile |
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{ |
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DECLARE_CLASS( CTFProjectile_Syringe, CTFBaseProjectile ); |
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public: |
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// Creation. |
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static CTFBaseProjectile *Create( const Vector &vecOrigin, const QAngle &vecAngles, CTFWeaponBaseGun *pLauncher = NULL, CBaseEntity *pOwner = NULL, CBaseEntity *pScorer = NULL, bool bCritical = false ); |
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virtual unsigned int PhysicsSolidMaskForEntity( void ) const; |
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virtual const char *GetProjectileModelName( void ) { return "models/weapons/w_models/w_syringe_proj.mdl"; } |
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virtual float GetGravity( void ); |
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}; |
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#ifdef STAGING_ONLY |
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//----------------------------------------------------------------------------- |
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class CTFProjectile_Tranq : public CTFProjectile_Syringe |
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{ |
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DECLARE_CLASS( CTFProjectile_Tranq, CTFProjectile_Syringe ); |
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public: |
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// Creation. |
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static CTFBaseProjectile *Create( const Vector &vecOrigin, const QAngle &vecAngles, CTFWeaponBaseGun *pLauncher = NULL, CBaseEntity *pOwner = NULL, CBaseEntity *pScorer = NULL, bool bCritical = false ); |
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virtual const char *GetProjectileModelName( void ) { return "models/weapons/w_models/w_syringe_proj.mdl"; } |
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virtual float GetGravity( void ); |
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#ifdef GAME_DLL |
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virtual void ProjectileTouch( CBaseEntity *pOther ); |
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#endif // GAME_DLL |
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}; |
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#endif // STAGING_ONLY |
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#endif //TF_PROJECTILE_NAIL_H
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