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1614 lines
50 KiB
1614 lines
50 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Entities for use in the Robot Destruction TF2 game mode. |
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// |
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//=========================================================================// |
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#include "cbase.h" |
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#include "tf_logic_robot_destruction.h" |
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#include "tf_shareddefs.h" |
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#include "tf_gamerules.h" |
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#ifdef GAME_DLL |
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#include "tf_objective_resource.h" |
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#include "entity_bonuspack.h" |
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#include "pathtrack.h" |
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#include "tf_gamestats.h" |
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#endif |
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#ifdef GAME_DLL |
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void cc_tf_rd_max_points_override( IConVar *pConVar, const char *pOldString, float flOldValue ) |
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{ |
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ConVarRef var( pConVar ); |
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if ( CTFRobotDestructionLogic::GetRobotDestructionLogic() ) |
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CTFRobotDestructionLogic::GetRobotDestructionLogic()->DBG_SetMaxPoints( var.GetInt() ); |
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} |
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ConVar tf_rd_max_points_override( "tf_rd_max_points_override", "0", FCVAR_GAMEDLL, "When changed, overrides the current max points", cc_tf_rd_max_points_override ); |
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#if defined( STAGING_ONLY ) || defined( DEBUG ) |
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void cc_tf_rd_score_blue_points( const CCommand &args ) |
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{ |
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int nPoints = args.ArgC() > 1 ? atoi(args[1]) : 0; |
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if ( CTFRobotDestructionLogic::GetRobotDestructionLogic() ) |
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CTFRobotDestructionLogic::GetRobotDestructionLogic()->ScorePoints( TF_TEAM_BLUE |
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, nPoints |
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, SCORE_CORES_COLLECTED |
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, NULL ); |
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} |
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ConCommand tf_rd_score_blue_points( "tf_rd_score_blue_points", cc_tf_rd_score_blue_points, "Give blue points.", FCVAR_CHEAT ); |
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void cc_tf_rd_score_red_points( const CCommand &args ) |
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{ |
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int nPoints = args.ArgC() > 1 ? atoi(args[1]) : 0; |
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if ( CTFRobotDestructionLogic::GetRobotDestructionLogic() ) |
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CTFRobotDestructionLogic::GetRobotDestructionLogic()->ScorePoints( TF_TEAM_RED |
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, nPoints |
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, SCORE_CORES_COLLECTED |
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, NULL ); |
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} |
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ConCommand tf_rd_score_red_points( "tf_rd_score_red_points", cc_tf_rd_score_red_points, "Give red points.", FCVAR_CHEAT ); |
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#endif // STAGING_ONLY |
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#endif |
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ConVar tf_rd_robot_attack_notification_cooldown( "tf_rd_robot_attack_notification_cooldown", "10", FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY ); |
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ConVar tf_rd_steal_rate( "tf_rd_steal_rate", "0.5", FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY ); |
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ConVar tf_rd_points_per_steal( "tf_rd_points_per_steal", "5", FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY ); |
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ConVar tf_rd_points_approach_interval( "tf_rd_points_approach_interval", "0.1f", FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY ); |
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ConVar tf_rd_points_per_approach( "tf_rd_points_per_approach", "5", FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY ); |
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ConVar tf_rd_min_points_to_steal( "tf_rd_min_points_to_steal", "25", FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY ); |
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#ifdef CLIENT_DLL |
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ConVar tf_rd_finale_beep_time( "tf_rd_finale_beep_time", "10", FCVAR_ARCHIVE ); |
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#endif |
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extern RobotData_t* g_RobotData[ NUM_ROBOT_TYPES ]; |
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#define GROUP_RESPAWN_CONTEXT "group_respawn_context" |
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#define ADD_POINTS_CONTEXT "add_points_context" |
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#define UPDATE_STOLEN_POINTS_THINK "stolen_points_think" |
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#define APPROACH_POINTS_THINK "approach_points_think" |
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IMPLEMENT_NETWORKCLASS_ALIASED( TFRobotDestruction_RobotSpawn, DT_TFRobotDestructionRobotSpawn ) |
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BEGIN_NETWORK_TABLE_NOBASE( CTFRobotDestruction_RobotSpawn, DT_TFRobotDestructionRobotSpawn ) |
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END_NETWORK_TABLE() |
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LINK_ENTITY_TO_CLASS( tf_robot_destruction_robot_spawn, CTFRobotDestruction_RobotSpawn ); |
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BEGIN_DATADESC( CTFRobotDestruction_RobotSpawn ) |
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#ifdef GAME_DLL |
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DEFINE_INPUTFUNC( FIELD_VOID, "SpawnRobot", InputSpawnRobot ), |
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// Keyfields |
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DEFINE_KEYFIELD( m_spawnData.m_eType, FIELD_INTEGER, "type" ), |
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DEFINE_KEYFIELD( m_spawnData.m_nRobotHealth, FIELD_INTEGER, "health" ), |
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DEFINE_KEYFIELD( m_spawnData.m_nPoints, FIELD_INTEGER, "points" ), |
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DEFINE_KEYFIELD( m_spawnData.m_pszGroupName, FIELD_STRING, "spawngroup" ), |
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DEFINE_KEYFIELD( m_spawnData.m_nNumGibs, FIELD_INTEGER, "gibs" ), |
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DEFINE_KEYFIELD( m_spawnData.m_pszPathName, FIELD_STRING, "startpath" ), |
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DEFINE_OUTPUT( m_OnRobotKilled, "OnRobotKilled" ), |
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#endif |
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END_DATADESC() |
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CTFRobotDestruction_RobotSpawn::CTFRobotDestruction_RobotSpawn() |
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{} |
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void CTFRobotDestruction_RobotSpawn::Spawn() |
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{ |
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BaseClass::Spawn(); |
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#ifdef GAME_DLL |
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SetSolid( SOLID_NONE ); |
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Precache(); |
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#endif |
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} |
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void CTFRobotDestruction_RobotSpawn::Activate() |
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{ |
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BaseClass::Activate(); |
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#ifdef GAME_DLL |
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if ( !m_spawnData.m_pszGroupName || !m_spawnData.m_pszGroupName[0] ) |
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{ |
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Assert(0); |
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Warning( "%s has no spawn group defined!", STRING(GetEntityName()) ); |
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return; |
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} |
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// Make sure the group exists |
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CBaseEntity *pEnt = gEntList.FindEntityByName( NULL, m_spawnData.m_pszGroupName ); |
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CTFRobotDestruction_RobotGroup *pGroup = dynamic_cast<CTFRobotDestruction_RobotGroup*>( pEnt ); |
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if ( pEnt != pGroup ) |
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{ |
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const char *pszMsg = CFmtStr( "%s specified '%s' as its group, but %s is a %s" |
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, STRING( GetEntityName() ) |
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, m_spawnData.m_pszGroupName |
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, m_spawnData.m_pszGroupName |
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, pEnt->GetClassname() ); |
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AssertMsg( false, "%s", pszMsg ); |
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Warning( "%s", pszMsg ); |
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} |
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if ( pGroup ) |
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{ |
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// Make sure there's not two with the same name |
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Assert( gEntList.FindEntityByName( pGroup, m_spawnData.m_pszGroupName ) == NULL ); |
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pGroup->AddToGroup( this ); |
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} |
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else |
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{ |
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Assert(0); |
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Warning( "Couldn't find robot destruction spawn group named '%s'!\n", m_spawnData.m_pszGroupName ); |
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} |
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// Make sure the path exists |
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pEnt = gEntList.FindEntityByName( NULL, m_spawnData.m_pszPathName ); |
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CPathTrack *pPath = dynamic_cast< CPathTrack * >( pEnt ); |
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if ( pPath != pEnt ) |
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{ |
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const char *pszMsg = CFmtStr( "%s specified '%s' as its first path, but %s is a %s" |
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, STRING( GetEntityName() ) |
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, m_spawnData.m_pszPathName |
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, m_spawnData.m_pszPathName |
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, pEnt->GetClassname() ); |
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AssertMsg( 0, "%s", pszMsg ); |
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Warning( "%s", pszMsg ); |
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} |
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else if ( pEnt == NULL ) |
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{ |
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const char *pszMsg = CFmtStr( "%s specified '%s' as its first path, but %s doesn't exist" |
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, STRING( GetEntityName() ) |
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, m_spawnData.m_pszPathName |
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, m_spawnData.m_pszPathName ); |
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AssertMsg( 0, "%s", pszMsg ); |
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Warning( "%s", pszMsg ); |
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} |
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#endif |
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} |
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#ifdef GAME_DLL |
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void CTFRobotDestruction_RobotSpawn::SpawnRobot() |
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{ |
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if ( m_hGroup.Get() == NULL ) |
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{ |
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Assert(0); |
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Warning( "Spawnpoint '%s' tried to spawn a robot, but group name '%s' didnt find any groups!\n", STRING(GetEntityName()), m_spawnData.m_pszGroupName ); |
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return; |
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} |
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if ( m_hRobot == NULL ) |
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{ |
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m_hRobot = assert_cast< CTFRobotDestruction_Robot* >( CreateEntityByName( "tf_robot_destruction_robot" ) ); |
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m_hRobot->SetModel( g_RobotData[ m_spawnData.m_eType ]->GetStringData( RobotData_t::MODEL_KEY ) ); |
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m_hRobot->ChangeTeam( m_hGroup->GetTeamNumber() ); |
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m_hRobot->SetHealth( m_spawnData.m_nRobotHealth ); |
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m_hRobot->SetMaxHealth( m_spawnData.m_nRobotHealth ); |
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m_hRobot->SetGroup( m_hGroup.Get() ); |
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m_hRobot->SetSpawn( this ); |
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m_hRobot->SetRobotSpawnData( m_spawnData ); |
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m_hRobot->SetName( AllocPooledString(CFmtStr( "%s_robot", STRING(GetEntityName())) ) ); |
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DispatchSpawn( m_hRobot ); |
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m_hRobot->SetAbsOrigin( GetAbsOrigin() ); |
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m_hRobot->SetAbsAngles( GetAbsAngles() ); |
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} |
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} |
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void CTFRobotDestruction_RobotSpawn::InputSpawnRobot( inputdata_t &inputdata ) |
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{ |
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SpawnRobot(); |
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} |
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void CTFRobotDestruction_RobotSpawn::OnRobotKilled() |
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{ |
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Assert( m_hRobot.Get() ); |
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ClearRobot(); |
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m_OnRobotKilled.FireOutput( this, this ); |
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} |
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void CTFRobotDestruction_RobotSpawn::ClearRobot() |
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{ |
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m_hRobot = NULL; |
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} |
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void CTFRobotDestruction_RobotSpawn::Precache() |
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{ |
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BaseClass::Precache(); |
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CTFRobotDestruction_Robot::StaticPrecache(); |
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PrecacheModel( g_RobotData[ m_spawnData.m_eType ]->GetStringData( RobotData_t::MODEL_KEY ) ); |
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PrecacheModel( g_RobotData[ m_spawnData.m_eType ]->GetStringData( RobotData_t::DAMAGED_MODEL_KEY ) ); |
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} |
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bool CTFRobotDestruction_RobotSpawn::ShouldCollide( int collisionGroup, int contentsMask ) const |
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{ |
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if ( collisionGroup == COLLISION_GROUP_PLAYER_MOVEMENT ) |
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{ |
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return false; |
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} |
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return BaseClass::ShouldCollide( collisionGroup, contentsMask ); |
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} |
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#endif |
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IMPLEMENT_AUTO_LIST( IRobotDestructionGroupAutoList ); |
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BEGIN_DATADESC( CTFRobotDestruction_RobotGroup ) |
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#ifdef GAME_DLL |
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DEFINE_KEYFIELD( m_iszHudIcon, FIELD_STRING, "hud_icon" ), |
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DEFINE_KEYFIELD( m_flRespawnTime, FIELD_FLOAT, "respawn_time" ), |
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DEFINE_KEYFIELD( m_nGroupNumber, FIELD_INTEGER, "group_number" ), |
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DEFINE_KEYFIELD( m_nTeamNumber, FIELD_INTEGER, "team_number" ), |
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DEFINE_KEYFIELD( m_flTeamRespawnReductionScale, FIELD_FLOAT, "respawn_reduction_scale" ), |
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DEFINE_OUTPUT( m_OnRobotsRespawn, "OnRobotsRespawn" ), |
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DEFINE_OUTPUT( m_OnAllRobotsDead, "OnAllRobotsDead" ), |
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#endif |
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END_DATADESC() |
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LINK_ENTITY_TO_CLASS( tf_robot_destruction_spawn_group, CTFRobotDestruction_RobotGroup ); |
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IMPLEMENT_NETWORKCLASS_ALIASED( TFRobotDestruction_RobotGroup, DT_TFRobotDestruction_RobotGroup ) |
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BEGIN_NETWORK_TABLE_NOBASE( CTFRobotDestruction_RobotGroup, DT_TFRobotDestruction_RobotGroup ) |
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#ifdef CLIENT_DLL |
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RecvPropString( RECVINFO( m_pszHudIcon ) ), |
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RecvPropInt( RECVINFO( m_iTeamNum ) ), |
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RecvPropInt( RECVINFO( m_nGroupNumber ) ), |
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RecvPropInt( RECVINFO( m_nState ) ), |
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RecvPropFloat( RECVINFO( m_flRespawnStartTime ) ), |
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RecvPropFloat( RECVINFO( m_flRespawnEndTime ) ), |
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RecvPropFloat( RECVINFO( m_flLastAttackedTime ) ), |
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#else |
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SendPropString( SENDINFO( m_pszHudIcon ) ), |
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SendPropInt( SENDINFO( m_iTeamNum ), -1, SPROP_VARINT | SPROP_UNSIGNED ), |
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SendPropInt( SENDINFO( m_nGroupNumber ), -1, SPROP_VARINT | SPROP_UNSIGNED ), |
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SendPropInt( SENDINFO( m_nState ), -1, SPROP_VARINT | SPROP_UNSIGNED ), |
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SendPropFloat( SENDINFO( m_flRespawnStartTime ), -1, SPROP_NOSCALE ), |
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SendPropFloat( SENDINFO( m_flRespawnEndTime ), -1, SPROP_NOSCALE ), |
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SendPropFloat( SENDINFO( m_flLastAttackedTime ), -1, SPROP_NOSCALE ), |
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#endif |
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END_NETWORK_TABLE() |
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CTFRobotDestruction_RobotGroup::~CTFRobotDestruction_RobotGroup() |
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{ |
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#ifdef CLIENT_DLL |
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IGameEvent *event = gameeventmanager->CreateEvent( "rd_rules_state_changed" ); |
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if ( event ) |
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{ |
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gameeventmanager->FireEventClientSide( event ); |
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} |
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#endif |
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} |
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#ifdef GAME_DLL |
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float CTFRobotDestruction_RobotGroup::m_sflNextAllowedAttackAlertTime[TF_TEAM_COUNT] = { 0.f, 0.f, 0.f, 0.f }; |
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CTFRobotDestruction_RobotGroup::CTFRobotDestruction_RobotGroup() |
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: m_flRespawnTime( 0.f ) |
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, m_nTeamNumber( 0 ) |
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{ |
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m_nState.Set( ROBOT_STATE_DEAD ); |
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m_nGroupNumber.Set( 0 ); |
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m_flRespawnStartTime.Set( 0.f ); |
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m_flRespawnEndTime.Set( 1.f ); |
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} |
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void CTFRobotDestruction_RobotGroup::Spawn() |
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{ |
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V_strncpy( m_pszHudIcon.GetForModify(), STRING( m_iszHudIcon ), MAX_PATH ); |
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} |
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void CTFRobotDestruction_RobotGroup::Activate() |
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{ |
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BaseClass::Activate(); |
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ChangeTeam( m_nTeamNumber ); |
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memset( m_sflNextAllowedAttackAlertTime, 0.f, sizeof( m_sflNextAllowedAttackAlertTime ) ); |
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if ( CTFRobotDestructionLogic::GetRobotDestructionLogic() ) |
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{ |
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CTFRobotDestructionLogic::GetRobotDestructionLogic()->AddRobotGroup( this ); |
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} |
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} |
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void CTFRobotDestruction_RobotGroup::AddToGroup( CTFRobotDestruction_RobotSpawn * pSpawn ) |
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{ |
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Assert( m_vecSpawns.Find( pSpawn ) == m_vecSpawns.InvalidIndex() ); |
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pSpawn->SetGroup( this ); |
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m_vecSpawns.AddToTail( pSpawn ); |
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} |
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void CTFRobotDestruction_RobotGroup::RemoveFromGroup( CTFRobotDestruction_RobotSpawn * pSpawn ) |
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{ |
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Assert( m_vecSpawns.Find( pSpawn ) != m_vecSpawns.InvalidIndex() ); |
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pSpawn->SetGroup( NULL ); |
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m_vecSpawns.FindAndRemove( pSpawn ); |
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} |
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void CTFRobotDestruction_RobotGroup::UpdateState() |
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{ |
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bool bShielded = false; |
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int nAlive = 0; |
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FOR_EACH_VEC( m_vecSpawns, i ) |
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{ |
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CTFRobotDestruction_Robot* pRobot = m_vecSpawns[ i ]->GetRobot(); |
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if ( !pRobot ) |
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continue; |
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if ( pRobot->m_lifeState != LIFE_DEAD ) |
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{ |
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++nAlive; |
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bShielded |= m_vecSpawns[ i ]->GetRobot()->GetShieldedState(); |
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} |
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} |
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eRobotUIState eState = ROBOT_STATE_INACIVE; |
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if ( bShielded ) |
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{ |
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eState = ROBOT_STATE_SHIELDED; |
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} |
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else if ( nAlive > 0 ) |
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{ |
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eState = ROBOT_STATE_ACTIVE; |
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} |
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else |
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{ |
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eState = ROBOT_STATE_DEAD; |
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} |
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m_nState.Set( (int)eState ); |
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m_flRespawnEndTime = GetNextThink( GROUP_RESPAWN_CONTEXT ); |
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} |
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void CTFRobotDestruction_RobotGroup::OnRobotAttacked() |
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{ |
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float& flNextAlertTime = m_sflNextAllowedAttackAlertTime[ GetTeamNumber() ]; |
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if ( gpGlobals->curtime >= flNextAlertTime ) |
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{ |
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flNextAlertTime = gpGlobals->curtime + tf_rd_robot_attack_notification_cooldown.GetFloat(); |
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CTeamRecipientFilter filter( GetTeamNumber(), true ); |
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TFGameRules()->SendHudNotification( filter, HUD_NOTIFY_RD_ROBOT_UNDER_ATTACK ); |
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} |
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m_flLastAttackedTime = gpGlobals->curtime; |
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} |
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void CTFRobotDestruction_RobotGroup::OnRobotKilled() |
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{ |
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UpdateState(); |
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if ( CTFRobotDestructionLogic::GetRobotDestructionLogic() ) |
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{ |
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CTFRobotDestructionLogic::GetRobotDestructionLogic()->ManageGameState(); |
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} |
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// If all our robots are dead, fire the corresponding output |
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if ( GetNumAliveBots() == 0 ) |
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{ |
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m_OnAllRobotsDead.FireOutput( this, this ); |
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} |
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} |
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void CTFRobotDestruction_RobotGroup::OnRobotSpawned() |
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{ |
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UpdateState(); |
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} |
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void CTFRobotDestruction_RobotGroup::RespawnRobots() |
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{ |
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// Clear out our think |
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StopRespawnTimer(); |
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FOR_EACH_VEC( m_vecSpawns, i ) |
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{ |
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m_vecSpawns[ i ]->SpawnRobot(); |
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} |
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if ( CTFRobotDestructionLogic::GetRobotDestructionLogic() ) |
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{ |
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CTFRobotDestructionLogic::GetRobotDestructionLogic()->ManageGameState(); |
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} |
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m_OnRobotsRespawn.FireOutput( this, this ); |
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} |
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int CTFRobotDestruction_RobotGroup::GetNumAliveBots() const |
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{ |
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int nNumAlive = 0; |
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FOR_EACH_VEC( m_vecSpawns, i ) |
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{ |
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CTFRobotDestruction_RobotSpawn* pSpawn = m_vecSpawns[i]; |
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CTFRobotDestruction_Robot *pRobot = pSpawn->GetRobot(); |
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if ( pRobot && pRobot->m_lifeState != LIFE_DEAD ) |
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{ |
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++nNumAlive; |
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} |
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} |
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return nNumAlive; |
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} |
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void CTFRobotDestruction_RobotGroup::StopRespawnTimer() |
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{ |
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SetContextThink( NULL, TICK_NEVER_THINK, GROUP_RESPAWN_CONTEXT ); |
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} |
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void CTFRobotDestruction_RobotGroup::StartRespawnTimerIfNeeded( CTFRobotDestruction_RobotGroup *pMasterGroup ) |
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{ |
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bool bIsMaster = pMasterGroup == this || pMasterGroup == NULL; |
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// We're already thinking and we're the master |
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if ( GetNextThink( GROUP_RESPAWN_CONTEXT ) != TICK_NEVER_THINK && bIsMaster ) |
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{ |
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return; |
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} |
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// We dont have dead bots |
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if ( GetNumAliveBots() != 0 ) |
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{ |
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return; |
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} |
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// Use the master's time if one got passed in |
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float flRespawnTime = bIsMaster ? gpGlobals->curtime + m_flRespawnTime : pMasterGroup->GetNextThink( GROUP_RESPAWN_CONTEXT ); |
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// If this respawn time is different, then mark this time as the respawn start time. This can |
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// get multiple times with the same value, and we dont want to update every time if we dont have to. |
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if ( !AlmostEqual( flRespawnTime, GetNextThink( GROUP_RESPAWN_CONTEXT ) ) ) |
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{ |
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// Mark this time |
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m_flRespawnStartTime = gpGlobals->curtime; |
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} |
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SetContextThink( &CTFRobotDestruction_RobotGroup::RespawnCountdownFinish, flRespawnTime, GROUP_RESPAWN_CONTEXT ); |
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m_flRespawnEndTime = flRespawnTime; |
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} |
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void CTFRobotDestruction_RobotGroup::RespawnCountdownFinish() |
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{ |
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RespawnRobots(); |
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// Do other stuff? |
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} |
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|
|
void CTFRobotDestruction_RobotGroup::EnableUberForGroup() |
|
{ |
|
FOR_EACH_VEC( m_vecSpawns, i ) |
|
{ |
|
CTFRobotDestruction_Robot *pRobot = m_vecSpawns[ i ]->GetRobot(); |
|
if ( pRobot ) |
|
{ |
|
pRobot->EnableUber(); |
|
} |
|
} |
|
} |
|
|
|
void CTFRobotDestruction_RobotGroup::DisableUberForGroup() |
|
{ |
|
FOR_EACH_VEC( m_vecSpawns, i ) |
|
{ |
|
CTFRobotDestruction_Robot *pRobot = m_vecSpawns[ i ]->GetRobot(); |
|
if ( pRobot ) |
|
{ |
|
pRobot->DisableUber(); |
|
} |
|
} |
|
} |
|
#else //GAME_DLL |
|
|
|
void CTFRobotDestruction_RobotGroup::PostDataUpdate( DataUpdateType_t updateType ) |
|
{ |
|
BaseClass::PostDataUpdate( updateType ); |
|
|
|
if ( updateType == DATA_UPDATE_CREATED ) |
|
{ |
|
IGameEvent *event = gameeventmanager->CreateEvent( "rd_rules_state_changed" ); |
|
if ( event ) |
|
{ |
|
gameeventmanager->FireEventClientSide( event ); |
|
} |
|
} |
|
} |
|
|
|
void CTFRobotDestruction_RobotGroup::SetDormant( bool bDormant ) |
|
{ |
|
BaseClass::SetDormant( bDormant ); |
|
|
|
IGameEvent *event = gameeventmanager->CreateEvent( "rd_rules_state_changed" ); |
|
if ( event ) |
|
{ |
|
gameeventmanager->FireEventClientSide( event ); |
|
} |
|
} |
|
#endif |
|
|
|
|
|
#ifdef GAME_DLL |
|
|
|
static CTFRobotDestruction_RobotGroup * GetLowestAlive( const CUtlVector < CTFRobotDestruction_RobotGroup * >& vecGroups ) |
|
{ |
|
CTFRobotDestruction_RobotGroup *pLowest = NULL; |
|
FOR_EACH_VEC( vecGroups, i ) |
|
{ |
|
CTFRobotDestruction_RobotGroup *pGroup = vecGroups[i]; |
|
// Must have some bots alive |
|
if ( pGroup->GetNumAliveBots() == 0 ) |
|
continue; |
|
|
|
if ( pLowest == NULL || pGroup->GetGroupNumber() < pLowest->GetGroupNumber() ) |
|
{ |
|
pLowest = pGroup; |
|
} |
|
} |
|
|
|
return pLowest; |
|
} |
|
|
|
static CTFRobotDestruction_RobotGroup * GetHighestDead( const CUtlVector < CTFRobotDestruction_RobotGroup * >& vecGroups ) |
|
{ |
|
CTFRobotDestruction_RobotGroup *pHighest = NULL; |
|
FOR_EACH_VEC( vecGroups, i ) |
|
{ |
|
CTFRobotDestruction_RobotGroup *pGroup = vecGroups[i]; |
|
// Must not have any alive bots |
|
if ( pGroup->GetNumAliveBots() > 0 ) |
|
continue; |
|
|
|
if ( pHighest == NULL || pGroup->GetGroupNumber() > pHighest->GetGroupNumber() ) |
|
{ |
|
pHighest = pGroup; |
|
} |
|
} |
|
|
|
return pHighest; |
|
} |
|
|
|
#endif |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
CTFRobotDestructionLogic::CTFRobotDestructionLogic() |
|
{ |
|
Assert( m_sCTFRobotDestructionLogic == NULL ); |
|
m_sCTFRobotDestructionLogic = this; |
|
#ifdef GAME_DLL |
|
m_nBlueTargetPoints = 0.f; |
|
m_nRedTargetPoints = 0.f; |
|
m_flBlueFinaleEndTime = FLT_MAX; |
|
m_flRedFinaleEndTime = FLT_MAX; |
|
m_flNextRedRobotAttackedAlertTime = 0.f; |
|
m_flNextBlueRobotAttackedAlertTime = 0.f; |
|
memset( m_nNumFlagsOut, 0, sizeof( m_nNumFlagsOut ) ); |
|
m_iszResFile = MAKE_STRING( "resource/UI/HudObjectiveRobotDestruction.res" ); // Can get overridden from the map |
|
|
|
ListenForGameEvent( "teamplay_pre_round_time_left" ); |
|
ListenForGameEvent( "player_spawn" ); |
|
|
|
m_mapRateLimitedSounds.SetLessFunc( StringLessThan ); |
|
m_mapRateLimitedSounds.Insert( "RD.TeamScoreCore", new RateLimitedSound_t( 0.001f ) ); |
|
m_mapRateLimitedSounds.Insert( "RD.EnemyScoreCore", new RateLimitedSound_t( 0.001f ) ); |
|
m_mapRateLimitedSounds.Insert( "RD.EnemyStealingPoints", new RateLimitedSound_t( 0.45f ) ); |
|
m_mapRateLimitedSounds.Insert( "MVM.PlayerUpgraded", new RateLimitedSound_t( 0.2f ) ); |
|
|
|
m_AnnouncerProgressSound = { "Announcer.OurTeamCloseToWinning", "Announcer.EnemyTeamCloseToWinning" }; |
|
|
|
for ( int i = 0 ; i < TF_TEAM_COUNT ; i++ ) |
|
{ |
|
m_eWinningMethod.Set( i, SCORE_UNDEFINED ); |
|
} |
|
|
|
#else |
|
m_flLastTickSoundTime = 0.f; |
|
#endif |
|
} |
|
|
|
CTFRobotDestructionLogic::~CTFRobotDestructionLogic() |
|
{ |
|
Assert( m_sCTFRobotDestructionLogic == this ); |
|
if ( m_sCTFRobotDestructionLogic == this ) |
|
m_sCTFRobotDestructionLogic = NULL; |
|
|
|
#ifdef GAME_DLL |
|
m_mapRateLimitedSounds.PurgeAndDeleteElements(); |
|
#endif |
|
} |
|
|
|
void CTFRobotDestructionLogic::Spawn() |
|
{ |
|
BaseClass::Spawn(); |
|
Precache(); |
|
|
|
#ifdef GAME_DLL |
|
V_strncpy( m_szResFile.GetForModify(), STRING( m_iszResFile ), MAX_PATH ); |
|
#endif |
|
} |
|
|
|
void CTFRobotDestructionLogic::Precache() |
|
{ |
|
BaseClass::Precache(); |
|
|
|
PrecacheScriptSound( "Announcer.HowToPlayRD" ); |
|
PrecacheScriptSound( "RD.TeamScoreCore" ); |
|
PrecacheScriptSound( "RD.EnemyScoreCore" ); |
|
PrecacheScriptSound( "RD.EnemyStealingPoints" ); |
|
PrecacheScriptSound( "RD.FlagReturn" ); |
|
PrecacheScriptSound( "RD.FinaleMusic" ); |
|
|
|
#ifdef GAME_DLL |
|
PrecacheScriptSound( m_AnnouncerProgressSound.m_pszTheirTeam ); |
|
PrecacheScriptSound( m_AnnouncerProgressSound.m_pszYourTeam ); |
|
#endif |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
float CTFRobotDestructionLogic::GetRespawnScaleForTeam( int nTeam ) const |
|
{ |
|
if ( nTeam == TF_TEAM_RED ) |
|
{ |
|
return m_flRedTeamRespawnScale; |
|
} |
|
else |
|
{ |
|
return m_flBlueTeamRespawnScale; |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Return the score for a team |
|
//----------------------------------------------------------------------------- |
|
int CTFRobotDestructionLogic::GetScore( int nTeam ) const |
|
{ |
|
Assert( nTeam == TF_TEAM_RED || nTeam == TF_TEAM_BLUE ); |
|
return nTeam == TF_TEAM_RED ? m_nRedScore.Get() : m_nBlueScore.Get(); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Return the target score that their real score will approach |
|
//----------------------------------------------------------------------------- |
|
int CTFRobotDestructionLogic::GetTargetScore( int nTeam ) const |
|
{ |
|
Assert( nTeam == TF_TEAM_RED || nTeam == TF_TEAM_BLUE ); |
|
return nTeam == TF_TEAM_RED ? m_nRedTargetPoints.Get() : m_nBlueTargetPoints.Get(); |
|
} |
|
|
|
float CTFRobotDestructionLogic::GetFinaleWinTime( int nTeam ) const |
|
{ |
|
Assert( nTeam == TF_TEAM_RED || nTeam == TF_TEAM_BLUE ); |
|
return nTeam == TF_TEAM_RED ? m_flRedFinaleEndTime.Get() : m_flBlueFinaleEndTime.Get(); |
|
} |
|
#ifdef GAME_DLL |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Have scores approach target score |
|
//----------------------------------------------------------------------------- |
|
void CTFRobotDestructionLogic::ApproachTargetScoresThink() |
|
{ |
|
// If the round is not in play, dont do anything with points |
|
if ( !TFGameRules()->FlagsMayBeCapped() ) |
|
return; |
|
|
|
// Approach |
|
int nOldRedScore = m_nRedScore; |
|
m_nRedScore.Set( ApproachTeamTargetScore( TF_TEAM_RED, m_nRedTargetPoints, m_nRedScore.Get() ) ); |
|
if ( nOldRedScore != m_nRedScore ) |
|
{ |
|
OnRedScoreChanged(); |
|
} |
|
|
|
int m_nOldBlueScore = m_nBlueScore; |
|
m_nBlueScore.Set( ApproachTeamTargetScore( TF_TEAM_BLUE, m_nBlueTargetPoints, m_nBlueScore.Get() ) ); |
|
if ( m_nOldBlueScore != m_nBlueScore ) |
|
{ |
|
OnBlueScoreChanged(); |
|
} |
|
|
|
// Re-think if something is still off |
|
if ( m_nBlueTargetPoints != m_nBlueScore.Get() || m_nRedTargetPoints != m_nRedScore.Get() ) |
|
{ |
|
SetContextThink( &CTFRobotDestructionLogic::ApproachTargetScoresThink, gpGlobals->curtime + tf_rd_points_approach_interval.GetFloat(), APPROACH_POINTS_THINK ); |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Have score approach target score. Fire events regarding score. |
|
//----------------------------------------------------------------------------- |
|
int CTFRobotDestructionLogic::ApproachTeamTargetScore( int nTeam, int nApproachScore, int nCurrentScore ) |
|
{ |
|
if ( nApproachScore != nCurrentScore ) |
|
{ |
|
// Figure out which events we need |
|
COutputEvent& eventHitZeroPoints = nTeam == TF_TEAM_RED ? m_OnRedHitZeroPoints : m_OnBlueHitZeroPoints; |
|
COutputEvent& eventHasPoints = nTeam == TF_TEAM_RED ? m_OnRedHasPoints : m_OnBlueHasPoints; |
|
|
|
// Approach by 1 per interval |
|
int nDelta = clamp( nApproachScore - nCurrentScore, -tf_rd_points_per_approach.GetInt(), tf_rd_points_per_approach.GetInt() ); |
|
int nNewScore = nCurrentScore + nDelta; |
|
|
|
// Enable the appropriate team flag if their score went from below to above min to steal |
|
if ( nCurrentScore < tf_rd_min_points_to_steal.GetInt() && nNewScore >= tf_rd_min_points_to_steal.GetInt() ) |
|
{ |
|
for ( int i=0; i<ICaptureFlagAutoList::AutoList().Count(); ++i ) |
|
{ |
|
CCaptureFlag *pFlag = static_cast< CCaptureFlag* >( ICaptureFlagAutoList::AutoList()[i] ); |
|
if ( pFlag->GetTeamNumber() == nTeam ) |
|
{ |
|
pFlag->SetDisabled( false ); |
|
} |
|
} |
|
} |
|
|
|
if ( nNewScore == m_nMaxPoints ) |
|
{ |
|
if ( nTeam == TF_TEAM_RED ) |
|
{ |
|
m_OnRedHitMaxPoints.FireOutput( this, this ); |
|
m_flRedFinaleEndTime = gpGlobals->curtime + m_flFinaleLength; |
|
SetContextThink( &CTFRobotDestructionLogic::RedTeamWin, m_flRedFinaleEndTime, "RedWin" ); |
|
|
|
if ( m_flBlueFinaleEndTime == FLT_MAX && GetType() == TYPE_ROBOT_DESTRUCTION ) |
|
{ |
|
// Announce the state change |
|
TFGameRules()->BroadcastSound( 255, "RD.FinaleMusic" ); |
|
} |
|
} |
|
else |
|
{ |
|
m_OnBlueHitMaxPoints.FireOutput( this, this ); |
|
m_flBlueFinaleEndTime = gpGlobals->curtime + m_flFinaleLength; |
|
SetContextThink( &CTFRobotDestructionLogic::BlueTeamWin, m_flBlueFinaleEndTime, "BlueWin" ); |
|
|
|
if ( m_flRedFinaleEndTime == FLT_MAX && GetType() == TYPE_ROBOT_DESTRUCTION ) |
|
{ |
|
// Announce the state change |
|
TFGameRules()->BroadcastSound( 255, "RD.FinaleMusic" ); |
|
} |
|
} |
|
} |
|
else if ( nCurrentScore == m_nMaxPoints && nNewScore < m_nMaxPoints ) |
|
{ |
|
if ( nTeam == TF_TEAM_RED ) |
|
{ |
|
m_OnRedLeaveMaxPoints.FireOutput( this, this ); |
|
m_flRedFinaleEndTime = FLT_MAX; |
|
SetContextThink( NULL, 0.f, "RedWin" ); |
|
if ( m_flBlueFinaleEndTime == FLT_MAX ) |
|
{ |
|
CUtlVector< CTFPlayer* > vecAllPlayers; |
|
CollectHumanPlayers( &vecAllPlayers ); |
|
|
|
FOR_EACH_VEC( vecAllPlayers, i ) |
|
{ |
|
CTFPlayer *pPlayer = vecAllPlayers[i]; |
|
pPlayer->StopSound( "RD.FinaleMusic" ); |
|
} |
|
} |
|
} |
|
else |
|
{ |
|
m_OnBlueLeaveMaxPoints.FireOutput( this, this ); |
|
m_flBlueFinaleEndTime = FLT_MAX; |
|
SetContextThink( NULL, 0.f, "BlueWin" ); |
|
if ( m_flRedFinaleEndTime == FLT_MAX ) |
|
{ |
|
CUtlVector< CTFPlayer* > vecAllPlayers; |
|
CollectHumanPlayers( &vecAllPlayers ); |
|
|
|
FOR_EACH_VEC( vecAllPlayers, i ) |
|
{ |
|
CTFPlayer *pPlayer = vecAllPlayers[i]; |
|
pPlayer->StopSound( "RD.FinaleMusic" ); |
|
} |
|
} |
|
} |
|
} |
|
else if ( nNewScore == 0 ) |
|
{ |
|
eventHitZeroPoints.FireOutput( this, this ); |
|
} |
|
else if ( nCurrentScore == 0 && nNewScore > 0 ) |
|
{ |
|
eventHasPoints.FireOutput( this, this ); |
|
} |
|
|
|
return nNewScore; |
|
} |
|
|
|
return nCurrentScore; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Score nPoints for nTeam. Check for a victory. |
|
//----------------------------------------------------------------------------- |
|
void CTFRobotDestructionLogic::ScorePoints( int nTeam, int nPoints, RDScoreMethod_t eMethod, CTFPlayer *pPlayer ) |
|
{ |
|
// If the round is not in play, dont do anything with points |
|
if ( !TFGameRules()->FlagsMayBeCapped() ) |
|
return; |
|
|
|
if ( nPoints == 0 ) |
|
return; |
|
|
|
Assert( nTeam == TF_TEAM_RED || nTeam == TF_TEAM_BLUE ); |
|
|
|
// Set the target score |
|
int nTargetScore = 0; |
|
if ( nTeam == TF_TEAM_RED ) |
|
{ |
|
nTargetScore = m_nRedTargetPoints = clamp ( m_nRedTargetPoints + nPoints, 0, m_nMaxPoints.Get() ); |
|
} |
|
else |
|
{ |
|
nTargetScore = m_nBlueTargetPoints = clamp ( m_nBlueTargetPoints + nPoints, 0, m_nMaxPoints.Get() ); |
|
} |
|
|
|
if ( GetNextThink( APPROACH_POINTS_THINK ) == TICK_NEVER_THINK ) |
|
{ |
|
SetContextThink( &CTFRobotDestructionLogic::ApproachTargetScoresThink, gpGlobals->curtime + tf_rd_points_approach_interval.GetFloat(), APPROACH_POINTS_THINK ); |
|
} |
|
|
|
int nOldScore = nTeam == TF_TEAM_RED ? m_nRedScore.Get() : m_nBlueScore.Get(); |
|
|
|
// Can't do anything if we're already at max and adding points |
|
if ( nOldScore == m_nMaxPoints && nPoints > 0 ) |
|
{ |
|
return; |
|
} |
|
|
|
// Or if at 0 and substracting points |
|
if ( nOldScore == 0 && nPoints < 0 ) |
|
{ |
|
return; |
|
} |
|
|
|
// is this going to cause a win? store the method. |
|
if ( nOldScore != nTargetScore ) |
|
{ |
|
m_eWinningMethod.Set( nTeam, eMethod ); |
|
} |
|
|
|
int nNewScore = Clamp( nOldScore + nPoints, 0, m_nMaxPoints.Get() ); |
|
|
|
// We want to play different sounds based on the player's team |
|
CUtlVector< CTFPlayer* > vecAllPlayers; |
|
CollectHumanPlayers( &vecAllPlayers ); |
|
FOR_EACH_VEC( vecAllPlayers, i ) |
|
{ |
|
CTFPlayer* pSoundPlayer = vecAllPlayers[i]; |
|
bool bPositive = ( pSoundPlayer->GetTeamNumber() == nTeam && nPoints > 0 ) || ( pSoundPlayer->GetTeamNumber() != nTeam && nPoints < 0 ); |
|
PlaySoundInfoForScoreEvent( pSoundPlayer, bPositive, nPoints, nTeam, eMethod ); |
|
} |
|
|
|
// Earn 1 score point for every 10 bonus points |
|
if ( pPlayer && nPoints > 0 ) |
|
{ |
|
CTF_GameStats.Event_PlayerAwardBonusPoints( pPlayer, NULL, ( nPoints ) ); |
|
} |
|
|
|
// Possibly have the announcer speak about how close the team is to winning if the |
|
// score was made by picking up a power core |
|
const int nCloseToWinningThreshold = (5.f / 6.f) * m_nMaxPoints; |
|
if ( eMethod == SCORE_CORES_COLLECTED && ( nOldScore < nCloseToWinningThreshold ) && ( nNewScore >= nCloseToWinningThreshold ) && GetType() == TYPE_ROBOT_DESTRUCTION ) |
|
{ |
|
TFGameRules()->BroadcastSound( nTeam, m_AnnouncerProgressSound.m_pszYourTeam ); |
|
TFGameRules()->BroadcastSound( GetEnemyTeam( nTeam ), m_AnnouncerProgressSound.m_pszTheirTeam ); |
|
} |
|
|
|
short nDelta = nNewScore - nOldScore; |
|
if ( nDelta != 0 ) |
|
{ |
|
const char *pszEventName = "RDTeamPointsChanged"; |
|
CBroadcastRecipientFilter filter; |
|
filter.MakeReliable(); |
|
UserMessageBegin( filter, pszEventName ); |
|
WRITE_SHORT( nDelta ); |
|
WRITE_BYTE( nTeam ); |
|
WRITE_BYTE( (int)eMethod ); |
|
MessageEnd(); |
|
|
|
if ( pPlayer ) |
|
{ |
|
IGameEvent *pScoreEvent = gameeventmanager->CreateEvent( "rd_player_score_points" ); |
|
if ( pScoreEvent ) |
|
{ |
|
pScoreEvent->SetInt( "player", pPlayer->GetUserID() ); |
|
pScoreEvent->SetInt( "method", (int)eMethod ); |
|
pScoreEvent->SetInt( "amount", nDelta ); |
|
|
|
gameeventmanager->FireEvent( pScoreEvent ); |
|
} |
|
} |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CTFRobotDestructionLogic::InputRoundActivate( inputdata_t &/*inputdata*/ ) |
|
{ |
|
FOR_EACH_VEC( m_vecSpawnGroups, i ) |
|
{ |
|
m_vecSpawnGroups[ i ]->RespawnRobots(); |
|
} |
|
} |
|
#endif |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Give us the One True Robot Destruction Llgic |
|
//----------------------------------------------------------------------------- |
|
CTFRobotDestructionLogic* CTFRobotDestructionLogic::GetRobotDestructionLogic() |
|
{ |
|
return m_sCTFRobotDestructionLogic; |
|
} |
|
|
|
CTFRobotDestructionLogic* CTFRobotDestructionLogic::m_sCTFRobotDestructionLogic = NULL; |
|
|
|
|
|
void CTFRobotDestructionLogic::PlaySoundInfoForScoreEvent( CTFPlayer* pPlayer, bool bPositive, int nNewScore, int nTeam, RDScoreMethod_t eMethod ) |
|
{ |
|
if ( !pPlayer ) |
|
return; |
|
|
|
eMethod = eMethod == SCORE_UNDEFINED ? (RDScoreMethod_t)m_eWinningMethod[ nTeam ] : eMethod; |
|
|
|
EmitSound_t params; |
|
float soundlen = 0; |
|
params.m_flSoundTime = 0; |
|
params.m_pSoundName = NULL; |
|
params.m_pflSoundDuration = &soundlen; |
|
|
|
switch ( eMethod ) |
|
{ |
|
case SCORE_CORES_COLLECTED: |
|
{ |
|
params.m_pSoundName = bPositive ? "RD.TeamScoreCore" : "RD.EnemyScoreCore"; |
|
params.m_nPitch = RemapValClamped( nNewScore, m_nMaxPoints * 0.75, m_nMaxPoints, 100, 120 ); |
|
params.m_nFlags |= SND_CHANGE_PITCH; |
|
params.m_flVolume = 0.25f; |
|
params.m_nFlags |= SND_CHANGE_VOL; |
|
|
|
break; |
|
} |
|
case SCORE_REACTOR_CAPTURED: |
|
case SCORE_REACTOR_RETURNED: |
|
{ |
|
params.m_pSoundName = "RD.FlagReturn"; |
|
break; |
|
} |
|
case SCORE_REACTOR_STEAL: |
|
{ |
|
params.m_pSoundName = bPositive ? "MVM.PlayerUpgraded" : "RD.EnemyStealingPoints"; |
|
break; |
|
} |
|
default: |
|
{ |
|
// By default nothing |
|
} |
|
} |
|
|
|
if ( params.m_pSoundName ) |
|
{ |
|
#ifdef GAME_DLL |
|
PlaySoundInPlayersEars( pPlayer, params ); |
|
#else |
|
pPlayer->StopSound( params.m_pSoundName ); |
|
CBroadcastRecipientFilter filter; |
|
pPlayer->EmitSound( filter, pPlayer->entindex(), params ); |
|
#endif |
|
} |
|
} |
|
#ifdef CLIENT_DLL |
|
|
|
|
|
void CTFRobotDestructionLogic::OnDataChanged( DataUpdateType_t type ) |
|
{ |
|
BaseClass::OnDataChanged( type ); |
|
|
|
float flSoonestFinale = Min( m_flBlueFinaleEndTime.Get(), m_flRedFinaleEndTime.Get() ) - gpGlobals->curtime; |
|
if ( flSoonestFinale <= m_flFinaleLength && m_flLastTickSoundTime == 0.f ) |
|
{ |
|
float flFirstBeepTime = flSoonestFinale - tf_rd_finale_beep_time.GetFloat(); |
|
SetNextClientThink( gpGlobals->curtime + flFirstBeepTime ); |
|
} |
|
} |
|
|
|
void CTFRobotDestructionLogic::ClientThink() |
|
{ |
|
float flSoonestFinale = Min( m_flBlueFinaleEndTime.Get(), m_flRedFinaleEndTime.Get() ) - gpGlobals->curtime; |
|
if ( flSoonestFinale <= tf_rd_finale_beep_time.GetFloat() && flSoonestFinale > 0.f) |
|
{ |
|
SetNextClientThink( gpGlobals->curtime + 1.f ); |
|
|
|
// Play a beeping sound that gets louder the closer we get to finishing |
|
C_BasePlayer* pPlayer = C_BasePlayer::GetLocalPlayer(); |
|
if ( pPlayer ) |
|
{ |
|
bool bLastTick = flSoonestFinale <= 1.f; |
|
float flExcitementScale = RemapValClamped( Bias( 1.f - ( flSoonestFinale / tf_rd_finale_beep_time.GetFloat() ), 0.2f ), 0.f, 1.f, 0.3f, 1.f ); |
|
float soundlen = 0; |
|
EmitSound_t params; |
|
params.m_flSoundTime = 0; |
|
params.m_pSoundName = bLastTick ? "Weapon_Grenade_Det_Pack.Timer" : "RD.FinaleBeep"; |
|
params.m_pflSoundDuration = &soundlen; |
|
params.m_flVolume = flExcitementScale; |
|
params.m_nPitch = bLastTick ? PITCH_NORM : PITCH_NORM * ( 1.f + flExcitementScale ); |
|
params.m_nFlags |= SND_CHANGE_VOL | SND_CHANGE_PITCH; |
|
CBroadcastRecipientFilter filter; |
|
pPlayer->EmitSound( filter, pPlayer->entindex(), params ); |
|
} |
|
} |
|
} |
|
#endif |
|
|
|
#ifdef GAME_DLL |
|
void CTFRobotDestructionLogic::Activate() |
|
{ |
|
BaseClass::Activate(); |
|
|
|
IGameEvent *event = gameeventmanager->CreateEvent( "rd_rules_state_changed" ); |
|
if ( event ) |
|
{ |
|
gameeventmanager->FireEventClientSide( event ); |
|
} |
|
} |
|
|
|
void CTFRobotDestructionLogic::FireGameEvent( IGameEvent * event ) |
|
{ |
|
const char *pszName = event->GetName(); |
|
if( FStrEq( pszName, "teamplay_pre_round_time_left" ) ) |
|
{ |
|
int nTimeLeft = event->GetInt( "time" ); |
|
// The round has started. After this point, when players connect and spawn we want to play the sound |
|
if ( nTimeLeft == 0 ) |
|
{ |
|
m_bEducateNewConnectors = true; |
|
} |
|
// At the 20 second mark we want to play a sound for all the players |
|
else if ( nTimeLeft == 20 ) |
|
{ |
|
CUtlVector< CTFPlayer* > vecAllPlayers; |
|
CollectHumanPlayers( &vecAllPlayers ); |
|
|
|
FOR_EACH_VEC( vecAllPlayers, i ) |
|
{ |
|
CTFPlayer *pPlayer = vecAllPlayers[i]; |
|
|
|
// Ony play the sound for players that are alive |
|
if ( !pPlayer->IsAlive() ) |
|
{ |
|
continue; |
|
} |
|
|
|
// Only play the sound for players who havent heard it |
|
if ( m_vecEducatedPlayers.Find( pPlayer ) == m_vecEducatedPlayers.InvalidIndex() ) |
|
{ |
|
// Remember who has heard the sound |
|
m_vecEducatedPlayers.AddToTail( pPlayer ); |
|
|
|
float soundlen = 0; |
|
EmitSound_t params; |
|
params.m_flSoundTime = 0; |
|
params.m_pSoundName = "Announcer.HowToPlayRD"; |
|
params.m_pflSoundDuration = &soundlen; |
|
PlaySoundInPlayersEars( pPlayer, params ); |
|
} |
|
} |
|
} |
|
} |
|
else if ( FStrEq( pszName, "player_spawn" ) ) |
|
{ |
|
// If we're not telling players yet, then skip |
|
if ( !m_bEducateNewConnectors ) |
|
return; |
|
|
|
const int nUserID = event->GetInt( "userid" ); |
|
CTFPlayer *pPlayer = ToTFPlayer( UTIL_PlayerByUserId( nUserID ) ); |
|
|
|
// If the just spawned and havent heard the sound, play the sound |
|
if ( pPlayer && pPlayer->IsAlive() && m_vecEducatedPlayers.Find( pPlayer ) == m_vecEducatedPlayers.InvalidIndex() ) |
|
{ |
|
// Remember who heard the sound |
|
m_vecEducatedPlayers.AddToTail( pPlayer ); |
|
|
|
float soundlen = 0; |
|
EmitSound_t params; |
|
params.m_flSoundTime = 0; |
|
params.m_pSoundName = "Announcer.HowToPlayRD"; |
|
params.m_pflSoundDuration = &soundlen; |
|
PlaySoundInPlayersEars( pPlayer, params ); |
|
} |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Givin a pointer to a robot, give the next in the list. If NULL, |
|
// return the first in the list. |
|
//----------------------------------------------------------------------------- |
|
CTFRobotDestruction_Robot* CTFRobotDestructionLogic::IterateRobots( CTFRobotDestruction_Robot* pRobot ) const |
|
{ |
|
int nIndex = m_vecRobots.Find( pRobot ); |
|
// Not found? Return the head |
|
if ( nIndex == -1 && m_vecRobots.Count() ) |
|
return m_vecRobots.Head(); |
|
// Found, but at the end? Return NULL |
|
if ( (nIndex + 1) >= m_vecRobots.Count() ) |
|
return NULL; |
|
// Return the next |
|
return m_vecRobots[ nIndex + 1 ]; |
|
} |
|
|
|
void CTFRobotDestructionLogic::AddRobotGroup( CTFRobotDestruction_RobotGroup* pGroup ) |
|
{ |
|
Assert( m_vecSpawnGroups.Find( pGroup ) == m_vecSpawnGroups.InvalidIndex() ); |
|
FOR_EACH_VEC( m_vecSpawnGroups, i ) |
|
{ |
|
Assert( m_vecSpawnGroups[i]->GetGroupNumber() != pGroup->GetGroupNumber() |
|
|| m_vecSpawnGroups[i]->GetTeamNumber() != pGroup->GetTeamNumber() ); |
|
} |
|
|
|
m_vecSpawnGroups.AddToTail( pGroup ); |
|
|
|
IGameEvent *event = gameeventmanager->CreateEvent( "rd_rules_state_changed" ); |
|
if ( event ) |
|
{ |
|
gameeventmanager->FireEventClientSide( event ); |
|
} |
|
} |
|
|
|
void CTFRobotDestructionLogic::ManageGameState() |
|
{ |
|
// Put all the groups into team-based vectors |
|
CUtlVector< CTFRobotDestruction_RobotGroup * > vecTeamGroups[ TF_TEAM_COUNT ]; |
|
FOR_EACH_VEC( m_vecSpawnGroups, i ) |
|
{ |
|
vecTeamGroups[ m_vecSpawnGroups[i]->GetTeamNumber() ].AddToTail( m_vecSpawnGroups[i] ); |
|
} |
|
|
|
CTFRobotDestruction_RobotGroup *pLowestAlive[ TF_TEAM_COUNT ]; |
|
CTFRobotDestruction_RobotGroup *pHighestDead[ TF_TEAM_COUNT ]; |
|
|
|
// Find the highest group-numbered group with no living bots, and the lowest group-numbered group |
|
// with any alive bots |
|
for( int i = 0; i < TF_TEAM_COUNT; ++i ) |
|
{ |
|
pLowestAlive[ i ] = GetLowestAlive( vecTeamGroups[ i ] ); |
|
pHighestDead[ i ] = GetHighestDead( vecTeamGroups[ i ] ); |
|
} |
|
|
|
// Reset respawn bonus times to 0. They'll get updated below |
|
m_flRedTeamRespawnScale = m_flBlueTeamRespawnScale = 0.f; |
|
|
|
// Go through and change the state of the bots |
|
for( int nTeam = 0; nTeam < TF_TEAM_COUNT; ++nTeam ) |
|
{ |
|
// Skip empty groups |
|
if ( vecTeamGroups[ nTeam ].Count() == 0 ) |
|
continue; |
|
|
|
CTFRobotDestruction_RobotGroup *pLowest = pLowestAlive[ nTeam ]; |
|
CTFRobotDestruction_RobotGroup *pHighest = pHighestDead[ nTeam ]; |
|
|
|
bool bHighestAlreadyRespawning = false; |
|
// The highest dead group is the master respawning group |
|
if ( pHighest ) |
|
{ |
|
bHighestAlreadyRespawning = pHighest->GetNextThink( GROUP_RESPAWN_CONTEXT ) != TICK_NEVER_THINK; |
|
pHighest->StartRespawnTimerIfNeeded( pHighest ); |
|
if ( nTeam == TF_TEAM_RED ) |
|
{ |
|
m_flRedTeamRespawnScale = pHighest->GetTeamRespawnScale(); |
|
} |
|
else |
|
{ |
|
m_flBlueTeamRespawnScale = pHighest->GetTeamRespawnScale(); |
|
} |
|
} |
|
// The lowest alive group is the only non-uber group |
|
if ( pLowest ) |
|
{ |
|
pLowest->DisableUberForGroup(); |
|
} |
|
|
|
bool bAllDead = true; |
|
FOR_EACH_VEC( vecTeamGroups[ nTeam ], i ) |
|
{ |
|
CTFRobotDestruction_RobotGroup *pGroup = vecTeamGroups[ nTeam ][ i ]; |
|
|
|
bAllDead &= pGroup->GetNumAliveBots() == 0; |
|
|
|
// The non-lowest alive groups are ubered |
|
if ( pGroup != pLowest ) |
|
{ |
|
pGroup->EnableUberForGroup(); |
|
} |
|
|
|
// The non-highest dead groups respawn when the highest-dead group respawns |
|
if ( pGroup != pHighest ) |
|
{ |
|
pGroup->StartRespawnTimerIfNeeded( pHighest ); |
|
} |
|
} |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Plays a sound in a player's ears |
|
//----------------------------------------------------------------------------- |
|
void CTFRobotDestructionLogic::PlaySoundInPlayersEars( CTFPlayer* pPlayer, const EmitSound_t& params ) const |
|
{ |
|
int nIndex = m_mapRateLimitedSounds.Find( params.m_pSoundName ); |
|
if ( nIndex != m_mapRateLimitedSounds.InvalidIndex() ) |
|
{ |
|
RateLimitedSound_t* pSound = m_mapRateLimitedSounds[ nIndex ]; |
|
|
|
int nPlayerIndex = pSound->m_mapNextAllowedTime.Find( pPlayer ); |
|
if ( nPlayerIndex == pSound->m_mapNextAllowedTime.InvalidIndex() ) |
|
{ |
|
nPlayerIndex = pSound->m_mapNextAllowedTime.Insert( pPlayer ); |
|
pSound->m_mapNextAllowedTime[ nPlayerIndex ] = 0.f; |
|
} |
|
|
|
float& flNextAllowedTime = pSound->m_mapNextAllowedTime[ nPlayerIndex ]; |
|
|
|
// If we're not allowed to play, then return |
|
if ( flNextAllowedTime > gpGlobals->curtime ) |
|
{ |
|
return; |
|
} |
|
|
|
// Mark the next time we're allowed to play |
|
flNextAllowedTime = gpGlobals->curtime + m_mapRateLimitedSounds[ nIndex ]->m_flPause; |
|
} |
|
|
|
// Play in the player's ears |
|
CSingleUserRecipientFilter filter( pPlayer ); |
|
filter.MakeReliable(); |
|
if ( params.m_nFlags & SND_CHANGE_PITCH ) |
|
{ |
|
pPlayer->StopSound( params.m_pSoundName ); |
|
} |
|
pPlayer->EmitSound( filter, pPlayer->entindex(), params ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CTFRobotDestructionLogic::RedTeamWin() |
|
{ |
|
TeamWin( TF_TEAM_RED ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CTFRobotDestructionLogic::BlueTeamWin() |
|
{ |
|
TeamWin( TF_TEAM_BLUE ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CTFRobotDestructionLogic::TeamWin( int nTeam ) |
|
{ |
|
RDScoreMethod_t eMethod = (RDScoreMethod_t)m_eWinningMethod.Get( nTeam ); |
|
|
|
if ( TFGameRules() ) |
|
{ |
|
TFGameRules()->SetWinningTeam( nTeam, ( eMethod == SCORE_REACTOR_CAPTURED ) ? WINREASON_RD_REACTOR_CAPTURED : ( ( eMethod == SCORE_CORES_COLLECTED ) ? WINREASON_RD_CORES_COLLECTED : WINREASON_RD_REACTOR_RETURNED ) ); |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CTFRobotDestructionLogic::FlagCreated( int nTeam ) |
|
{ |
|
if ( nTeam == TF_TEAM_RED ) |
|
{ |
|
m_OnRedFlagStolen.FireOutput( this, this ); |
|
if ( m_nNumFlagsOut[ nTeam ] == 0 ) |
|
{ |
|
m_OnRedFirstFlagStolen.FireOutput( this, this ); |
|
} |
|
} |
|
else |
|
{ |
|
m_OnBlueFlagStolen.FireOutput( this, this ); |
|
if ( m_nNumFlagsOut[ nTeam ] == 0 ) |
|
{ |
|
m_OnBlueFirstFlagStolen.FireOutput( this, this ); |
|
} |
|
} |
|
|
|
++m_nNumFlagsOut[ nTeam ]; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CTFRobotDestructionLogic::FlagDestroyed( int nTeam ) |
|
{ |
|
if ( m_nNumFlagsOut[ nTeam ] == 1 ) |
|
{ |
|
if ( nTeam == TF_TEAM_RED ) |
|
{ |
|
m_OnRedLastFlagReturned.FireOutput( this, this ); |
|
} |
|
else |
|
{ |
|
m_OnBlueLastFlagReturned.FireOutput( this, this ); |
|
} |
|
} |
|
|
|
--m_nNumFlagsOut[ nTeam ]; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Add a given robot to our list of robots. Increment our count of |
|
// robots for the team that the robot is on |
|
//----------------------------------------------------------------------------- |
|
void CTFRobotDestructionLogic::RobotCreated( CTFRobotDestruction_Robot *pRobot ) |
|
{ |
|
m_vecRobots.AddToTail( pRobot ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Remove a robot from our list. Decrement our count of robots for |
|
// the team that the robot was on |
|
//----------------------------------------------------------------------------- |
|
void CTFRobotDestructionLogic::RobotRemoved( CTFRobotDestruction_Robot *pRobot ) |
|
{ |
|
m_vecRobots.FindAndRemove( pRobot ); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Perform alerts when a robot is attacked |
|
//----------------------------------------------------------------------------- |
|
void CTFRobotDestructionLogic::RobotAttacked( CTFRobotDestruction_Robot *pRobot ) |
|
{ |
|
float& flNextAlertTime = ( pRobot->GetTeamNumber() == TF_TEAM_RED ) ? m_flNextRedRobotAttackedAlertTime |
|
: m_flNextBlueRobotAttackedAlertTime; |
|
|
|
if ( gpGlobals->curtime >= flNextAlertTime ) |
|
{ |
|
flNextAlertTime = gpGlobals->curtime + tf_rd_robot_attack_notification_cooldown.GetFloat(); |
|
|
|
CTeamRecipientFilter filter( pRobot->GetTeamNumber(), true ); |
|
TFGameRules()->SendHudNotification( filter, HUD_NOTIFY_RD_ROBOT_UNDER_ATTACK ); |
|
} |
|
} |
|
|
|
|
|
BEGIN_DATADESC( CTFRobotDestructionLogic ) |
|
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "RoundActivate", InputRoundActivate ), |
|
|
|
DEFINE_OUTPUT( m_OnRedHitZeroPoints, "OnRedHitZeroPoints" ), |
|
DEFINE_OUTPUT( m_OnRedHasPoints, "OnRedHasPoints" ), |
|
DEFINE_OUTPUT( m_OnRedFinalePeriodEnd, "OnRedFinalePeriodEnd" ), |
|
|
|
DEFINE_OUTPUT( m_OnBlueHitZeroPoints, "OnBlueHitZeroPoints" ), |
|
DEFINE_OUTPUT( m_OnBlueHasPoints, "OnBlueHasPoints" ), |
|
DEFINE_OUTPUT( m_OnBlueFinalePeriodEnd, "OnBlueFinalePeriodEnd" ), |
|
|
|
DEFINE_OUTPUT( m_OnRedFirstFlagStolen, "OnRedFirstFlagStolen" ), |
|
DEFINE_OUTPUT( m_OnRedFlagStolen, "OnRedFlagStolen" ), |
|
DEFINE_OUTPUT( m_OnRedLastFlagReturned, "OnRedLastFlagReturned" ), |
|
DEFINE_OUTPUT( m_OnBlueFirstFlagStolen, "OnBlueFirstFlagStolen" ), |
|
DEFINE_OUTPUT( m_OnBlueFlagStolen, "OnBlueFlagStolen" ), |
|
DEFINE_OUTPUT( m_OnBlueLastFlagReturned, "OnBlueLastFlagReturned" ), |
|
DEFINE_OUTPUT( m_OnBlueLeaveMaxPoints, "OnBlueLeaveMaxPoints" ), |
|
DEFINE_OUTPUT( m_OnRedLeaveMaxPoints, "OnRedLeaveMaxPoints" ), |
|
DEFINE_OUTPUT( m_OnBlueHitMaxPoints, "OnBlueHitMaxPoints" ), |
|
DEFINE_OUTPUT( m_OnRedHitMaxPoints, "OnRedHitMaxPoints" ), |
|
|
|
DEFINE_KEYFIELD( m_flRobotScoreInterval, FIELD_FLOAT, "score_interval" ), |
|
DEFINE_KEYFIELD( m_flLoserRespawnBonusPerBot, FIELD_FLOAT, "loser_respawn_bonus_per_bot" ), |
|
DEFINE_KEYFIELD( m_nMaxPoints, FIELD_INTEGER, "max_points" ), |
|
DEFINE_KEYFIELD( m_flFinaleLength, FIELD_FLOAT, "finale_length" ), |
|
DEFINE_KEYFIELD( m_iszResFile, FIELD_STRING, "res_file" ), |
|
|
|
END_DATADESC() |
|
#endif |
|
|
|
LINK_ENTITY_TO_CLASS( tf_logic_robot_destruction, CTFRobotDestructionLogic ); |
|
IMPLEMENT_NETWORKCLASS_ALIASED( TFRobotDestructionLogic, DT_TFRobotDestructionLogic ) |
|
|
|
BEGIN_NETWORK_TABLE_NOBASE( CTFRobotDestructionLogic, DT_TFRobotDestructionLogic ) |
|
#ifdef CLIENT_DLL |
|
RecvPropInt( RECVINFO( m_nMaxPoints ) ), |
|
RecvPropInt( RECVINFO( m_nBlueScore ) ), |
|
RecvPropInt( RECVINFO( m_nRedScore ) ), |
|
RecvPropInt( RECVINFO( m_nBlueTargetPoints ) ), |
|
RecvPropInt( RECVINFO( m_nRedTargetPoints ) ), |
|
RecvPropFloat( RECVINFO( m_flBlueTeamRespawnScale ) ), |
|
RecvPropFloat( RECVINFO( m_flRedTeamRespawnScale ) ), |
|
RecvPropFloat( RECVINFO( m_flBlueFinaleEndTime ) ), |
|
RecvPropFloat( RECVINFO( m_flRedFinaleEndTime ) ), |
|
RecvPropFloat( RECVINFO( m_flFinaleLength ) ), |
|
RecvPropString( RECVINFO( m_szResFile ) ), |
|
RecvPropArray3( RECVINFO_ARRAY( m_eWinningMethod ), RecvPropInt( RECVINFO( m_eWinningMethod[0] ) ) ), |
|
RecvPropFloat( RECVINFO( m_flCountdownEndTime ) ), |
|
#else |
|
SendPropInt( SENDINFO( m_nMaxPoints ), -1, SPROP_VARINT | SPROP_UNSIGNED ), |
|
SendPropInt( SENDINFO( m_nBlueScore ), -1, SPROP_VARINT | SPROP_UNSIGNED ), |
|
SendPropInt( SENDINFO( m_nRedScore ), -1, SPROP_VARINT | SPROP_UNSIGNED ), |
|
SendPropInt( SENDINFO( m_nBlueTargetPoints ), -1, SPROP_VARINT | SPROP_UNSIGNED ), |
|
SendPropInt( SENDINFO( m_nRedTargetPoints ), -1, SPROP_VARINT | SPROP_UNSIGNED ), |
|
SendPropFloat( SENDINFO( m_flBlueTeamRespawnScale ), -1, SPROP_NOSCALE ), |
|
SendPropFloat( SENDINFO( m_flRedTeamRespawnScale ), -1, SPROP_NOSCALE ), |
|
SendPropFloat( SENDINFO( m_flBlueFinaleEndTime ), -1, SPROP_NOSCALE ), |
|
SendPropFloat( SENDINFO( m_flRedFinaleEndTime ), -1, SPROP_NOSCALE ), |
|
SendPropFloat( SENDINFO( m_flFinaleLength ), -1, SPROP_NOSCALE ), |
|
SendPropString( SENDINFO( m_szResFile ) ), |
|
SendPropArray3( SENDINFO_ARRAY3( m_eWinningMethod ), SendPropInt( SENDINFO_ARRAY( m_eWinningMethod ), -1, SPROP_UNSIGNED | SPROP_VARINT ) ), |
|
SendPropFloat( SENDINFO( m_flCountdownEndTime ), -1, SPROP_NOSCALE ), |
|
#endif |
|
END_NETWORK_TABLE() |
|
|
|
#ifdef GAME_DLL |
|
LINK_ENTITY_TO_CLASS( trigger_rd_vault_trigger, CRobotDestructionVaultTrigger ); |
|
|
|
BEGIN_DATADESC( CRobotDestructionVaultTrigger ) |
|
DEFINE_OUTPUT( m_OnPointsStolen, "OnPointsStolen" ), |
|
DEFINE_OUTPUT( m_OnPointsStartStealing, "OnPointsStartStealing" ), |
|
DEFINE_OUTPUT( m_OnPointsEndStealing, "OnPointsEndStealing" ), |
|
END_DATADESC() |
|
|
|
CRobotDestructionVaultTrigger::CRobotDestructionVaultTrigger() |
|
: m_bIsStealing( false ) |
|
{} |
|
|
|
void CRobotDestructionVaultTrigger::Spawn() |
|
{ |
|
BaseClass::Spawn(); |
|
|
|
InitTrigger(); |
|
} |
|
|
|
void CRobotDestructionVaultTrigger::Precache() |
|
{ |
|
BaseClass::Precache(); |
|
|
|
PrecacheScriptSound( "Cart.WarningSingle" ); |
|
} |
|
|
|
bool CRobotDestructionVaultTrigger::PassesTriggerFilters( CBaseEntity *pOther ) |
|
{ |
|
if ( pOther->GetTeamNumber() == GetTeamNumber() ) |
|
return false; |
|
|
|
// Only allow these entities |
|
if ( !pOther->ClassMatches( "player" ) ) |
|
return false; |
|
|
|
return true; |
|
} |
|
|
|
void CRobotDestructionVaultTrigger::StartTouch(CBaseEntity *pOther) |
|
{ |
|
if ( !PassesTriggerFilters( pOther ) ) |
|
return; |
|
|
|
BaseClass::StartTouch( pOther ); |
|
|
|
// This is the first guy to touch us. Start thinking |
|
if ( m_hTouchingEntities.Count() == 1 ) |
|
{ |
|
SetContextThink( &CRobotDestructionVaultTrigger::StealPointsThink, gpGlobals->curtime, ADD_POINTS_CONTEXT ); |
|
} |
|
} |
|
|
|
void CRobotDestructionVaultTrigger::EndTouch(CBaseEntity *pOther) |
|
{ |
|
BaseClass::EndTouch( pOther ); |
|
|
|
// Last guy stopped touching us. Stop thinking |
|
if ( m_hTouchingEntities.Count() == 0 ) |
|
{ |
|
SetContextThink( NULL, 0, ADD_POINTS_CONTEXT ); |
|
} |
|
|
|
// Force the stealing player to drop the flag if they didnt steal enough points |
|
CTFPlayer *pPlayer = dynamic_cast< CTFPlayer * >( pOther ); |
|
if ( pPlayer ) |
|
{ |
|
CCaptureFlag *pFlag = dynamic_cast< CCaptureFlag * >( pPlayer->GetItem() ); |
|
if ( pFlag ) |
|
{ |
|
if ( pFlag->GetPointValue() < tf_rd_min_points_to_steal.GetInt() ) |
|
{ |
|
pFlag->Drop( pPlayer, true, true ); |
|
pFlag->ResetFlag(); |
|
|
|
// TODO: Play negative sound in player's ears |
|
} |
|
|
|
if ( m_bIsStealing ) |
|
{ |
|
// If the flag carrier is leaving us, we're done stealing |
|
m_bIsStealing = false; |
|
m_OnPointsEndStealing.FireOutput( this, this ); |
|
} |
|
} |
|
} |
|
} |
|
|
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void CRobotDestructionVaultTrigger::StealPointsThink() |
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{ |
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// Do it again! |
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SetContextThink( &CRobotDestructionVaultTrigger::StealPointsThink, gpGlobals->curtime + tf_rd_steal_rate.GetFloat(), ADD_POINTS_CONTEXT ); |
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int nNumStolen = 0; |
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FOR_EACH_VEC( m_hTouchingEntities, i ) |
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{ |
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CTFPlayer *pPlayer = static_cast< CTFPlayer * >( m_hTouchingEntities[i].Get() ); |
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if ( pPlayer ) |
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{ |
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CCaptureFlag *pFlag = dynamic_cast< CCaptureFlag * >( pPlayer->GetItem() ); |
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if ( pFlag ) |
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{ |
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nNumStolen = StealPoints( pPlayer ); |
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} |
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} |
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} |
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// Check to fire the stealing outputs |
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if ( nNumStolen > 0 ) |
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{ |
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m_OnPointsStolen.FireOutput( this, this ); |
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} |
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if ( nNumStolen && !m_bIsStealing ) |
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{ |
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m_OnPointsStartStealing.FireOutput( this, this ); |
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} |
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else if ( !nNumStolen && m_bIsStealing ) |
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{ |
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m_OnPointsEndStealing.FireOutput( this, this ); |
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} |
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m_bIsStealing = nNumStolen != 0; |
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} |
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int CRobotDestructionVaultTrigger::StealPoints( CTFPlayer *pPlayer ) |
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{ |
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CCaptureFlag *pFlag = dynamic_cast<CCaptureFlag*>( pPlayer->GetItem() ); |
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if ( pFlag && CTFRobotDestructionLogic::GetRobotDestructionLogic() ) |
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{ |
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int nEnemyTeamNumber = GetEnemyTeam( pPlayer->GetTeamNumber() ); |
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int nEnemyPoints = CTFRobotDestructionLogic::GetRobotDestructionLogic()->GetTargetScore( nEnemyTeamNumber ); |
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if ( nEnemyPoints ) |
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{ |
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int nPointsToSteal = Min( nEnemyPoints, tf_rd_points_per_steal.GetInt() ); |
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pFlag->AddPointValue( nPointsToSteal ); |
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CTFRobotDestructionLogic::GetRobotDestructionLogic()->ScorePoints( nEnemyTeamNumber |
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, -nPointsToSteal |
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, SCORE_REACTOR_STEAL |
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, pPlayer ); |
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SetContextThink( &CRobotDestructionVaultTrigger::StealPointsThink, gpGlobals->curtime + tf_rd_steal_rate.GetFloat(), ADD_POINTS_CONTEXT ); |
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return nPointsToSteal; |
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} |
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} |
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return 0; |
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} |
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#endif
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