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1885 lines
55 KiB
1885 lines
55 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#include "cbase.h" |
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#ifdef CLIENT_DLL |
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#include "achievementmgr.h" |
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#include "baseachievement.h" |
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#include "tf_hud_statpanel.h" |
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#include "c_tf_team.h" |
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#include "c_tf_player.h" |
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#include "c_tf_playerresource.h" |
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#include "tf_gamerules.h" |
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#include "achievements_tf.h" |
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#include "c_tf_objective_resource.h" |
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#include "tf_weapon_shovel.h" |
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#include "movevars_shared.h" |
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//====================================================================================================================================== |
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// DEMOMAN ACHIEVEMENT PACK |
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//====================================================================================================================================== |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFDemoman_KillSoldierGrind : public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); |
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SetGoal( 500 ); |
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SetStoreProgressInSteam( true ); |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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if ( !pVictim || !pVictim->IsPlayer() ) |
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return; |
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if ( pAttacker == C_BasePlayer::GetLocalPlayer() ) |
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{ |
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// no friendly fire kills |
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if ( pVictim->GetTeamNumber() != pAttacker->GetTeamNumber() ) |
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{ |
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CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); |
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if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_SOLDIER ) ) |
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{ |
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// we killed a soldier |
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IncrementCount(); |
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} |
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} |
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} |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFDemoman_KillSoldierGrind, ACHIEVEMENT_TF_DEMOMAN_KILL_SOLDIER_GRIND, "TF_DEMOMAN_KILL_SOLDIER_GRIND", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFDemoman_DestroyBuildingsWithMedic : public CBaseTFAchievement |
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{ |
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DECLARE_CLASS( CAchievementTFDemoman_DestroyBuildingsWithMedic, CBaseTFAchievement ); |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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m_iBuildingsDestroyed = 0; |
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} |
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virtual void ListenForEvents() |
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{ |
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BaseClass::ListenForEvents(); |
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ListenForGameEvent( "player_invulned" ); |
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ListenForGameEvent( "object_destroyed" ); |
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} |
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virtual void FireGameEvent_Internal( IGameEvent *event ) |
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{ |
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if ( FStrEq( event->GetName(), "player_invulned" ) ) |
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{ |
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int iTarget = engine->GetPlayerForUserID( event->GetInt( "userid" ) ); |
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CBaseEntity *pPlayer = UTIL_PlayerByIndex( iTarget ); |
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C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); |
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if ( pPlayer == pLocalPlayer ) |
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{ |
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m_iBuildingsDestroyed = 0; |
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} |
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} |
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else if ( Q_strcmp( event->GetName(), "object_destroyed" ) == 0 ) |
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{ |
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int iAttackerIndex = engine->GetPlayerForUserID( event->GetInt( "attacker" ) ); |
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if ( iAttackerIndex > 0 ) |
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{ |
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CBaseEntity *pAttacker = UTIL_PlayerByIndex( iAttackerIndex ); |
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C_TFPlayer *pTFPlayer = C_TFPlayer::GetLocalTFPlayer(); |
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if ( pTFPlayer && pTFPlayer == pAttacker ) |
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{ |
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if ( pTFPlayer->m_Shared.InCond( TF_COND_INVULNERABLE ) || pTFPlayer->m_Shared.InCond( TF_COND_CRITBOOSTED ) || |
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pTFPlayer->m_Shared.InCond( TF_COND_INVULNERABLE_WEARINGOFF ) ) |
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{ |
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m_iBuildingsDestroyed++; |
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if ( m_iBuildingsDestroyed >= 5 ) |
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{ |
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IncrementCount(); |
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} |
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} |
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} |
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} |
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} |
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else |
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{ |
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BaseClass::FireGameEvent_Internal( event ); |
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} |
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} |
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private: |
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int m_iBuildingsDestroyed; |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFDemoman_DestroyBuildingsWithMedic, ACHIEVEMENT_TF_DEMOMAN_DESTROY_BUILDINGS_WITH_MEDIC, "TF_DEMOMAN_DESTROY_BUILDINGS_WITH_MEDIC", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFDemoman_DecapitateCloakedSpy : public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_FILTER_ATTACKER_IS_PLAYER | ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); |
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if ( !pTFVictim ) |
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return; |
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CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); |
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if ( !pLocalPlayer ) |
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return; |
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if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_SPY ) && pTFVictim->m_Shared.InCond( TF_COND_STEALTHED ) ) |
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{ |
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int customdmg = event->GetInt( "customkill" ); |
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if ( customdmg == TF_DMG_CUSTOM_DECAPITATION ) |
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{ |
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IncrementCount(); |
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} |
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} |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFDemoman_DecapitateCloakedSpy, ACHIEVEMENT_TF_DEMOMAN_DECAPITATE_CLOAKED_SPY, "TF_DEMOMAN_DECAPITATE_CLOAKED_SPY", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFDemoman_KillWithDirectPipe : public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL ); |
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SetGoal( 50 ); |
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SetStoreProgressInSteam( true ); |
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} |
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// Kill 50 enemies with direct hits from the pipebomb launcher |
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// The server (tf_player) awards this achievement - no code necessary |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFDemoman_KillWithDirectPipe, ACHIEVEMENT_TF_DEMOMAN_KILL_X_WITH_DIRECTPIPE, "TF_DEMOMAN_KILL_X_WITH_DIRECTPIPE", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFDemoman_BounceAndKill : public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_FILTER_ATTACKER_IS_PLAYER | ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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SetDefLessFunc( m_BouncedPlayers ); |
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} |
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virtual void ListenForEvents() |
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{ |
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ListenForGameEvent( "teamplay_round_active" ); |
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ListenForGameEvent( "localplayer_respawn" ); |
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ListenForGameEvent( "player_hurt" ); |
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m_BouncedPlayers.RemoveAll(); |
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} |
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void FireGameEvent_Internal( IGameEvent *event ) |
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{ |
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if ( FStrEq( event->GetName(), "teamplay_round_active" ) || |
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FStrEq( event->GetName(), "localplayer_respawn" ) ) |
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{ |
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m_BouncedPlayers.RemoveAll(); |
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} |
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else if ( FStrEq( event->GetName(), "player_hurt" ) ) |
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{ |
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int iAttacker = engine->GetPlayerForUserID( event->GetInt( "attacker" ) ); |
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CBasePlayer *pAttacker = UTIL_PlayerByIndex( iAttacker ); |
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if ( pAttacker == C_TFPlayer::GetLocalTFPlayer() ) |
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{ |
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int iVictim = engine->GetPlayerForUserID( event->GetInt( "userid" ) ); |
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CBasePlayer *pVictim = UTIL_PlayerByIndex( iVictim ); |
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if ( pVictim ) |
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{ |
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bool bVictimGrounded = pVictim->GetFlags() & FL_ONGROUND; |
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if ( bVictimGrounded ) |
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{ |
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int iIndex = m_BouncedPlayers.Find( pVictim->GetUserID() ); |
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if ( iIndex != m_BouncedPlayers.InvalidIndex() ) |
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{ |
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// they're already in our list |
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m_BouncedPlayers[iIndex] = gpGlobals->curtime; |
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} |
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else |
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{ |
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// we need to add them |
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m_BouncedPlayers.Insert( pVictim->GetUserID(), gpGlobals->curtime ); |
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} |
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} |
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} |
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} |
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} |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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if ( pVictim == C_BasePlayer::GetLocalPlayer() ) |
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{ |
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m_BouncedPlayers.RemoveAll(); |
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return; |
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} |
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if ( pAttacker == C_BasePlayer::GetLocalPlayer() ) |
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{ |
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C_TFPlayer *pTFVictim = ToTFPlayer( pVictim ); |
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if ( pTFVictim && !( pTFVictim->GetFlags() & FL_ONGROUND ) ) |
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{ |
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int iIndex = m_BouncedPlayers.Find( pTFVictim->GetUserID() ); |
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if ( iIndex != m_BouncedPlayers.InvalidIndex() ) |
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{ |
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if ( gpGlobals->curtime < m_BouncedPlayers[iIndex] + 4.0f ) |
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{ |
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IncrementCount(); |
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} |
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} |
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} |
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} |
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} |
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CUtlMap< int, float > m_BouncedPlayers; // userID and most recent time they were bounced |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFDemoman_BounceAndKill, ACHIEVEMENT_TF_DEMOMAN_BOUNCE_AND_KILL, "TF_DEMOMAN_BOUNCE_AND_KILL", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFDemoman_DecapitatePlayers : public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL ); |
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SetGoal( 50 ); |
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SetStoreProgressInSteam( true ); |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); |
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if ( !pLocalPlayer ) |
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return; |
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if ( pLocalPlayer != pAttacker ) |
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return; |
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int customdmg = event->GetInt( "customkill" ); |
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if ( customdmg == TF_DMG_CUSTOM_DECAPITATION ) |
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{ |
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IncrementCount(); |
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} |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFDemoman_DecapitatePlayers, ACHIEVEMENT_TF_DEMOMAN_DECAPITATE_PLAYERS, "TF_DEMOMAN_DECAPITATE_PLAYERS", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFDemoman_DecapitatePlayersFast : public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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} |
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virtual void ListenForEvents() |
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{ |
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ListenForGameEvent( "teamplay_round_active" ); |
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ListenForGameEvent( "localplayer_respawn" ); |
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m_iTimelyDecapitations = 0; |
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} |
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void FireGameEvent_Internal( IGameEvent *event ) |
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{ |
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if ( FStrEq( event->GetName(), "teamplay_round_active" ) || |
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FStrEq( event->GetName(), "localplayer_respawn" ) ) |
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{ |
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m_iTimelyDecapitations = 0; |
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} |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); |
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if ( !pLocalPlayer ) |
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return; |
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if ( pLocalPlayer != pAttacker ) |
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return; |
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int customdmg = event->GetInt( "customkill" ); |
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if ( customdmg == TF_DMG_CUSTOM_DECAPITATION ) |
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{ |
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if ( (m_iTimelyDecapitations == 0) || ((m_iTimelyDecapitations > 0) && (gpGlobals->curtime < m_flLastDecapTime + 10.f)) ) |
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{ |
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m_iTimelyDecapitations++; |
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} |
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else |
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{ |
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m_iTimelyDecapitations = 1; |
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} |
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m_flLastDecapTime = gpGlobals->curtime; |
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if ( m_iTimelyDecapitations == 4 ) |
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{ |
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IncrementCount(); |
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} |
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} |
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} |
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int m_iTimelyDecapitations; |
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float m_flLastDecapTime; |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFDemoman_DecapitatePlayersFast, ACHIEVEMENT_TF_DEMOMAN_DECAPITATE_PLAYERS_FAST, "TF_DEMOMAN_DECAPITATE_PLAYERS_FAST", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFSoldier_DuoDemomanKills : public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL ); |
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SetGoal( 10 ); |
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SetStoreProgressInSteam( true ); |
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} |
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virtual void ListenForEvents() |
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{ |
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ListenForGameEvent( "player_death" ); |
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} |
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void FireGameEvent_Internal( IGameEvent *event ) |
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{ |
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if ( FStrEq( event->GetName(), "player_death" ) ) |
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{ |
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int iAttackerIndex = engine->GetPlayerForUserID( event->GetInt( "attacker" ) ); |
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if ( iAttackerIndex == 0 ) |
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return; |
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CTFPlayer *pAttacker = ToTFPlayer( UTIL_PlayerByIndex( iAttackerIndex ) ); |
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if ( !pAttacker ) |
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return; |
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int iAssisterIndex = engine->GetPlayerForUserID( event->GetInt( "assister" ) ); |
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if ( iAssisterIndex == 0 ) |
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return; |
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CTFPlayer *pAssister = ToTFPlayer( UTIL_PlayerByIndex( iAssisterIndex ) ); |
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if ( !pAssister ) |
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return; |
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if ( pAttacker == C_BasePlayer::GetLocalPlayer() && pAssister->IsPlayerClass( TF_CLASS_DEMOMAN ) ) |
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{ |
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// We are the attacker and the assist is from a demoman. |
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IncrementCount(); |
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return; |
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} |
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if ( pAssister == C_BasePlayer::GetLocalPlayer() && pAttacker->IsPlayerClass( TF_CLASS_DEMOMAN ) ) |
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{ |
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// We are the assister and the kill is from a demoman. |
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IncrementCount(); |
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return; |
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} |
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} |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFSoldier_DuoDemomanKills, ACHIEVEMENT_TF_DEMOMAN_DUO_DEMOMAN_KILLS, "TF_DEMOMAN_DUO_DEMOMAN_KILLS", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFDemoman_KillTwoDuringStickyJump : public CBaseTFAchievement |
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{ |
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// While airborne after a sticky-jump, kill at least two enemy players |
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void Init() |
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{ |
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SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_FILTER_ATTACKER_IS_PLAYER | ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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} |
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virtual void ListenForEvents() |
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{ |
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ListenForGameEvent( "sticky_jump" ); |
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ListenForGameEvent( "sticky_jump_landed" ); |
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ListenForGameEvent( "teamplay_round_active" ); |
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ListenForGameEvent( "localplayer_respawn" ); |
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m_iKilledDuringStickyJump = 0; |
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m_bStickyJumping = false; |
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} |
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void FireGameEvent_Internal( IGameEvent *event ) |
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{ |
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if ( FStrEq( event->GetName(), "teamplay_round_active" ) || |
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FStrEq( event->GetName(), "localplayer_respawn" ) ) |
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{ |
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m_iKilledDuringStickyJump = 0; |
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m_bStickyJumping = false; |
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} |
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else if ( FStrEq( event->GetName(), "sticky_jump_landed" ) ) |
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{ |
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int iIndex = engine->GetPlayerForUserID( event->GetInt( "userid" ) ); |
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if ( iIndex > 0 ) |
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{ |
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C_TFPlayer *pJumper = ToTFPlayer( UTIL_PlayerByIndex( iIndex ) ); |
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if ( pJumper && ( pJumper == C_BasePlayer::GetLocalPlayer() ) ) |
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{ |
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m_iKilledDuringStickyJump = 0; |
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m_bStickyJumping = false; |
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} |
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} |
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return; |
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} |
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else if ( FStrEq( event->GetName(), "sticky_jump" ) ) |
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{ |
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int iIndex = engine->GetPlayerForUserID( event->GetInt( "userid" ) ); |
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if ( iIndex > 0 ) |
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{ |
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C_TFPlayer *pJumper = ToTFPlayer( UTIL_PlayerByIndex( iIndex ) ); |
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if ( pJumper && ( pJumper == C_BasePlayer::GetLocalPlayer() ) ) |
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{ |
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m_iKilledDuringStickyJump = 0; |
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m_bStickyJumping = true; |
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} |
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} |
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return; |
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} |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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if ( !pVictim || !pVictim->IsPlayer() ) |
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return; |
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if ( pAttacker && ( pAttacker == C_BasePlayer::GetLocalPlayer() ) ) |
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{ |
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if ( m_bStickyJumping ) |
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{ |
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m_iKilledDuringStickyJump++; |
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if ( m_iKilledDuringStickyJump == 2 ) |
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{ |
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IncrementCount(); |
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} |
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} |
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} |
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} |
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private: |
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bool m_bStickyJumping; |
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int m_iKilledDuringStickyJump; |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFDemoman_KillTwoDuringStickyJump, ACHIEVEMENT_TF_DEMOMAN_KILL_TWO_DURING_STICKYJUMP, "TF_DEMOMAN_KILL_TWO_DURING_STICKYJUMP", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFDemoman_KillPlayerAfterTeleport : public CBaseTFAchievement |
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{ |
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// Kill an enemy player within X seconds of them teleporting in |
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void Init() |
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{ |
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SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_FILTER_ATTACKER_IS_PLAYER | ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); |
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if ( !pLocalPlayer ) |
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return; |
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if ( !pVictim || !pVictim->IsPlayer() ) |
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return; |
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C_TFPlayer *pTFVictim = ToTFPlayer( pVictim ); |
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if ( event->GetInt( "weaponid" ) == TF_WEAPON_GRENADE_PIPEBOMB ) |
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{ |
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if ( pTFVictim->m_Shared.InCond( TF_COND_TELEPORTED ) && ( gpGlobals->curtime - pTFVictim->m_Shared.GetTimeTeleEffectAdded() <= 5.0 ) ) |
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{ |
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IncrementCount(); |
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} |
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} |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFDemoman_KillPlayerAfterTeleport, ACHIEVEMENT_TF_DEMOMAN_KILL_PLAYER_AFTER_TP, "TF_DEMOMAN_KILL_PLAYER_AFTER_TP", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFDemoman_DominateEngineerThreeTimes : public CBaseTFAchievement |
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{ |
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// Dominate three Engineers |
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void Init() |
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{ |
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SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_FILTER_ATTACKER_IS_PLAYER | ACH_SAVE_GLOBAL ); |
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SetGoal( 3 ); |
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SetStoreProgressInSteam( true ); |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); |
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if ( !pLocalPlayer ) |
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return; |
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if ( !pVictim || !pVictim->IsPlayer() ) |
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return; |
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bool bDomination = event->GetInt( "death_flags" ) & TF_DEATH_DOMINATION; |
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if ( bDomination == true ) |
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{ |
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CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); |
|
if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_ENGINEER ) ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFDemoman_DominateEngineerThreeTimes, ACHIEVEMENT_TF_DEMOMAN_DOMINATE_THREE_ENGINEERS, "TF_DEMOMAN_DOMINATE_THREE_ENGINEERS", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFDemoman_KillBuildingDirectHit : public CBaseTFAchievement |
|
{ |
|
// Kill an Engineer building that you can't see with a direct hit from your Grenade Launcher |
|
// Server awards this achievement (tf_obj.cpp) - no other code necessary |
|
|
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 1 ); |
|
} |
|
|
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFDemoman_KillBuildingDirectHit, ACHIEVEMENT_TF_DEMOMAN_KILL_BUILDING_DIRECT_HIT, "TF_DEMOMAN_KILL_BUILDING_DIRECT_HIT", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFDemoman_MeleeKillWhileJumping : public CBaseTFAchievement |
|
{ |
|
// Get a melee kill while in sticky jump |
|
|
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); |
|
SetGoal( 1 ); |
|
} |
|
|
|
virtual void ListenForEvents() |
|
{ |
|
ListenForGameEvent( "sticky_jump" ); |
|
ListenForGameEvent( "sticky_jump_landed" ); |
|
ListenForGameEvent( "teamplay_round_active" ); |
|
ListenForGameEvent( "localplayer_respawn" ); |
|
m_bStickyJumping = false; |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
if ( FStrEq( event->GetName(), "teamplay_round_active" ) || |
|
FStrEq( event->GetName(), "localplayer_respawn" ) ) |
|
{ |
|
m_bStickyJumping = false; |
|
} |
|
else if ( FStrEq( event->GetName(), "sticky_jump_landed" ) ) |
|
{ |
|
int iIndex = engine->GetPlayerForUserID( event->GetInt( "userid" ) ); |
|
if ( iIndex > 0 ) |
|
{ |
|
C_TFPlayer *pJumper = ToTFPlayer( UTIL_PlayerByIndex( iIndex ) ); |
|
|
|
if ( pJumper && ( pJumper == C_BasePlayer::GetLocalPlayer() ) ) |
|
{ |
|
m_bStickyJumping = false; |
|
} |
|
} |
|
|
|
return; |
|
} |
|
else if ( FStrEq( event->GetName(), "sticky_jump" ) ) |
|
{ |
|
int iIndex = engine->GetPlayerForUserID( event->GetInt( "userid" ) ); |
|
if ( iIndex > 0 ) |
|
{ |
|
C_TFPlayer *pJumper = ToTFPlayer( UTIL_PlayerByIndex( iIndex ) ); |
|
|
|
if ( pJumper && ( pJumper == C_BasePlayer::GetLocalPlayer() ) ) |
|
{ |
|
m_bStickyJumping = true; |
|
} |
|
} |
|
|
|
return; |
|
} |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
if ( !pVictim || !pVictim->IsPlayer() ) |
|
return; |
|
|
|
if ( pAttacker && ( pAttacker == C_BasePlayer::GetLocalPlayer() ) ) |
|
{ |
|
if ( m_bStickyJumping ) |
|
{ |
|
if ( event->GetInt( "weaponid" ) == TF_WEAPON_BOTTLE || event->GetInt( "weaponid" ) == TF_WEAPON_SWORD ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
} |
|
|
|
private: |
|
bool m_bStickyJumping; |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFDemoman_MeleeKillWhileJumping, ACHIEVEMENT_TF_DEMOMAN_MELEE_KILL_WHILE_STICKYJUMPING, "TF_DEMOMAN_MELEE_KILL_WHILE_STICKYJUMPING", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFDemoman_KillEngiSentryDispenser : public CBaseTFAchievement |
|
{ |
|
// Kill an Engineer, his Sentry and Dispenser, with one sticky detonation |
|
|
|
void Init() |
|
{ |
|
SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_FILTER_ATTACKER_IS_PLAYER | ACH_SAVE_GLOBAL ); |
|
SetGoal( 1 ); |
|
SetDefLessFunc( m_Engineers ); |
|
SetDefLessFunc( m_SentryDestroyed ); |
|
SetDefLessFunc( m_DispenserDestroyed ); |
|
ResetTracking(); |
|
} |
|
|
|
virtual void ListenForEvents() |
|
{ |
|
ListenForGameEvent( "teamplay_round_active" ); |
|
ListenForGameEvent( "localplayer_respawn" ); |
|
ListenForGameEvent( "object_destroyed" ); |
|
ResetTracking(); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
if ( FStrEq( event->GetName(), "teamplay_round_active" ) || |
|
FStrEq( event->GetName(), "localplayer_respawn" ) ) |
|
{ |
|
ResetTracking(); |
|
} |
|
else if ( FStrEq( event->GetName(), "object_destroyed" ) ) |
|
{ |
|
if ( event->GetInt( "weaponid" ) == TF_WEAPON_GRENADE_PIPEBOMB ) |
|
{ |
|
int iAttacker = engine->GetPlayerForUserID( event->GetInt( "attacker" ) ); |
|
CBaseEntity *pAttacker = UTIL_PlayerByIndex( iAttacker ); |
|
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); |
|
|
|
if ( !pLocalPlayer ) |
|
return; |
|
|
|
if ( pLocalPlayer != pAttacker ) |
|
return; |
|
|
|
int iEngineer = engine->GetPlayerForUserID( event->GetInt( "userid" ) ); |
|
int iObject = event->GetInt( "objecttype" ); |
|
|
|
if ( iObject == OBJ_SENTRYGUN ) |
|
{ |
|
int iIndex = m_SentryDestroyed.Find( iEngineer ); |
|
if ( iIndex != m_SentryDestroyed.InvalidIndex() ) |
|
{ |
|
// already tracking them, update the time |
|
m_SentryDestroyed[iIndex] = gpGlobals->curtime; |
|
} |
|
else |
|
{ |
|
m_SentryDestroyed.Insert( iEngineer, gpGlobals->curtime ); |
|
} |
|
|
|
CheckGoalMet(); |
|
} |
|
if ( iObject == OBJ_DISPENSER ) |
|
{ |
|
int iIndex = m_DispenserDestroyed.Find( iEngineer ); |
|
if ( iIndex != m_DispenserDestroyed.InvalidIndex() ) |
|
{ |
|
// already tracking them, update the time |
|
m_DispenserDestroyed[iIndex] = gpGlobals->curtime; |
|
} |
|
else |
|
{ |
|
m_DispenserDestroyed.Insert( iEngineer, gpGlobals->curtime ); |
|
} |
|
|
|
CheckGoalMet(); |
|
} |
|
} |
|
} |
|
} |
|
|
|
void ResetTracking( void ) |
|
{ |
|
m_Engineers.RemoveAll(); |
|
m_SentryDestroyed.RemoveAll(); |
|
m_DispenserDestroyed.RemoveAll(); |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
if ( event->GetInt( "weaponid" ) == TF_WEAPON_GRENADE_PIPEBOMB ) |
|
{ |
|
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); |
|
if ( !pLocalPlayer ) |
|
return; |
|
|
|
if ( !pVictim || !pVictim->IsPlayer() ) |
|
return; |
|
|
|
CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); |
|
if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_ENGINEER ) ) |
|
{ |
|
int iEngineer = engine->GetPlayerForUserID( event->GetInt( "userid" ) ); |
|
m_Engineers.InsertOrReplace( iEngineer, gpGlobals->curtime ); |
|
|
|
CheckGoalMet(); |
|
} |
|
} |
|
} |
|
|
|
void CheckGoalMet( void ) |
|
{ |
|
FOR_EACH_MAP_FAST ( m_Engineers, numEngineers ) |
|
{ |
|
int iEngineer = m_Engineers.Key( numEngineers ); |
|
|
|
// Destroyed their Sentry? |
|
int iSentry = m_SentryDestroyed.Find( iEngineer ); |
|
if ( iSentry != m_SentryDestroyed.InvalidIndex() ) |
|
{ |
|
// Destroyed their Dispenser? |
|
int iDispenser = m_DispenserDestroyed.Find( iEngineer ); |
|
if ( iDispenser != m_DispenserDestroyed.InvalidIndex() ) |
|
{ |
|
// All three at the same time? |
|
// if ( ( m_Engineers[numEngineers] == m_SentryDestroyed[iSentry] ) && |
|
// ( m_Engineers[numEngineers] == m_DispenserDestroyed[iDispenser] ) ) |
|
if ( ( gpGlobals->curtime < m_SentryDestroyed[iSentry] + 0.1f ) && |
|
( gpGlobals->curtime < m_DispenserDestroyed[iDispenser] + 0.1f ) && |
|
( gpGlobals->curtime < m_Engineers[numEngineers] + 0.1f ) ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
private: |
|
CUtlMap< int, float > m_SentryDestroyed; // Engineer userID and time sentry was destroyed |
|
CUtlMap< int, float > m_DispenserDestroyed; // Engineer userID and time dispenser was destroyed |
|
CUtlMap< int, float > m_Engineers; // Engineers we've killed and the time |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFDemoman_KillEngiSentryDispenser, ACHIEVEMENT_TF_DEMOMAN_KILL_ENGI_SENTRY_DISPENSER, "TF_DEMOMAN_KILL_ENGI_SENTRY_DISPENSER", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFDemoman_DecapitateEqualizer : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_FILTER_ATTACKER_IS_PLAYER | ACH_SAVE_GLOBAL ); |
|
SetGoal( 1 ); |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); |
|
if ( !pTFVictim ) |
|
return; |
|
|
|
if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_SOLDIER ) ) |
|
{ |
|
CTFShovel *pShovel = dynamic_cast<CTFShovel*>( pTFVictim->GetActiveTFWeapon() ); |
|
if ( pShovel && (pShovel->GetShovelType() == SHOVEL_DAMAGE_BOOST) ) |
|
{ |
|
int customdmg = event->GetInt( "customkill" ); |
|
if ( customdmg == TF_DMG_CUSTOM_DECAPITATION ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFDemoman_DecapitateEqualizer, ACHIEVEMENT_TF_DEMOMAN_DECAPITATE_EQUALIZER, "TF_DEMOMAN_DECAPITATE_EQUALIZER", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFDemoman_DecapitateNemesis : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_FILTER_ATTACKER_IS_PLAYER | ACH_SAVE_GLOBAL ); |
|
SetGoal( 1 ); |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); |
|
if ( !pTFVictim ) |
|
return; |
|
|
|
if ( pTFVictim && pTFVictim->IsNemesisOfLocalPlayer() ) |
|
{ |
|
int customdmg = event->GetInt( "customkill" ); |
|
if ( customdmg == TF_DMG_CUSTOM_DECAPITATION ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFDemoman_DecapitateNemesis, ACHIEVEMENT_TF_DEMOMAN_DECAPITATE_NEMESIS, "TF_DEMOMAN_DECAPITATE_NEMESIS", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFDemoman_DamageGrind : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 1000000 ); |
|
SetStoreProgressInSteam( true ); |
|
} |
|
|
|
void OnPlayerStatsUpdate() |
|
{ |
|
ClassStats_t &classStats = CTFStatPanel::GetClassStats( TF_CLASS_DEMOMAN ); |
|
int iOldCount = m_iCount; |
|
m_iCount = classStats.accumulated.m_iStat[TFSTAT_BLASTDAMAGE]; |
|
if ( m_iCount != iOldCount ) |
|
{ |
|
m_pAchievementMgr->SetDirty( true ); |
|
} |
|
|
|
if ( IsLocalTFPlayerClass( TF_CLASS_DEMOMAN ) ) |
|
{ |
|
EvaluateNewAchievement(); |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFDemoman_DamageGrind, ACHIEVEMENT_TF_DEMOMAN_DAMAGE_GRIND, "TF_DEMOMAN_DAMAGE_GRIND", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFDemoman_KillXCapping : public CBaseTFAchievement |
|
{ |
|
// Kill "x" players that are capping or pushing the cart with one detonation, "y" times |
|
// Server checks for this achievement - no code necessary |
|
|
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 3 ); |
|
SetStoreProgressInSteam( true ); |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFDemoman_KillXCapping, ACHIEVEMENT_TF_DEMOMAN_KILL_X_CAPPING_ONEDET, "TF_DEMOMAN_KILL_X_CAPPING_ONEDET", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFDemoman_KillXDefending : public CBaseTFAchievement |
|
{ |
|
// Kill "x" players that are defending |
|
// Server checks for this achievement - no code necessary |
|
|
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 25 ); |
|
SetStoreProgressInSteam( true ); |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFDemoman_KillXDefending, ACHIEVEMENT_TF_DEMOMAN_KILL_X_DEFENDING, "TF_DEMOMAN_KILL_X_DEFENDING", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFDemoman_DestroyBuildings : public CBaseTFAchievement |
|
{ |
|
// Destroy "x" buildings |
|
|
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 50 ); |
|
SetStoreProgressInSteam( true ); |
|
} |
|
|
|
virtual void ListenForEvents() |
|
{ |
|
ListenForGameEvent( "object_destroyed" ); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
if ( FStrEq( event->GetName(), "object_destroyed" ) ) |
|
{ |
|
int iIndex = engine->GetPlayerForUserID( event->GetInt( "attacker" ) ); |
|
CBaseEntity *pDestroyer = UTIL_PlayerByIndex( iIndex ); |
|
C_TFPlayer *pTFPlayer = C_TFPlayer::GetLocalTFPlayer(); |
|
if ( pDestroyer == pTFPlayer ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFDemoman_DestroyBuildings, ACHIEVEMENT_TF_DEMOMAN_DESTROY_BUILDINGS_GRIND, "TF_DEMOMAN_DESTROY_BUILDINGS_GRIND", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFDemoman_KillXHeaviesAtFull : public CBaseTFAchievement |
|
{ |
|
// Kill 3 Heavies from full health with a single Sticky detonation |
|
// Server checks for this achievement - no code necessary |
|
|
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 3 ); |
|
SetStoreProgressInSteam( true ); |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFDemoman_KillXHeaviesAtFull, ACHIEVEMENT_TF_DEMOMAN_KILL_X_HEAVIES_FULLHP_ONEDET, "TF_DEMOMAN_KILL_X_HEAVIES_FULLHP_ONEDET", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFDemoman_KillXScoutsPyros : public CBaseTFAchievement |
|
{ |
|
// Kill 25 Scouts or Pyros with the grenade launcher |
|
|
|
void Init() |
|
{ |
|
SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_FILTER_ATTACKER_IS_PLAYER | ACH_SAVE_GLOBAL ); |
|
SetGoal( 25 ); |
|
SetStoreProgressInSteam( true ); |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); |
|
if ( !pLocalPlayer ) |
|
return; |
|
|
|
if ( !pVictim || !pVictim->IsPlayer() ) |
|
return; |
|
|
|
C_TFPlayer *pTFVictim = ToTFPlayer( pVictim ); |
|
if ( pTFVictim->IsPlayerClass( TF_CLASS_PYRO ) || pTFVictim->IsPlayerClass( TF_CLASS_SCOUT ) ) |
|
{ |
|
if ( event->GetInt( "weaponid" ) == TF_WEAPON_GRENADE_DEMOMAN ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFDemoman_KillXScoutsPyros, ACHIEVEMENT_TF_DEMOMAN_KILL_X_SCOUTS_PYROS, "TF_DEMOMAN_KILL_X_SCOUTS_PYROS", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFDemoman_TauntKill : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_FILTER_ATTACKER_IS_PLAYER ); |
|
SetGoal( 1 ); |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
// was this a taunt kill? |
|
if ( event->GetInt( "customkill" ) == TF_DMG_CUSTOM_TAUNTATK_BARBARIAN_SWING ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFDemoman_TauntKill, ACHIEVEMENT_TF_DEMOMAN_TAUNT_KILL, "TF_DEMOMAN_TAUNT_KILL", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFDemoman_ChargeKill : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_FILTER_ATTACKER_IS_PLAYER ); |
|
SetGoal( 1 ); |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
// was this a taunt kill? |
|
if ( event->GetInt( "customkill" ) == TF_DMG_CUSTOM_CHARGE_IMPACT ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFDemoman_ChargeKill, ACHIEVEMENT_TF_DEMOMAN_CHARGE_KILL, "TF_DEMOMAN_CHARGE_KILL", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFDemoman_CritSwordKill : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_FILTER_ATTACKER_IS_PLAYER ); |
|
SetGoal( 5 ); |
|
SetStoreProgressInSteam( true ); |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
// was this a charge kill with the sword? |
|
int nDamageBits = event->GetInt( "damagebits" ); |
|
if ( (nDamageBits & DMG_CRITICAL) && (event->GetInt( "customkill" ) == TF_DMG_CUSTOM_DECAPITATION) ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFDemoman_CritSwordKill, ACHIEVEMENT_TF_DEMOMAN_CRIT_SWORD_KILL, "TF_DEMOMAN_CRIT_SWORD_KILL", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFDemoman_AirBurstKills : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_FILTER_ATTACKER_IS_PLAYER ); |
|
SetGoal( 30 ); |
|
SetStoreProgressInSteam( true ); |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
// was this an air burst kill? |
|
if ( event->GetInt( "customkill" ) == TF_DMG_CUSTOM_AIR_STICKY_BURST ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFDemoman_AirBurstKills, ACHIEVEMENT_TF_DEMOMAN_AIR_BURST_KILLS, "TF_DEMOMAN_AIR_BURST_KILLS", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFDemoman_StickyJumpCap : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL | ACH_FILTER_ATTACKER_IS_PLAYER ); |
|
SetGoal( 1 ); |
|
} |
|
|
|
virtual void ListenForEvents( void ) |
|
{ |
|
ListenForGameEvent( "teamplay_round_active" ); |
|
ListenForGameEvent( "teamplay_point_startcapture" ); |
|
ListenForGameEvent( "controlpoint_endtouch" ); |
|
ListenForGameEvent( "teamplay_point_captured" ); |
|
ListenForGameEvent( "sticky_jump_landed" ); |
|
ResetTracking(); |
|
} |
|
|
|
void CheckGoalMet( void ) |
|
{ |
|
// If sticky_jump_landed and startcapture times occurred roughly together... |
|
float fTemp1 = 0; |
|
float fTemp2 = 0; |
|
if ( m_fLandTime > m_fCapStartTime ) |
|
{ |
|
fTemp1 = m_fLandTime; |
|
fTemp2 = m_fCapStartTime; |
|
} |
|
else |
|
{ |
|
fTemp1 = m_fCapStartTime; |
|
fTemp2 = m_fLandTime; |
|
} |
|
|
|
float fDelta = fTemp1 - fTemp2; |
|
if ( fDelta <= 0.5f ) |
|
{ |
|
// Check if we successfully capped the point we landed on |
|
if ( m_bCapped ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
|
|
void ResetTracking( void ) |
|
{ |
|
m_bCapped = false; |
|
m_fLandTime = 0; |
|
m_fCapStartTime = 0; |
|
m_iCapID = -1; |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
// Only check CP maps |
|
if ( TFGameRules() && TFGameRules()->GetGameType() != TF_GAMETYPE_CP && TFGameRules()->GetGameType() != TF_GAMETYPE_ARENA ) |
|
return; |
|
|
|
// Capture the time we land |
|
if ( FStrEq( event->GetName(), "sticky_jump_landed" ) ) |
|
{ |
|
int iIndex = engine->GetPlayerForUserID( event->GetInt( "userid" ) ); |
|
if ( iIndex > 0 ) |
|
{ |
|
C_TFPlayer *pJumper = ToTFPlayer( UTIL_PlayerByIndex( iIndex ) ); |
|
|
|
if ( pJumper && ( pJumper == C_BasePlayer::GetLocalPlayer() ) ) |
|
{ |
|
m_fLandTime = gpGlobals->curtime; |
|
CheckGoalMet(); |
|
} |
|
} |
|
|
|
return; |
|
} |
|
// Capture the time we start capping |
|
else if ( FStrEq( event->GetName(), "teamplay_point_startcapture" ) ) |
|
{ |
|
const char *cappers = event->GetString( "cappers" ); |
|
for ( int i = 0; i < Q_strlen( cappers ); i++ ) |
|
{ |
|
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); |
|
if ( !pLocalPlayer ) |
|
return; |
|
|
|
int iPlayerIndex = (int) cappers[i]; |
|
CTFPlayer *pCapper = ToTFPlayer( UTIL_PlayerByIndex( iPlayerIndex ) ); |
|
if ( pCapper && ( pCapper == C_BasePlayer::GetLocalPlayer() ) ) |
|
{ |
|
m_fCapStartTime = gpGlobals->curtime; |
|
m_iCapID = event->GetInt( "cp" ); |
|
CheckGoalMet(); |
|
} |
|
} |
|
} |
|
else if ( FStrEq( event->GetName(), "teamplay_point_captured" ) ) |
|
{ |
|
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); |
|
if ( !pLocalPlayer ) |
|
return; |
|
|
|
int iTeam = event->GetInt( "team" ); |
|
if ( iTeam == pLocalPlayer->GetTeamNumber() ) |
|
{ |
|
const char *cappers = event->GetString( "cappers" ); |
|
for ( int i = 0; i < Q_strlen( cappers ); i++ ) |
|
{ |
|
int iPlayerIndex = (int) cappers[i]; |
|
CTFPlayer *pCapper = ToTFPlayer( UTIL_PlayerByIndex( iPlayerIndex ) ); |
|
if ( pCapper && ( pCapper == C_BasePlayer::GetLocalPlayer() ) ) |
|
{ |
|
if ( m_iCapID == event->GetInt( "cp" ) ) |
|
{ |
|
m_bCapped = true; |
|
CheckGoalMet(); |
|
} |
|
} |
|
} |
|
} |
|
} |
|
else if ( FStrEq( event->GetName(), "controlpoint_endtouch" ) ) |
|
{ |
|
int iPlayerIndex = event->GetInt( "player", 0 ); |
|
if ( iPlayerIndex == GetLocalPlayerIndex() ) |
|
{ |
|
// We failed to take the point |
|
ResetTracking(); |
|
} |
|
} |
|
else if ( FStrEq( event->GetName(), "teamplay_round_active" ) ) |
|
{ |
|
// Reset tracking at the start of a new round |
|
ResetTracking(); |
|
} |
|
} |
|
|
|
private: |
|
float m_fLandTime; |
|
float m_fCapStartTime; |
|
bool m_bCapped; |
|
int m_iCapID; |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFDemoman_StickyJumpCap, ACHIEVEMENT_TF_DEMOMAN_STICKYJUMP_CAP, "TF_DEMOMAN_STICKYJUMP_CAP", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFDemoman_FreezeTaunt : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 1 ); |
|
} |
|
|
|
// Give opponents freezecams of you taunting |
|
// server awards this achievement, no other code within achievement necessary |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFDemoman_FreezeTaunt, ACHIEVEMENT_TF_DEMOMAN_FREEZECAM_SMILE, "TF_DEMOMAN_FREEZECAM_SMILE", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFDemoman_FreezeTauntRump : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 1 ); |
|
} |
|
|
|
// Give opponents freezecams of you taunting |
|
// server awards this achievement, no other code within achievement necessary |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFDemoman_FreezeTauntRump, ACHIEVEMENT_TF_DEMOMAN_FREEZECAM_RUMP, "TF_DEMOMAN_FREEZECAM_RUMP", 5 ); |
|
|
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFDemoman_EnvironmentalKill : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_ENEMY_EVENTS ); |
|
SetGoal( 1 ); |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); |
|
if ( !pTFVictim ) |
|
return; |
|
|
|
CTFPlayer *pLocalPlayer = ToTFPlayer( CBasePlayer::GetLocalPlayer() ); |
|
if ( !pLocalPlayer ) |
|
return; |
|
|
|
if ( pTFVictim->m_Shared.GetWeaponKnockbackID() == pLocalPlayer->GetUserID() ) |
|
{ |
|
int custom = event->GetInt( "customkill" ); |
|
int damagebits = event->GetInt( "damagebits" ); |
|
if ( ( damagebits & DMG_VEHICLE ) || // They were hit by a freakin' train! |
|
( pAttacker && pAttacker->IsBrushModel() ) || // They were smashed by the world! Gah! |
|
( !pAttacker || (pAttacker == pVictim) ) || // He killed himself! |
|
( custom == TF_DMG_CUSTOM_SUICIDE ) || |
|
( custom == TF_DMG_CUSTOM_TRIGGER_HURT ) ) // A trigger-hurt got him! |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFDemoman_EnvironmentalKill, ACHIEVEMENT_TF_DEMOMAN_ENVIRONMENTAL_KILL, "TF_DEMOMAN_ENVIRONMENTAL_KILL", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFDemoman_DestroyStickyBombs : public CBaseTFAchievement |
|
{ |
|
// Destroy X stickybombs with the Scottish Defender |
|
|
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 100 ); |
|
SetStoreProgressInSteam( true ); |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFDemoman_DestroyStickyBombs, ACHIEVEMENT_TF_DEMOMAN_DESTROY_X_STICKYBOMBS, "TF_DEMOMAN_DESTROY_X_STICKYBOMBS", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFDemoman_StickyJumpDistance : public CBaseTFAchievement |
|
{ |
|
DECLARE_CLASS( CAchievementTFDemoman_StickyJumpDistance, CBaseTFAchievement ); |
|
|
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS ); |
|
SetGoal( 1 ); |
|
ResetTracking(); |
|
} |
|
|
|
virtual bool IsActive() |
|
{ |
|
return BaseClass::IsActive(); |
|
} |
|
|
|
virtual void ListenForEvents() |
|
{ |
|
ListenForGameEvent( "teamplay_round_active" ); |
|
ListenForGameEvent( "localplayer_respawn" ); |
|
ListenForGameEvent( "sticky_jump" ); |
|
ListenForGameEvent( "sticky_jump_landed" ); |
|
ResetTracking(); |
|
} |
|
|
|
void ResetTracking( void ) |
|
{ |
|
ClearThink(); |
|
m_vecStartJump = vec3_origin; |
|
} |
|
|
|
void CheckJump( void ) |
|
{ |
|
CTFPlayer *pLocalTFPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); |
|
if ( pLocalTFPlayer ) |
|
{ |
|
// someone has messed with gravity, so reset our tracking |
|
if ( GetCurrentGravity() != 800.0f ) |
|
{ |
|
ResetTracking(); |
|
return; |
|
} |
|
|
|
Vector vecCurrent = pLocalTFPlayer->GetAbsOrigin(); |
|
vecCurrent.z = 0; |
|
float flDistSqr = (vecCurrent - m_vecStartJump).Length2DSqr(); |
|
if ( flDistSqr > (2048 * 2048) ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
const char *pszEvent = event->GetName(); |
|
|
|
if ( FStrEq( pszEvent, "teamplay_round_active" ) || |
|
FStrEq( pszEvent, "localplayer_respawn" ) ) |
|
{ |
|
ResetTracking(); |
|
} |
|
else if ( FStrEq( pszEvent, "sticky_jump" ) ) |
|
{ |
|
int iUserID = event->GetInt( "userid" ); |
|
|
|
CTFPlayer *pLocalTFPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); |
|
if ( pLocalTFPlayer && pLocalTFPlayer->GetUserID() == iUserID ) |
|
{ |
|
m_vecStartJump = pLocalTFPlayer->GetAbsOrigin(); |
|
m_vecStartJump.z = 0; |
|
SetNextThink( 0.1 ); |
|
} |
|
} |
|
else if ( FStrEq( pszEvent, "sticky_jump_landed" ) ) |
|
{ |
|
int iUserID = event->GetInt( "userid" ); |
|
|
|
CTFPlayer *pLocalTFPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); |
|
if ( pLocalTFPlayer && pLocalTFPlayer->GetUserID() == iUserID ) |
|
{ |
|
CheckJump(); |
|
ResetTracking(); |
|
} |
|
} |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
if ( !pVictim || !pVictim->IsPlayer() ) |
|
return; |
|
|
|
if ( pVictim == C_BasePlayer::GetLocalPlayer() ) |
|
{ |
|
ResetTracking(); |
|
} |
|
} |
|
|
|
virtual void Think( void ) |
|
{ |
|
CheckJump(); |
|
SetNextThink( 0.1 ); |
|
} |
|
|
|
private: |
|
Vector m_vecStartJump; |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFDemoman_StickyJumpDistance, ACHIEVEMENT_TF_DEMOMAN_STICKJUMP_DISTANCE, "TF_DEMOMAN_STICKJUMP_DISTANCE", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFDemoman_Kill3WithDetonation : public CBaseTFAchievement |
|
{ |
|
// Destroy 3 players with a single pipebomb |
|
|
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 1 ); |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFDemoman_Kill3WithDetonation, ACHIEVEMENT_TF_DEMOMAN_KILL3_WITH_DETONATION, "TF_DEMOMAN_KILL3_WITH_DETONATION", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFDemoman_KillXSappingSpies : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); |
|
SetGoal( 20 ); |
|
SetStoreProgressInSteam( true ); |
|
} |
|
|
|
virtual void ListenForEvents() |
|
{ |
|
ListenForGameEvent( "player_sapped_object" ); |
|
m_hTargets.Purge(); |
|
} |
|
|
|
int FindSpyInList( int iUserID ) |
|
{ |
|
for ( int i = m_hTargets.Count() - 1; i >= 0; i-- ) |
|
{ |
|
if ( m_hTargets[i].flTime < gpGlobals->curtime ) |
|
{ |
|
// time has run out on this one |
|
m_hTargets.Remove( i ); |
|
continue; |
|
} |
|
|
|
if ( m_hTargets[i].nSpyUserID == iUserID ) |
|
return i; |
|
} |
|
|
|
return -1; |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
if ( pAttacker == C_BasePlayer::GetLocalPlayer() ) |
|
{ |
|
CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); |
|
if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_SPY ) ) |
|
{ |
|
int iIndex = FindSpyInList( pTFVictim->GetUserID() ); |
|
if ( iIndex != -1 ) |
|
{ |
|
IncrementCount(); |
|
m_hTargets.Remove( iIndex ); |
|
} |
|
} |
|
} |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
const char *pszEventName = event->GetName(); |
|
|
|
if ( FStrEq( pszEventName, "player_sapped_object" ) ) |
|
{ |
|
int nUserID = event->GetInt( "userid" ); |
|
int iIndex = FindSpyInList( nUserID ); |
|
if ( iIndex == -1 ) |
|
{ |
|
iIndex = m_hTargets.AddToTail(); |
|
m_hTargets[iIndex].nSpyUserID = nUserID; |
|
} |
|
m_hTargets[iIndex].flTime = gpGlobals->curtime + 5.0; |
|
} |
|
} |
|
|
|
private: |
|
struct targets_t |
|
{ |
|
int nSpyUserID; |
|
float flTime; |
|
}; |
|
|
|
CUtlVector<targets_t> m_hTargets; |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFDemoman_KillXSappingSpies, ACHIEVEMENT_TF_DEMOMAN_KILLXSAPPINGSPIES, "TF_DEMOMAN_KILLXSAPPINGSPIES", 5 ); |
|
|
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFDemoman_Kill3WithPipeSetup : public CBaseTFAchievement |
|
{ |
|
// Kill 3 players in separate explosions without placing new sticky bombs |
|
|
|
void Init() |
|
{ |
|
SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_FILTER_ATTACKER_IS_PLAYER | ACH_SAVE_GLOBAL ); |
|
SetGoal( 1 ); |
|
} |
|
|
|
virtual void ListenForEvents() |
|
{ |
|
ResetCounts(); |
|
} |
|
|
|
void ResetCounts() |
|
{ |
|
m_iConsecutiveKillsWithoutRefiring = 0; |
|
m_flPrevKillTime = 0; |
|
m_iPipebombCount = 0; |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); |
|
if ( !pLocalPlayer ) |
|
return; |
|
|
|
if ( event->GetInt( "weaponid" ) == TF_WEAPON_GRENADE_PIPEBOMB ) |
|
{ |
|
if ( !m_iConsecutiveKillsWithoutRefiring ) |
|
{ |
|
// We're starting. |
|
m_iConsecutiveKillsWithoutRefiring = 1; |
|
m_flPrevKillTime = gpGlobals->curtime; |
|
m_iPipebombCount = pLocalPlayer->GetNumActivePipebombs(); |
|
SetNextThink( 0.1 ); |
|
} |
|
else if ( (gpGlobals->curtime - m_flPrevKillTime) > 0.2 ) // Make sure it wasn't in the same detonation |
|
{ |
|
m_iConsecutiveKillsWithoutRefiring++; |
|
m_flPrevKillTime = gpGlobals->curtime; |
|
if ( m_iConsecutiveKillsWithoutRefiring >= 3 ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
} |
|
|
|
virtual void Think( void ) |
|
{ |
|
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); |
|
if ( !pLocalPlayer ) |
|
return; |
|
|
|
int nPipes = pLocalPlayer->GetNumActivePipebombs(); |
|
if ( m_iPipebombCount < nPipes ) |
|
{ |
|
// They laid new pipes. We're done. |
|
ResetCounts(); |
|
} |
|
else |
|
{ |
|
m_iPipebombCount = nPipes; |
|
SetNextThink( 0.1 ); |
|
} |
|
} |
|
|
|
private: |
|
int m_iPipebombCount; |
|
int m_iConsecutiveKillsWithoutRefiring; |
|
float m_flPrevKillTime; |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFDemoman_Kill3WithPipeSetup, ACHIEVEMENT_TF_DEMOMAN_KILL3_WITH_PIPE_SETUPS, "TF_DEMOMAN_KILL3_WITH_PIPE_SETUPS", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFDemoman_AchieveProgress1 : public CAchievement_AchievedCount |
|
{ |
|
public: |
|
DECLARE_CLASS( CAchievementTFDemoman_AchieveProgress1, CAchievement_AchievedCount ); |
|
void Init() |
|
{ |
|
BaseClass::Init(); |
|
SetAchievementsRequired( 5, ACHIEVEMENT_TF_DEMOMAN_START_RANGE, ACHIEVEMENT_TF_DEMOMAN_END_RANGE ); |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFDemoman_AchieveProgress1, ACHIEVEMENT_TF_DEMOMAN_ACHIEVE_PROGRESS1, "TF_DEMOMAN_ACHIEVE_PROGRESS1", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFDemoman_AchieveProgress2 : public CAchievement_AchievedCount |
|
{ |
|
public: |
|
DECLARE_CLASS( CAchievementTFDemoman_AchieveProgress2, CAchievement_AchievedCount ); |
|
void Init() |
|
{ |
|
BaseClass::Init(); |
|
SetAchievementsRequired( 11, ACHIEVEMENT_TF_DEMOMAN_START_RANGE, ACHIEVEMENT_TF_DEMOMAN_END_RANGE ); |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFDemoman_AchieveProgress2, ACHIEVEMENT_TF_DEMOMAN_ACHIEVE_PROGRESS2, "TF_DEMOMAN_ACHIEVE_PROGRESS2", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFDemoman_AchieveProgress3 : public CAchievement_AchievedCount |
|
{ |
|
public: |
|
DECLARE_CLASS( CAchievementTFDemoman_AchieveProgress3, CAchievement_AchievedCount ); |
|
void Init() |
|
{ |
|
BaseClass::Init(); |
|
SetAchievementsRequired( 17, ACHIEVEMENT_TF_DEMOMAN_START_RANGE, ACHIEVEMENT_TF_DEMOMAN_END_RANGE ); |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFDemoman_AchieveProgress3, ACHIEVEMENT_TF_DEMOMAN_ACHIEVE_PROGRESS3, "TF_DEMOMAN_ACHIEVE_PROGRESS3", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFDemoman_ParachuteKillGroup : public CBaseTFAchievement |
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{ |
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public: |
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void Init() |
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{ |
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SetFlags( ACH_LISTEN_KILL_EVENTS | ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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ResetTracking(); |
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} |
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virtual void ListenForEvents() |
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{ |
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ListenForGameEvent( "parachute_deploy" ); |
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ListenForGameEvent( "parachute_holster" ); |
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} |
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void ResetTracking( void ) |
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{ |
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m_nKills = 0; |
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m_bParachuteDeployed = false; |
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} |
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void FireGameEvent_Internal( IGameEvent *event ) |
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{ |
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const char *pszEvent = event->GetName(); |
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if ( FStrEq( pszEvent, "parachute_deploy" ) ) |
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{ |
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if ( event->GetInt( "index" ) == GetLocalPlayerIndex() ) |
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{ |
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ResetTracking(); |
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m_bParachuteDeployed = true; |
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} |
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} |
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else if ( FStrEq( pszEvent, "parachute_holster" ) ) |
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{ |
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if ( event->GetInt( "index" ) == GetLocalPlayerIndex() ) |
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{ |
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ResetTracking(); |
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} |
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} |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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if ( pVictim ) |
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{ |
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// Local player died |
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if ( pVictim == C_BasePlayer::GetLocalPlayer() ) |
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{ |
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ResetTracking(); |
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} |
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else if ( pAttacker == C_BasePlayer::GetLocalPlayer() ) |
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{ |
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if ( m_bParachuteDeployed ) |
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{ |
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m_nKills++; |
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if ( m_nKills >= 3 ) |
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{ |
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IncrementCount(); |
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} |
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} |
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} |
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} |
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} |
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private: |
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int m_nKills; |
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bool m_bParachuteDeployed; |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFDemoman_ParachuteKillGroup, ACHIEVEMENT_TF_DEMOMAN_PARACHUTE_KILL_GROUP, "TF_DEMOMAN_PARACHUTE_KILL_GROUP", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFDemoman_ParachuteDistance : public CBaseTFAchievement |
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{ |
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public: |
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void Init() |
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{ |
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SetFlags( ACH_LISTEN_KILL_EVENTS | ACH_SAVE_GLOBAL ); |
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SetGoal( 1233619 ); |
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SetStoreProgressInSteam( true ); |
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ResetTracking(); |
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} |
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virtual void ListenForEvents() |
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{ |
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ListenForGameEvent( "parachute_deploy" ); |
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ListenForGameEvent( "parachute_holster" ); |
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} |
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void ResetTracking( void ) |
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{ |
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ClearThink(); |
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m_flLastZ = 0.0; |
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} |
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void CheckHeight( void ) |
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{ |
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CBasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer(); |
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if ( pLocalPlayer ) |
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{ |
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float flCurrentZ = pLocalPlayer->GetAbsOrigin().z; |
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float flDela = m_flLastZ - flCurrentZ; |
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// make sure we've fallen....we may have been pushed upwards |
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if ( flDela > 0.0f ) |
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{ |
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IncrementCount( ( int )( flDela ) ); |
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} |
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m_flLastZ = flCurrentZ; |
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} |
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} |
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void FireGameEvent_Internal( IGameEvent *event ) |
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{ |
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const char *pszEvent = event->GetName(); |
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if ( FStrEq( pszEvent, "parachute_deploy" ) ) |
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{ |
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if ( event->GetInt( "index" ) == GetLocalPlayerIndex() ) |
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{ |
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CBasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer(); |
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if ( pLocalPlayer ) |
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{ |
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m_flLastZ = pLocalPlayer->GetAbsOrigin().z; |
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SetNextThink( 0.1 ); |
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} |
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} |
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} |
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else if ( FStrEq( pszEvent, "parachute_holster" ) ) |
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{ |
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if ( event->GetInt( "index" ) == GetLocalPlayerIndex() ) |
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{ |
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ResetTracking(); |
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} |
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} |
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} |
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virtual void Think( void ) |
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{ |
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CheckHeight(); |
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SetNextThink( 0.1 ); |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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// Local player died |
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if ( pVictim == C_BasePlayer::GetLocalPlayer() ) |
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{ |
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ResetTracking(); |
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} |
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} |
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private: |
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float m_flLastZ; |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFDemoman_ParachuteDistance, ACHIEVEMENT_TF_DEMOMAN_PARACHUTE_DISTANCE, "TF_DEMOMAN_PARACHUTE_DISTANCE", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFDemoman_ParachuteKillParachute : public CBaseTFAchievement |
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{ |
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public: |
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void Init() |
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{ |
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SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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CTFPlayer *pTFAttacker = ToTFPlayer( pAttacker ); |
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CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); |
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if ( pTFAttacker && pTFVictim && ( pTFAttacker == C_TFPlayer::GetLocalTFPlayer() ) ) |
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{ |
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if ( ( pTFAttacker->m_Shared.InCond( TF_COND_PARACHUTE_DEPLOYED ) ) && ( pTFVictim->m_Shared.InCond( TF_COND_PARACHUTE_DEPLOYED ) ) ) |
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{ |
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IncrementCount(); |
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} |
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} |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFDemoman_ParachuteKillParachute, ACHIEVEMENT_TF_DEMOMAN_PARACHUTE_KILL_PARACHUTE, "TF_DEMOMAN_PARACHUTE_KILL_PARACHUTE", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFDemoman_KillPlayerYouDidntSee : public CBaseTFAchievement |
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{ |
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public: |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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} |
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// server awards this achievement, no other code within achievement necessary |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFDemoman_KillPlayerYouDidntSee, ACHIEVEMENT_TF_DEMOMAN_KILL_PLAYER_YOU_DIDNT_SEE, "TF_DEMOMAN_KILL_PLAYER_YOU_DIDNT_SEE", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFDemoman_QuickKills : public CBaseTFAchievement |
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{ |
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public: |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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} |
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virtual void ListenForEvents() |
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{ |
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ListenForGameEvent( "kill_refills_meter" ); |
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} |
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void FireGameEvent_Internal( IGameEvent *event ) |
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{ |
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if ( FStrEq( event->GetName(), "kill_refills_meter" ) ) |
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{ |
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if ( event->GetInt( "index" ) == GetLocalPlayerIndex() ) |
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{ |
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int iNewIndex = m_Times.AddToTail(); |
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m_Times[iNewIndex] = gpGlobals->curtime; |
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// we only care about the last three times we killed someone |
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if ( m_Times.Count() > 3 ) |
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{ |
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m_Times.Remove( 0 ); |
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} |
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if ( m_Times.Count() == 3 ) |
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{ |
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if ( m_Times.Tail() - m_Times.Head() <= 6.0 ) |
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{ |
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IncrementCount(); |
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} |
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} |
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} |
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} |
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} |
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private: |
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CUtlVector< float > m_Times; |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFDemoman_QuickKills, ACHIEVEMENT_TF_DEMOMAN_QUICK_KILLS, "TF_DEMOMAN_QUICK_KILLS", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFDemoman_ChargeKillChargingDemo : public CBaseTFAchievement |
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{ |
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public: |
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void Init() |
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{ |
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SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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CTFPlayer *pTFAttacker = ToTFPlayer( pAttacker ); |
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CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); |
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if ( pTFAttacker && pTFVictim && ( pTFAttacker == C_TFPlayer::GetLocalTFPlayer() ) ) |
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{ |
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if ( pTFAttacker->m_Shared.InCond( TF_COND_SHIELD_CHARGE ) && pTFVictim->m_Shared.InCond( TF_COND_SHIELD_CHARGE ) ) |
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{ |
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IncrementCount(); |
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} |
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} |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFDemoman_ChargeKillChargingDemo, ACHIEVEMENT_TF_DEMOMAN_CHARGE_KILL_CHARGING_DEMO, "TF_DEMOMAN_CHARGE_KILL_CHARGING_DEMO", 5 ); |
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#endif // CLIENT_DLL |
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