Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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/*
File: QD3D.h
Contains: Base types for Quickdraw 3D
Version: Technology: Quickdraw 3D 1.6
Release: QuickTime 7.3
Copyright: (c) 2007 (c) 1995-1999 by Apple Computer, Inc., all rights reserved.
Bugs?: For bug reports, consult the following page on
the World Wide Web:
http://developer.apple.com/bugreporter/
*/
#ifndef __QD3D__
#define __QD3D__
#ifndef __CONDITIONALMACROS__
#include <ConditionalMacros.h>
#endif
#if TARGET_OS_MAC
#ifndef __MACTYPES__
#include <MacTypes.h>
#endif
#endif /* TARGET_OS_MAC */
#include <stdio.h>
#if PRAGMA_ONCE
#pragma once
#endif
#ifdef __cplusplus
extern "C" {
#endif
#if PRAGMA_IMPORT
#pragma import on
#endif
#if PRAGMA_STRUCT_ALIGN
#pragma options align=power
#elif PRAGMA_STRUCT_PACKPUSH
#pragma pack(push, 2)
#elif PRAGMA_STRUCT_PACK
#pragma pack(2)
#endif
#if PRAGMA_ENUM_ALWAYSINT
#if defined(__fourbyteints__) && !__fourbyteints__
#define __QD3D__RESTORE_TWOBYTEINTS
#pragma fourbyteints on
#endif
#pragma enumsalwaysint on
#elif PRAGMA_ENUM_OPTIONS
#pragma option enum=int
#elif PRAGMA_ENUM_PACK
#if __option(pack_enums)
#define __QD3D__RESTORE_PACKED_ENUMS
#pragma options(!pack_enums)
#endif
#endif
#if TARGET_OS_MAC
#define OS_MACINTOSH 1
#define OS_WIN32 0
#define OS_UNIX 0
#define OS_NEXT 0
#define WINDOW_SYSTEM_MACINTOSH 1
#define WINDOW_SYSTEM_WIN32 0
#define WINDOW_SYSTEM_X11 0
#define WINDOW_SYSTEM_NEXT 0
#endif /* TARGET_OS_MAC */
#if TARGET_OS_WIN32
#define OS_MACINTOSH 0
#define OS_WIN32 1
#define OS_UNIX 0
#define OS_NEXT 0
#define WINDOW_SYSTEM_MACINTOSH 0
#define WINDOW_SYSTEM_WIN32 1
#define WINDOW_SYSTEM_X11 0
#define WINDOW_SYSTEM_NEXT 0
#endif /* TARGET_OS_WIN32 */
#if TARGET_OS_UNIX
#define OS_MACINTOSH 0
#define OS_WIN32 0
#define WINDOW_SYSTEM_MACINTOSH 0
#define WINDOW_SYSTEM_WIN32 0
#if NeXT
#define OS_UNIX 0
#define OS_NEXT 1
#define WINDOW_SYSTEM_X11 0
#define WINDOW_SYSTEM_NEXT 1
#else
#define OS_UNIX 1
#define OS_NEXT 0
#define WINDOW_SYSTEM_X11 1
#define WINDOW_SYSTEM_NEXT 0
#endif /* NeXT */
#endif /* TARGET_OS_UNIX */
/******************************************************************************
** **
** Export Control **
** **
*****************************************************************************/
#if TARGET_OS_WIN32
#if defined(WIN32_EXPORTING) /* define when building DLL */
#define QD3D_EXPORT __declspec( dllexport )
#define QD3D_CALL
#define QD3D_CALLBACK
#else
#define QD3D_EXPORT __declspec( dllimport )
#define QD3D_CALL __cdecl
#define QD3D_CALLBACK __cdecl
#endif /* WIN32_EXPORTING */
#else
#define QD3D_EXPORT
#define QD3D_CALL
#define QD3D_CALLBACK
#endif /* TARGET_OS_WIN32 */
/******************************************************************************
** **
** NULL definition **
** **
*****************************************************************************/
#ifndef NULL
#error /* NULL is undefined? */
#endif /* NULL */
/******************************************************************************
** **
** Objects **
** **
*****************************************************************************/
/*
* Everything in QuickDraw 3D is an OBJECT: a bunch of data with a type,
* deletion, duplication, and i/o methods.
*/
typedef long TQ3ObjectType;
typedef struct OpaqueTQ3Object* TQ3Object;
/* */
/*
* There are four subclasses of OBJECT:
* an ELEMENT, which is data that is placed in a SET
* a SHAREDOBJECT, which is reference-counted data that is shared
* VIEWs, which maintain state information for an image
* a PICK, which used to query a VIEW
*/
typedef TQ3Object TQ3ElementObject;
typedef TQ3Object TQ3SharedObject;
typedef TQ3Object TQ3ViewObject;
typedef TQ3Object TQ3PickObject;
/*
* There are several types of SharedObjects:
* RENDERERs, which paint to a drawContext
* DRAWCONTEXTs, which are an interface to a device
* SETs, which maintains "mathematical sets" of ELEMENTs
* FILEs, which maintain state information for a metafile
* SHAPEs, which affect the state of the View
* SHAPEPARTs, which contain geometry-specific data about a picking hit
* CONTROLLERSTATEs, which hold state of the output channels for a CONTROLLER
* TRACKERs, which represent a position and orientation in the user interface
* STRINGs, which are abstractions of text string data.
* STORAGE, which is an abstraction for stream-based data storage (files, memory)
* TEXTUREs, for sharing bitmap information for TEXTURESHADERS
* VIEWHINTs, which specifies viewing preferences in FILEs
*/
typedef TQ3SharedObject TQ3RendererObject;
typedef TQ3SharedObject TQ3DrawContextObject;
typedef TQ3SharedObject TQ3SetObject;
typedef TQ3SharedObject TQ3FileObject;
typedef TQ3SharedObject TQ3ShapeObject;
typedef TQ3SharedObject TQ3ShapePartObject;
typedef TQ3SharedObject TQ3ControllerStateObject;
typedef TQ3SharedObject TQ3TrackerObject;
typedef TQ3SharedObject TQ3StringObject;
typedef TQ3SharedObject TQ3StorageObject;
typedef TQ3SharedObject TQ3TextureObject;
typedef TQ3SharedObject TQ3ViewHintsObject;
/*
* There is one types of SET:
* ATTRIBUTESETs, which contain ATTRIBUTEs which are inherited
*/
typedef TQ3SetObject TQ3AttributeSet;
/*
* There are many types of SHAPEs:
* LIGHTs, which affect how the RENDERER draws 3-D cues
* CAMERAs, which affects the location and orientation of the RENDERER in space
* GROUPs, which may contain any number of SHARED OBJECTS
* GEOMETRYs, which are representations of three-dimensional data
* SHADERs, which affect how colors are drawn on a geometry
* STYLEs, which affect how the RENDERER paints to the DRAWCONTEXT
* TRANSFORMs, which affect the coordinate system in the VIEW
* REFERENCEs, which are references to objects in FILEs
* UNKNOWN, which hold unknown objects read from a metafile.
*/
typedef TQ3ShapeObject TQ3GroupObject;
typedef TQ3ShapeObject TQ3GeometryObject;
typedef TQ3ShapeObject TQ3ShaderObject;
typedef TQ3ShapeObject TQ3StyleObject;
typedef TQ3ShapeObject TQ3TransformObject;
typedef TQ3ShapeObject TQ3LightObject;
typedef TQ3ShapeObject TQ3CameraObject;
typedef TQ3ShapeObject TQ3UnknownObject;
typedef TQ3ShapeObject TQ3ReferenceObject;
typedef TQ3ShapeObject TQ3StateOperatorObject;
/*
* For now, there is only one type of SHAPEPARTs:
* MESHPARTs, which describe some part of a mesh
*/
typedef TQ3ShapePartObject TQ3MeshPartObject;
/*
* There are three types of MESHPARTs:
* MESHFACEPARTs, which describe a face of a mesh
* MESHEDGEPARTs, which describe a edge of a mesh
* MESHVERTEXPARTs, which describe a vertex of a mesh
*/
typedef TQ3MeshPartObject TQ3MeshFacePartObject;
typedef TQ3MeshPartObject TQ3MeshEdgePartObject;
typedef TQ3MeshPartObject TQ3MeshVertexPartObject;
/*
* A DISPLAY Group can be drawn to a view
*/
typedef TQ3GroupObject TQ3DisplayGroupObject;
/*
* There are many types of SHADERs:
* SURFACESHADERs, which affect how the surface of a geometry is painted
* ILLUMINATIONSHADERs, which affect how lights affect the color of a surface
*/
typedef TQ3ShaderObject TQ3SurfaceShaderObject;
typedef TQ3ShaderObject TQ3IlluminationShaderObject;
/*
* A handle to an object in a group
*/
typedef struct OpaqueTQ3GroupPosition* TQ3GroupPosition;
/*
* TQ3ObjectClassNameString is used for the class name of an object
*/
enum {
kQ3StringMaximumLength = 1024
};
typedef char TQ3ObjectClassNameString[kQ3StringMaximumLength];
/******************************************************************************
** **
** Client/Server Things **
** **
*****************************************************************************/
typedef void * TQ3ControllerRef;
/******************************************************************************
** **
** Flags and Switches **
** **
*****************************************************************************/
enum TQ3Boolean {
kQ3False = 0,
kQ3True = 1
};
typedef enum TQ3Boolean TQ3Boolean;
enum TQ3Switch {
kQ3Off = 0,
kQ3On = 1
};
typedef enum TQ3Switch TQ3Switch;
enum TQ3Status {
kQ3Failure = 0,
kQ3Success = 1
};
typedef enum TQ3Status TQ3Status;
enum TQ3Axis {
kQ3AxisX = 0,
kQ3AxisY = 1,
kQ3AxisZ = 2
};
typedef enum TQ3Axis TQ3Axis;
enum TQ3PixelType {
kQ3PixelTypeRGB32 = 0, /* Alpha:8 (ignored), R:8, G:8, B:8 */
kQ3PixelTypeARGB32 = 1, /* Alpha:8, R:8, G:8, B:8 */
kQ3PixelTypeRGB16 = 2, /* Alpha:1 (ignored), R:5, G:5, B:5 */
kQ3PixelTypeARGB16 = 3, /* Alpha:1, R:5, G:5, B:5 */
kQ3PixelTypeRGB16_565 = 4, /* Win32 only: 16 bits/pixel, R:5, G:6, B:5 */
kQ3PixelTypeRGB24 = 5 /* Win32 only: 24 bits/pixel, R:8, G:8, B:8 */
};
typedef enum TQ3PixelType TQ3PixelType;
enum TQ3Endian {
kQ3EndianBig = 0,
kQ3EndianLittle = 1
};
typedef enum TQ3Endian TQ3Endian;
enum TQ3EndCapMasks {
kQ3EndCapNone = 0,
kQ3EndCapMaskTop = 1 << 0,
kQ3EndCapMaskBottom = 1 << 1,
kQ3EndCapMaskInterior = 1 << 2
};
typedef enum TQ3EndCapMasks TQ3EndCapMasks;
typedef unsigned long TQ3EndCap;
enum {
kQ3ArrayIndexNULL = ~0
};
/******************************************************************************
** **
** Point and Vector Definitions **
** **
*****************************************************************************/
struct TQ3Vector2D {
float x;
float y;
};
typedef struct TQ3Vector2D TQ3Vector2D;
struct TQ3Vector3D {
float x;
float y;
float z;
};
typedef struct TQ3Vector3D TQ3Vector3D;
struct TQ3Point2D {
float x;
float y;
};
typedef struct TQ3Point2D TQ3Point2D;
struct TQ3Point3D {
float x;
float y;
float z;
};
typedef struct TQ3Point3D TQ3Point3D;
struct TQ3RationalPoint4D {
float x;
float y;
float z;
float w;
};
typedef struct TQ3RationalPoint4D TQ3RationalPoint4D;
struct TQ3RationalPoint3D {
float x;
float y;
float w;
};
typedef struct TQ3RationalPoint3D TQ3RationalPoint3D;
/******************************************************************************
** **
** Quaternion **
** **
*****************************************************************************/
struct TQ3Quaternion {
float w;
float x;
float y;
float z;
};
typedef struct TQ3Quaternion TQ3Quaternion;
/******************************************************************************
** **
** Ray Definition **
** **
*****************************************************************************/
struct TQ3Ray3D {
TQ3Point3D origin;
TQ3Vector3D direction;
};
typedef struct TQ3Ray3D TQ3Ray3D;
/******************************************************************************
** **
** Parameterization Data Structures **
** **
*****************************************************************************/
struct TQ3Param2D {
float u;
float v;
};
typedef struct TQ3Param2D TQ3Param2D;
struct TQ3Param3D {
float u;
float v;
float w;
};
typedef struct TQ3Param3D TQ3Param3D;
struct TQ3Tangent2D {
TQ3Vector3D uTangent;
TQ3Vector3D vTangent;
};
typedef struct TQ3Tangent2D TQ3Tangent2D;
struct TQ3Tangent3D {
TQ3Vector3D uTangent;
TQ3Vector3D vTangent;
TQ3Vector3D wTangent;
};
typedef struct TQ3Tangent3D TQ3Tangent3D;
/******************************************************************************
** **
** Polar and Spherical Coordinates **
** **
*****************************************************************************/
struct TQ3PolarPoint {
float r;
float theta;
};
typedef struct TQ3PolarPoint TQ3PolarPoint;
struct TQ3SphericalPoint {
float rho;
float theta;
float phi;
};
typedef struct TQ3SphericalPoint TQ3SphericalPoint;
/******************************************************************************
** **
** Color Definition **
** **
*****************************************************************************/
struct TQ3ColorRGB {
float r;
float g;
float b;
};
typedef struct TQ3ColorRGB TQ3ColorRGB;
struct TQ3ColorARGB {
float a;
float r;
float g;
float b;
};
typedef struct TQ3ColorARGB TQ3ColorARGB;
/******************************************************************************
** **
** Vertices **
** **
*****************************************************************************/
struct TQ3Vertex3D {
TQ3Point3D point;
TQ3AttributeSet attributeSet;
};
typedef struct TQ3Vertex3D TQ3Vertex3D;
/******************************************************************************
** **
** Matrices **
** **
*****************************************************************************/
struct TQ3Matrix3x3 {
float value[3][3];
};
typedef struct TQ3Matrix3x3 TQ3Matrix3x3;
struct TQ3Matrix4x4 {
float value[4][4];
};
typedef struct TQ3Matrix4x4 TQ3Matrix4x4;
/******************************************************************************
** **
** Bitmap/Pixmap **
** **
*****************************************************************************/
struct TQ3Pixmap {
void * image;
unsigned long width;
unsigned long height;
unsigned long rowBytes;
unsigned long pixelSize; /* MUST be 16 or 32 to use with the Interactive Renderer on Mac OS*/
TQ3PixelType pixelType;
TQ3Endian bitOrder;
TQ3Endian byteOrder;
};
typedef struct TQ3Pixmap TQ3Pixmap;
struct TQ3StoragePixmap {
TQ3StorageObject image;
unsigned long width;
unsigned long height;
unsigned long rowBytes;
unsigned long pixelSize; /* MUST be 16 or 32 to use with the Interactive Renderer on Mac OS*/
TQ3PixelType pixelType;
TQ3Endian bitOrder;
TQ3Endian byteOrder;
};
typedef struct TQ3StoragePixmap TQ3StoragePixmap;
struct TQ3Bitmap {
unsigned char * image;
unsigned long width;
unsigned long height;
unsigned long rowBytes;
TQ3Endian bitOrder;
};
typedef struct TQ3Bitmap TQ3Bitmap;
struct TQ3MipmapImage { /* An image for use as a texture mipmap */
unsigned long width; /* Width of mipmap, must be power of 2 */
unsigned long height; /* Height of mipmap, must be power of 2 */
unsigned long rowBytes; /* Rowbytes of mipmap */
unsigned long offset; /* Offset from image base to this mipmap */
};
typedef struct TQ3MipmapImage TQ3MipmapImage;
struct TQ3Mipmap {
TQ3StorageObject image; /* Data containing the texture map and */
/* if (useMipmapping==kQ3True) the */
/* mipmap data */
TQ3Boolean useMipmapping; /* True if mipmapping should be used */
/* and all mipmaps have been provided */
TQ3PixelType pixelType;
TQ3Endian bitOrder;
TQ3Endian byteOrder;
unsigned long reserved; /* leave NULL for next version */
TQ3MipmapImage mipmaps[32]; /* The actual number of mipmaps is determined from the size of the first mipmap */
};
typedef struct TQ3Mipmap TQ3Mipmap;
struct TQ3CompressedPixmap {
TQ3StorageObject compressedImage; /* storage obj containing compressed image data */
TQ3Endian imageDescByteOrder; /* endianness of the data in the imageDesc */
TQ3StorageObject imageDesc; /* storage obj containing image description created by Quicktime to store info about compressed image */
TQ3Boolean makeMipmaps;
unsigned long width;
unsigned long height;
unsigned long pixelSize;
TQ3PixelType pixelType;
};
typedef struct TQ3CompressedPixmap TQ3CompressedPixmap;
/******************************************************************************
** **
** Higher dimension quantities **
** **
*****************************************************************************/
struct TQ3Area {
TQ3Point2D min;
TQ3Point2D max;
};
typedef struct TQ3Area TQ3Area;
struct TQ3PlaneEquation {
TQ3Vector3D normal;
float constant;
};
typedef struct TQ3PlaneEquation TQ3PlaneEquation;
struct TQ3BoundingBox {
TQ3Point3D min;
TQ3Point3D max;
TQ3Boolean isEmpty;
};
typedef struct TQ3BoundingBox TQ3BoundingBox;
struct TQ3BoundingSphere {
TQ3Point3D origin;
float radius;
TQ3Boolean isEmpty;
};
typedef struct TQ3BoundingSphere TQ3BoundingSphere;
/*
* The TQ3ComputeBounds flag passed to StartBoundingBox or StartBoundingSphere
* calls in the View. It's a hint to the system as to how it should
* compute the bbox of a shape:
*
* kQ3ComputeBoundsExact:
* Vertices of shapes are transformed into world space and
* the world space bounding box is computed from them. Slow!
*
* kQ3ComputeBoundsApproximate:
* A local space bounding box is computed from a shape's
* vertices. This bbox is then transformed into world space,
* and its bounding box is taken as the shape's approximate
* bbox. Fast but the bbox is larger than optimal.
*/
enum TQ3ComputeBounds {
kQ3ComputeBoundsExact = 0,
kQ3ComputeBoundsApproximate = 1
};
typedef enum TQ3ComputeBounds TQ3ComputeBounds;
/******************************************************************************
** **
** Object System Types **
** **
*****************************************************************************/
typedef struct OpaqueTQ3XObjectClass* TQ3XObjectClass;
typedef unsigned long TQ3XMethodType;
/*
* Object methods
*/
#define kQ3XMethodTypeObjectUnregister Q3_METHOD_TYPE('u','n','r','g')
/*
* Return true from the metahandler if this
* object can be submitted in a rendering loop
*/
#define kQ3XMethodTypeObjectIsDrawable Q3_METHOD_TYPE('i','s','d','r') /* return true from the metahandler if this object can be submitted in a rendering loop */
typedef CALLBACK_API_C( void , TQ3XFunctionPointer )(void);
typedef CALLBACK_API_C( TQ3XFunctionPointer , TQ3XMetaHandler )(TQ3XMethodType methodType);
/*
* MetaHandler:
* When you give a metahandler to QuickDraw 3D, it is called multiple
* times to build method tables, and then is thrown away. You are
* guaranteed that your metahandler will never be called again after a
* call that was passed a metahandler returns.
*
* Your metahandler should contain a switch on the methodType passed to it
* and should return the corresponding method as an TQ3XFunctionPointer.
*
* IMPORTANT: A metaHandler MUST always "return" a value. If you are
* passed a methodType that you do not understand, ALWAYS return NULL.
*
* These types here are prototypes of how your functions should look.
*/
typedef CALLBACK_API_C( TQ3Status , TQ3XObjectUnregisterMethod )(TQ3XObjectClass objectClass);
/*
* See QD3DIO.h for the IO method types:
* ObjectReadData, ObjectTraverse, ObjectWrite
*/
/******************************************************************************
** **
** Set Types **
** **
*****************************************************************************/
typedef long TQ3ElementType;
enum {
kQ3ElementTypeNone = 0,
kQ3ElementTypeUnknown = 32,
kQ3ElementTypeSet = 33
};
/*
* kQ3ElementTypeUnknown is a TQ3Object.
*
* Do Q3Set_Add(s, ..., &obj) or Q3Set_Get(s, ..., &obj);
*
* Note that the object is always referenced when copying around.
*
* Generally, it is an Unknown object, a Group of Unknown objects, or a
* group of other "objects" which have been found in the metafile and
* have no attachment method to their parent. Be prepared to handle
* any or all of these cases if you actually access the set on a shape.
*
* kQ3ElementTypeSet is a TQ3SetObject.
*
* Q3Shape_GetSet(s,&o) is eqivalent to
* Q3Shape_GetElement(s, kQ3ElementTypeSet, &o)
*
* Q3Shape_SetSet(s,o) is eqivalent to
* Q3Shape_SetElement(s, kQ3ElementTypeSet, &o)
*
* Note that the object is always referenced when copying around.
*
* See the note below about the Set and Shape changes.
*/
/******************************************************************************
** **
** Object System Macros **
** **
*****************************************************************************/
#define Q3_FOUR_CHARACTER_CONSTANT(a,b,c,d) \
((const unsigned long) \
((const unsigned long) (a) << 24) | \
((const unsigned long) (b) << 16) | \
((const unsigned long) (c) << 8) | \
((const unsigned long) (d)))
#define Q3_OBJECT_TYPE(a,b,c,d) \
((TQ3ObjectType) Q3_FOUR_CHARACTER_CONSTANT(a,b,c,d))
#define Q3_METHOD_TYPE(a,b,c,d) \
((TQ3XMethodType) Q3_FOUR_CHARACTER_CONSTANT(a,b,c,d))
/******************************************************************************
** **
** Object Types **
** **
*****************************************************************************/
/*
* Note: a call to Q3Foo_GetType will return a value kQ3FooTypeBar
* e.g. Q3Shared_GetType(object) returns kQ3SharedTypeShape, etc.
*/
#define kQ3ObjectTypeInvalid 0L
#define kQ3ObjectTypeView ((TQ3ObjectType)FOUR_CHAR_CODE('view'))
#define kQ3ObjectTypeElement ((TQ3ObjectType)FOUR_CHAR_CODE('elmn'))
#define kQ3ElementTypeAttribute ((TQ3ObjectType)FOUR_CHAR_CODE('eatt'))
#define kQ3ObjectTypePick ((TQ3ObjectType)FOUR_CHAR_CODE('pick'))
#define kQ3PickTypeWindowPoint ((TQ3ObjectType)FOUR_CHAR_CODE('pkwp'))
#define kQ3PickTypeWindowRect ((TQ3ObjectType)FOUR_CHAR_CODE('pkwr'))
#define kQ3PickTypeWorldRay ((TQ3ObjectType)FOUR_CHAR_CODE('pkry'))
#define kQ3ObjectTypeShared ((TQ3ObjectType)FOUR_CHAR_CODE('shrd'))
#define kQ3SharedTypeRenderer ((TQ3ObjectType)FOUR_CHAR_CODE('rddr'))
#define kQ3RendererTypeWireFrame ((TQ3ObjectType)FOUR_CHAR_CODE('wrfr'))
#define kQ3RendererTypeGeneric ((TQ3ObjectType)FOUR_CHAR_CODE('gnrr'))
#define kQ3RendererTypeInteractive ((TQ3ObjectType)FOUR_CHAR_CODE('ctwn'))
#define kQ3SharedTypeShape ((TQ3ObjectType)FOUR_CHAR_CODE('shap'))
#define kQ3ShapeTypeGeometry ((TQ3ObjectType)FOUR_CHAR_CODE('gmtr'))
#define kQ3GeometryTypeBox ((TQ3ObjectType)FOUR_CHAR_CODE('box '))
#define kQ3GeometryTypeGeneralPolygon ((TQ3ObjectType)FOUR_CHAR_CODE('gpgn'))
#define kQ3GeometryTypeLine ((TQ3ObjectType)FOUR_CHAR_CODE('line'))
#define kQ3GeometryTypeMarker ((TQ3ObjectType)FOUR_CHAR_CODE('mrkr'))
#define kQ3GeometryTypePixmapMarker ((TQ3ObjectType)FOUR_CHAR_CODE('mrkp'))
#define kQ3GeometryTypeMesh ((TQ3ObjectType)FOUR_CHAR_CODE('mesh'))
#define kQ3GeometryTypeNURBCurve ((TQ3ObjectType)FOUR_CHAR_CODE('nrbc'))
#define kQ3GeometryTypeNURBPatch ((TQ3ObjectType)FOUR_CHAR_CODE('nrbp'))
#define kQ3GeometryTypePoint ((TQ3ObjectType)FOUR_CHAR_CODE('pnt '))
#define kQ3GeometryTypePolygon ((TQ3ObjectType)FOUR_CHAR_CODE('plyg'))
#define kQ3GeometryTypePolyLine ((TQ3ObjectType)FOUR_CHAR_CODE('plyl'))
#define kQ3GeometryTypeTriangle ((TQ3ObjectType)FOUR_CHAR_CODE('trng'))
#define kQ3GeometryTypeTriGrid ((TQ3ObjectType)FOUR_CHAR_CODE('trig'))
#define kQ3GeometryTypeCone ((TQ3ObjectType)FOUR_CHAR_CODE('cone'))
#define kQ3GeometryTypeCylinder ((TQ3ObjectType)FOUR_CHAR_CODE('cyln'))
#define kQ3GeometryTypeDisk ((TQ3ObjectType)FOUR_CHAR_CODE('disk'))
#define kQ3GeometryTypeEllipse ((TQ3ObjectType)FOUR_CHAR_CODE('elps'))
#define kQ3GeometryTypeEllipsoid ((TQ3ObjectType)FOUR_CHAR_CODE('elpd'))
#define kQ3GeometryTypePolyhedron ((TQ3ObjectType)FOUR_CHAR_CODE('plhd'))
#define kQ3GeometryTypeTorus ((TQ3ObjectType)FOUR_CHAR_CODE('tors'))
#define kQ3GeometryTypeTriMesh ((TQ3ObjectType)FOUR_CHAR_CODE('tmsh'))
#define kQ3ShapeTypeShader ((TQ3ObjectType)FOUR_CHAR_CODE('shdr'))
#define kQ3ShaderTypeSurface ((TQ3ObjectType)FOUR_CHAR_CODE('sush'))
#define kQ3SurfaceShaderTypeTexture ((TQ3ObjectType)FOUR_CHAR_CODE('txsu'))
#define kQ3ShaderTypeIllumination ((TQ3ObjectType)FOUR_CHAR_CODE('ilsh'))
#define kQ3IlluminationTypePhong ((TQ3ObjectType)FOUR_CHAR_CODE('phil'))
#define kQ3IlluminationTypeLambert ((TQ3ObjectType)FOUR_CHAR_CODE('lmil'))
#define kQ3IlluminationTypeNULL ((TQ3ObjectType)FOUR_CHAR_CODE('nuil'))
#define kQ3ShapeTypeStyle ((TQ3ObjectType)FOUR_CHAR_CODE('styl'))
#define kQ3StyleTypeBackfacing ((TQ3ObjectType)FOUR_CHAR_CODE('bckf'))
#define kQ3StyleTypeInterpolation ((TQ3ObjectType)FOUR_CHAR_CODE('intp'))
#define kQ3StyleTypeFill ((TQ3ObjectType)FOUR_CHAR_CODE('fist'))
#define kQ3StyleTypePickID ((TQ3ObjectType)FOUR_CHAR_CODE('pkid'))
#define kQ3StyleTypeReceiveShadows ((TQ3ObjectType)FOUR_CHAR_CODE('rcsh'))
#define kQ3StyleTypeHighlight ((TQ3ObjectType)FOUR_CHAR_CODE('high'))
#define kQ3StyleTypeSubdivision ((TQ3ObjectType)FOUR_CHAR_CODE('sbdv'))
#define kQ3StyleTypeOrientation ((TQ3ObjectType)FOUR_CHAR_CODE('ofdr'))
#define kQ3StyleTypePickParts ((TQ3ObjectType)FOUR_CHAR_CODE('pkpt'))
#define kQ3StyleTypeAntiAlias ((TQ3ObjectType)FOUR_CHAR_CODE('anti'))
#define kQ3StyleTypeFog ((TQ3ObjectType)FOUR_CHAR_CODE('fogg'))
#define kQ3ShapeTypeTransform ((TQ3ObjectType)FOUR_CHAR_CODE('xfrm'))
#define kQ3TransformTypeMatrix ((TQ3ObjectType)FOUR_CHAR_CODE('mtrx'))
#define kQ3TransformTypeScale ((TQ3ObjectType)FOUR_CHAR_CODE('scal'))
#define kQ3TransformTypeTranslate ((TQ3ObjectType)FOUR_CHAR_CODE('trns'))
#define kQ3TransformTypeRotate ((TQ3ObjectType)FOUR_CHAR_CODE('rott'))
#define kQ3TransformTypeRotateAboutPoint ((TQ3ObjectType)FOUR_CHAR_CODE('rtap'))
#define kQ3TransformTypeRotateAboutAxis ((TQ3ObjectType)FOUR_CHAR_CODE('rtaa'))
#define kQ3TransformTypeQuaternion ((TQ3ObjectType)FOUR_CHAR_CODE('qtrn'))
#define kQ3TransformTypeReset ((TQ3ObjectType)FOUR_CHAR_CODE('rset'))
#define kQ3ShapeTypeLight ((TQ3ObjectType)FOUR_CHAR_CODE('lght'))
#define kQ3LightTypeAmbient ((TQ3ObjectType)FOUR_CHAR_CODE('ambn'))
#define kQ3LightTypeDirectional ((TQ3ObjectType)FOUR_CHAR_CODE('drct'))
#define kQ3LightTypePoint ((TQ3ObjectType)FOUR_CHAR_CODE('pntl'))
#define kQ3LightTypeSpot ((TQ3ObjectType)FOUR_CHAR_CODE('spot'))
#define kQ3ShapeTypeCamera ((TQ3ObjectType)FOUR_CHAR_CODE('cmra'))
#define kQ3CameraTypeOrthographic ((TQ3ObjectType)FOUR_CHAR_CODE('orth'))
#define kQ3CameraTypeViewPlane ((TQ3ObjectType)FOUR_CHAR_CODE('vwpl'))
#define kQ3CameraTypeViewAngleAspect ((TQ3ObjectType)FOUR_CHAR_CODE('vana'))
#define kQ3ShapeTypeStateOperator ((TQ3ObjectType)FOUR_CHAR_CODE('stop'))
#define kQ3StateOperatorTypePush ((TQ3ObjectType)FOUR_CHAR_CODE('push'))
#define kQ3StateOperatorTypePop ((TQ3ObjectType)FOUR_CHAR_CODE('pop '))
#define kQ3ShapeTypeGroup ((TQ3ObjectType)FOUR_CHAR_CODE('grup'))
#define kQ3GroupTypeDisplay ((TQ3ObjectType)FOUR_CHAR_CODE('dspg'))
#define kQ3DisplayGroupTypeOrdered ((TQ3ObjectType)FOUR_CHAR_CODE('ordg'))
#define kQ3DisplayGroupTypeIOProxy ((TQ3ObjectType)FOUR_CHAR_CODE('iopx'))
#define kQ3GroupTypeLight ((TQ3ObjectType)FOUR_CHAR_CODE('lghg'))
#define kQ3GroupTypeInfo ((TQ3ObjectType)FOUR_CHAR_CODE('info'))
#define kQ3ShapeTypeUnknown ((TQ3ObjectType)FOUR_CHAR_CODE('unkn'))
#define kQ3UnknownTypeText ((TQ3ObjectType)FOUR_CHAR_CODE('uktx'))
#define kQ3UnknownTypeBinary ((TQ3ObjectType)FOUR_CHAR_CODE('ukbn'))
#define kQ3ShapeTypeReference ((TQ3ObjectType)FOUR_CHAR_CODE('rfrn'))
#define kQ3ReferenceTypeExternal ((TQ3ObjectType)FOUR_CHAR_CODE('rfex'))
#define kQ3SharedTypeSet ((TQ3ObjectType)FOUR_CHAR_CODE('set '))
#define kQ3SetTypeAttribute ((TQ3ObjectType)FOUR_CHAR_CODE('attr'))
#define kQ3SharedTypeDrawContext ((TQ3ObjectType)FOUR_CHAR_CODE('dctx'))
#define kQ3DrawContextTypePixmap ((TQ3ObjectType)FOUR_CHAR_CODE('dpxp'))
#define kQ3DrawContextTypeMacintosh ((TQ3ObjectType)FOUR_CHAR_CODE('dmac'))
#define kQ3DrawContextTypeWin32DC ((TQ3ObjectType)FOUR_CHAR_CODE('dw32'))
#define kQ3DrawContextTypeDDSurface ((TQ3ObjectType)FOUR_CHAR_CODE('ddds'))
#define kQ3DrawContextTypeX11 ((TQ3ObjectType)FOUR_CHAR_CODE('dx11'))
#define kQ3SharedTypeTexture ((TQ3ObjectType)FOUR_CHAR_CODE('txtr'))
#define kQ3TextureTypePixmap ((TQ3ObjectType)FOUR_CHAR_CODE('txpm'))
#define kQ3TextureTypeMipmap ((TQ3ObjectType)FOUR_CHAR_CODE('txmm'))
#define kQ3TextureTypeCompressedPixmap ((TQ3ObjectType)FOUR_CHAR_CODE('txcp'))
#define kQ3SharedTypeFile ((TQ3ObjectType)FOUR_CHAR_CODE('file'))
#define kQ3SharedTypeStorage ((TQ3ObjectType)FOUR_CHAR_CODE('strg'))
#define kQ3StorageTypeMemory ((TQ3ObjectType)FOUR_CHAR_CODE('mems'))
#define kQ3MemoryStorageTypeHandle ((TQ3ObjectType)FOUR_CHAR_CODE('hndl'))
#define kQ3StorageTypeUnix ((TQ3ObjectType)FOUR_CHAR_CODE('uxst'))
#define kQ3UnixStorageTypePath ((TQ3ObjectType)FOUR_CHAR_CODE('unix'))
#define kQ3StorageTypeMacintosh ((TQ3ObjectType)FOUR_CHAR_CODE('macn'))
#define kQ3MacintoshStorageTypeFSSpec ((TQ3ObjectType)FOUR_CHAR_CODE('macp'))
#define kQ3StorageTypeWin32 ((TQ3ObjectType)FOUR_CHAR_CODE('wist'))
#define kQ3SharedTypeString ((TQ3ObjectType)FOUR_CHAR_CODE('strn'))
#define kQ3StringTypeCString ((TQ3ObjectType)FOUR_CHAR_CODE('strc'))
#define kQ3SharedTypeShapePart ((TQ3ObjectType)FOUR_CHAR_CODE('sprt'))
#define kQ3ShapePartTypeMeshPart ((TQ3ObjectType)FOUR_CHAR_CODE('spmh'))
#define kQ3MeshPartTypeMeshFacePart ((TQ3ObjectType)FOUR_CHAR_CODE('mfac'))
#define kQ3MeshPartTypeMeshEdgePart ((TQ3ObjectType)FOUR_CHAR_CODE('medg'))
#define kQ3MeshPartTypeMeshVertexPart ((TQ3ObjectType)FOUR_CHAR_CODE('mvtx'))
#define kQ3SharedTypeControllerState ((TQ3ObjectType)FOUR_CHAR_CODE('ctst'))
#define kQ3SharedTypeTracker ((TQ3ObjectType)FOUR_CHAR_CODE('trkr'))
#define kQ3SharedTypeViewHints ((TQ3ObjectType)FOUR_CHAR_CODE('vwhn'))
#define kQ3SharedTypeEndGroup ((TQ3ObjectType)FOUR_CHAR_CODE('endg'))
/******************************************************************************
** **
** QuickDraw 3D System Routines **
** **
*****************************************************************************/
#if CALL_NOT_IN_CARBON
/*
* Q3Initialize()
*
* Availability:
* Non-Carbon CFM: not available
* CarbonLib: not available
* Mac OS X: not available
*/
EXTERN_API_C( TQ3Status )
Q3Initialize(void);
/*
* Q3Exit()
*
* Availability:
* Non-Carbon CFM: not available
* CarbonLib: not available
* Mac OS X: not available
*/
EXTERN_API_C( TQ3Status )
Q3Exit(void);
/*
* Q3IsInitialized()
*
* Availability:
* Non-Carbon CFM: not available
* CarbonLib: not available
* Mac OS X: not available
*/
EXTERN_API_C( TQ3Boolean )
Q3IsInitialized(void);
/*
* Q3GetVersion()
*
* Availability:
* Non-Carbon CFM: not available
* CarbonLib: not available
* Mac OS X: not available
*/
EXTERN_API_C( TQ3Status )
Q3GetVersion(
unsigned long * majorRevision,
unsigned long * minorRevision);
/*
* Q3GetReleaseVersion returns the release version number,
* in the format of the first four bytes of a 'vers' resource
* (e.g. 0x01518000 ==> 1.5.1 release).
*/
/*
* Q3GetReleaseVersion()
*
* Availability:
* Non-Carbon CFM: not available
* CarbonLib: not available
* Mac OS X: not available
*/
EXTERN_API_C( TQ3Status )
Q3GetReleaseVersion(unsigned long * releaseRevision);
/******************************************************************************
** **
** ObjectClass Routines **
** **
*****************************************************************************/
/*
* New object system calls to query the object system.
*
* These comments to move to the stubs file before final release, they
* are here for documentation for developers using early seeds.
*/
/*
* Given a class name as a string return the associated class type for the
* class, may return kQ3Failure if the string representing the class is
* invalid.
*/
/*
* Q3ObjectHierarchy_GetTypeFromString()
*
* Availability:
* Non-Carbon CFM: not available
* CarbonLib: not available
* Mac OS X: not available
*/
EXTERN_API_C( TQ3Status )
Q3ObjectHierarchy_GetTypeFromString(
TQ3ObjectClassNameString objectClassString,
TQ3ObjectType * objectClassType);
/*
* Given a class type as return the associated string for the class name,
* may return kQ3Failure if the type representing the class is invalid.
*/
/*
* Q3ObjectHierarchy_GetStringFromType()
*
* Availability:
* Non-Carbon CFM: not available
* CarbonLib: not available
* Mac OS X: not available
*/
EXTERN_API_C( TQ3Status )
Q3ObjectHierarchy_GetStringFromType(
TQ3ObjectType objectClassType,
TQ3ObjectClassNameString objectClassString);
/*
* Return true if the class with this type is registered, false if not
*/
/*
* Q3ObjectHierarchy_IsTypeRegistered()
*
* Availability:
* Non-Carbon CFM: not available
* CarbonLib: not available
* Mac OS X: not available
*/
EXTERN_API_C( TQ3Boolean )
Q3ObjectHierarchy_IsTypeRegistered(TQ3ObjectType objectClassType);
/*
* Return true if the class with this name is registered, false if not
*/
/*
* Q3ObjectHierarchy_IsNameRegistered()
*
* Availability:
* Non-Carbon CFM: not available
* CarbonLib: not available
* Mac OS X: not available
*/
EXTERN_API_C( TQ3Boolean )
Q3ObjectHierarchy_IsNameRegistered(const char * objectClassName);
/*
* TQ3SubClassData is used when querying the object system for
* the subclasses of a particular parent type:
*/
#endif /* CALL_NOT_IN_CARBON */
struct TQ3SubClassData {
unsigned long numClasses; /* the # of subclass types found for a parent class */
TQ3ObjectType * classTypes; /* an array containing the class types */
};
typedef struct TQ3SubClassData TQ3SubClassData;
/*
* Given a parent type and an instance of the TQ3SubClassData struct fill
* it in with the number and class types of all of the subclasses immediately
* below the parent in the class hierarchy. Return kQ3Success to indicate no
* errors occurred, else kQ3Failure.
*
* NOTE: This function will allocate memory for the classTypes array. Be
* sure to call Q3ObjectClass_EmptySubClassData to free this memory up.
*/
#if CALL_NOT_IN_CARBON
/*
* Q3ObjectHierarchy_GetSubClassData()
*
* Availability:
* Non-Carbon CFM: not available
* CarbonLib: not available
* Mac OS X: not available
*/
EXTERN_API_C( TQ3Status )
Q3ObjectHierarchy_GetSubClassData(
TQ3ObjectType objectClassType,
TQ3SubClassData * subClassData);
/*
* Given an instance of the TQ3SubClassData struct free all memory allocated
* by the Q3ObjectClass_GetSubClassData call.
*
* NOTE: This call MUST be made after a call to Q3ObjectClass_GetSubClassData
* to avoid memory leaks.
*/
/*
* Q3ObjectHierarchy_EmptySubClassData()
*
* Availability:
* Non-Carbon CFM: not available
* CarbonLib: not available
* Mac OS X: not available
*/
EXTERN_API_C( TQ3Status )
Q3ObjectHierarchy_EmptySubClassData(TQ3SubClassData * subClassData);
/******************************************************************************
** **
** Object Routines **
** **
*****************************************************************************/
/*
* Q3Object_Dispose()
*
* Availability:
* Non-Carbon CFM: not available
* CarbonLib: not available
* Mac OS X: not available
*/
EXTERN_API_C( TQ3Status )
Q3Object_Dispose(TQ3Object object);
/*
* Q3Object_Duplicate()
*
* Availability:
* Non-Carbon CFM: not available
* CarbonLib: not available
* Mac OS X: not available
*/
EXTERN_API_C( TQ3Object )
Q3Object_Duplicate(TQ3Object object);
/*
* Q3Object_Submit()
*
* Availability:
* Non-Carbon CFM: not available
* CarbonLib: not available
* Mac OS X: not available
*/
EXTERN_API_C( TQ3Status )
Q3Object_Submit(
TQ3Object object,
TQ3ViewObject view);
/*
* Q3Object_IsDrawable()
*
* Availability:
* Non-Carbon CFM: not available
* CarbonLib: not available
* Mac OS X: not available
*/
EXTERN_API_C( TQ3Boolean )
Q3Object_IsDrawable(TQ3Object object);
/*
* Q3Object_IsWritable()
*
* Availability:
* Non-Carbon CFM: not available
* CarbonLib: not available
* Mac OS X: not available
*/
EXTERN_API_C( TQ3Boolean )
Q3Object_IsWritable(
TQ3Object object,
TQ3FileObject theFile);
/******************************************************************************
** **
** Object Type Routines **
** **
*****************************************************************************/
/*
* Q3Object_GetType()
*
* Availability:
* Non-Carbon CFM: not available
* CarbonLib: not available
* Mac OS X: not available
*/
EXTERN_API_C( TQ3ObjectType )
Q3Object_GetType(TQ3Object object);
/*
* Q3Object_GetLeafType()
*
* Availability:
* Non-Carbon CFM: not available
* CarbonLib: not available
* Mac OS X: not available
*/
EXTERN_API_C( TQ3ObjectType )
Q3Object_GetLeafType(TQ3Object object);
/*
* Q3Object_IsType()
*
* Availability:
* Non-Carbon CFM: not available
* CarbonLib: not available
* Mac OS X: not available
*/
EXTERN_API_C( TQ3Boolean )
Q3Object_IsType(
TQ3Object object,
TQ3ObjectType theType);
/******************************************************************************
** **
** Shared Object Routines **
** **
*****************************************************************************/
/*
* Q3Shared_GetType()
*
* Availability:
* Non-Carbon CFM: not available
* CarbonLib: not available
* Mac OS X: not available
*/
EXTERN_API_C( TQ3ObjectType )
Q3Shared_GetType(TQ3SharedObject sharedObject);
/*
* Q3Shared_GetReference()
*
* Availability:
* Non-Carbon CFM: not available
* CarbonLib: not available
* Mac OS X: not available
*/
EXTERN_API_C( TQ3SharedObject )
Q3Shared_GetReference(TQ3SharedObject sharedObject);
/*
* Q3Shared_IsReferenced
* Returns kQ3True if there is more than one reference to sharedObject.
* Returns kQ3False if there is ONE reference to sharedObject.
*
* This call is intended to allow applications and plug-in objects to delete
* objects of which they hold THE ONLY REFERENCE. This is useful when
* caching objects, etc.
*
* Although many may be tempted, DO NOT DO THIS:
* while (Q3Shared_IsReferenced(foo)) { Q3Object_Dispose(foo); }
*
* Your application will crash and no one will buy it. Chapter 11 is
* never fun (unless you short the stock). Thanks.
*/
/*
* Q3Shared_IsReferenced()
*
* Availability:
* Non-Carbon CFM: not available
* CarbonLib: not available
* Mac OS X: not available
*/
EXTERN_API_C( TQ3Boolean )
Q3Shared_IsReferenced(TQ3SharedObject sharedObject);
/*
* Q3Shared_GetEditIndex
* Returns the "serial number" of sharedObject. Usefuly for caching
* object information. Returns 0 on error.
*
* Hold onto this number to determine if an object has changed since you
* last built your caches... To validate, do:
*
* if (Q3Shared_GetEditIndex(foo) == oldFooEditIndex) {
* // Cache is valid
* } else {
* // Cache is invalid
* RebuildSomeSortOfCache(foo);
* oldFooEditIndex = Q3Shared_GetEditIndex(foo);
* }
*/
/*
* Q3Shared_GetEditIndex()
*
* Availability:
* Non-Carbon CFM: not available
* CarbonLib: not available
* Mac OS X: not available
*/
EXTERN_API_C( unsigned long )
Q3Shared_GetEditIndex(TQ3SharedObject sharedObject);
/*
* Q3Shared_Edited
* Bumps the "serial number" of sharedObject to a different value. This
* call is intended to be used solely from a plug-in object which is
* shared. Call this whenever your private instance data changes.
*
* Returns kQ3Failure iff sharedObject is not a shared object, OR
* QuickDraw 3D isn't initialized.
*/
/*
* Q3Shared_Edited()
*
* Availability:
* Non-Carbon CFM: not available
* CarbonLib: not available
* Mac OS X: not available
*/
EXTERN_API_C( TQ3Status )
Q3Shared_Edited(TQ3SharedObject sharedObject);
/******************************************************************************
** **
** Shape Routines **
** **
*****************************************************************************/
/*
* QuickDraw 3D 1.5 Note:
*
* Shapes and Sets are now (sort of) polymorphic.
*
* You may call Q3Shape_Foo or Q3Set_Foo on a shape or a set.
* The following calls are identical, in implementation:
*
* Q3Shape_GetElement = Q3Set_Get
* Q3Shape_AddElement = Q3Set_Add
* Q3Shape_ContainsElement = Q3Set_Contains
* Q3Shape_GetNextElementType = Q3Set_GetNextElementType
* Q3Shape_EmptyElements = Q3Set_Empty
* Q3Shape_ClearElement = Q3Set_Clear
*
* All of these calls accept a shape or a set as their first parameter.
*
* The Q3Shape_GetSet and Q3ShapeSetSet calls are implemented via a new
* element type kQ3ElementTypeSet. See the note above about
* kQ3ElementTypeSet;
*
* It is important to note that the new Q3Shape_...Element... calls do not
* create a set on a shape and then add the element to it. This data is
* attached directly to the shape. Therefore, it is possible for an element
* to exist on a shape without a set existing on it as well.
*
* In your application, if you attach an element to a shape like this:
* (this isn't checking for errors for simplicity)
*
* set = Q3Set_New();
* Q3Set_AddElement(set, kMyElemType, &data);
* Q3Shape_SetSet(shape, set);
*
* You should retrieve it in the same manner:
*
* Q3Shape_GetSet(shape, &set);
* if (Q3Set_Contains(set, kMyElemType) == kTrue) {
* Q3Set_Get(set, kMyElemType, &data);
* }
*
* Similarly, if you attach data to a shape with the new calls:
*
* Q3Shape_AddElement(shape, kMyElemType, &data);
*
* You should retrieve it in the same manner:
*
* if (Q3Shape_ContainsElement(set, kMyElemType) == kTrue) {
* Q3Shape_GetElement(set, kMyElemType, &data);
* }
*
* This really becomes an issue when dealing with version 1.0 and version 1.1
* metafiles.
*
* When attempting to find a particular element on a shape, you should
* first check with Q3Shape_GetNextElementType or Q3Shape_GetElement, then,
* Q3Shape_GetSet(s, &set) (or Q3Shape_GetElement(s, kQ3ElementTypeSet, &set))
* and then Q3Shape_GetElement(set, ...).
*
* In terms of implementation, Q3Shape_SetSet and Q3Shape_GetSet should only be
* used for sets of information that are shared among multiple shapes.
*
* Q3Shape_AddElement, Q3Shape_GetElement, etc. calls should only be used
* for elements that are unique for a particular shape.
*
*/
/*
* Q3Shape_GetType()
*
* Availability:
* Non-Carbon CFM: not available
* CarbonLib: not available
* Mac OS X: not available
*/
EXTERN_API_C( TQ3ObjectType )
Q3Shape_GetType(TQ3ShapeObject shape);
/*
* Q3Shape_GetSet()
*
* Availability:
* Non-Carbon CFM: not available
* CarbonLib: not available
* Mac OS X: not available
*/
EXTERN_API_C( TQ3Status )
Q3Shape_GetSet(
TQ3ShapeObject shape,
TQ3SetObject * theSet);
/*
* Q3Shape_SetSet()
*
* Availability:
* Non-Carbon CFM: not available
* CarbonLib: not available
* Mac OS X: not available
*/
EXTERN_API_C( TQ3Status )
Q3Shape_SetSet(
TQ3ShapeObject shape,
TQ3SetObject theSet);
/*
* Q3Shape_AddElement()
*
* Availability:
* Non-Carbon CFM: not available
* CarbonLib: not available
* Mac OS X: not available
*/
EXTERN_API_C( TQ3Status )
Q3Shape_AddElement(
TQ3ShapeObject shape,
TQ3ElementType theType,
const void * data);
/*
* Q3Shape_GetElement()
*
* Availability:
* Non-Carbon CFM: not available
* CarbonLib: not available
* Mac OS X: not available
*/
EXTERN_API_C( TQ3Status )
Q3Shape_GetElement(
TQ3ShapeObject shape,
TQ3ElementType theType,
void * data);
/*
* Q3Shape_ContainsElement()
*
* Availability:
* Non-Carbon CFM: not available
* CarbonLib: not available
* Mac OS X: not available
*/
EXTERN_API_C( TQ3Boolean )
Q3Shape_ContainsElement(
TQ3ShapeObject shape,
TQ3ElementType theType);
/*
* Q3Shape_GetNextElementType()
*
* Availability:
* Non-Carbon CFM: not available
* CarbonLib: not available
* Mac OS X: not available
*/
EXTERN_API_C( TQ3Status )
Q3Shape_GetNextElementType(
TQ3ShapeObject shape,
TQ3ElementType * theType);
/*
* Q3Shape_EmptyElements()
*
* Availability:
* Non-Carbon CFM: not available
* CarbonLib: not available
* Mac OS X: not available
*/
EXTERN_API_C( TQ3Status )
Q3Shape_EmptyElements(TQ3ShapeObject shape);
/*
* Q3Shape_ClearElement()
*
* Availability:
* Non-Carbon CFM: not available
* CarbonLib: not available
* Mac OS X: not available
*/
EXTERN_API_C( TQ3Status )
Q3Shape_ClearElement(
TQ3ShapeObject shape,
TQ3ElementType theType);
/******************************************************************************
** **
** Color Table Routines **
** **
*****************************************************************************/
/*
* Q3Bitmap_Empty()
*
* Availability:
* Non-Carbon CFM: not available
* CarbonLib: not available
* Mac OS X: not available
*/
EXTERN_API_C( TQ3Status )
Q3Bitmap_Empty(TQ3Bitmap * bitmap);
/*
* Q3Bitmap_GetImageSize()
*
* Availability:
* Non-Carbon CFM: not available
* CarbonLib: not available
* Mac OS X: not available
*/
EXTERN_API_C( unsigned long )
Q3Bitmap_GetImageSize(
unsigned long width,
unsigned long height);
#endif /* CALL_NOT_IN_CARBON */
#if PRAGMA_ENUM_ALWAYSINT
#pragma enumsalwaysint reset
#ifdef __QD3D__RESTORE_TWOBYTEINTS
#pragma fourbyteints off
#endif
#elif PRAGMA_ENUM_OPTIONS
#pragma option enum=reset
#elif defined(__QD3D__RESTORE_PACKED_ENUMS)
#pragma options(pack_enums)
#endif
#if PRAGMA_STRUCT_ALIGN
#pragma options align=reset
#elif PRAGMA_STRUCT_PACKPUSH
#pragma pack(pop)
#elif PRAGMA_STRUCT_PACK
#pragma pack()
#endif
#ifdef PRAGMA_IMPORT_OFF
#pragma import off
#elif PRAGMA_IMPORT
#pragma import reset
#endif
#ifdef __cplusplus
}
#endif
#endif /* __QD3D__ */