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250 lines
6.6 KiB
250 lines
6.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// The copyright to the contents herein is the property of Valve, L.L.C. |
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// The contents may be used and/or copied only with the written permission of |
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// Valve, L.L.C., or in accordance with the terms and conditions stipulated in |
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// the agreement/contract under which the contents have been supplied. |
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// |
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// $Header: $ |
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// $NoKeywords: $ |
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// |
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// Material editor |
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//============================================================================= |
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#include <windows.h> |
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#include "appframework/tier2app.h" |
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#include "inputsystem/iinputsystem.h" |
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#include "filesystem.h" |
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#include "filesystem_init.h" |
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#include "tier0/icommandline.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: Warning/Msg call back through this API |
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// Input : type - |
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// *pMsg - |
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// Output : SpewRetval_t |
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//----------------------------------------------------------------------------- |
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SpewRetval_t SpewFunc( SpewType_t type, char const *pMsg ) |
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{ |
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OutputDebugString( pMsg ); |
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return SPEW_CONTINUE; |
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} |
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//----------------------------------------------------------------------------- |
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// The application object |
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//----------------------------------------------------------------------------- |
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class CInputTestApp : public CTier2SteamApp |
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{ |
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typedef CTier2SteamApp BaseClass; |
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public: |
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// Methods of IApplication |
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virtual bool Create(); |
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virtual bool PreInit( ); |
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virtual int Main(); |
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virtual void PostShutdown( ); |
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virtual void Destroy(); |
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virtual const char *GetAppName() { return "InputTest"; } |
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virtual bool AppUsesReadPixels() { return false; } |
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private: |
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// Window management |
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bool CreateAppWindow( char const *pTitle, bool bWindowed, int w, int h ); |
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// Sets up the game path |
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bool SetupSearchPaths(); |
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HWND m_HWnd; |
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}; |
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DEFINE_WINDOWED_STEAM_APPLICATION_OBJECT( CInputTestApp ); |
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//----------------------------------------------------------------------------- |
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// Create all singleton systems |
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//----------------------------------------------------------------------------- |
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bool CInputTestApp::Create() |
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{ |
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SpewOutputFunc( SpewFunc ); |
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AppSystemInfo_t appSystems[] = |
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{ |
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{ "inputsystem.dll", INPUTSYSTEM_INTERFACE_VERSION }, |
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{ "", "" } // Required to terminate the list |
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}; |
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if ( !AddSystems( appSystems ) ) |
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return false; |
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return true; |
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} |
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void CInputTestApp::Destroy() |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Window management |
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//----------------------------------------------------------------------------- |
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bool CInputTestApp::CreateAppWindow( char const *pTitle, bool bWindowed, int w, int h ) |
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{ |
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WNDCLASSEX wc; |
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memset( &wc, 0, sizeof( wc ) ); |
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wc.cbSize = sizeof( wc ); |
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wc.style = CS_OWNDC | CS_DBLCLKS; |
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wc.lpfnWndProc = DefWindowProc; |
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wc.hInstance = (HINSTANCE)GetAppInstance(); |
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wc.lpszClassName = "Valve001"; |
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wc.hIcon = NULL; //LoadIcon( s_HInstance, MAKEINTRESOURCE( IDI_LAUNCHER ) ); |
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wc.hIconSm = wc.hIcon; |
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RegisterClassEx( &wc ); |
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// Note, it's hidden |
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DWORD style = WS_POPUP | WS_CLIPSIBLINGS; |
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if ( bWindowed ) |
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{ |
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// Give it a frame |
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style |= WS_OVERLAPPEDWINDOW; |
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style &= ~WS_THICKFRAME; |
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} |
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// Never a max box |
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style &= ~WS_MAXIMIZEBOX; |
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RECT windowRect; |
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windowRect.top = 0; |
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windowRect.left = 0; |
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windowRect.right = w; |
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windowRect.bottom = h; |
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// Compute rect needed for that size client area based on window style |
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AdjustWindowRectEx(&windowRect, style, FALSE, 0); |
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// Create the window |
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m_HWnd = CreateWindow( wc.lpszClassName, pTitle, style, 0, 0, |
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windowRect.right - windowRect.left, windowRect.bottom - windowRect.top, |
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NULL, NULL, (HINSTANCE)GetAppInstance(), NULL ); |
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if (!m_HWnd) |
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return false; |
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int CenterX, CenterY; |
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CenterX = (GetSystemMetrics(SM_CXSCREEN) - w) / 2; |
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CenterY = (GetSystemMetrics(SM_CYSCREEN) - h) / 2; |
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CenterX = (CenterX < 0) ? 0: CenterX; |
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CenterY = (CenterY < 0) ? 0: CenterY; |
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// In VCR modes, keep it in the upper left so mouse coordinates are always relative to the window. |
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SetWindowPos (m_HWnd, NULL, CenterX, CenterY, 0, 0, |
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SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME); |
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return true; |
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} |
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//----------------------------------------------------------------------------- |
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// Sets up the game path |
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//----------------------------------------------------------------------------- |
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bool CInputTestApp::SetupSearchPaths() |
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{ |
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if ( !BaseClass::SetupSearchPaths( NULL, false, true ) ) |
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return false; |
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g_pFullFileSystem->AddSearchPath( GetGameInfoPath(), "SKIN", PATH_ADD_TO_HEAD ); |
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return true; |
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} |
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//----------------------------------------------------------------------------- |
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// PreInit, PostShutdown |
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//----------------------------------------------------------------------------- |
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bool CInputTestApp::PreInit( ) |
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{ |
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if ( !BaseClass::PreInit() ) |
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return false; |
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if (!g_pFullFileSystem || !g_pInputSystem ) |
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return false; |
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// Add paths... |
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if ( !SetupSearchPaths() ) |
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return false; |
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const char *pArg; |
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int iWidth = 1024; |
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int iHeight = 768; |
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bool bWindowed = (CommandLine()->CheckParm( "-fullscreen" ) == NULL); |
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if (CommandLine()->CheckParm( "-width", &pArg )) |
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{ |
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iWidth = atoi( pArg ); |
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} |
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if (CommandLine()->CheckParm( "-height", &pArg )) |
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{ |
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iHeight = atoi( pArg ); |
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} |
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if (!CreateAppWindow( "InputTest", bWindowed, iWidth, iHeight )) |
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return false; |
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g_pInputSystem->AttachToWindow( m_HWnd ); |
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return true; |
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} |
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void CInputTestApp::PostShutdown( ) |
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{ |
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g_pInputSystem->DetachFromWindow( ); |
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BaseClass::PostShutdown(); |
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} |
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//----------------------------------------------------------------------------- |
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// main application |
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//----------------------------------------------------------------------------- |
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int CInputTestApp::Main() |
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{ |
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while( true ) |
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{ |
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g_pInputSystem->PollInputState(); |
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int nEventCount = g_pInputSystem->GetEventCount(); |
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const InputEvent_t* pEvents = g_pInputSystem->GetEventData( ); |
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for ( int i = 0; i < nEventCount; ++i ) |
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{ |
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const InputEvent_t* pEvent = &pEvents[i]; |
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switch( pEvent->m_nType ) |
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{ |
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case IE_ButtonPressed: |
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Msg("Button Pressed Event %d : Start tick %d\n", pEvent->m_nData, pEvent->m_nTick ); |
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break; |
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case IE_ButtonReleased: |
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Msg("Button Released Event %d : End tick %d Start tick %d\n", pEvent->m_nData, pEvent->m_nTick, g_pInputSystem->GetButtonPressedTick( (ButtonCode_t)pEvent->m_nData ) ); |
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break; |
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case IE_ButtonDoubleClicked: |
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Msg("Button Double clicked Event %d : Start tick %d\n", pEvent->m_nData, pEvent->m_nTick ); |
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break; |
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case IE_AnalogValueChanged: |
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Msg("Analog Value Changed %d : Start tick %d Value %d\n", pEvent->m_nData, pEvent->m_nTick, pEvent->m_nData2 ); |
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break; |
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case IE_Quit: |
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Msg("Quit"); |
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return 1; |
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} |
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} |
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} |
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return 1; |
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} |
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