Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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nillerusr 3daa537791 game(client): fix touch drawing again bruh 2 years ago
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NextBot
cstrike
dod
episodic
game_controls
hl1
hl2
hl2mp
portal
replay
sdk
sixense
AnimateSpecificTextureProxy.cpp
C_Env_Projected_Texture.h
C_MaterialModifyControl.cpp
C_WaterLODControl.cpp
EffectsClient.cpp
IsNPCProxy.cpp
MonitorMaterialProxy.cpp
ProxyHealth.cpp
ScreenSpaceEffects.cpp
ScreenSpaceEffects.h
TeamBitmapImage.cpp
TeamBitmapImage.h
ViewConeImage.cpp
ViewConeImage.h
WaterLODMaterialProxy.cpp
WorldDimsProxy.cpp
achievement_notification_panel.cpp
achievement_notification_panel.h
alphamaterialproxy.cpp
animatedentitytextureproxy.cpp
animatedoffsettextureproxy.cpp
animatedtextureproxy.cpp
animationlayer.h
baseanimatedtextureproxy.cpp
baseanimatedtextureproxy.h
baseclientrendertargets.cpp
baseclientrendertargets.h
basepresence.cpp
basepresence.h
basepresence_xbox.cpp
beamdraw.cpp
beamdraw.h
bone_merge_cache.cpp
bone_merge_cache.h
bonetoworldarray.h
c_ai_basehumanoid.cpp
c_ai_basenpc.cpp
c_ai_basenpc.h
c_baseanimating.cpp
c_baseanimating.h
c_baseanimatingoverlay.cpp
c_baseanimatingoverlay.h
c_basecombatcharacter.cpp
c_basecombatcharacter.h
c_basecombatweapon.cpp
c_basecombatweapon.h
c_basedoor.cpp
c_basedoor.h
c_baseentity.cpp
c_baseentity.h
c_baseflex.cpp
c_baseflex.h
c_baseplayer.cpp
c_baseplayer.h
c_basetempentity.cpp
c_basetempentity.h
c_baseviewmodel.cpp
c_baseviewmodel.h
c_breakableprop.cpp
c_breakableprop.h
c_colorcorrection.cpp
c_colorcorrectionvolume.cpp
c_dynamiclight.cpp
c_effects.cpp
c_effects.h
c_entitydissolve.cpp
c_entitydissolve.h
c_entityparticletrail.cpp
c_env_fog_controller.cpp
c_env_fog_controller.h
c_env_particlescript.cpp
c_env_projectedtexture.cpp
c_env_screenoverlay.cpp
c_env_tonemap_controller.cpp
c_fire_smoke.cpp
c_fire_smoke.h
c_fish.cpp
c_forcefeedback.cpp
c_func_areaportalwindow.cpp
c_func_breakablesurf.cpp
c_func_conveyor.cpp
c_func_dust.cpp
c_func_dust.h
c_func_lod.cpp
c_func_occluder.cpp
c_func_reflective_glass.cpp
c_func_reflective_glass.h
c_func_rotating.cpp
c_func_smokevolume.cpp
c_func_tracktrain.cpp
c_gib.cpp
c_gib.h
c_hairball.cpp
c_impact_effects.cpp
c_impact_effects.h
c_info_overlay_accessor.cpp
c_lightglow.cpp
c_movie_explosion.cpp
c_particle_fire.cpp
c_particle_smokegrenade.cpp
c_particle_system.cpp
c_physbox.cpp
c_physbox.h
c_physicsprop.cpp
c_physicsprop.h
c_physmagnet.cpp
c_pixel_visibility.cpp
c_pixel_visibility.h
c_plasma.cpp
c_playerlocaldata.h
c_playerresource.cpp
c_playerresource.h
c_point_camera.cpp
c_point_camera.h
c_point_commentary_node.cpp
c_prop_vehicle.cpp
c_prop_vehicle.h
c_props.cpp
c_props.h
c_ragdoll_manager.cpp
c_recipientfilter.cpp
c_recipientfilter.h
c_rope.cpp
c_rope.h
c_rumble.cpp
c_rumble.h
c_sceneentity.cpp
c_sceneentity.h
c_shadowcontrol.cpp
c_slideshow_display.cpp
c_slideshow_display.h
c_smoke_trail.cpp
c_smoke_trail.h
c_smokestack.cpp
c_soundscape.cpp
c_soundscape.h
c_spotlight_end.cpp
c_sprite.cpp
c_sprite.h
c_sprite_perfmonitor.cpp
c_steamjet.cpp
c_stickybolt.cpp
c_sun.cpp
c_sun.h
c_te.cpp
c_te_armorricochet.cpp
c_te_basebeam.cpp
c_te_basebeam.h
c_te_beamentpoint.cpp
c_te_beaments.cpp
c_te_beamfollow.cpp
c_te_beamlaser.cpp
c_te_beampoints.cpp
c_te_beamring.cpp
c_te_beamringpoint.cpp
c_te_beamspline.cpp
c_te_bloodsprite.cpp
c_te_bloodstream.cpp
c_te_breakmodel.cpp
c_te_bspdecal.cpp
c_te_bubbles.cpp
c_te_bubbletrail.cpp
c_te_clientprojectile.cpp
c_te_decal.cpp
c_te_dynamiclight.cpp
c_te_effect_dispatch.cpp
c_te_effect_dispatch.h
c_te_energysplash.cpp
c_te_explosion.cpp
c_te_fizz.cpp
c_te_footprint.cpp
c_te_glassshatter.cpp
c_te_glowsprite.cpp
c_te_impact.cpp
c_te_killplayerattachments.cpp
c_te_largefunnel.cpp
c_te_legacytempents.cpp
c_te_legacytempents.h
c_te_muzzleflash.cpp
c_te_particlesystem.cpp
c_te_particlesystem.h
c_te_physicsprop.cpp
c_te_playerdecal.cpp
c_te_projecteddecal.cpp
c_te_showline.cpp
c_te_smoke.cpp
c_te_sparks.cpp
c_te_sprite.cpp
c_te_spritespray.cpp
c_te_worlddecal.cpp
c_team.cpp
c_team.h
c_team_objectiveresource.cpp
c_team_objectiveresource.h
c_team_train_watcher.cpp
c_team_train_watcher.h
c_tesla.cpp
c_tesla.h
c_test_proxytoggle.cpp
c_testtraceline.cpp
c_tracer.cpp
c_tracer.h
c_user_message_register.cpp
c_user_message_register.h
c_vehicle_choreo_generic.cpp
c_vehicle_jeep.cpp
c_vehicle_jeep.h
c_vguiscreen.cpp
c_vguiscreen.h
c_vote_controller.cpp
c_vote_controller.h
c_weapon__stubs.h
c_world.cpp
c_world.h
camomaterialproxy.cpp
cbase.h
cdll_bounded_cvars.cpp
cdll_bounded_cvars.h
cdll_client_int.cpp
cdll_client_int.h
cdll_util.cpp
cdll_util.h
cl_animevent.h
cl_mat_stub.cpp
cl_mat_stub.h
classmap.cpp
client_base.vpc
client_cstrike.vpc
client_dod.vpc
client_episodic.vpc
client_factorylist.cpp
client_factorylist.h
client_hl1.vpc
client_hl1mp.vpc
client_hl2.vpc
client_hl2mp.vpc
client_portal.vpc
client_thinklist.cpp
client_thinklist.h
client_virtualreality.cpp
client_virtualreality.h
clienteffectprecachesystem.cpp
clienteffectprecachesystem.h
cliententitylist.cpp
cliententitylist.h
clientleafsystem.cpp
clientleafsystem.h
clientmode.h
clientmode_normal.cpp
clientmode_normal.h
clientmode_shared.cpp
clientmode_shared.h
clientshadowmgr.cpp
clientsideeffects.cpp
clientsideeffects.h
clientsideeffects_test.cpp
clientsteamcontext.cpp
clientsteamcontext.h
colorcorrectionmgr.cpp
colorcorrectionmgr.h
commentary_modelviewer.cpp
commentary_modelviewer.h
death.cpp
detailobjectsystem.cpp
detailobjectsystem.h
dummyproxy.cpp
enginesprite.h
entity_client_tools.cpp
entityoriginmaterialproxy.cpp
flashlighteffect.cpp
flashlighteffect.h
fontabc.h
functionproxy.cpp
functionproxy.h
fx.cpp
fx.h
fx_blood.cpp
fx_blood.h
fx_cube.cpp
fx_discreetline.cpp
fx_discreetline.h
fx_envelope.cpp
fx_envelope.h
fx_explosion.cpp
fx_explosion.h
fx_fleck.cpp
fx_fleck.h
fx_impact.cpp
fx_impact.h
fx_interpvalue.cpp
fx_interpvalue.h
fx_line.cpp
fx_line.h
fx_quad.cpp
fx_quad.h
fx_shelleject.cpp
fx_sparks.cpp
fx_sparks.h
fx_staticline.cpp
fx_staticline.h
fx_tracer.cpp
fx_trail.cpp
fx_trail.h
fx_water.cpp
fx_water.h
gametrace_client.cpp
geiger.cpp
glow_outline_effect.cpp
glow_outline_effect.h
glow_overlay.cpp
glow_overlay.h
history_resource.cpp
history_resource.h
hltvcamera.cpp
hltvcamera.h
hud.cpp
hud.h
hud_animationinfo.cpp
hud_base_account.cpp
hud_base_account.h
hud_baseachievement_tracker.cpp
hud_baseachievement_tracker.h
hud_basechat.cpp
hud_basechat.h
hud_basedeathnotice.cpp
hud_basedeathnotice.h
hud_basetimer.cpp
hud_basetimer.h
hud_bitmapnumericdisplay.cpp
hud_bitmapnumericdisplay.h
hud_chat.cpp
hud_chat.h
hud_closecaption.cpp
hud_closecaption.h
hud_controlpointicons.cpp
hud_controlpointicons.h
hud_controlpointpanel.cpp
hud_crosshair.cpp
hud_crosshair.h
hud_element_helper.cpp
hud_element_helper.h
hud_hintdisplay.cpp
hud_lcd.cpp
hud_lcd.h
hud_macros.h
hud_msg.cpp
hud_numericdisplay.cpp
hud_numericdisplay.h
hud_pdump.cpp
hud_pdump.h
hud_posture.cpp
hud_redraw.cpp
hud_squadstatus.cpp
hud_vehicle.cpp
hud_vehicle.h
hud_vguiscreencursor.cpp
hud_voicestatus.cpp
hud_vote.cpp
hud_vote.h
hud_weapon.cpp
hudelement.h
hudtexturehandle.h
iclassmap.h
icliententityinternal.h
iclientmode.h
iclientshadowmgr.h
iclientvehicle.h
iconsole.h
idebugoverlaypanel.h
ifpspanel.h
ihudlcd.h
iinput.h
iloadingdisc.h
imessagechars.h
in_camera.cpp
in_forcefeedback.cpp
in_joystick.cpp
in_main.cpp
in_main.h
in_mouse.cpp
in_touch.cpp
inetgraphpanel.h
initializer.cpp
initializer.h
input.h
interpolatedvar.cpp
interpolatedvar.h
ipresence.h
iprofiling.h
itextmessage.h
ivieweffects.h
iviewrender.h
iviewrender_beams.h
ivmodemanager.h
kbutton.h
lampbeamproxy.cpp
lamphaloproxy.cpp
lerp_functions.h
mathproxy.cpp
matrixproxy.cpp
menu.cpp
menu.h
message.cpp
movehelper_client.cpp
movehelper_client.h
mp3player.cpp
mp3player.h
mumble.cpp
mumble.h
networkstringtable_clientdll.h
panelmetaclassmgr.cpp
panelmetaclassmgr.h
particle_collision.cpp
particle_collision.h
particle_iterators.h
particle_litsmokeemitter.cpp
particle_litsmokeemitter.h
particle_prototype.cpp
particle_prototype.h
particle_proxies.cpp
particle_simple3d.cpp
particle_simple3d.h
particle_util.h
particledraw.h
particlemgr.cpp
particlemgr.h
particles_attractor.cpp
particles_attractor.h
particles_ez.cpp
particles_ez.h
particles_localspace.cpp
particles_localspace.h
particles_new.cpp
particles_new.h
particles_simple.cpp
particles_simple.h
particlesphererenderer.cpp
particlesphererenderer.h
perfvisualbenchmark.cpp
perfvisualbenchmark.h
physics.cpp
physics.h
physics_main_client.cpp
physpropclientside.cpp
physpropclientside.h
playerandobjectenumerator.cpp
playerandobjectenumerator.h
playerenumerator.h
playerspawncache.cpp
playerspawncache.h
prediction.cpp
prediction.h
prediction_private.h
proxyentity.cpp
proxyentity.h
proxyplayer.cpp
proxypupil.cpp
ragdoll.cpp
ragdoll.h
ragdollexplosionenumerator.h
recvproxy.cpp
recvproxy.h
rendertexture.cpp
rendertexture.h
simple_keys.cpp
simple_keys.h
smoke_fog_overlay.cpp
smoke_fog_overlay.h
splinepatch.cpp
splinepatch.h
spritemodel.cpp
stb_rect_pack.h
stdafx.cpp
studio_stats.cpp
studio_stats.h
tempent.h
text_message.cpp
text_message.h
texturescrollmaterialproxy.cpp
thermalmaterialproxy.cpp
timedevent.h
timematerialproxy.cpp
toggletextureproxy.cpp
toggletextureproxy.h
toolframework_client.cpp
toolframework_client.h
touch.cpp game(client): fix touch drawing again bruh 2 years ago
touch.h
train.cpp
vgui_avatarimage.cpp
vgui_avatarimage.h
vgui_basepanel.cpp
vgui_basepanel.h
vgui_bitmapbutton.cpp
vgui_bitmapbutton.h
vgui_bitmapimage.cpp
vgui_bitmapimage.h
vgui_bitmappanel.cpp
vgui_bitmappanel.h
vgui_centerstringpanel.cpp
vgui_consolepanel.cpp
vgui_debugoverlaypanel.cpp
vgui_entityimagepanel.cpp
vgui_entityimagepanel.h
vgui_entitypanel.cpp
vgui_entitypanel.h
vgui_fpspanel.cpp
vgui_game_viewport.cpp
vgui_game_viewport.h
vgui_grid.cpp
vgui_grid.h
vgui_helpers.h
vgui_imagehealthpanel.cpp
vgui_imagehealthpanel.h
vgui_int.cpp
vgui_int.h
vgui_loadingdiscpanel.cpp
vgui_messagechars.cpp
vgui_netgraphpanel.cpp
vgui_schemevisualizer.cpp
vgui_schemevisualizer.h
vgui_slideshow_display_screen.cpp
vgui_textmessagepanel.cpp
vgui_video.cpp
vgui_video.h
vgui_video_player.cpp
vgui_video_player.h
vguicenterprint.h
view.cpp
view.h
view_beams.cpp
view_effects.cpp
view_scene.cpp
view_scene.h
viewangleanim.cpp
viewangleanim.h
viewdebug.cpp
viewdebug.h
viewpostprocess.cpp
viewpostprocess.h
viewrender.cpp
viewrender.h
voice_menu.cpp
warp_overlay.cpp
weapon_selection.cpp
weapon_selection.h
weapons_resource.cpp
weapons_resource.h
wscript