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34 lines
2.1 KiB
34 lines
2.1 KiB
SET SRC=//Steam/sdr_public |
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SET DEST=../../.. |
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:: 32 bit windows |
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p4 copy %SRC%/bin/win32/steamnetworkingsockets.lib %DEST%/src/lib/public/steamnetworkingsockets.lib |
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p4 copy %SRC%/bin/win32/steamnetworkingsockets.dll %DEST%/game/bin/steamnetworkingsockets.dll |
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:: 64-bit windows |
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::p4 copy %SRC%/bin/win64/steamnetworkingsockets.lib %DEST%/src/lib/public/x64/steamnetworkingsockets.lib |
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::p4 copy %SRC%/bin/win64/steamnetworkingsockets.dll %DEST%/game/bin/x64/steamnetworkingsockets.dll |
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:: GC. TF doesn't use SDR for actual connectivity, so we don't need to generate any tickets |
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::p4 copy %SRC%/bin/win64/steamdatagram_ticketgen.lib %DEST%/src/lib/public/x64/steamdatagram_ticketgen.lib |
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::p4 copy %SRC%/bin/win64/steamdatagram_ticketgen.dll %DEST%/game/csgo/bin/gc/x64/steamdatagram_ticketgen.dll |
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::p4 copy %SRC%/bin/win32/steamdatagram_ticketgen.lib %DEST%/src/lib/public/steamdatagram_ticketgen.lib |
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::p4 copy %SRC%/bin/win32/steamdatagram_ticketgen.dll %DEST%/game/csgo/bin/gc/steamdatagram_ticketgen.dll |
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:: 32-bit Linux, older toolchain. That should work just fine for the linux client. |
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p4 copy %SRC%/bin/linux32/libsteamnetworkingsockets.so %DEST%/game/bin/libsteamnetworkingsockets.so |
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p4 copy %SRC%/bin/linux32/libsteamnetworkingsockets.so %DEST%/src/lib/public/linux32/libsteamnetworkingsockets.so |
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:: 64-bit Linux, depends on Steam runtime |
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::p4 copy %SRC%/bin/ubuntu12_64/libsteamnetworkingsockets.so %DEST%/game/bin/linux64/libsteamnetworkingsockets.so |
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::p4 copy %SRC%/bin/ubuntu12_64/libsteamnetworkingsockets.so %DEST%/src/lib/public/linux64/libsteamnetworkingsockets.so |
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:: OSX (32- and 64-bit fat binaries) |
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p4 copy %SRC%/client/Steam.AppBundle/Steam/Contents/MacOS/libsteamnetworkingsockets.dylib %DEST%/game/bin/libsteamnetworkingsockets.dylib |
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p4 copy %SRC%/client/Steam.AppBundle/Steam/Contents/MacOS/libsteamnetworkingsockets.dylib %DEST%/src/lib/public/osx32/libsteamnetworkingsockets.dylib |
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:: Tool |
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::p4 copy %SRC%/bin/win64/steamdatagram_certtool.exe %DEST%/src/devtools/bin/steamdatagram_certtool.exe |
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p4 integrate %SRC%/src/public/steamnetworkingsockets/... %DEST%/src/public/steamnetworkingsockets/... |
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p4 resolve -as
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