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175 lines
5.3 KiB
175 lines
5.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: A stationary tower that players can take cover in. |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "tf_obj.h" |
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#include "tf_obj_tower.h" |
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#include "tf_team.h" |
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#include "tf_obj.h" |
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#include "engine/IEngineSound.h" |
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#define TOWER_MINS Vector(-100, -100, 0) |
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#define TOWER_MAXS Vector( 100, 100, 200) |
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#define TOWER_MODEL "models/objects/obj_tower.mdl" |
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#define TOWER_LADDER_MODEL "models/objects/obj_tower_ladder.mdl" |
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IMPLEMENT_SERVERCLASS_ST(CObjectTower, DT_ObjectTower) |
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END_SEND_TABLE(); |
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LINK_ENTITY_TO_CLASS(obj_tower, CObjectTower); |
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PRECACHE_REGISTER(obj_tower); |
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IMPLEMENT_SERVERCLASS_ST( CObjectTowerLadder, DT_ObjectTowerLadder ) |
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END_SEND_TABLE(); |
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LINK_ENTITY_TO_CLASS( obj_tower_ladder, CObjectTowerLadder ); |
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PRECACHE_REGISTER( obj_tower_ladder ); |
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// CVars |
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ConVar obj_tower_health( "obj_tower_health","100", FCVAR_NONE, "Tower health" ); |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CObjectTower::CObjectTower( void ) |
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{ |
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m_hLadder = NULL; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CObjectTower::Spawn( void ) |
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{ |
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Precache(); |
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SetModel( TOWER_MODEL ); |
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SetSolid( SOLID_BBOX ); |
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UTIL_SetSize(this, TOWER_MINS, TOWER_MAXS); |
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m_takedamage = DAMAGE_YES; |
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m_iHealth = obj_tower_health.GetInt(); |
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m_fObjectFlags |= OF_DONT_PREVENT_BUILD_NEAR_OBJ | OF_DOESNT_NEED_POWER; |
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SetType( OBJ_TOWER ); |
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SetSolid( SOLID_VPHYSICS ); |
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VPhysicsInitStatic(); |
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BaseClass::Spawn(); |
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SetCollisionGroup( COLLISION_GROUP_VEHICLE ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CObjectTower::Precache( void ) |
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{ |
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PrecacheModel( TOWER_MODEL ); |
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PrecacheModel( TOWER_LADDER_MODEL ); |
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} |
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//------------------------------------------------------------------------------ |
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// Purpose: |
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//------------------------------------------------------------------------------ |
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void CObjectTower::UpdateOnRemove( void ) |
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{ |
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if ( m_hLadder.Get() ) |
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{ |
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UTIL_Remove( m_hLadder ); |
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m_hLadder = NULL; |
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} |
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// Chain at end to mimic destructor unwind order |
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BaseClass::UpdateOnRemove(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CObjectTower::FinishedBuilding( void ) |
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{ |
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BaseClass::FinishedBuilding(); |
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// Create the ladder. |
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Vector vecOrigin; |
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QAngle vecAngles; |
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GetAttachment( "ladder", vecOrigin, vecAngles ); |
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m_hLadder = CObjectTowerLadder::Create( vecOrigin, vecAngles, this ); |
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m_hLadder->ChangeTeam( GetTeamNumber() ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Gets info about the control panels |
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//----------------------------------------------------------------------------- |
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void CObjectTower::GetControlPanelInfo( int nPanelIndex, const char *&pPanelName ) |
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{ |
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pPanelName = "screen_basic_with_disable"; |
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} |
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//============================================================================== |
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// Tower Ladder |
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//============================================================================== |
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//------------------------------------------------------------------------------ |
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// Purpose: |
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//------------------------------------------------------------------------------ |
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CObjectTowerLadder::CObjectTowerLadder() |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CObjectTowerLadder *CObjectTowerLadder::Create( const Vector &vOrigin, const QAngle &vAngles, CBaseEntity *pParent ) |
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{ |
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CObjectTowerLadder *pLadder = static_cast<CObjectTowerLadder*>( CBaseObject::Create( "obj_tower_ladder", vOrigin, vAngles ) ); |
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if ( pLadder ) |
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{ |
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pLadder->m_hTower = pParent; |
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} |
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return pLadder; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CObjectTowerLadder::Spawn() |
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{ |
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Precache(); |
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SetModel( TOWER_LADDER_MODEL ); |
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SetSolid( SOLID_VPHYSICS ); |
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m_takedamage = DAMAGE_NO; |
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BaseClass::Spawn(); |
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CollisionProp()->SetSurroundingBoundsType( USE_BEST_COLLISION_BOUNDS ); |
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IPhysicsObject *pPhysics = VPhysicsInitStatic(); |
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if ( pPhysics ) |
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{ |
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pPhysics->EnableMotion( false ); |
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} |
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SetCollisionGroup( COLLISION_GROUP_VEHICLE ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CObjectTowerLadder::Precache() |
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{ |
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PrecacheModel( TOWER_LADDER_MODEL ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Pass all damage back to the tower |
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//----------------------------------------------------------------------------- |
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int CObjectTowerLadder::OnTakeDamage( const CTakeDamageInfo &info ) |
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{ |
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return m_hTower->OnTakeDamage( info ); |
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} |