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45 lines
924 B
45 lines
924 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// tf_boss_battle_logic.h |
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// Boss battle game mode singleton manager |
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// Michael Booth, April 2011 |
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#ifndef TF_BOSS_BATTLE_H |
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#define TF_BOSS_BATTLE_H |
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#ifdef TF_RAID_MODE |
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#include "tf_gamerules.h" |
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class CTFBotActionPoint; |
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//----------------------------------------------------------------------- |
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class CBossBattleLogic : public CPointEntity, public CGameEventListener |
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{ |
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DECLARE_CLASS( CBossBattleLogic, CPointEntity ); |
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public: |
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DECLARE_DATADESC(); |
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CBossBattleLogic(); |
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virtual ~CBossBattleLogic(); |
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virtual void Spawn( void ); |
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void Reset( void ); |
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void Update( void ); |
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void OnRoundStart( void ); |
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virtual void FireGameEvent( IGameEvent *event ); |
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virtual int UpdateTransmitState() |
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{ |
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return SetTransmitState( FL_EDICT_ALWAYS ); |
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} |
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}; |
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extern CBossBattleLogic *g_pBossBattleLogic; |
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#endif // TF_RAID_MODE |
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#endif // TF_BOSS_BATTLE_H
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