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35 lines
779 B
35 lines
779 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// |
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// |
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//============================================================================= |
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#ifndef ZOMBIE_SPAWN_H |
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#define ZOMBIE_SPAWN_H |
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class CZombieSpawner : public CPointEntity |
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{ |
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DECLARE_CLASS( CZombieSpawner, CPointEntity ); |
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DECLARE_DATADESC(); |
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public: |
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CZombieSpawner(); |
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virtual void Spawn(); |
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virtual void Think(); |
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void InputEnable( inputdata_t &inputdata ); |
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void InputDisable( inputdata_t &inputdata ); |
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void InputSetMaxActiveZombies( inputdata_t &inputdata ); |
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private: |
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bool m_bEnabled; |
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bool m_bInfiniteZombies; |
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int m_nMaxActiveZombies; |
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float m_flZombieLifeTime; |
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int m_nSkeletonType; |
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int m_nSpawned; |
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CUtlVector< CHandle< CZombie > > m_activeZombies; |
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}; |
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#endif // ZOMBIE_SPAWN_H
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