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198 lines
5.4 KiB
198 lines
5.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "func_no_build.h" |
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#include "tf_team.h" |
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#include "ndebugoverlay.h" |
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#include "tf_obj.h" |
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#include "triggers.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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DECLARE_AUTO_LIST( IFuncNoBuildAutoList ); |
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//----------------------------------------------------------------------------- |
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// Purpose: Defines an area where objects cannot be built |
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//----------------------------------------------------------------------------- |
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class CFuncNoBuild : public CBaseTrigger, public IFuncNoBuildAutoList |
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{ |
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DECLARE_CLASS( CFuncNoBuild, CBaseTrigger ); |
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public: |
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CFuncNoBuild(); |
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DECLARE_DATADESC(); |
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virtual void Spawn( void ); |
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virtual void Precache( void ); |
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virtual void Activate( void ); |
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// Inputs |
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void InputSetActive( inputdata_t &inputdata ); |
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void InputSetInactive( inputdata_t &inputdata ); |
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void InputToggleActive( inputdata_t &inputdata ); |
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void SetActive( bool bActive ); |
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bool GetActive() const; |
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//bool IsEmpty( void ); |
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bool PreventsBuildOf( int iObjectType ); |
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private: |
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bool m_bActive; |
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bool m_bAllowSentry; |
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bool m_bAllowDispenser; |
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bool m_bAllowTeleporters; |
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}; |
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LINK_ENTITY_TO_CLASS( func_nobuild, CFuncNoBuild); |
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BEGIN_DATADESC( CFuncNoBuild ) |
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// inputs |
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DEFINE_INPUTFUNC( FIELD_VOID, "SetActive", InputSetActive ), |
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DEFINE_INPUTFUNC( FIELD_VOID, "SetInactive", InputSetInactive ), |
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DEFINE_INPUTFUNC( FIELD_VOID, "ToggleActive", InputToggleActive ), |
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DEFINE_KEYFIELD( m_bAllowSentry, FIELD_BOOLEAN, "AllowSentry" ), |
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DEFINE_KEYFIELD( m_bAllowDispenser, FIELD_BOOLEAN, "AllowDispenser" ), |
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DEFINE_KEYFIELD( m_bAllowTeleporters, FIELD_BOOLEAN, "AllowTeleporters" ), |
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END_DATADESC() |
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PRECACHE_REGISTER( func_nobuild ); |
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IMPLEMENT_AUTO_LIST( IFuncNoBuildAutoList ); |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CFuncNoBuild::CFuncNoBuild() |
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: m_bAllowSentry( false ) |
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, m_bAllowDispenser( false ) |
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, m_bAllowTeleporters( false ) |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Initializes the resource zone |
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//----------------------------------------------------------------------------- |
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void CFuncNoBuild::Spawn( void ) |
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{ |
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BaseClass::Spawn(); |
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InitTrigger(); |
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m_bActive = true; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CFuncNoBuild::Precache( void ) |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CFuncNoBuild::Activate( void ) |
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{ |
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BaseClass::Activate(); |
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SetActive( true ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CFuncNoBuild::InputSetActive( inputdata_t &inputdata ) |
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{ |
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SetActive( true ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CFuncNoBuild::InputSetInactive( inputdata_t &inputdata ) |
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{ |
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SetActive( false ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CFuncNoBuild::InputToggleActive( inputdata_t &inputdata ) |
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{ |
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if ( m_bActive ) |
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{ |
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SetActive( false ); |
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} |
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else |
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{ |
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SetActive( true ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CFuncNoBuild::SetActive( bool bActive ) |
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{ |
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m_bActive = bActive; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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bool CFuncNoBuild::GetActive() const |
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{ |
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return m_bActive; |
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} |
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bool CFuncNoBuild::PreventsBuildOf( int iObjectType ) |
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{ |
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if ( iObjectType == OBJ_SENTRYGUN && m_bAllowSentry ) |
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return false; |
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if ( iObjectType == OBJ_DISPENSER && m_bAllowDispenser ) |
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return false; |
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if ( iObjectType == OBJ_TELEPORTER && m_bAllowTeleporters ) |
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return false; |
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return true; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Does a nobuild zone prevent us from building? |
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//----------------------------------------------------------------------------- |
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bool PointInNoBuild( const Vector &vecBuildOrigin, const CBaseObject* pObj ) |
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{ |
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Assert( pObj ); |
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if ( !pObj ) |
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return false; |
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for ( int i = 0; i < IFuncNoBuildAutoList::AutoList().Count(); ++i ) |
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{ |
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CFuncNoBuild *pNoBuild = static_cast< CFuncNoBuild* >( IFuncNoBuildAutoList::AutoList()[i] ); |
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// Are we within this no build? |
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if ( pNoBuild->GetActive() |
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&& pNoBuild->PointIsWithin( vecBuildOrigin ) |
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&& pNoBuild->PreventsBuildOf( pObj->GetType() ) ) |
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{ |
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// See if this ent's on the team we're set to deny |
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int nDenyTeam = pNoBuild->GetTeamNumber(); |
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if ( !nDenyTeam || nDenyTeam == pObj->GetTeamNumber() ) |
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return true; |
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} |
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} |
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return false; // Building should be ok. |
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}
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