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80 lines
2.1 KiB
80 lines
2.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// bot_npc_decoy.h |
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// A NextBot non-player decoy that imitates a real player |
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// Michael Booth, January 2011 |
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#ifndef BOT_NPC_DECOY_H |
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#define BOT_NPC_DECOY_H |
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#include "NextBot.h" |
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#include "NextBotBehavior.h" |
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#include "NextBotGroundLocomotion.h" |
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#include "Path/NextBotPathFollow.h" |
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#include "bot_npc.h" |
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#include "bot_npc_body.h" |
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class CTFPlayer; |
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//---------------------------------------------------------------------------- |
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class CBotNPCDecoyLocomotion : public NextBotGroundLocomotion |
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{ |
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public: |
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DECLARE_CLASS( CBotNPCDecoyLocomotion, NextBotGroundLocomotion ); |
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CBotNPCDecoyLocomotion( INextBot *bot ) : NextBotGroundLocomotion( bot ) { } |
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virtual ~CBotNPCDecoyLocomotion() { } |
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virtual float GetRunSpeed( void ) const; // get maximum running speed |
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virtual float GetMaxAcceleration( void ) const; // return maximum acceleration of locomotor |
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virtual float GetMaxDeceleration( void ) const; // return maximum deceleration of locomotor |
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}; |
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//---------------------------------------------------------------------------- |
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class CBotNPCDecoy : public NextBotCombatCharacter |
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{ |
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public: |
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DECLARE_CLASS( CBotNPCDecoy, NextBotCombatCharacter ); |
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CBotNPCDecoy(); |
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virtual ~CBotNPCDecoy(); |
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virtual void Precache(); |
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virtual void Spawn( void ); |
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// INextBot |
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DECLARE_INTENTION_INTERFACE( CBotNPCDecoy ); |
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virtual CBotNPCDecoyLocomotion *GetLocomotionInterface( void ) const { return m_locomotor; } |
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virtual CBotNPCBody *GetBodyInterface( void ) const { return m_body; } |
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virtual Vector EyePosition( void ); |
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virtual unsigned int PhysicsSolidMaskForEntity( void ) const; |
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virtual bool ShouldCollide( int collisionGroup, int contentsMask ) const; |
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Activity GetRunActivity( void ) const; |
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private: |
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CBotNPCDecoyLocomotion *m_locomotor; |
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CBotNPCBody *m_body; |
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Vector m_eyeOffset; |
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Activity m_runActivity; |
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}; |
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inline Activity CBotNPCDecoy::GetRunActivity( void ) const |
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{ |
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return m_runActivity; |
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} |
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inline Vector CBotNPCDecoy::EyePosition( void ) |
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{ |
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return GetAbsOrigin() + m_eyeOffset; |
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} |
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#endif // BOT_NPC_DECOY_H
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