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24 lines
686 B
24 lines
686 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// tf_bot_body.h |
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// Team Fortress NextBot body interface |
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// Michael Booth, May 2010 |
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#ifndef TF_BOT_BODY_H |
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#define TF_BOT_BODY_H |
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#include "NextBot/Player/NextBotPlayerBody.h" |
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//---------------------------------------------------------------------------- |
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class CTFBotBody : public PlayerBody |
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{ |
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public: |
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CTFBotBody( INextBot *bot ) : PlayerBody( bot ) |
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{ |
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} |
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virtual ~CTFBotBody() { } |
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virtual float GetHeadAimTrackingInterval( void ) const; // return how often we should sample our target's position and velocity to update our aim tracking, to allow realistic slop in tracking |
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}; |
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#endif // TF_BOT_BODY_H
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