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163 lines
3.9 KiB
163 lines
3.9 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// tf_spawner.cpp |
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// Entity to spawn one or more templatized entities |
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// Michael Booth, April 2011 |
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#include "cbase.h" |
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#include "tf_gamerules.h" |
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#include "bot/map_entities/tf_spawner.h" |
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//------------------------------------------------------------------------------ |
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BEGIN_DATADESC( CTFSpawner ) |
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DEFINE_KEYFIELD( m_spawnCount, FIELD_INTEGER, "count" ), |
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DEFINE_KEYFIELD( m_maxActiveCount, FIELD_INTEGER, "maxActive" ), |
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DEFINE_KEYFIELD( m_spawnInterval, FIELD_FLOAT, "interval" ), |
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DEFINE_KEYFIELD( m_templateName, FIELD_STRING, "template" ), |
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DEFINE_INPUTFUNC( FIELD_VOID, "Reset", InputReset ), |
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DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ), |
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DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ), |
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DEFINE_OUTPUT( m_onExpended, "OnExpended" ), |
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DEFINE_OUTPUT( m_onSpawned, "OnSpawned" ), |
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DEFINE_OUTPUT( m_onKilled, "OnKilled" ), |
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DEFINE_THINKFUNC( SpawnerThink ), |
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END_DATADESC() |
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LINK_ENTITY_TO_CLASS( tf_spawner, CTFSpawner ); |
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//------------------------------------------------------------------------------ |
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CTFSpawner::CTFSpawner( void ) |
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{ |
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Reset(); |
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} |
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//------------------------------------------------------------------------------ |
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void CTFSpawner::Reset( void ) |
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{ |
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m_bExpended = false; |
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m_spawnCountRemaining = 0; |
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m_spawnedVector.RemoveAll(); |
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SetThink( NULL ); |
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} |
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//------------------------------------------------------------------------------ |
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void CTFSpawner::InputReset( inputdata_t &inputdata ) |
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{ |
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Reset(); |
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} |
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//------------------------------------------------------------------------------ |
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void CTFSpawner::InputEnable( inputdata_t &inputdata ) |
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{ |
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if ( m_bExpended ) |
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{ |
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return; |
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} |
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SetThink( &CTFSpawner::SpawnerThink ); |
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if ( m_spawnCountRemaining ) |
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{ |
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// already generating - don't restart count |
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return; |
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} |
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SetNextThink( gpGlobals->curtime ); |
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m_spawnCountRemaining = m_spawnCount; |
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m_template = dynamic_cast< CTFSpawnTemplate * >( gEntList.FindEntityByName( NULL, m_templateName ) ); |
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if ( m_template == NULL ) |
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{ |
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Warning( "%s failed to find template named '%s'\n", GetClassname(), STRING( m_templateName ) ); |
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} |
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} |
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//------------------------------------------------------------------------------ |
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void CTFSpawner::InputDisable( inputdata_t &inputdata ) |
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{ |
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// just stop thinking |
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SetThink( NULL ); |
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} |
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//------------------------------------------------------------------------------ |
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void CTFSpawner::OnKilled( CBaseEntity *dead ) |
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{ |
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m_onKilled.FireOutput( dead, this ); |
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} |
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//------------------------------------------------------------------------------ |
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void CTFSpawner::SpawnerThink( void ) |
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{ |
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// still waiting for the real game to start? |
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gamerules_roundstate_t roundState = TFGameRules()->State_Get(); |
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if ( roundState >= GR_STATE_TEAM_WIN || roundState < GR_STATE_PREROUND || TFGameRules()->IsInWaitingForPlayers() ) |
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{ |
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SetNextThink( gpGlobals->curtime + 1.0f ); |
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return; |
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} |
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// clean up destroyed children |
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for ( int i = 0; i < m_spawnedVector.Count(); ) |
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{ |
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CHandle< CBaseEntity > child = m_spawnedVector[i]; |
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if ( child == NULL ) |
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{ |
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m_spawnedVector.FastRemove(i); |
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m_onKilled.FireOutput( this, this ); |
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continue; |
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} |
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++i; |
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} |
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if ( m_spawnedVector.Count() >= m_maxActiveCount ) |
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{ |
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// reached max simultanous active count |
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SetNextThink( gpGlobals->curtime + 0.1f ); |
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return; |
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} |
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if ( m_template == NULL ) |
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{ |
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// nothing to spawn! |
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return; |
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} |
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// spawn the entity |
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CBaseEntity *child = m_template->Instantiate(); |
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if ( child ) |
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{ |
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m_spawnedVector.AddToTail( child ); |
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child->SetAbsOrigin( GetAbsOrigin() ); |
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child->SetAbsAngles( GetAbsAngles() ); |
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child->SetOwnerEntity( this ); |
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DispatchSpawn( child ); |
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m_onSpawned.FireOutput( child, this ); |
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--m_spawnCountRemaining; |
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if ( m_spawnCountRemaining ) |
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{ |
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SetNextThink( gpGlobals->curtime + m_spawnInterval ); |
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} |
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else |
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{ |
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SetThink( NULL ); |
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m_onExpended.FireOutput( this, this ); |
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m_bExpended = true; |
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} |
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} |
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}
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