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130 lines
3.3 KiB
130 lines
3.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: A volume in which no portal can be placed. Keeps a global list loaded in from the map |
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// and provides an interface with which prop_portal can get this list and avoid successfully |
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// creating portals wholly or partially inside the volume. |
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// |
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// $NoKeywords: $ |
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//======================================================================================// |
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#include "cbase.h" |
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#include "func_noportal_volume.h" |
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#include "prop_portal_shared.h" |
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#include "portal_shareddefs.h" |
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#include "portal_util_shared.h" |
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#include "collisionutils.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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// Spawnflags |
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#define SF_START_INACTIVE 0x01 |
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CEntityClassList<CFuncNoPortalVolume> g_FuncNoPortalVolumeList; |
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template <> CFuncNoPortalVolume *CEntityClassList<CFuncNoPortalVolume>::m_pClassList = NULL; |
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CFuncNoPortalVolume* GetNoPortalVolumeList() |
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{ |
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return g_FuncNoPortalVolumeList.m_pClassList; |
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} |
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LINK_ENTITY_TO_CLASS( func_noportal_volume, CFuncNoPortalVolume ); |
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BEGIN_DATADESC( CFuncNoPortalVolume ) |
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DEFINE_FIELD( m_bActive, FIELD_BOOLEAN ), |
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DEFINE_FIELD( m_iListIndex, FIELD_INTEGER ), |
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// No need to save this, its rebuilt on construct |
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//DEFINE_FIELD( m_pNext, FIELD_CLASSPTR ), |
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// Inputs |
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DEFINE_INPUTFUNC( FIELD_VOID, "Deactivate", InputDeactivate ), |
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DEFINE_INPUTFUNC( FIELD_VOID, "Activate", InputActivate ), |
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DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ), |
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DEFINE_FUNCTION( GetIndex ), |
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DEFINE_FUNCTION( IsActive ), |
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END_DATADESC() |
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CFuncNoPortalVolume::CFuncNoPortalVolume() |
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{ |
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m_bActive = true; |
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// Add me to the global list |
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g_FuncNoPortalVolumeList.Insert( this ); |
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} |
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CFuncNoPortalVolume::~CFuncNoPortalVolume() |
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{ |
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g_FuncNoPortalVolumeList.Remove( this ); |
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} |
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void CFuncNoPortalVolume::Spawn() |
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{ |
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BaseClass::Spawn(); |
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if ( m_spawnflags & SF_START_INACTIVE ) |
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{ |
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m_bActive = false; |
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} |
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else |
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{ |
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m_bActive = true; |
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} |
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// Bind to our model, cause we need the extents for bounds checking |
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SetModel( STRING( GetModelName() ) ); |
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SetRenderMode( kRenderNone ); // Don't draw |
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SetSolid( SOLID_VPHYSICS ); // we may want slanted walls, so we'll use OBB |
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AddSolidFlags( FSOLID_NOT_SOLID ); |
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} |
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void CFuncNoPortalVolume::OnActivate( void ) |
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{ |
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if ( !GetCollideable() ) |
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return; |
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int iPortalCount = CProp_Portal_Shared::AllPortals.Count(); |
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if( iPortalCount != 0 ) |
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{ |
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CProp_Portal **pPortals = CProp_Portal_Shared::AllPortals.Base(); |
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for( int i = 0; i != iPortalCount; ++i ) |
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{ |
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CProp_Portal *pTempPortal = pPortals[i]; |
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if( pTempPortal->m_bActivated && |
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IsOBBIntersectingOBB( pTempPortal->GetAbsOrigin(), pTempPortal->GetAbsAngles(), CProp_Portal_Shared::vLocalMins, CProp_Portal_Shared::vLocalMaxs, |
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GetAbsOrigin(), GetCollideable()->GetCollisionAngles(), GetCollideable()->OBBMins(), GetCollideable()->OBBMaxs() ) ) |
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{ |
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pTempPortal->DoFizzleEffect( PORTAL_FIZZLE_KILLED, false ); |
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pTempPortal->Fizzle(); |
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} |
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} |
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} |
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} |
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void CFuncNoPortalVolume::InputActivate( inputdata_t &inputdata ) |
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{ |
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m_bActive = true; |
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OnActivate(); |
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} |
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void CFuncNoPortalVolume::InputDeactivate( inputdata_t &inputdata ) |
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{ |
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m_bActive = false; |
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} |
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void CFuncNoPortalVolume::InputToggle( inputdata_t &inputdata ) |
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{ |
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m_bActive = !m_bActive; |
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if ( m_bActive ) |
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{ |
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OnActivate(); |
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} |
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} |
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