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45 lines
924 B
45 lines
924 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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/* |
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===== item_antidote.cpp ======================================================== |
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handling for the antidote object |
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*/ |
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#include "cbase.h" |
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#include "player.h" |
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#include "basecombatweapon.h" |
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#include "gamerules.h" |
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#include "items.h" |
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class CItemAntidote : public CItem |
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{ |
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public: |
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DECLARE_CLASS( CItemAntidote, CItem ); |
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void Spawn( void ) |
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{ |
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Precache( ); |
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SetModel( "models/w_antidote.mdl" ); |
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BaseClass::Spawn( ); |
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} |
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void Precache( void ) |
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{ |
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PrecacheModel ("models/w_antidote.mdl"); |
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} |
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bool MyTouch( CBasePlayer *pPlayer ) |
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{ |
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pPlayer->SetSuitUpdate("!HEV_DET4", FALSE, SUIT_NEXT_IN_1MIN); |
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pPlayer->m_rgItems[ITEM_ANTIDOTE] += 1; |
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return true; |
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} |
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}; |
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LINK_ENTITY_TO_CLASS(item_antidote, CItemAntidote);
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