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69 lines
2.3 KiB
69 lines
2.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "hl2_playerlocaldata.h" |
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#include "hl2_player.h" |
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#include "mathlib/mathlib.h" |
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#include "entitylist.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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BEGIN_SEND_TABLE_NOBASE( CHL2PlayerLocalData, DT_HL2Local ) |
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SendPropFloat( SENDINFO(m_flSuitPower), 10, SPROP_UNSIGNED | SPROP_ROUNDUP, 0.0, 100.0 ), |
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SendPropInt( SENDINFO(m_bZooming), 1, SPROP_UNSIGNED ), |
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SendPropInt( SENDINFO(m_bitsActiveDevices), MAX_SUIT_DEVICES, SPROP_UNSIGNED ), |
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SendPropInt( SENDINFO(m_iSquadMemberCount) ), |
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SendPropInt( SENDINFO(m_iSquadMedicCount) ), |
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SendPropBool( SENDINFO(m_fSquadInFollowMode) ), |
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SendPropBool( SENDINFO(m_bWeaponLowered) ), |
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SendPropEHandle( SENDINFO(m_hAutoAimTarget) ), |
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SendPropVector( SENDINFO(m_vecAutoAimPoint) ), |
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SendPropEHandle( SENDINFO(m_hLadder) ), |
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SendPropBool( SENDINFO(m_bDisplayReticle) ), |
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SendPropBool( SENDINFO(m_bStickyAutoAim) ), |
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SendPropBool( SENDINFO(m_bAutoAimTarget) ), |
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#ifdef HL2_EPISODIC |
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SendPropFloat( SENDINFO(m_flFlashBattery) ), |
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SendPropVector( SENDINFO(m_vecLocatorOrigin) ), |
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#endif |
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END_SEND_TABLE() |
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BEGIN_SIMPLE_DATADESC( CHL2PlayerLocalData ) |
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DEFINE_FIELD( m_flSuitPower, FIELD_FLOAT ), |
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DEFINE_FIELD( m_bZooming, FIELD_BOOLEAN ), |
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DEFINE_FIELD( m_bitsActiveDevices, FIELD_INTEGER ), |
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DEFINE_FIELD( m_iSquadMemberCount, FIELD_INTEGER ), |
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DEFINE_FIELD( m_iSquadMedicCount, FIELD_INTEGER ), |
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DEFINE_FIELD( m_fSquadInFollowMode, FIELD_BOOLEAN ), |
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DEFINE_FIELD( m_bWeaponLowered, FIELD_BOOLEAN ), |
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DEFINE_FIELD( m_bDisplayReticle, FIELD_BOOLEAN ), |
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DEFINE_FIELD( m_bStickyAutoAim, FIELD_BOOLEAN ), |
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#ifdef HL2_EPISODIC |
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DEFINE_FIELD( m_flFlashBattery, FIELD_FLOAT ), |
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DEFINE_FIELD( m_vecLocatorOrigin, FIELD_POSITION_VECTOR ), |
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#endif |
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// Ladder related stuff |
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DEFINE_FIELD( m_hLadder, FIELD_EHANDLE ), |
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DEFINE_EMBEDDED( m_LadderMove ), |
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END_DATADESC() |
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CHL2PlayerLocalData::CHL2PlayerLocalData() |
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{ |
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m_flSuitPower = 0.0; |
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m_bZooming = false; |
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m_bWeaponLowered = false; |
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m_hAutoAimTarget.Set(NULL); |
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m_hLadder.Set(NULL); |
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m_vecAutoAimPoint.GetForModify().Init(); |
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m_bDisplayReticle = false; |
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#ifdef HL2_EPISODIC |
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m_flFlashBattery = 0.0f; |
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#endif |
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} |
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