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78 lines
1.7 KiB
78 lines
1.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "dod_stickgrenade.h" |
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#include "dod_shareddefs.h" |
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#define GRENADE_MODEL "models/Weapons/w_stick.mdl" |
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LINK_ENTITY_TO_CLASS( grenade_frag_ger, CDODStickGrenade ); |
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PRECACHE_WEAPON_REGISTER( grenade_frag_ger ); |
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CDODStickGrenade* CDODStickGrenade::Create( |
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const Vector &position, |
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const QAngle &angles, |
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const Vector &velocity, |
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const AngularImpulse &angVelocity, |
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CBaseCombatCharacter *pOwner, |
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float timer, |
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DODWeaponID weaponID ) |
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{ |
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CDODStickGrenade *pGrenade = (CDODStickGrenade*)CBaseEntity::Create( "grenade_frag_ger", position, angles, pOwner ); |
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Assert( pGrenade ); |
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if( !pGrenade ) |
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return NULL; |
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IPhysicsObject *pPhysicsObject = pGrenade->VPhysicsGetObject(); |
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if ( pPhysicsObject ) |
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{ |
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pPhysicsObject->AddVelocity( &velocity, &angVelocity ); |
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} |
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pGrenade->SetupInitialTransmittedGrenadeVelocity( velocity ); |
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// Who threw this grenade |
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pGrenade->SetThrower( pOwner ); |
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pGrenade->ChangeTeam( pOwner->GetTeamNumber() ); |
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// How long until we explode |
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pGrenade->SetDetonateTimerLength( timer ); |
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// Save the weapon id for stats purposes |
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pGrenade->m_EmitterWeaponID = weaponID; |
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return pGrenade; |
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} |
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void CDODStickGrenade::Spawn() |
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{ |
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SetModel( GRENADE_MODEL ); |
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BaseClass::Spawn(); |
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} |
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void CDODStickGrenade::Precache() |
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{ |
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PrecacheModel( GRENADE_MODEL ); |
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PrecacheScriptSound( "HEGrenade.Bounce" ); |
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BaseClass::Precache(); |
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} |
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void CDODStickGrenade::BounceSound( void ) |
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{ |
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EmitSound( "HEGrenade.Bounce" ); |
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} |
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//Pass the classname of the exploding version of this grenade. |
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char *CDODStickGrenade::GetExplodingClassname() |
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{ |
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return "weapon_frag_ger_live"; |
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} |