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63 lines
1.5 KiB
63 lines
1.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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// Author: Michael S. Booth (mike@turtlerockstudios.com), 2003 |
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#include "cbase.h" |
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#include "cs_bot.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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/** |
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* Face the entity and "use" it |
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* NOTE: This state assumes we are standing in range of the entity to be used, with no obstructions. |
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*/ |
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void UseEntityState::OnEnter( CCSBot *me ) |
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{ |
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} |
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void UseEntityState::OnUpdate( CCSBot *me ) |
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{ |
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// in the very rare situation where two or more bots "used" a hostage at the same time, |
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// one bot will fail and needs to time out of this state |
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const float useTimeout = 5.0f; |
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if (me->GetStateTimestamp() - gpGlobals->curtime > useTimeout) |
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{ |
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me->Idle(); |
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return; |
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} |
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// look at the entity |
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Vector pos = m_entity->EyePosition(); |
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me->SetLookAt( "Use entity", pos, PRIORITY_HIGH ); |
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// if we are looking at the entity, "use" it and exit |
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if (me->IsLookingAtPosition( pos )) |
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{ |
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if (TheCSBots()->GetScenario() == CCSBotManager::SCENARIO_RESCUE_HOSTAGES && |
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me->GetTeamNumber() == TEAM_CT && |
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me->GetTask() == CCSBot::COLLECT_HOSTAGES) |
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{ |
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// we are collecting a hostage, assume we were successful - the update check will correct us if we weren't |
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me->IncreaseHostageEscortCount(); |
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} |
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me->UseEnvironment(); |
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me->Idle(); |
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} |
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} |
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void UseEntityState::OnExit( CCSBot *me ) |
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{ |
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me->ClearLookAt(); |
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me->ResetStuckMonitor(); |
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} |
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