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79 lines
2.1 KiB
79 lines
2.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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// Author: Michael S. Booth (mike@turtlerockstudios.com), 2003 |
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#include "cbase.h" |
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#include "cs_bot.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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//-------------------------------------------------------------------------------------------------------------- |
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/** |
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* Plant the bomb. |
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*/ |
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void PlantBombState::OnEnter( CCSBot *me ) |
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{ |
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me->Crouch(); |
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me->SetDisposition( CCSBot::SELF_DEFENSE ); |
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// look at the floor |
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// Vector down( myOrigin.x, myOrigin.y, -1000.0f ); |
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float yaw = me->EyeAngles().y; |
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Vector2D dir( BotCOS(yaw), BotSIN(yaw) ); |
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Vector myOrigin = GetCentroid( me ); |
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Vector down( myOrigin.x + 10.0f * dir.x, myOrigin.y + 10.0f * dir.y, me->GetFeetZ() ); |
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me->SetLookAt( "Plant bomb on floor", down, PRIORITY_HIGH ); |
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} |
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//-------------------------------------------------------------------------------------------------------------- |
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/** |
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* Plant the bomb. |
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*/ |
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void PlantBombState::OnUpdate( CCSBot *me ) |
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{ |
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CBaseCombatWeapon *gun = me->GetActiveWeapon(); |
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bool holdingC4 = false; |
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if (gun) |
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{ |
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if (FStrEq( gun->GetClassname(), "weapon_c4" )) |
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holdingC4 = true; |
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} |
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// if we aren't holding the C4, grab it, otherwise plant it |
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if (holdingC4) |
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me->PrimaryAttack(); |
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else |
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me->SelectItem( "weapon_c4" ); |
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// if we no longer have the C4, we've successfully planted |
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if (!me->HasC4()) |
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{ |
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// move to a hiding spot and watch the bomb |
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me->SetTask( CCSBot::GUARD_TICKING_BOMB ); |
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me->Hide(); |
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} |
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// if we time out, it's because we slipped into a non-plantable area |
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const float timeout = 5.0f; |
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if (gpGlobals->curtime - me->GetStateTimestamp() > timeout) |
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me->Idle(); |
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} |
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//-------------------------------------------------------------------------------------------------------------- |
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void PlantBombState::OnExit( CCSBot *me ) |
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{ |
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// equip our rifle (in case we were interrupted while holding C4) |
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me->EquipBestWeapon(); |
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me->StandUp(); |
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me->ResetStuckMonitor(); |
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me->SetDisposition( CCSBot::ENGAGE_AND_INVESTIGATE ); |
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me->ClearLookAt(); |
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}
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