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69 lines
1.5 KiB
69 lines
1.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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// Author: Michael S. Booth (mike@turtlerockstudios.com), 2003 |
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#include "cbase.h" |
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#include "cs_bot.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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//-------------------------------------------------------------------------------------------------------------- |
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/** |
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* Move to the bomb on the floor and pick it up |
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*/ |
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void FetchBombState::OnEnter( CCSBot *me ) |
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{ |
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me->DestroyPath(); |
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} |
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//-------------------------------------------------------------------------------------------------------------- |
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/** |
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* Move to the bomb on the floor and pick it up |
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*/ |
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void FetchBombState::OnUpdate( CCSBot *me ) |
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{ |
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if (me->HasC4()) |
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{ |
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me->PrintIfWatched( "I picked up the bomb\n" ); |
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me->Idle(); |
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return; |
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} |
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CBaseEntity *bomb = TheCSBots()->GetLooseBomb(); |
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if (bomb) |
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{ |
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if (!me->HasPath()) |
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{ |
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// build a path to the bomb |
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if (me->ComputePath( bomb->GetAbsOrigin() ) == false) |
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{ |
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me->PrintIfWatched( "Fetch bomb pathfind failed\n" ); |
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// go Hunt instead of Idle to prevent continuous re-pathing to inaccessible bomb |
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me->Hunt(); |
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return; |
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} |
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} |
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} |
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else |
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{ |
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// someone picked up the bomb |
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me->PrintIfWatched( "Someone else picked up the bomb.\n" ); |
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me->Idle(); |
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return; |
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} |
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// look around |
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me->UpdateLookAround(); |
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if (me->UpdatePathMovement() != CCSBot::PROGRESSING) |
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me->Idle(); |
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}
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