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82 lines
2.0 KiB
82 lines
2.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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// Author: Michael S. Booth (mike@turtlerockstudios.com), 2003 |
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#include "cbase.h" |
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#include "cs_bot.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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//-------------------------------------------------------------------------------------------------------------- |
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/** |
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* Begin defusing the bomb |
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*/ |
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void DefuseBombState::OnEnter( CCSBot *me ) |
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{ |
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me->Crouch(); |
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me->SetDisposition( CCSBot::SELF_DEFENSE ); |
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me->GetChatter()->Say( "DefusingBomb" ); |
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} |
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//-------------------------------------------------------------------------------------------------------------- |
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/** |
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* Defuse the bomb |
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*/ |
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void DefuseBombState::OnUpdate( CCSBot *me ) |
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{ |
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const Vector *bombPos = me->GetGameState()->GetBombPosition(); |
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if (bombPos == NULL) |
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{ |
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me->PrintIfWatched( "In Defuse state, but don't know where the bomb is!\n" ); |
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me->Idle(); |
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return; |
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} |
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// look at the bomb |
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me->SetLookAt( "Defuse bomb", *bombPos, PRIORITY_HIGH ); |
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// defuse... |
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me->UseEnvironment(); |
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if (gpGlobals->curtime - me->GetStateTimestamp() > 1.0f) |
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{ |
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// if we missed starting the defuse, give up |
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if (TheCSBots()->GetBombDefuser() == NULL) |
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{ |
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me->PrintIfWatched( "Failed to start defuse, giving up\n" ); |
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me->Idle(); |
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return; |
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} |
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else if (TheCSBots()->GetBombDefuser() != me) |
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{ |
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// if someone else got the defuse, give up |
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me->PrintIfWatched( "Someone else started defusing, giving up\n" ); |
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me->Idle(); |
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return; |
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} |
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} |
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// if bomb has been defused, give up |
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if (!TheCSBots()->IsBombPlanted()) |
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{ |
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me->Idle(); |
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return; |
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} |
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} |
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//-------------------------------------------------------------------------------------------------------------- |
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void DefuseBombState::OnExit( CCSBot *me ) |
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{ |
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me->StandUp(); |
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me->ResetStuckMonitor(); |
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me->SetTask( CCSBot::SEEK_AND_DESTROY ); |
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me->SetDisposition( CCSBot::ENGAGE_AND_INVESTIGATE ); |
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me->ClearLookAt(); |
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}
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