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656 lines
22 KiB
656 lines
22 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Bot radio chatter system |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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// Author: Michael S. Booth (mike@turtlerockstudios.com), 2003 |
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#ifndef CS_BOT_CHATTER_H |
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#define CS_BOT_CHATTER_H |
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#pragma warning( disable : 4786 ) // long STL names get truncated in browse info. |
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#include "nav_mesh.h" |
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#include "cs_gamestate.h" |
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class CCSBot; |
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class BotChatterInterface; |
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#define MAX_PLACES_PER_MAP 64 |
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typedef unsigned int PlaceCriteria; |
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typedef unsigned int CountCriteria; |
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#define UNDEFINED_COUNT 0xFFFF |
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#define COUNT_CURRENT_ENEMIES 0xFF // use the number of enemies we see right when we speak |
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#define COUNT_MANY 4 // equal to or greater than this is "many" |
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#define UNDEFINED_SUBJECT (-1) |
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/// @todo Make Place a class with member fuctions for this |
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const Vector *GetRandomSpotAtPlace( Place place ); |
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//---------------------------------------------------------------------------------------------------- |
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/** |
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* A meme is a unit information that bots use to |
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* transmit information to each other via the radio |
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*/ |
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class BotMeme |
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{ |
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public: |
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void Transmit( CCSBot *sender ) const; ///< transmit meme to other bots |
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// It is a best practice to always have a virtual destructor in an interface |
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// class. Otherwise if the derived classes have destructors they will not be |
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// called. |
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virtual ~BotMeme() {} |
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virtual void Interpret( CCSBot *sender, CCSBot *receiver ) const = 0; ///< cause the given bot to act on this meme |
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}; |
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//---------------------------------------------------------------------------------------------------- |
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class BotHelpMeme : public BotMeme |
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{ |
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public: |
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BotHelpMeme( Place place = UNDEFINED_PLACE ) |
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{ |
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m_place = place; |
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} |
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virtual void Interpret( CCSBot *sender, CCSBot *receiver ) const; ///< cause the given bot to act on this meme |
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private: |
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Place m_place; ///< where the help is needed |
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}; |
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//---------------------------------------------------------------------------------------------------- |
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class BotBombsiteStatusMeme : public BotMeme |
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{ |
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public: |
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enum StatusType { CLEAR, PLANTED }; |
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BotBombsiteStatusMeme( int zoneIndex, StatusType status ) |
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{ |
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m_zoneIndex = zoneIndex; |
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m_status = status; |
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} |
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virtual void Interpret( CCSBot *sender, CCSBot *receiver ) const; ///< cause the given bot to act on this meme |
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private: |
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int m_zoneIndex; ///< the bombsite |
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StatusType m_status; ///< whether it is cleared or the bomb is there (planted) |
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}; |
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//---------------------------------------------------------------------------------------------------- |
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class BotBombStatusMeme : public BotMeme |
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{ |
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public: |
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BotBombStatusMeme( CSGameState::BombState state, const Vector &pos ) |
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{ |
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m_state = state; |
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m_pos = pos; |
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} |
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virtual void Interpret( CCSBot *sender, CCSBot *receiver ) const; ///< cause the given bot to act on this meme |
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private: |
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CSGameState::BombState m_state; |
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Vector m_pos; |
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}; |
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//---------------------------------------------------------------------------------------------------- |
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class BotFollowMeme : public BotMeme |
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{ |
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public: |
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virtual void Interpret( CCSBot *sender, CCSBot *receiver ) const; ///< cause the given bot to act on this meme |
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}; |
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//---------------------------------------------------------------------------------------------------- |
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class BotDefendHereMeme : public BotMeme |
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{ |
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public: |
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BotDefendHereMeme( const Vector &pos ) |
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{ |
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m_pos = pos; |
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} |
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virtual void Interpret( CCSBot *sender, CCSBot *receiver ) const; ///< cause the given bot to act on this meme |
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private: |
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Vector m_pos; |
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}; |
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//---------------------------------------------------------------------------------------------------- |
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class BotWhereBombMeme : public BotMeme |
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{ |
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public: |
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virtual void Interpret( CCSBot *sender, CCSBot *receiver ) const; ///< cause the given bot to act on this meme |
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}; |
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//---------------------------------------------------------------------------------------------------- |
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class BotRequestReportMeme : public BotMeme |
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{ |
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public: |
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virtual void Interpret( CCSBot *sender, CCSBot *receiver ) const; ///< cause the given bot to act on this meme |
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}; |
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//---------------------------------------------------------------------------------------------------- |
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class BotAllHostagesGoneMeme : public BotMeme |
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{ |
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public: |
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virtual void Interpret( CCSBot *sender, CCSBot *receiver ) const; ///< cause the given bot to act on this meme |
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}; |
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//---------------------------------------------------------------------------------------------------- |
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class BotHostageBeingTakenMeme : public BotMeme |
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{ |
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public: |
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virtual void Interpret( CCSBot *sender, CCSBot *receiver ) const; ///< cause the given bot to act on this meme |
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}; |
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//---------------------------------------------------------------------------------------------------- |
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class BotHeardNoiseMeme : public BotMeme |
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{ |
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public: |
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virtual void Interpret( CCSBot *sender, CCSBot *receiver ) const; ///< cause the given bot to act on this meme |
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}; |
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//---------------------------------------------------------------------------------------------------- |
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class BotWarnSniperMeme : public BotMeme |
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{ |
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public: |
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virtual void Interpret( CCSBot *sender, CCSBot *receiver ) const; ///< cause the given bot to act on this meme |
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}; |
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//---------------------------------------------------------------------------------------------------- |
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enum BotStatementType |
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{ |
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REPORT_VISIBLE_ENEMIES, |
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REPORT_ENEMY_ACTION, |
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REPORT_MY_CURRENT_TASK, |
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REPORT_MY_INTENTION, |
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REPORT_CRITICAL_EVENT, |
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REPORT_REQUEST_HELP, |
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REPORT_REQUEST_INFORMATION, |
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REPORT_ROUND_END, |
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REPORT_MY_PLAN, |
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REPORT_INFORMATION, |
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REPORT_EMOTE, |
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REPORT_ACKNOWLEDGE, ///< affirmative or negative |
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REPORT_ENEMIES_REMAINING, |
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REPORT_FRIENDLY_FIRE, |
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REPORT_KILLED_FRIEND, |
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REPORT_ENEMY_LOST, |
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NUM_BOT_STATEMENT_TYPES |
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}; |
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//---------------------------------------------------------------------------------------------------- |
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//---------------------------------------------------------------------------------------------------- |
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/** |
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* BotSpeakables are the smallest unit of bot chatter. |
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* They represent a specific wav file of a phrase, and the criteria for which it is useful |
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*/ |
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class BotSpeakable |
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{ |
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public: |
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BotSpeakable(); |
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~BotSpeakable(); |
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char *m_phrase; |
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float m_duration; |
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PlaceCriteria m_place; |
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CountCriteria m_count; |
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}; |
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typedef CUtlVector< BotSpeakable * > BotSpeakableVector; |
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typedef CUtlVector< BotSpeakableVector * > BotVoiceBankVector; |
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//---------------------------------------------------------------------------------------------------- |
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/** |
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* The BotPhrase class is a collection of Speakables associated with a name, ID, and criteria |
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*/ |
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class BotPhrase |
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{ |
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public: |
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char *GetSpeakable( int bankIndex, float *duration = NULL ) const; ///< return a random speakable and its duration in seconds that meets the current criteria |
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// NOTE: Criteria must be set just before the GetSpeakable() call, since they are shared among all bots |
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void ClearCriteria( void ) const; |
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void SetPlaceCriteria( PlaceCriteria place ) const; ///< all returned phrases must have this place criteria |
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void SetCountCriteria( CountCriteria count ) const; ///< all returned phrases must have this count criteria |
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const char *GetName( void ) const { return m_name; } |
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const unsigned int GetPlace( void ) const { return m_place; } |
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RadioType GetRadioEquivalent( void ) const { return m_radioEvent; } ///< return equivalent "standard radio" event |
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bool IsImportant( void ) const { return m_isImportant; } ///< return true if this phrase is part of an important statement |
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bool IsPlace( void ) const { return m_isPlace; } |
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void Randomize( void ); ///< randomly shuffle the speakable order |
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private: |
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friend class BotPhraseManager; |
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BotPhrase( bool isPlace ); |
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~BotPhrase(); |
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char *m_name; |
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Place m_place; |
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bool m_isPlace; ///< true if this is a Place phrase |
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RadioType m_radioEvent; ///< equivalent radio event |
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bool m_isImportant; ///< mission-critical statement |
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mutable BotVoiceBankVector m_voiceBank; ///< array of voice banks (arrays of speakables) |
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CUtlVector< int > m_count; ///< number of speakables |
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mutable CUtlVector< int > m_index; ///< index of next speakable to return |
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int m_numVoiceBanks; ///< number of voice banks that have been initialized |
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void InitVoiceBank( int bankIndex ); ///< sets up the vector of voice banks for the first bankIndex voice banks |
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mutable PlaceCriteria m_placeCriteria; |
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mutable CountCriteria m_countCriteria; |
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}; |
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typedef CUtlVector<BotPhrase *> BotPhraseList; |
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inline void BotPhrase::ClearCriteria( void ) const |
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{ |
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m_placeCriteria = ANY_PLACE; |
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m_countCriteria = UNDEFINED_COUNT; |
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} |
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inline void BotPhrase::SetPlaceCriteria( PlaceCriteria place ) const |
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{ |
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m_placeCriteria = place; |
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} |
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inline void BotPhrase::SetCountCriteria( CountCriteria count ) const |
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{ |
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m_countCriteria = count; |
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} |
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enum BotChatterOutputType |
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{ |
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BOT_CHATTER_RADIO, |
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BOT_CHATTER_VOICE |
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}; |
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typedef CUtlVector<BotChatterOutputType> BotOutputList; |
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//---------------------------------------------------------------------------------------------------- |
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/** |
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* The BotPhraseManager is a singleton that provides an interface to all BotPhrase collections |
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*/ |
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class BotPhraseManager |
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{ |
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public: |
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BotPhraseManager( void ); |
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~BotPhraseManager(); |
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bool Initialize( const char *filename, int bankIndex ); ///< initialize phrase system from database file for a specific voice bank (0 is the default voice bank) |
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void OnRoundRestart( void ); ///< invoked when round resets |
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void OnMapChange( void ); ///< invoked when map changes |
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void Reset( void ); |
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const BotPhrase *GetPhrase( const char *name ) const; ///< given a name, return the associated phrase collection |
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const BotPhrase *GetPainPhrase( void ) const { return m_painPhrase; } ///< optimization, replaces a static pointer to the phrase |
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const BotPhrase *GetAgreeWithPlanPhrase( void ) const { return m_agreeWithPlanPhrase; } ///< optimization, replaces a static pointer to the phrase |
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const BotPhrase *GetPlace( const char *name ) const; ///< given a name, return the associated Place phrase collection |
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const BotPhrase *GetPlace( unsigned int id ) const; ///< given an id, return the associated Place phrase collection |
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const BotPhraseList *GetPlaceList( void ) const { return &m_placeList; } |
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float GetPlaceStatementInterval( Place where ) const; ///< return time last statement of given type was emitted by a teammate for the given place |
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void ResetPlaceStatementInterval( Place where ); ///< set time of last statement of given type was emitted by a teammate for the given place |
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BotChatterOutputType GetOutputType( int voiceBank ) const; |
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private: |
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BotPhraseList m_list; ///< master list of all phrase collections |
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BotPhraseList m_placeList; ///< master list of all Place phrases |
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BotOutputList m_output; |
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const BotPhrase *m_painPhrase; |
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const BotPhrase *m_agreeWithPlanPhrase; |
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struct PlaceTimeInfo |
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{ |
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Place placeID; |
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IntervalTimer timer; |
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}; |
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mutable PlaceTimeInfo m_placeStatementHistory[ MAX_PLACES_PER_MAP ]; |
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mutable int m_placeCount; |
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int FindPlaceIndex( Place where ) const; |
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}; |
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inline int BotPhraseManager::FindPlaceIndex( Place where ) const |
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{ |
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for( int i=0; i<m_placeCount; ++i ) |
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if (m_placeStatementHistory[i].placeID == where) |
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return i; |
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// no such place - allocate it |
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if (m_placeCount < MAX_PLACES_PER_MAP) |
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{ |
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m_placeStatementHistory[ ++m_placeCount ].placeID = where; |
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m_placeStatementHistory[ ++m_placeCount ].timer.Invalidate(); |
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return m_placeCount-1; |
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} |
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// place directory is full |
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return -1; |
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} |
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/** |
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* Return time last statement of given type was emitted by a teammate for the given place |
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*/ |
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inline float BotPhraseManager::GetPlaceStatementInterval( Place place ) const |
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{ |
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int index = FindPlaceIndex( place ); |
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if (index < 0) |
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return 999999.9f; |
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if (index >= m_placeCount) |
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return 999999.9f; |
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return m_placeStatementHistory[ index ].timer.GetElapsedTime(); |
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} |
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/** |
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* Set time of last statement of given type was emitted by a teammate for the given place |
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*/ |
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inline void BotPhraseManager::ResetPlaceStatementInterval( Place place ) |
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{ |
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int index = FindPlaceIndex( place ); |
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if (index < 0) |
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return; |
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if (index >= m_placeCount) |
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return; |
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// update entry |
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m_placeStatementHistory[ index ].timer.Reset(); |
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} |
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extern BotPhraseManager *TheBotPhrases; |
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//---------------------------------------------------------------------------------------------------- |
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/** |
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* Statements are meaningful collections of phrases |
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*/ |
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class BotStatement |
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{ |
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public: |
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BotStatement( BotChatterInterface *chatter, BotStatementType type, float expireDuration ); |
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~BotStatement(); |
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BotChatterInterface *GetChatter( void ) const { return m_chatter; } |
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CCSBot *GetOwner( void ) const; |
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BotStatementType GetType( void ) const { return m_type; } ///< return the type of statement this is |
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bool IsImportant( void ) const; ///< return true if this statement is "important" and not personality chatter |
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bool HasSubject( void ) const { return (m_subject == UNDEFINED_SUBJECT) ? false : true; } |
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void SetSubject( int playerID ) { m_subject = playerID; } ///< who this statement is about |
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int GetSubject( void ) const { return m_subject; } ///< who this statement is about |
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bool HasPlace( void ) const { return (GetPlace()) ? true : false; } |
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Place GetPlace( void ) const; ///< if this statement refers to a specific place, return that place |
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void SetPlace( Place where ) { m_place = where; } ///< explicitly set place |
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bool HasCount( void ) const; ///< return true if this statement has an associated count |
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bool IsRedundant( const BotStatement *say ) const; ///< return true if this statement is the same as the given one |
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bool IsObsolete( void ) const; ///< return true if this statement is no longer appropriate to say |
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void Convert( const BotStatement *say ); ///< possibly change what were going to say base on what teammate is saying |
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void AppendPhrase( const BotPhrase *phrase ); |
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void SetStartTime( float timestamp ) { m_startTime = timestamp; } ///< define the earliest time this statement can be spoken |
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float GetStartTime( void ) const { return m_startTime; } |
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enum ConditionType |
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{ |
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IS_IN_COMBAT, |
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RADIO_SILENCE, |
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ENEMIES_REMAINING, |
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NUM_CONDITIONS |
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}; |
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void AddCondition( ConditionType condition ); ///< conditions must be true for the statement to be spoken |
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bool IsValid( void ) const; ///< verify all attached conditions |
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enum ContextType |
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{ |
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CURRENT_ENEMY_COUNT, |
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REMAINING_ENEMY_COUNT, |
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SHORT_DELAY, |
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LONG_DELAY, |
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ACCUMULATE_ENEMIES_DELAY |
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}; |
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void AppendPhrase( ContextType contextPhrase ); ///< special phrases that depend on the context |
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bool Update( void ); ///< emit statement over time, return false if statement is done |
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bool IsSpeaking( void ) const { return m_isSpeaking; } ///< return true if this statement is currently being spoken |
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float GetTimestamp( void ) const { return m_timestamp; } ///< get time statement was created (but not necessarily started talking) |
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void AttachMeme( BotMeme *meme ); ///< attach a meme to this statement, to be transmitted to other friendly bots when spoken |
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private: |
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friend class BotChatterInterface; |
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BotChatterInterface *m_chatter; ///< the chatter system this statement is part of |
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BotStatement *m_next, *m_prev; ///< linked list hooks |
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BotStatementType m_type; ///< what kind of statement this is |
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int m_subject; ///< who this subject is about |
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Place m_place; ///< explicit place - note some phrases have implicit places as well |
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BotMeme *m_meme; ///< a statement can only have a single meme for now |
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float m_timestamp; ///< time when message was created |
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float m_startTime; ///< the earliest time this statement can be spoken |
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float m_expireTime; ///< time when this statement is no longer valid |
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float m_speakTimestamp; ///< time when message began being spoken |
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bool m_isSpeaking; ///< true if this statement is current being spoken |
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float m_nextTime; ///< time for next phrase to begin |
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enum { MAX_BOT_PHRASES = 4 }; |
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struct |
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{ |
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bool isPhrase; |
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union |
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{ |
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const BotPhrase *phrase; |
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ContextType context; |
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}; |
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} |
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m_statement[ MAX_BOT_PHRASES ]; |
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enum { MAX_BOT_CONDITIONS = 4 }; |
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ConditionType m_condition[ MAX_BOT_CONDITIONS ]; ///< conditions that must be true for the statement to be said |
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int m_conditionCount; |
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int m_index; ///< m_index refers to the phrase currently being spoken, or -1 if we havent started yet |
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int m_count; |
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}; |
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//---------------------------------------------------------------------------------------------------- |
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/** |
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* This class defines the interface to the bot radio chatter system |
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*/ |
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class BotChatterInterface |
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{ |
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public: |
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BotChatterInterface( CCSBot *me ); |
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~BotChatterInterface( ); |
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void Reset( void ); ///< reset to initial state |
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void Update( void ); ///< process ongoing chatter |
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/// invoked when event occurs in the game (some events have NULL entities) |
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void OnDeath( void ); ///< invoked when we die |
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enum VerbosityType |
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{ |
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NORMAL, ///< full chatter |
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MINIMAL, ///< only scenario-critical events |
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RADIO, ///< use the standard radio instead |
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OFF ///< no chatter at all |
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}; |
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VerbosityType GetVerbosity( void ) const; ///< return our current level of verbosity |
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CCSBot *GetOwner( void ) const { return m_me; } |
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bool IsTalking( void ) const; ///< return true if we are currently talking |
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float GetRadioSilenceDuration( void ); ///< return time since any teammate said anything |
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void ResetRadioSilenceDuration( void ); |
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enum { MUST_ADD = 1 }; |
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void AddStatement( BotStatement *statement, bool mustAdd = false ); ///< register a statement for speaking |
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void RemoveStatement( BotStatement *statement ); ///< remove a statement |
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BotStatement *GetActiveStatement( void ); ///< returns the statement that is being spoken, or is next to be spoken if no-one is speaking now |
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BotStatement *GetStatement( void ) const; ///< returns our current statement, or NULL if we aren't speaking |
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int GetPitch( void ) const { return m_pitch; } |
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//-- things the bots can say --------------------------------------------------------------------- |
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void Say( const char *phraseName, float lifetime = 3.0f, float delay = 0.0f ); |
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void AnnouncePlan( const char *phraseName, Place where ); |
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void Affirmative( void ); |
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void Negative( void ); |
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void EnemySpotted( void ); ///< report enemy sightings |
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void KilledMyEnemy( int victimID ); |
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void EnemiesRemaining( void ); |
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void SpottedSniper( void ); |
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void FriendSpottedSniper( void ); |
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void Clear( Place where ); |
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void ReportIn( void ); ///< ask for current situation |
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void ReportingIn( void ); ///< report current situation |
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bool NeedBackup( void ); |
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void PinnedDown( void ); |
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void Scared( void ); |
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void HeardNoise( const Vector &pos ); |
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void FriendHeardNoise( void ); |
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void TheyPickedUpTheBomb( void ); |
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void GoingToPlantTheBomb( Place where ); |
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void BombsiteClear( int zoneIndex ); |
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void FoundPlantedBomb( int zoneIndex ); |
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void PlantingTheBomb( Place where ); |
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void SpottedBomber( CBasePlayer *bomber ); |
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void SpottedLooseBomb( CBaseEntity *bomb ); |
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void GuardingLooseBomb( CBaseEntity *bomb ); |
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void RequestBombLocation( void ); |
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#define IS_PLAN true |
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void GuardingHostages( Place where, bool isPlan = false ); |
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void GuardingHostageEscapeZone( bool isPlan = false ); |
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void HostagesBeingTaken( void ); |
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void HostagesTaken( void ); |
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void TalkingToHostages( void ); |
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void EscortingHostages( void ); |
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void HostageDown( void ); |
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void GuardingBombsite( Place where ); |
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void CelebrateWin( void ); |
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void Encourage( const char *phraseName, float repeatInterval = 10.0f, float lifetime = 3.0f ); ///< "encourage" the player to do the scenario |
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void KilledFriend( void ); |
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void FriendlyFire( void ); |
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bool SeesAtLeastOneEnemy( void ) const { return m_seeAtLeastOneEnemy; } |
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private: |
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BotStatement *m_statementList; ///< list of all active/pending messages for this bot |
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void ReportEnemies( void ); ///< track nearby enemy count and generate enemy activity statements |
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bool ShouldSpeak( void ) const; ///< return true if we speaking makes sense now |
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CCSBot *m_me; ///< the bot this chatter is for |
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bool m_seeAtLeastOneEnemy; |
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float m_timeWhenSawFirstEnemy; |
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bool m_reportedEnemies; |
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bool m_requestedBombLocation; ///< true if we already asked where the bomb has been planted |
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int m_pitch; |
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static IntervalTimer m_radioSilenceInterval[ 2 ]; ///< one timer for each team |
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IntervalTimer m_needBackupInterval; |
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IntervalTimer m_spottedBomberInterval; |
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IntervalTimer m_scaredInterval; |
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IntervalTimer m_planInterval; |
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CountdownTimer m_spottedLooseBombTimer; |
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CountdownTimer m_heardNoiseTimer; |
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CountdownTimer m_escortingHostageTimer; |
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CountdownTimer m_warnSniperTimer; |
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static CountdownTimer m_encourageTimer; ///< timer to know when we can "encourage" the human player again - shared by all bots |
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}; |
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inline BotChatterInterface::VerbosityType BotChatterInterface::GetVerbosity( void ) const |
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{ |
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const char *string = cv_bot_chatter.GetString(); |
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if (string == NULL) |
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return NORMAL; |
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if (string[0] == 'm' || string[0] == 'M') |
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return MINIMAL; |
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if (string[0] == 'r' || string[0] == 'R') |
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return RADIO; |
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if (string[0] == 'o' || string[0] == 'O') |
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return OFF; |
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return NORMAL; |
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} |
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inline bool BotChatterInterface::IsTalking( void ) const |
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{ |
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if (m_statementList) |
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return m_statementList->IsSpeaking(); |
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return false; |
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} |
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inline BotStatement *BotChatterInterface::GetStatement( void ) const |
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{ |
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return m_statementList; |
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} |
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inline void BotChatterInterface::Say( const char *phraseName, float lifetime, float delay ) |
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{ |
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BotStatement *say = new BotStatement( this, REPORT_MY_INTENTION, lifetime ); |
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say->AppendPhrase( TheBotPhrases->GetPhrase( phraseName ) ); |
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if (delay > 0.0f) |
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say->SetStartTime( gpGlobals->curtime + delay ); |
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AddStatement( say ); |
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} |
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#endif // CS_BOT_CHATTER_H
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