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2582 lines
65 KiB
2582 lines
65 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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// Author: Michael S. Booth (mike@turtlerockstudios.com), 2003 |
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#include "cbase.h" |
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#include "cs_gamerules.h" |
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#include "cs_player.h" |
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#include "shared_util.h" |
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#include "engine/IEngineSound.h" |
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#include "KeyValues.h" |
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#include "bot.h" |
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#include "bot_util.h" |
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#include "cs_bot.h" |
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#include "cs_bot_chatter.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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/** |
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* @todo Fix this |
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*/ |
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const Vector *GetRandomSpotAtPlace( Place place ) |
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{ |
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int count = 0; |
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FOR_EACH_VEC( TheNavAreas, it ) |
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{ |
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CNavArea *area = TheNavAreas[ it ]; |
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if (area->GetPlace() == place) |
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++count; |
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} |
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if (count == 0) |
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return NULL; |
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int which = RandomInt( 0, count-1 ); |
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FOR_EACH_VEC( TheNavAreas, rit ) |
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{ |
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CNavArea *area = TheNavAreas[ rit ]; |
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if (area->GetPlace() == place && which == 0) |
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return &area->GetCenter(); |
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} |
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return NULL; |
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} |
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//--------------------------------------------------------------------------------------------------------------- |
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/** |
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* Transmit meme to other bots |
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*/ |
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void BotMeme::Transmit( CCSBot *sender ) const |
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{ |
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for( int i = 1; i <= gpGlobals->maxClients; i++ ) |
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{ |
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CBasePlayer *player = static_cast<CBasePlayer *>( UTIL_PlayerByIndex( i ) ); |
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if (player == NULL) |
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continue; |
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// if (FNullEnt( player->pev )) |
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// continue; |
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// if (FStrEq( STRING( player->pev->netname ), "" )) |
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// continue; |
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// skip self |
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if (sender == player) |
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continue; |
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// ignore dead humans |
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if (!player->IsBot() && !player->IsAlive()) |
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continue; |
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// ignore enemies, since we can't hear them talk |
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if (!player->InSameTeam( sender )) |
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continue; |
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// if not a bot, fail the test |
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if (!player->IsBot()) |
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continue; |
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CCSBot *bot = dynamic_cast<CCSBot *>( player ); |
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if ( !bot ) |
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continue; |
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// allow bot to interpret our meme |
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Interpret( sender, bot ); |
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} |
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} |
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//--------------------------------------------------------------------------------------------------------------- |
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/** |
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* A teammate called for help - respond |
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*/ |
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void BotHelpMeme::Interpret( CCSBot *sender, CCSBot *receiver ) const |
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{ |
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const float maxHelpRange = 3000.0f; // 2000 |
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receiver->RespondToHelpRequest( sender, m_place, maxHelpRange ); |
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} |
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//--------------------------------------------------------------------------------------------------------------- |
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/** |
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* A teammate reported information about a bombsite |
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*/ |
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void BotBombsiteStatusMeme::Interpret( CCSBot *sender, CCSBot *receiver ) const |
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{ |
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// remember this bombsite's status |
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if (m_status == CLEAR) |
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receiver->GetGameState()->ClearBombsite( m_zoneIndex ); |
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else |
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receiver->GetGameState()->MarkBombsiteAsPlanted( m_zoneIndex ); |
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// if we were heading to the just-cleared bombsite, pick another one to search |
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// if our target bombsite wasn't cleared, will will continue going to it, |
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// because GetNextBombsiteToSearch() will return the same zone (since its not cleared) |
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// if the bomb was planted, we will head to that bombsite |
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if (receiver->GetTask() == CCSBot::FIND_TICKING_BOMB) |
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{ |
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receiver->Idle(); |
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receiver->GetChatter()->Affirmative(); |
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} |
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} |
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//--------------------------------------------------------------------------------------------------------------- |
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/** |
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* A teammate reported information about the bomb |
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*/ |
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void BotBombStatusMeme::Interpret( CCSBot *sender, CCSBot *receiver ) const |
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{ |
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// update our gamestate based on teammate's report |
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switch( m_state ) |
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{ |
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case CSGameState::MOVING: |
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receiver->GetGameState()->UpdateBomber( m_pos ); |
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// if we are hunting and see no enemies, respond |
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if (!receiver->IsRogue() && receiver->IsHunting() && receiver->GetNearbyEnemyCount() == 0) |
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receiver->RespondToHelpRequest( sender, TheNavMesh->GetPlace( m_pos ) ); |
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break; |
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case CSGameState::LOOSE: |
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receiver->GetGameState()->UpdateLooseBomb( m_pos ); |
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if (receiver->GetTask() == CCSBot::GUARD_BOMB_ZONE) |
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{ |
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receiver->Idle(); |
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receiver->GetChatter()->Affirmative(); |
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} |
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break; |
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} |
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} |
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//--------------------------------------------------------------------------------------------------------------- |
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/** |
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* A teammate has asked that we follow him |
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*/ |
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void BotFollowMeme::Interpret( CCSBot *sender, CCSBot *receiver ) const |
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{ |
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if (receiver->IsRogue()) |
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return; |
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// if we're busy, ignore |
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if (receiver->IsBusy()) |
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return; |
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// if we are too far away, ignore |
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// compute actual travel distance |
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Vector senderOrigin = GetCentroid( sender ); |
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PathCost cost( receiver ); |
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float travelDistance = NavAreaTravelDistance( receiver->GetLastKnownArea(), |
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TheNavMesh->GetNearestNavArea( senderOrigin ), |
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cost ); |
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if (travelDistance < 0.0f) |
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return; |
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const float tooFar = 1000.0f; |
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if (travelDistance > tooFar) |
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return; |
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// begin following |
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receiver->Follow( sender ); |
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// acknowledge |
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receiver->GetChatter()->Say( "CoveringFriend" ); |
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} |
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//--------------------------------------------------------------------------------------------------------------- |
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/** |
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* A teammate has asked us to defend a place |
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*/ |
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void BotDefendHereMeme::Interpret( CCSBot *sender, CCSBot *receiver ) const |
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{ |
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if (receiver->IsRogue()) |
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return; |
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// if we're busy, ignore |
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if (receiver->IsBusy()) |
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return; |
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Place place = TheNavMesh->GetPlace( m_pos ); |
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if (place != UNDEFINED_PLACE) |
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{ |
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// pick a random hiding spot in this place |
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const Vector *spot = FindRandomHidingSpot( receiver, place, receiver->IsSniper() ); |
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if (spot) |
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{ |
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receiver->SetTask( CCSBot::HOLD_POSITION ); |
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receiver->Hide( *spot ); |
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return; |
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} |
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} |
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// hide nearby |
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receiver->SetTask( CCSBot::HOLD_POSITION ); |
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receiver->Hide( TheNavMesh->GetNearestNavArea( m_pos ) ); |
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// acknowledge |
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receiver->GetChatter()->Say( "Affirmative" ); |
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} |
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//--------------------------------------------------------------------------------------------------------------- |
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/** |
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* A teammate has asked where the bomb is planted |
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*/ |
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void BotWhereBombMeme::Interpret( CCSBot *sender, CCSBot *receiver ) const |
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{ |
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int zone = receiver->GetGameState()->GetPlantedBombsite(); |
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if (zone != CSGameState::UNKNOWN) |
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receiver->GetChatter()->FoundPlantedBomb( zone ); |
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} |
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//--------------------------------------------------------------------------------------------------------------- |
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/** |
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* A teammate has asked us to report in |
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*/ |
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void BotRequestReportMeme::Interpret( CCSBot *sender, CCSBot *receiver ) const |
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{ |
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receiver->GetChatter()->ReportingIn(); |
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} |
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//--------------------------------------------------------------------------------------------------------------- |
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/** |
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* A teammate told us all the hostages are gone |
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*/ |
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void BotAllHostagesGoneMeme::Interpret( CCSBot *sender, CCSBot *receiver ) const |
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{ |
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receiver->GetGameState()->AllHostagesGone(); |
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// acknowledge |
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receiver->GetChatter()->Say( "Affirmative" ); |
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} |
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//--------------------------------------------------------------------------------------------------------------- |
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/** |
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* A teammate told us a CT is talking to a hostage |
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*/ |
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void BotHostageBeingTakenMeme::Interpret( CCSBot *sender, CCSBot *receiver ) const |
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{ |
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receiver->GetGameState()->HostageWasTaken(); |
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// if we're busy, ignore |
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if (receiver->IsBusy()) |
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return; |
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receiver->Idle(); |
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// acknowledge |
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receiver->GetChatter()->Say( "Affirmative" ); |
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} |
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//--------------------------------------------------------------------------------------------------------------- |
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/** |
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* A teammate heard a noise, so we shouldn't report noises for a while |
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*/ |
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void BotHeardNoiseMeme::Interpret( CCSBot *sender, CCSBot *receiver ) const |
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{ |
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receiver->GetChatter()->FriendHeardNoise(); |
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} |
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//--------------------------------------------------------------------------------------------------------------- |
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/** |
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* A teammate warned about snipers, so we shouldn't warn again for awhile |
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*/ |
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void BotWarnSniperMeme::Interpret( CCSBot *sender, CCSBot *receiver ) const |
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{ |
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receiver->GetChatter()->FriendSpottedSniper(); |
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} |
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//--------------------------------------------------------------------------------------------------------------- |
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BotSpeakable::BotSpeakable() |
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{ |
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m_phrase = NULL; |
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} |
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//--------------------------------------------------------------------------------------------------------------- |
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BotSpeakable::~BotSpeakable() |
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{ |
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if ( m_phrase ) |
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{ |
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delete[] m_phrase; |
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m_phrase = NULL; |
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} |
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} |
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//--------------------------------------------------------------------------------------------------------------- |
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//--------------------------------------------------------------------------------------------------------------- |
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BotPhrase::BotPhrase( bool isPlace ) |
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{ |
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m_name = NULL; |
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m_place = UNDEFINED_PLACE; |
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m_isPlace = isPlace; |
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m_radioEvent = RADIO_INVALID; |
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m_isImportant = false; |
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ClearCriteria(); |
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m_numVoiceBanks = 0; |
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InitVoiceBank( 0 ); |
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} |
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BotPhrase::~BotPhrase() |
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{ |
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for( int bank=0; bank<m_voiceBank.Count(); ++bank ) |
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{ |
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for( int speakable=0; speakable<m_voiceBank[bank]->Count(); ++speakable ) |
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{ |
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delete (*m_voiceBank[bank])[speakable]; |
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} |
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delete m_voiceBank[bank]; |
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} |
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if ( m_name ) |
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delete [] m_name; |
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} |
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void BotPhrase::InitVoiceBank( int bankIndex ) |
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{ |
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while ( m_numVoiceBanks <= bankIndex ) |
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{ |
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m_count.AddToTail(0); |
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m_index.AddToTail(0); |
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m_voiceBank.AddToTail( new BotSpeakableVector ); |
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++m_numVoiceBanks; |
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} |
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} |
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/** |
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* Return a random speakable - avoid repeating |
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*/ |
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char *BotPhrase::GetSpeakable( int bankIndex, float *duration ) const |
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{ |
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if (bankIndex < 0 || bankIndex >= m_numVoiceBanks || m_count[bankIndex] == 0) |
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{ |
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if (duration) |
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*duration = 0.0f; |
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return NULL; |
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} |
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// find phrase that meets the current criteria |
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int start = m_index[bankIndex]; |
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while(true) |
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{ |
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BotSpeakableVector *speakables = m_voiceBank[bankIndex]; |
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int& index = m_index[bankIndex]; |
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const BotSpeakable *speak = (*speakables)[index++]; |
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if (m_index[bankIndex] >= m_count[bankIndex]) |
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m_index[bankIndex] = 0; |
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// check place criteria |
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// if this speakable has a place criteria, it must match to be used |
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// speakables with Place of ANY will match any place |
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// speakables with a specific Place will only be used if Place matches |
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// speakables with Place of UNDEFINED only match Place of UNDEFINED |
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if (speak->m_place == ANY_PLACE || speak->m_place == m_placeCriteria) |
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{ |
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// check count criteria |
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// if this speakable has a count criteria, it must match to be used |
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// if this speakable does not have a count criteria, we dont care what the count is set to |
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if (speak->m_count == UNDEFINED_COUNT || speak->m_count == MIN( m_countCriteria, COUNT_MANY )) |
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{ |
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if (duration) |
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*duration = speak->m_duration; |
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return speak->m_phrase; |
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} |
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} |
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// check if we exhausted all speakables |
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if (m_index[bankIndex] == start) |
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{ |
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if (duration) |
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*duration = 0.0f; |
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return NULL; |
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} |
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} |
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} |
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//--------------------------------------------------------------------------------------------------------------- |
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/** |
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* Randomly shuffle the speakable order |
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*/ |
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void BotPhrase::Randomize( void ) |
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{ |
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for ( int bank = 0; bank < m_voiceBank.Count(); ++bank ) |
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{ |
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BotSpeakableVector *speakables = m_voiceBank[bank]; |
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if ( speakables->Count() == 1 ) |
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continue; |
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// A simple shuffle: for each array index, swap it with a random index |
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for ( int index = 0; index < speakables->Count(); ++index ) |
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{ |
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int newIndex = RandomInt( 0, speakables->Count()-1 ); |
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BotSpeakable *speakable = (*speakables)[index]; |
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(*speakables)[index] = (*speakables)[newIndex]; |
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(*speakables)[newIndex] = speakable; |
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} |
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} |
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} |
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//--------------------------------------------------------------------------------------------------------------- |
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//--------------------------------------------------------------------------------------------------------------- |
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BotPhraseManager *TheBotPhrases = NULL; |
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BotPhraseManager::BotPhraseManager( void ) |
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{ |
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m_placeCount = 0; |
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} |
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/** |
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* Invoked when map changes |
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*/ |
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void BotPhraseManager::OnMapChange( void ) |
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{ |
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m_placeCount = 0; |
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} |
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/** |
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* Removes everything from memory |
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*/ |
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void BotPhraseManager::Reset( void ) |
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{ |
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int i; |
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// free phrase resources |
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for( i=0; i<m_list.Count(); ++i ) |
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{ |
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delete m_list[i]; |
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} |
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for( i=0; i<m_placeList.Count(); ++i ) |
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{ |
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delete m_placeList[i]; |
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} |
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m_list.RemoveAll(); |
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m_placeList.RemoveAll(); |
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m_painPhrase = NULL; |
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m_agreeWithPlanPhrase = NULL; |
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} |
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/** |
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* Invoked when the round resets |
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*/ |
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void BotPhraseManager::OnRoundRestart( void ) |
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{ |
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// effectively reset all interval timers |
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m_placeCount = 0; |
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// shuffle all the speakables |
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int i; |
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for( i=0; i<m_placeList.Count(); ++i ) |
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m_placeList[i]->Randomize(); |
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for( i=0; i<m_list.Count(); ++i ) |
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m_list[i]->Randomize(); |
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} |
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BotChatterOutputType BotPhraseManager::GetOutputType( int voiceBank ) const |
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{ |
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if ( voiceBank >= 0 && voiceBank < m_output.Count() ) |
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{ |
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return m_output[voiceBank]; |
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} |
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return BOT_CHATTER_RADIO; |
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} |
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/** |
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* Initialize phrase system from database file |
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*/ |
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bool BotPhraseManager::Initialize( const char *filename, int bankIndex ) |
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{ |
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bool isDefault = (bankIndex == 0); |
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FileHandle_t file = filesystem->Open( filename, "r" ); |
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if (!file) |
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{ |
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CONSOLE_ECHO( "WARNING: Cannot access bot phrase database '%s'\n", filename ); |
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return false; |
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} |
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// BOTPORT: Redo file reading to avoid loading whole file into memory at once |
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int phraseDataLength = filesystem->Size( filename ); |
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char *phraseDataFile = new char[ phraseDataLength ]; |
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int dataReadLength = filesystem->Read( phraseDataFile, phraseDataLength, file ); |
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filesystem->Close( file ); |
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if ( dataReadLength > 0 ) |
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{ |
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// NULL-terminate based on the length read in, since Read() can transform \r\n to \n and |
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// return fewer bytes than we were expecting. |
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phraseDataFile[ dataReadLength - 1 ] = 0; |
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} |
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const char *phraseData = phraseDataFile; |
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const int RadioPathLen = 128; // wav filenames need to be shorter than this to go over the net anyway. |
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char baseDir[RadioPathLen] = ""; |
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char compositeFilename[RadioPathLen]; |
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// |
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// Parse the BotChatter.db into BotPhrase collections |
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// |
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while( true ) |
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{ |
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phraseData = SharedParse( phraseData ); |
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if (!phraseData) |
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break; |
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char *token = SharedGetToken(); |
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if ( !stricmp( token, "Output" ) ) |
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{ |
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// get name of this output device |
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phraseData = SharedParse( phraseData ); |
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if (!phraseData) |
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{ |
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CONSOLE_ECHO( "Error parsing '%s' - expected identifier\n", filename ); |
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delete [] phraseDataFile; |
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return false; |
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} |
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while ( m_output.Count() <= bankIndex ) |
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{ |
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m_output.AddToTail(BOT_CHATTER_RADIO); |
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} |
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char *token = SharedGetToken(); |
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if ( !stricmp( token, "Voice" ) ) |
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{ |
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m_output[bankIndex] = BOT_CHATTER_VOICE; |
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} |
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} |
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else if ( !stricmp( token, "BaseDir" ) ) |
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{ |
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// get name of this output device |
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phraseData = SharedParse( phraseData ); |
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if (!phraseData) |
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{ |
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CONSOLE_ECHO( "Error parsing '%s' - expected identifier\n", filename ); |
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delete [] phraseDataFile; |
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return false; |
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} |
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char *token = SharedGetToken(); |
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Q_strncpy( baseDir, token, RadioPathLen ); |
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Q_strncat( baseDir, "\\", RadioPathLen, -1 ); |
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baseDir[RadioPathLen-1] = 0; |
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} |
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else if (!stricmp( token, "Place" ) || !stricmp( token, "Chatter" )) |
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{ |
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bool isPlace = (stricmp( token, "Place" )) ? false : true; |
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// encountered a new phrase collection |
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BotPhrase *phrase = NULL; |
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if ( isDefault ) |
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{ |
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phrase = new BotPhrase( isPlace ); |
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} |
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// get name of this phrase |
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phraseData = SharedParse( phraseData ); |
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if (!phraseData) |
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{ |
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CONSOLE_ECHO( "Error parsing '%s' - expected identifier\n", filename ); |
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delete [] phraseDataFile; |
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return false; |
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} |
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if ( isDefault ) |
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{ |
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phrase->m_name = CloneString( SharedGetToken() ); |
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phrase->m_place = (isPlace) ? TheNavMesh->NameToPlace( phrase->m_name ) : UNDEFINED_PLACE; |
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} |
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else // look up the existing phrase |
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{ |
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if ( isPlace ) |
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{ |
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phrase = const_cast<BotPhrase *>(GetPlace( SharedGetToken() )); |
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} |
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else |
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{ |
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phrase = const_cast<BotPhrase *>(GetPhrase( SharedGetToken() )); |
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} |
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if ( !phrase ) |
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{ |
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CONSOLE_ECHO( "Error parsing '%s' - phrase '%s' is invalid\n", filename, SharedGetToken() ); |
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delete [] phraseDataFile; |
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return false; |
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} |
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} |
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phrase->InitVoiceBank( bankIndex ); |
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PlaceCriteria placeCriteria = ANY_PLACE; |
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CountCriteria countCriteria = UNDEFINED_COUNT; |
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RadioType radioEvent = RADIO_INVALID; |
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bool isImportant = false; |
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|
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// read attributes of this phrase |
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while( true ) |
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{ |
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// get next token |
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phraseData = SharedParse( phraseData ); |
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if (!phraseData) |
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{ |
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CONSOLE_ECHO( "Error parsing %s - expected 'End'\n", filename ); |
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delete [] phraseDataFile; |
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return false; |
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} |
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token = SharedGetToken(); |
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|
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// check for Place criteria |
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if (!stricmp( token, "Place" )) |
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{ |
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phraseData = SharedParse( phraseData ); |
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if (!phraseData) |
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{ |
|
CONSOLE_ECHO( "Error parsing %s - expected Place name\n", filename ); |
|
delete [] phraseDataFile; |
|
return false; |
|
} |
|
token = SharedGetToken(); |
|
|
|
// update place criteria for subsequent speak lines |
|
// NOTE: this assumes places must be first in the chatter database |
|
|
|
// check for special identifiers |
|
if (!stricmp( "ANY", token )) |
|
placeCriteria = ANY_PLACE; |
|
else if (!stricmp( "UNDEFINED", token )) |
|
placeCriteria = UNDEFINED_PLACE; |
|
else |
|
placeCriteria = TheNavMesh->NameToPlace( token ); |
|
|
|
continue; |
|
} |
|
|
|
// check for Count criteria |
|
if (!stricmp( token, "Count" )) |
|
{ |
|
phraseData = SharedParse( phraseData ); |
|
if (!phraseData) |
|
{ |
|
CONSOLE_ECHO( "Error parsing %s - expected Count value\n", filename ); |
|
delete [] phraseDataFile; |
|
return false; |
|
} |
|
token = SharedGetToken(); |
|
|
|
// update count criteria for subsequent speak lines |
|
if (!stricmp( token, "Many" )) |
|
countCriteria = COUNT_MANY; |
|
else |
|
countCriteria = atoi( token ); |
|
|
|
continue; |
|
} |
|
|
|
// check for radio equivalent |
|
if (!stricmp( token, "Radio" )) |
|
{ |
|
phraseData = SharedParse( phraseData ); |
|
if (!phraseData) |
|
{ |
|
CONSOLE_ECHO( "Error parsing %s - expected radio event\n", filename ); |
|
delete [] phraseDataFile; |
|
return false; |
|
} |
|
token = SharedGetToken(); |
|
|
|
RadioType event = NameToRadioEvent( token ); |
|
if (event <= RADIO_START_1 || event >= RADIO_END) |
|
{ |
|
CONSOLE_ECHO( "Error parsing %s - invalid radio event '%s'\n", filename, token ); |
|
delete [] phraseDataFile; |
|
return false; |
|
} |
|
|
|
radioEvent = event; |
|
|
|
continue; |
|
} |
|
|
|
// check for "important" flag |
|
if (!stricmp( token, "Important" )) |
|
{ |
|
isImportant = true; |
|
continue; |
|
} |
|
|
|
// check for End delimiter |
|
if (!stricmp( token, "End" )) |
|
break; |
|
|
|
// found a phrase - add it to the collection |
|
BotSpeakable *speak = new BotSpeakable; |
|
if ( baseDir[0] ) |
|
{ |
|
Q_snprintf( compositeFilename, RadioPathLen, "%s%s", baseDir, token ); |
|
speak->m_phrase = CloneString( compositeFilename ); |
|
} |
|
else |
|
{ |
|
speak->m_phrase = CloneString( token ); |
|
} |
|
speak->m_place = placeCriteria; |
|
speak->m_count = countCriteria; |
|
#ifdef POSIX |
|
Q_FixSlashes( speak->m_phrase ); |
|
Q_strlower( speak->m_phrase ); |
|
#endif |
|
|
|
speak->m_duration = enginesound->GetSoundDuration( speak->m_phrase ); |
|
|
|
if (speak->m_duration <= 0.0f) |
|
{ |
|
if ( !engine->IsDedicatedServer() ) |
|
{ |
|
DevMsg( "Warning: Couldn't get duration of phrase '%s'\n", speak->m_phrase ); |
|
} |
|
speak->m_duration = 1.0f; |
|
} |
|
|
|
BotSpeakableVector * speakables = phrase->m_voiceBank[ bankIndex ]; |
|
speakables->AddToTail( speak ); |
|
|
|
++phrase->m_count[ bankIndex ]; |
|
} |
|
|
|
if ( isDefault ) |
|
{ |
|
phrase->m_radioEvent = radioEvent; |
|
phrase->m_isImportant = isImportant; |
|
} |
|
|
|
// add phrase collection to the appropriate master list |
|
if (isPlace) |
|
m_placeList.AddToTail( phrase ); |
|
else |
|
m_list.AddToTail( phrase ); |
|
} |
|
} |
|
|
|
delete [] phraseDataFile; |
|
|
|
m_painPhrase = GetPhrase( "Pain" ); |
|
m_agreeWithPlanPhrase = GetPhrase( "AgreeWithPlan" ); |
|
|
|
return true; |
|
} |
|
|
|
BotPhraseManager::~BotPhraseManager() |
|
{ |
|
Reset(); |
|
} |
|
|
|
/** |
|
* Given a name, return the associated phrase collection |
|
*/ |
|
const BotPhrase *BotPhraseManager::GetPhrase( const char *name ) const |
|
{ |
|
for( int i=0; i<m_list.Count(); ++i ) |
|
{ |
|
if (!stricmp( m_list[i]->m_name, name )) |
|
return m_list[i]; |
|
} |
|
|
|
//CONSOLE_ECHO( "GetPhrase: ERROR - Invalid phrase '%s'\n", name ); |
|
return NULL; |
|
} |
|
|
|
/** |
|
* Given an id, return the associated phrase collection |
|
* @todo Store phrases in a vector to make this fast |
|
*/ |
|
/* |
|
const BotPhrase *BotPhraseManager::GetPhrase( unsigned int place ) const |
|
{ |
|
for( BotPhraseList::const_iterator iter = m_list.begin(); iter != m_list.end(); ++iter ) |
|
{ |
|
const BotPhrase *phrase = *iter; |
|
if (phrase->m_place == id) |
|
return phrase; |
|
} |
|
|
|
CONSOLE_ECHO( "GetPhrase: ERROR - Invalid phrase id #%d\n", id ); |
|
return NULL; |
|
} |
|
*/ |
|
|
|
/** |
|
* Given a name, return the associated Place phrase collection |
|
*/ |
|
const BotPhrase *BotPhraseManager::GetPlace( const char *name ) const |
|
{ |
|
if (name == NULL) |
|
return NULL; |
|
|
|
for( int i=0; i<m_placeList.Count(); ++i ) |
|
{ |
|
if (!stricmp( m_placeList[i]->m_name, name )) |
|
return m_placeList[i]; |
|
} |
|
|
|
return NULL; |
|
} |
|
|
|
/** |
|
* Given a name, return the associated Place phrase collection |
|
*/ |
|
const BotPhrase *BotPhraseManager::GetPlace( PlaceCriteria place ) const |
|
{ |
|
if (place == UNDEFINED_PLACE) |
|
return NULL; |
|
|
|
for( int i=0; i<m_placeList.Count(); ++i ) |
|
{ |
|
if (m_placeList[i]->m_place == place) |
|
return m_placeList[i]; |
|
} |
|
|
|
return NULL; |
|
} |
|
|
|
|
|
//--------------------------------------------------------------------------------------------------------------- |
|
//--------------------------------------------------------------------------------------------------------------- |
|
|
|
BotStatement::BotStatement( BotChatterInterface *chatter, BotStatementType type, float expireDuration ) |
|
{ |
|
m_chatter = chatter; |
|
|
|
m_next = NULL; |
|
m_prev = NULL; |
|
m_timestamp = gpGlobals->curtime; |
|
m_speakTimestamp = 0.0f; |
|
|
|
m_type = type; |
|
m_subject = UNDEFINED_SUBJECT; |
|
m_place = UNDEFINED_PLACE; |
|
m_meme = NULL; |
|
|
|
m_startTime = gpGlobals->curtime; |
|
m_expireTime = gpGlobals->curtime + expireDuration; |
|
m_isSpeaking = false; |
|
|
|
m_nextTime = 0.0f; |
|
m_index = -1; |
|
m_count = 0; |
|
|
|
m_conditionCount = 0; |
|
} |
|
|
|
BotStatement::~BotStatement() |
|
{ |
|
if (m_meme) |
|
delete m_meme; |
|
} |
|
|
|
|
|
//--------------------------------------------------------------------------------------------------------------- |
|
CCSBot *BotStatement::GetOwner( void ) const |
|
{ |
|
return m_chatter->GetOwner(); |
|
} |
|
|
|
//--------------------------------------------------------------------------------------------------------------- |
|
/** |
|
* Attach a meme to this statement, to be transmitted to other friendly bots when spoken |
|
*/ |
|
void BotStatement::AttachMeme( BotMeme *meme ) |
|
{ |
|
m_meme = meme; |
|
} |
|
|
|
//--------------------------------------------------------------------------------------------------------------- |
|
/** |
|
* Add a conditions that must be true for the statement to be spoken |
|
*/ |
|
void BotStatement::AddCondition( ConditionType condition ) |
|
{ |
|
if (m_conditionCount < MAX_BOT_CONDITIONS) |
|
m_condition[ m_conditionCount++ ] = condition; |
|
} |
|
|
|
//--------------------------------------------------------------------------------------------------------------- |
|
/** |
|
* Return true if this statement is "important" and not personality chatter |
|
*/ |
|
bool BotStatement::IsImportant( void ) const |
|
{ |
|
// if a statement contains any important phrases, it is important |
|
for( int i=0; i<m_count; ++i ) |
|
{ |
|
if (m_statement[i].isPhrase && m_statement[i].phrase->IsImportant()) |
|
return true; |
|
|
|
// hack for now - phrases with enemy counts are important |
|
if (!m_statement[i].isPhrase && m_statement[i].context == BotStatement::CURRENT_ENEMY_COUNT) |
|
return true; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
//--------------------------------------------------------------------------------------------------------------- |
|
/** |
|
* Verify all attached conditions |
|
*/ |
|
bool BotStatement::IsValid( void ) const |
|
{ |
|
for( int i=0; i<m_conditionCount; ++i ) |
|
{ |
|
switch( m_condition[i] ) |
|
{ |
|
case IS_IN_COMBAT: |
|
{ |
|
if (!GetOwner()->IsAttacking()) |
|
return false; |
|
break; |
|
} |
|
|
|
/* |
|
case RADIO_SILENCE: |
|
{ |
|
if (GetOwner()->GetChatter()->GetRadioSilenceDuration() < 10.0f) |
|
return false; |
|
break; |
|
} |
|
*/ |
|
|
|
case ENEMIES_REMAINING: |
|
{ |
|
if (GetOwner()->GetEnemiesRemaining() == 0) |
|
return false; |
|
break; |
|
} |
|
} |
|
} |
|
|
|
return true; |
|
} |
|
|
|
|
|
//--------------------------------------------------------------------------------------------------------------- |
|
/** |
|
* Return true if this statement is essentially the same as the given one |
|
*/ |
|
bool BotStatement::IsRedundant( const BotStatement *say ) const |
|
{ |
|
// special cases |
|
if (GetType() == REPORT_MY_PLAN || |
|
GetType() == REPORT_REQUEST_HELP || |
|
GetType() == REPORT_CRITICAL_EVENT || |
|
GetType() == REPORT_ACKNOWLEDGE) |
|
return false; |
|
|
|
// check if topics are different |
|
if (say->GetType() != GetType()) |
|
return false; |
|
|
|
if (!say->HasPlace() && !HasPlace() && !say->HasSubject() && !HasSubject()) |
|
{ |
|
// neither has place or subject, so they are the same |
|
return true; |
|
} |
|
|
|
// check if subject matter is the same |
|
if (say->HasPlace() && HasPlace() && say->GetPlace() == GetPlace()) |
|
{ |
|
// talking about the same place |
|
return true; |
|
} |
|
|
|
if (say->HasSubject() && HasSubject() && say->GetSubject() == GetSubject()) |
|
{ |
|
// talking about the same player |
|
return true; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
|
|
//--------------------------------------------------------------------------------------------------------------- |
|
/** |
|
* Return true if this statement is no longer appropriate to say |
|
*/ |
|
bool BotStatement::IsObsolete( void ) const |
|
{ |
|
// if the round is over, the only things we should say are emotes |
|
if (GetOwner()->GetGameState()->IsRoundOver()) |
|
{ |
|
if (m_type != REPORT_EMOTE) |
|
return true; |
|
} |
|
|
|
// If we're wanting to say "I lost him" but we've spotted another enemy, |
|
// we no longer need to report losing someone. |
|
if ( GetOwner()->GetChatter()->SeesAtLeastOneEnemy() && m_type == REPORT_ENEMY_LOST ) |
|
{ |
|
return true; |
|
} |
|
|
|
// check if statement lifetime has expired |
|
return (gpGlobals->curtime > m_expireTime); |
|
} |
|
|
|
|
|
//--------------------------------------------------------------------------------------------------------------- |
|
/** |
|
* Possibly change what were going to say base on what teammate is saying |
|
*/ |
|
void BotStatement::Convert( const BotStatement *say ) |
|
{ |
|
if (GetType() == REPORT_MY_PLAN && say->GetType() == REPORT_MY_PLAN) |
|
{ |
|
const BotPhrase *meToo = TheBotPhrases->GetAgreeWithPlanPhrase(); |
|
|
|
// don't reconvert |
|
if (m_statement[0].phrase == meToo) |
|
return; |
|
|
|
// if our plans are the same, change our statement to "me too" |
|
if (m_statement[0].phrase == say->m_statement[0].phrase) |
|
{ |
|
if (m_place == say->m_place) |
|
{ |
|
// same plan at the same place - convert to "me too" |
|
m_statement[0].phrase = meToo; |
|
m_startTime = gpGlobals->curtime + RandomFloat( 0.5f, 1.0f ); |
|
} |
|
else |
|
{ |
|
// same plan at different place - wait a bit to allow others to respond "me too" |
|
m_startTime = gpGlobals->curtime + RandomFloat( 3.0f, 4.0f ); |
|
} |
|
} |
|
} |
|
} |
|
|
|
//--------------------------------------------------------------------------------------------------------------- |
|
void BotStatement::AppendPhrase( const BotPhrase *phrase ) |
|
{ |
|
if (phrase == NULL) |
|
return; |
|
|
|
if (m_count < MAX_BOT_PHRASES) |
|
{ |
|
m_statement[ m_count ].isPhrase = true; |
|
m_statement[ m_count++ ].phrase = phrase; |
|
} |
|
} |
|
|
|
/** |
|
* Special phrases that depend on the context |
|
*/ |
|
void BotStatement::AppendPhrase( ContextType contextPhrase ) |
|
{ |
|
if (m_count < MAX_BOT_PHRASES) |
|
{ |
|
m_statement[ m_count ].isPhrase = false; |
|
m_statement[ m_count++ ].context = contextPhrase; |
|
} |
|
} |
|
|
|
/** |
|
* Say our statement |
|
* m_index refers to the phrase currently being spoken, or -1 if we havent started yet |
|
*/ |
|
bool BotStatement::Update( void ) |
|
{ |
|
CCSBot *me = GetOwner(); |
|
|
|
// if all of our teammates are dead, the only non-redundant statements are emotes |
|
if (me->GetFriendsRemaining() == 0 && GetType() != REPORT_EMOTE) |
|
return false; |
|
|
|
if (!m_isSpeaking) |
|
{ |
|
m_isSpeaking = true; |
|
m_speakTimestamp = gpGlobals->curtime; |
|
} |
|
|
|
// special case - context dependent delay |
|
if (m_index >= 0 && m_statement[ m_index ].context == ACCUMULATE_ENEMIES_DELAY) |
|
{ |
|
// report if we see a lot of enemies, or if enough time has passed |
|
const float reportTime = 2.0f; // 1 |
|
if (me->GetNearbyEnemyCount() > 3 || gpGlobals->curtime - m_speakTimestamp > reportTime) |
|
{ |
|
// enough enemies have accumulated to expire this delay |
|
m_nextTime = 0.0f; |
|
} |
|
} |
|
|
|
|
|
if (gpGlobals->curtime > m_nextTime) |
|
{ |
|
// check for end of statement |
|
if (++m_index == m_count) |
|
{ |
|
// transmit any memes carried in this statement to our teammates |
|
if (m_meme) |
|
m_meme->Transmit( me ); |
|
|
|
return false; |
|
} |
|
|
|
// start next part of statement |
|
float duration = 0.0f; |
|
const BotPhrase *phrase = NULL; |
|
|
|
if (m_statement[ m_index ].isPhrase) |
|
{ |
|
// normal phrase |
|
phrase = m_statement[ m_index ].phrase; |
|
} |
|
else |
|
{ |
|
// context-dependant phrase |
|
switch( m_statement[ m_index ].context ) |
|
{ |
|
case CURRENT_ENEMY_COUNT: |
|
{ |
|
int enemyCount = me->GetNearbyEnemyCount(); |
|
|
|
// if we are outnumbered, ask for help |
|
if (enemyCount-1 > me->GetNearbyFriendCount()) |
|
{ |
|
phrase = TheBotPhrases->GetPhrase( "Help" ); |
|
AttachMeme( new BotHelpMeme() ); |
|
} |
|
else if (enemyCount > 1) |
|
{ |
|
phrase = TheBotPhrases->GetPhrase( "EnemySpotted" ); |
|
phrase->SetCountCriteria( enemyCount ); |
|
} |
|
break; |
|
} |
|
|
|
case REMAINING_ENEMY_COUNT: |
|
{ |
|
static const char *speak[] = |
|
{ |
|
"NoEnemiesLeft", "OneEnemyLeft", "TwoEnemiesLeft", "ThreeEnemiesLeft" |
|
}; |
|
|
|
int enemyCount = me->GetEnemiesRemaining(); |
|
|
|
// dont report if there are lots of enemies left |
|
if (enemyCount < 0 || enemyCount > 3) |
|
{ |
|
phrase = NULL; |
|
} |
|
else |
|
{ |
|
phrase = TheBotPhrases->GetPhrase( speak[ enemyCount ] ); |
|
} |
|
break; |
|
} |
|
|
|
case SHORT_DELAY: |
|
{ |
|
m_nextTime = gpGlobals->curtime + RandomFloat( 0.1f, 0.5f ); |
|
return true; |
|
} |
|
|
|
case LONG_DELAY: |
|
{ |
|
m_nextTime = gpGlobals->curtime + RandomFloat( 1.0f, 2.0f ); |
|
return true; |
|
} |
|
|
|
case ACCUMULATE_ENEMIES_DELAY: |
|
{ |
|
// wait until test becomes true |
|
m_nextTime = 99999999.9f; |
|
return true; |
|
} |
|
} |
|
} |
|
|
|
if (phrase) |
|
{ |
|
// if chatter system is in "standard radio" mode, send the equivalent radio command |
|
if (me->GetChatter()->GetVerbosity() == BotChatterInterface::RADIO) |
|
{ |
|
RadioType radioEvent = phrase->GetRadioEquivalent(); |
|
if (radioEvent == RADIO_INVALID) |
|
{ |
|
// skip directly to the next phrase |
|
m_nextTime = 0.0f; |
|
} |
|
else |
|
{ |
|
// use the standard radio |
|
me->GetChatter()->ResetRadioSilenceDuration(); |
|
me->SendRadioMessage( radioEvent ); |
|
duration = 2.0f; |
|
} |
|
} |
|
else |
|
{ |
|
// set place criteria |
|
phrase->SetPlaceCriteria( m_place ); |
|
|
|
const char *filename = phrase->GetSpeakable( me->GetProfile()->GetVoiceBank(), &duration ); |
|
// CONSOLE_ECHO( "%s: Radio( '%s' )\n", STRING( me->pev->netname ), filename ); |
|
|
|
bool sayIt = true; |
|
|
|
if (phrase->IsPlace()) |
|
{ |
|
// don't repeat the place if someone just mentioned it not too long ago |
|
float timeSince = TheBotPhrases->GetPlaceStatementInterval( phrase->GetPlace() ); |
|
const float minRepeatTime = 20.0f; // 30 |
|
if (timeSince < minRepeatTime) |
|
{ |
|
sayIt = false; |
|
} |
|
else |
|
{ |
|
TheBotPhrases->ResetPlaceStatementInterval( phrase->GetPlace() ); |
|
} |
|
} |
|
|
|
if (sayIt) |
|
{ |
|
if ( !filename ) |
|
{ |
|
RadioType radioEvent = phrase->GetRadioEquivalent(); |
|
if (radioEvent == RADIO_INVALID) |
|
{ |
|
// skip directly to the next phrase |
|
m_nextTime = 0.0f; |
|
} |
|
else |
|
{ |
|
// use the standard radio |
|
me->SendRadioMessage( radioEvent ); |
|
me->GetChatter()->ResetRadioSilenceDuration(); |
|
duration = 2.0f; |
|
} |
|
} |
|
/* BOTPORT: Wire up bot voice over IP |
|
else if ( g_engfuncs.pfnPlayClientVoice && TheBotPhrases->GetOutputType( me->GetProfile()->GetVoiceBank() ) == BOT_CHATTER_VOICE ) |
|
{ |
|
me->GetChatter()->ResetRadioSilenceDuration(); |
|
g_engfuncs.pfnPlayClientVoice( me->entindex() - 1, filename ); |
|
} |
|
*/ |
|
else |
|
{ |
|
me->SpeakAudio( filename, duration + 1.0f, me->GetProfile()->GetVoicePitch() ); |
|
} |
|
} |
|
} |
|
|
|
const float gap = 0.1f; |
|
m_nextTime = gpGlobals->curtime + duration + gap; |
|
} |
|
else |
|
{ |
|
// skip directly to the next phrase |
|
m_nextTime = 0.0f; |
|
} |
|
} |
|
|
|
return true; |
|
} |
|
|
|
/** |
|
* If this statement refers to a specific place, return that place |
|
* Places can be implicit in the statement, or explicitly defined |
|
*/ |
|
unsigned int BotStatement::GetPlace( void ) const |
|
{ |
|
// return any explicitly set place if we have one |
|
if (m_place != UNDEFINED_PLACE) |
|
return m_place; |
|
|
|
// look for an implicit place in our statement |
|
for( int i=0; i<m_count; ++i ) |
|
if (m_statement[i].isPhrase && m_statement[i].phrase->IsPlace()) |
|
return m_statement[i].phrase->GetPlace(); |
|
|
|
return 0; |
|
} |
|
|
|
/** |
|
* Return true if this statement has an associated count |
|
*/ |
|
bool BotStatement::HasCount( void ) const |
|
{ |
|
for( int i=0; i<m_count; ++i ) |
|
if (!m_statement[i].isPhrase && m_statement[i].context == CURRENT_ENEMY_COUNT) |
|
return true; |
|
|
|
return false; |
|
} |
|
|
|
//--------------------------------------------------------------------------------------------------------------- |
|
//--------------------------------------------------------------------------------------------------------------- |
|
|
|
CountdownTimer BotChatterInterface::m_encourageTimer; |
|
IntervalTimer BotChatterInterface::m_radioSilenceInterval[ 2 ]; |
|
|
|
|
|
enum PitchHack |
|
{ |
|
P_HI, |
|
P_NORMAL, |
|
P_LOW |
|
}; |
|
|
|
static int nextPitch = P_HI; |
|
|
|
BotChatterInterface::BotChatterInterface( CCSBot *me ) |
|
{ |
|
m_me = me; |
|
m_statementList = NULL; |
|
|
|
switch( nextPitch ) |
|
{ |
|
case P_HI: |
|
m_pitch = RandomInt( 105, 110 ); |
|
break; |
|
|
|
case P_NORMAL: |
|
m_pitch = RandomInt( 95, 105 ); |
|
break; |
|
|
|
case P_LOW: |
|
m_pitch = RandomInt( 85, 95 ); |
|
break; |
|
} |
|
|
|
nextPitch = (nextPitch + 1) % 3; |
|
|
|
Reset(); |
|
} |
|
|
|
//--------------------------------------------------------------------------------------------------------------- |
|
BotChatterInterface::~BotChatterInterface() |
|
{ |
|
// free pending statements |
|
BotStatement *next; |
|
for( BotStatement *msg = m_statementList; msg; msg = next ) |
|
{ |
|
next = msg->m_next; |
|
delete msg; |
|
} |
|
} |
|
|
|
//--------------------------------------------------------------------------------------------------------------- |
|
/** |
|
* Reset to initial state |
|
*/ |
|
void BotChatterInterface::Reset( void ) |
|
{ |
|
BotStatement *msg, *nextMsg; |
|
|
|
// removing pending statements - except for those about the round results |
|
for( msg = m_statementList; msg; msg = nextMsg ) |
|
{ |
|
nextMsg = msg->m_next; |
|
|
|
if (msg->GetType() != REPORT_ROUND_END) |
|
RemoveStatement( msg ); |
|
} |
|
|
|
m_seeAtLeastOneEnemy = false; |
|
m_timeWhenSawFirstEnemy = 0.0f; |
|
m_reportedEnemies = false; |
|
m_requestedBombLocation = false; |
|
|
|
ResetRadioSilenceDuration(); |
|
|
|
m_needBackupInterval.Invalidate(); |
|
m_spottedBomberInterval.Invalidate(); |
|
m_spottedLooseBombTimer.Invalidate(); |
|
m_heardNoiseTimer.Invalidate(); |
|
m_scaredInterval.Invalidate(); |
|
m_planInterval.Invalidate(); |
|
m_encourageTimer.Invalidate(); |
|
m_escortingHostageTimer.Invalidate(); |
|
m_warnSniperTimer.Invalidate(); |
|
} |
|
|
|
//--------------------------------------------------------------------------------------------------------------- |
|
/** |
|
* Register a statement for speaking |
|
*/ |
|
void BotChatterInterface::AddStatement( BotStatement *statement, bool mustAdd ) |
|
{ |
|
// don't add statements if bot chatter is shut off |
|
if (GetVerbosity() == OFF) |
|
{ |
|
delete statement; |
|
return; |
|
} |
|
|
|
// if we only want mission-critical radio chatter, ignore non-important phrases |
|
if (GetVerbosity() == MINIMAL && !statement->IsImportant()) |
|
{ |
|
delete statement; |
|
return; |
|
} |
|
|
|
// don't add statements if we're dead |
|
if (!m_me->IsAlive() && !mustAdd) |
|
{ |
|
delete statement; |
|
return; |
|
} |
|
|
|
// don't add empty statements |
|
if (statement->m_count == 0) |
|
{ |
|
delete statement; |
|
return; |
|
} |
|
|
|
// don't add statements that are redundant with something we're already waiting to say |
|
BotStatement *s; |
|
for( s=m_statementList; s; s = s->m_next ) |
|
{ |
|
if (statement->IsRedundant( s )) |
|
{ |
|
m_me->PrintIfWatched( "I tried to say something I'm already saying.\n" ); |
|
delete statement; |
|
return; |
|
} |
|
} |
|
|
|
// keep statements in order of start time |
|
|
|
// check list is empty |
|
if (m_statementList == NULL) |
|
{ |
|
statement->m_next = NULL; |
|
statement->m_prev = NULL; |
|
m_statementList = statement; |
|
return; |
|
} |
|
|
|
// list has at least one statement on it |
|
|
|
// insert into list in order |
|
BotStatement *earlier = NULL; |
|
for( s=m_statementList; s; s = s->m_next ) |
|
{ |
|
if (s->GetStartTime() > statement->GetStartTime()) |
|
break; |
|
|
|
earlier = s; |
|
} |
|
|
|
// insert just after "earlier" |
|
if (earlier) |
|
{ |
|
if (earlier->m_next) |
|
earlier->m_next->m_prev = statement; |
|
|
|
statement->m_next = earlier->m_next; |
|
|
|
earlier->m_next = statement; |
|
statement->m_prev = earlier; |
|
} |
|
else |
|
{ |
|
// insert at head |
|
statement->m_prev = NULL; |
|
statement->m_next = m_statementList; |
|
m_statementList->m_prev = statement; |
|
m_statementList = statement; |
|
} |
|
} |
|
|
|
//--------------------------------------------------------------------------------------------------------------- |
|
/** |
|
* Remove a statement |
|
*/ |
|
void BotChatterInterface::RemoveStatement( BotStatement *statement ) |
|
{ |
|
if (statement->m_next) |
|
statement->m_next->m_prev = statement->m_prev; |
|
|
|
if (statement->m_prev) |
|
statement->m_prev->m_next = statement->m_next; |
|
else |
|
m_statementList = statement->m_next; |
|
|
|
delete statement; |
|
} |
|
|
|
//--------------------------------------------------------------------------------------------------------------- |
|
/** |
|
* Track nearby enemy count and report enemy activity |
|
*/ |
|
void BotChatterInterface::ReportEnemies( void ) |
|
{ |
|
if (!m_me->IsAlive()) |
|
return; |
|
|
|
if (m_me->GetNearbyEnemyCount() == 0) |
|
{ |
|
m_seeAtLeastOneEnemy = false; |
|
m_reportedEnemies = false; |
|
} |
|
else if (!m_seeAtLeastOneEnemy) |
|
{ |
|
m_seeAtLeastOneEnemy = true; |
|
m_timeWhenSawFirstEnemy = gpGlobals->curtime; |
|
} |
|
|
|
// determine whether we should report enemy activity |
|
if (!m_reportedEnemies && m_seeAtLeastOneEnemy) |
|
{ |
|
// request backup if we're outnumbered |
|
if (m_me->IsOutnumbered() && NeedBackup()) |
|
{ |
|
m_reportedEnemies = true; |
|
return; |
|
} |
|
|
|
m_me->GetChatter()->EnemySpotted(); |
|
m_reportedEnemies = true; |
|
} |
|
} |
|
|
|
|
|
//--------------------------------------------------------------------------------------------------------------- |
|
/** |
|
* Invoked when we die |
|
*/ |
|
void BotChatterInterface::OnDeath( void ) |
|
{ |
|
if (IsTalking()) |
|
{ |
|
if (m_me->GetChatter()->GetVerbosity() == BotChatterInterface::MINIMAL || |
|
m_me->GetChatter()->GetVerbosity() == BotChatterInterface::NORMAL) |
|
{ |
|
// we've died mid-sentance - emit a gargle of pain |
|
const BotPhrase *pain = TheBotPhrases->GetPainPhrase(); |
|
if (pain) |
|
{ |
|
/* |
|
if ( g_engfuncs.pfnPlayClientVoice && TheBotPhrases->GetOutputType( m_me->GetProfile()->GetVoiceBank() ) == BOT_CHATTER_VOICE ) |
|
{ |
|
g_engfuncs.pfnPlayClientVoice( m_me->entindex() - 1, pain->GetSpeakable(m_me->GetProfile()->GetVoiceBank()) ); |
|
m_me->GetChatter()->ResetRadioSilenceDuration(); |
|
} |
|
else |
|
*/ |
|
{ |
|
m_me->SpeakAudio( pain->GetSpeakable( m_me->GetProfile()->GetVoiceBank() ), 0.0f, m_me->GetProfile()->GetVoicePitch() ); |
|
} |
|
} |
|
} |
|
} |
|
|
|
// remove all of our statements |
|
Reset(); |
|
} |
|
|
|
//--------------------------------------------------------------------------------------------------------------- |
|
/** |
|
* Process ongoing chatter for this bot |
|
*/ |
|
void BotChatterInterface::Update( void ) |
|
{ |
|
// report enemy activity |
|
ReportEnemies(); |
|
|
|
// ask team to report in if we havent heard anything in awhile |
|
if (ShouldSpeak()) |
|
{ |
|
const float longTime = 30.0f; |
|
if (m_me->GetEnemiesRemaining() > 0 && GetRadioSilenceDuration() > longTime) |
|
{ |
|
ReportIn(); |
|
} |
|
} |
|
|
|
// speak if it is our turn |
|
BotStatement *say = GetActiveStatement(); |
|
|
|
if (say) |
|
{ |
|
// if our statement is active, speak it |
|
if (say->GetOwner() == m_me) |
|
{ |
|
if (say->Update() == false) |
|
{ |
|
// this statement is complete - destroy it |
|
RemoveStatement( say ); |
|
} |
|
} |
|
} |
|
|
|
|
|
// |
|
// Process active statements. |
|
// Removed expired statements, re-order statements according to their relavence and importance |
|
// Remove redundant statements (ie: our teammates already said them) |
|
// |
|
const BotStatement *friendSay = GetActiveStatement(); |
|
if (friendSay && friendSay->GetOwner() == m_me) |
|
friendSay = NULL; |
|
|
|
BotStatement *nextSay; |
|
for( say = m_statementList; say; say = nextSay ) |
|
{ |
|
nextSay = say->m_next; |
|
|
|
// check statement conditions |
|
if (!say->IsValid()) |
|
{ |
|
RemoveStatement( say ); |
|
continue; |
|
} |
|
|
|
// don't interrupt ourselves |
|
if (say->IsSpeaking()) |
|
continue; |
|
|
|
// check for obsolete statements |
|
if (say->IsObsolete()) |
|
{ |
|
m_me->PrintIfWatched( "Statement obsolete - removing.\n" ); |
|
RemoveStatement( say ); |
|
continue; |
|
} |
|
|
|
// if a teammate is saying what we were going to say, dont repeat it |
|
if (friendSay) |
|
{ |
|
// convert what we're about to say based on what our teammate is currently saying |
|
say->Convert( friendSay ); |
|
|
|
// don't say things our teammates have just said |
|
if (say->IsRedundant( friendSay )) |
|
{ |
|
// thie statement is redundant - destroy it |
|
//m_me->PrintIfWatched( "Teammate said what I was going to say - shutting up.\n" ); |
|
m_me->PrintIfWatched( "Teammate said what I was going to say - shutting up.\n" ); |
|
RemoveStatement( say ); |
|
} |
|
} |
|
} |
|
} |
|
|
|
//--------------------------------------------------------------------------------------------------------------- |
|
/** |
|
* Returns the statement that is being spoken, or is next to be spoken if no-one is speaking now |
|
*/ |
|
BotStatement *BotChatterInterface::GetActiveStatement( void ) |
|
{ |
|
// keep track of statement waiting longest to be spoken - it is next |
|
BotStatement *earliest = NULL; |
|
float earlyTime = 999999999.9f; |
|
|
|
for( int i = 1; i <= gpGlobals->maxClients; i++ ) |
|
{ |
|
CBasePlayer *player = static_cast<CBasePlayer *>( UTIL_PlayerByIndex( i ) ); |
|
|
|
if (player == NULL) |
|
continue; |
|
|
|
// ignore dead humans |
|
if (!player->IsBot() && !player->IsAlive()) |
|
continue; |
|
|
|
// ignore enemies, since we can't hear them talk |
|
if (!m_me->InSameTeam( player )) |
|
continue; |
|
|
|
CCSBot *bot = dynamic_cast<CCSBot *>(player); |
|
|
|
// if not a bot, fail the test |
|
/// @todo Check if human is currently talking |
|
if (!bot) |
|
continue; |
|
|
|
for( BotStatement *say = bot->GetChatter()->m_statementList; say; say = say->m_next ) |
|
{ |
|
// if this statement is currently being spoken, return it |
|
if (say->IsSpeaking()) |
|
return say; |
|
|
|
// keep track of statement that has been waiting longest to be spoken of anyone on our team |
|
if (say->GetStartTime() < earlyTime) |
|
{ |
|
earlyTime = say->GetTimestamp(); |
|
earliest = say; |
|
} |
|
} |
|
} |
|
|
|
// make sure it is time to start this statement |
|
if (earliest && earliest->GetStartTime() > gpGlobals->curtime) |
|
return NULL; |
|
|
|
return earliest; |
|
} |
|
|
|
/** |
|
* Return true if we speaking makes sense now |
|
*/ |
|
bool BotChatterInterface::ShouldSpeak( void ) const |
|
{ |
|
// don't talk to non-existent friends |
|
if (m_me->GetFriendsRemaining() == 0) |
|
return false; |
|
|
|
// if everyone is together, no need to tell them what's going on |
|
if (m_me->GetNearbyFriendCount() == m_me->GetFriendsRemaining()) |
|
return false; |
|
|
|
return true; |
|
} |
|
|
|
//--------------------------------------------------------------------------------------------------------------- |
|
float BotChatterInterface::GetRadioSilenceDuration( void ) |
|
{ |
|
return m_radioSilenceInterval[ m_me->GetTeamNumber() % 2 ].GetElapsedTime(); |
|
} |
|
|
|
//--------------------------------------------------------------------------------------------------------------- |
|
void BotChatterInterface::ResetRadioSilenceDuration( void ) |
|
{ |
|
m_radioSilenceInterval[ m_me->GetTeamNumber() % 2 ].Reset(); |
|
} |
|
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------------------- |
|
inline const BotPhrase *GetPlacePhrase( CCSBot *me ) |
|
{ |
|
Place place = me->GetPlace(); |
|
if (place != UNDEFINED_PLACE) |
|
return TheBotPhrases->GetPlace( place ); |
|
|
|
return NULL; |
|
} |
|
|
|
|
|
inline void SayWhere( BotStatement *say, Place place ) |
|
{ |
|
say->AppendPhrase( TheBotPhrases->GetPlace( place ) ); |
|
} |
|
|
|
/** |
|
* Report enemy sightings |
|
*/ |
|
void BotChatterInterface::EnemySpotted( void ) |
|
{ |
|
// NOTE: This could be a few seconds out of date (enemy is in an adjacent place) |
|
Place place = m_me->GetEnemyPlace(); |
|
|
|
BotStatement *say = new BotStatement( this, REPORT_VISIBLE_ENEMIES, 10.0f ); |
|
|
|
// where are the enemies |
|
say->AppendPhrase( TheBotPhrases->GetPlace( place ) ); |
|
|
|
// how many are there |
|
say->AppendPhrase( BotStatement::ACCUMULATE_ENEMIES_DELAY ); |
|
say->AppendPhrase( BotStatement::CURRENT_ENEMY_COUNT ); |
|
say->AddCondition( BotStatement::IS_IN_COMBAT ); |
|
|
|
AddStatement( say ); |
|
} |
|
|
|
|
|
//--------------------------------------------------------------------------------------------------------------- |
|
/** |
|
* If a friend warned of snipers, don't warn again for awhile |
|
*/ |
|
void BotChatterInterface::FriendSpottedSniper( void ) |
|
{ |
|
m_warnSniperTimer.Start( 60.0f ); |
|
} |
|
|
|
//--------------------------------------------------------------------------------------------------------------- |
|
/** |
|
* Warn of an enemy sniper |
|
*/ |
|
void BotChatterInterface::SpottedSniper( void ) |
|
{ |
|
if (!m_warnSniperTimer.IsElapsed()) |
|
{ |
|
return; |
|
} |
|
|
|
if (m_me->GetFriendsRemaining() == 0) |
|
{ |
|
// no-one to warn |
|
return; |
|
} |
|
|
|
BotStatement *say = new BotStatement( this, REPORT_INFORMATION, 10.0f ); |
|
|
|
say->AppendPhrase( TheBotPhrases->GetPhrase( "SniperWarning" ) ); |
|
say->AttachMeme( new BotWarnSniperMeme() ); |
|
|
|
AddStatement( say ); |
|
} |
|
|
|
|
|
//--------------------------------------------------------------------------------------------------------------- |
|
void BotChatterInterface::Clear( Place place ) |
|
{ |
|
BotStatement *say = new BotStatement( this, REPORT_INFORMATION, 10.0f ); |
|
|
|
SayWhere( say, place ); |
|
say->AppendPhrase( TheBotPhrases->GetPhrase( "Clear" ) ); |
|
|
|
AddStatement( say ); |
|
} |
|
|
|
//--------------------------------------------------------------------------------------------------------------- |
|
/** |
|
* Request enemy activity report |
|
*/ |
|
void BotChatterInterface::ReportIn( void ) |
|
{ |
|
BotStatement *say = new BotStatement( this, REPORT_REQUEST_INFORMATION, 10.0f ); |
|
|
|
say->AppendPhrase( TheBotPhrases->GetPhrase( "RequestReport" ) ); |
|
say->AddCondition( BotStatement::RADIO_SILENCE ); |
|
say->AttachMeme( new BotRequestReportMeme() ); |
|
|
|
AddStatement( say ); |
|
} |
|
|
|
//--------------------------------------------------------------------------------------------------------------- |
|
/** |
|
* Report our situtation |
|
*/ |
|
void BotChatterInterface::ReportingIn( void ) |
|
{ |
|
BotStatement *say = new BotStatement( this, REPORT_INFORMATION, 10.0f ); |
|
|
|
// where are we |
|
Place place = m_me->GetPlace(); |
|
SayWhere( say, place ); |
|
|
|
// what are we doing |
|
switch( m_me->GetTask() ) |
|
{ |
|
case CCSBot::PLANT_BOMB: |
|
{ |
|
m_me->GetChatter()->GoingToPlantTheBomb( UNDEFINED_PLACE ); |
|
break; |
|
} |
|
|
|
case CCSBot::DEFUSE_BOMB: |
|
{ |
|
m_me->GetChatter()->Say( "DefusingBomb" ); |
|
break; |
|
} |
|
|
|
case CCSBot::GUARD_LOOSE_BOMB: |
|
{ |
|
if (TheCSBots()->GetLooseBomb()) |
|
{ |
|
say->AppendPhrase( TheBotPhrases->GetPhrase( "GuardingLooseBomb" ) ); |
|
say->AttachMeme( new BotBombStatusMeme( CSGameState::LOOSE, TheCSBots()->GetLooseBomb()->GetAbsOrigin() ) ); |
|
} |
|
break; |
|
} |
|
|
|
case CCSBot::GUARD_HOSTAGES: |
|
{ |
|
m_me->GetChatter()->GuardingHostages( UNDEFINED_PLACE, !m_me->IsAtHidingSpot() ); |
|
break; |
|
} |
|
|
|
case CCSBot::GUARD_HOSTAGE_RESCUE_ZONE: |
|
{ |
|
m_me->GetChatter()->GuardingHostageEscapeZone( !m_me->IsAtHidingSpot() ); |
|
break; |
|
} |
|
|
|
case CCSBot::COLLECT_HOSTAGES: |
|
{ |
|
break; |
|
} |
|
|
|
case CCSBot::RESCUE_HOSTAGES: |
|
{ |
|
m_me->GetChatter()->EscortingHostages(); |
|
break; |
|
} |
|
|
|
case CCSBot::GUARD_VIP_ESCAPE_ZONE: |
|
{ |
|
break; |
|
} |
|
|
|
} |
|
|
|
|
|
// what do we see |
|
if (m_me->IsAttacking()) |
|
{ |
|
if (m_me->IsOutnumbered()) |
|
{ |
|
// in trouble in a firefight |
|
say->AppendPhrase( TheBotPhrases->GetPhrase( "Help" ) ); |
|
say->AttachMeme( new BotHelpMeme( place ) ); |
|
} |
|
else |
|
{ |
|
// battling enemies |
|
say->AppendPhrase( TheBotPhrases->GetPhrase( "InCombat" ) ); |
|
} |
|
} |
|
else |
|
{ |
|
// not in combat, start our report a little later |
|
say->SetStartTime( gpGlobals->curtime + 2.0f ); |
|
|
|
const float recentTime = 10.0f; |
|
if (m_me->GetEnemyDeathTimestamp() < recentTime && m_me->GetEnemyDeathTimestamp() >= m_me->GetTimeSinceLastSawEnemy() + 0.5f) |
|
{ |
|
// recently saw an enemy die |
|
say->AppendPhrase( TheBotPhrases->GetPhrase( "EnemyDown" ) ); |
|
} |
|
else if (m_me->GetTimeSinceLastSawEnemy() < recentTime) |
|
{ |
|
// recently saw an enemy |
|
say->AppendPhrase( TheBotPhrases->GetPhrase( "EnemySpotted" ) ); |
|
} |
|
else |
|
{ |
|
// haven't seen enemies |
|
say->AppendPhrase( TheBotPhrases->GetPhrase( "Clear" ) ); |
|
} |
|
} |
|
|
|
AddStatement( say ); |
|
} |
|
|
|
//--------------------------------------------------------------------------------------------------------------- |
|
bool BotChatterInterface::NeedBackup( void ) |
|
{ |
|
const float minRequestInterval = 10.0f; |
|
if (m_needBackupInterval.IsLessThen( minRequestInterval )) |
|
return false; |
|
|
|
m_needBackupInterval.Reset(); |
|
|
|
if (m_me->GetFriendsRemaining() == 0) |
|
{ |
|
// we're all alone... |
|
Scared(); |
|
return true; |
|
} |
|
else |
|
{ |
|
// ask friends for help |
|
BotStatement *say = new BotStatement( this, REPORT_REQUEST_HELP, 10.0f ); |
|
|
|
// where are we |
|
Place place = m_me->GetPlace(); |
|
SayWhere( say, place ); |
|
|
|
say->AppendPhrase( TheBotPhrases->GetPhrase( "Help" ) ); |
|
say->AttachMeme( new BotHelpMeme( place ) ); |
|
|
|
AddStatement( say ); |
|
} |
|
|
|
return true; |
|
} |
|
|
|
//--------------------------------------------------------------------------------------------------------------- |
|
void BotChatterInterface::PinnedDown( void ) |
|
{ |
|
// this is a form of "need backup" |
|
const float minRequestInterval = 10.0f; |
|
if (m_needBackupInterval.IsLessThen( minRequestInterval )) |
|
return; |
|
|
|
m_needBackupInterval.Reset(); |
|
|
|
BotStatement *say = new BotStatement( this, REPORT_REQUEST_HELP, 10.0f ); |
|
|
|
// where are we |
|
Place place = m_me->GetPlace(); |
|
SayWhere( say, place ); |
|
|
|
say->AppendPhrase( TheBotPhrases->GetPhrase( "PinnedDown" ) ); |
|
say->AttachMeme( new BotHelpMeme( place ) ); |
|
say->AddCondition( BotStatement::IS_IN_COMBAT ); |
|
|
|
AddStatement( say ); |
|
} |
|
|
|
|
|
//--------------------------------------------------------------------------------------------------------------- |
|
/** |
|
* If a friend said that they heard something, we don't want to say something similar |
|
* for a while. |
|
*/ |
|
void BotChatterInterface::FriendHeardNoise( void ) |
|
{ |
|
m_heardNoiseTimer.Start( 20.0f ); |
|
} |
|
|
|
|
|
//--------------------------------------------------------------------------------------------------------------- |
|
void BotChatterInterface::HeardNoise( const Vector &pos ) |
|
{ |
|
if (TheCSBots()->IsRoundOver()) |
|
return; |
|
|
|
if (m_heardNoiseTimer.IsElapsed()) |
|
{ |
|
// throttle frequency |
|
m_heardNoiseTimer.Start( 20.0f ); |
|
|
|
// make rare, since many teammates may try to say this |
|
if (RandomFloat( 0, 100 ) < 33) |
|
{ |
|
BotStatement *say = new BotStatement( this, REPORT_INFORMATION, 5.0f ); |
|
|
|
say->AppendPhrase( TheBotPhrases->GetPhrase( "HeardNoise" ) ); |
|
say->SetPlace( TheNavMesh->GetPlace( pos ) ); |
|
say->AttachMeme( new BotHeardNoiseMeme() ); |
|
|
|
AddStatement( say ); |
|
} |
|
} |
|
} |
|
|
|
|
|
//--------------------------------------------------------------------------------------------------------------- |
|
void BotChatterInterface::KilledMyEnemy( int victimID ) |
|
{ |
|
// only report if we killed the last enemy in the area |
|
if (m_me->GetNearbyEnemyCount() <= 1) |
|
return; |
|
|
|
BotStatement *say = new BotStatement( this, REPORT_ENEMY_ACTION, 3.0f ); |
|
|
|
say->AppendPhrase( TheBotPhrases->GetPhrase( "KilledMyEnemy" ) ); |
|
say->SetSubject( victimID ); |
|
|
|
AddStatement( say ); |
|
} |
|
|
|
//--------------------------------------------------------------------------------------------------------------- |
|
void BotChatterInterface::EnemiesRemaining( void ) |
|
{ |
|
// only report if we killed the last enemy in the area |
|
if (m_me->GetNearbyEnemyCount() > 1) |
|
return; |
|
|
|
BotStatement *say = new BotStatement( this, REPORT_ENEMIES_REMAINING, 5.0f ); |
|
say->AppendPhrase( BotStatement::REMAINING_ENEMY_COUNT ); |
|
say->SetStartTime( gpGlobals->curtime + RandomFloat( 2.0f, 4.0f ) ); |
|
|
|
AddStatement( say ); |
|
} |
|
|
|
|
|
//--------------------------------------------------------------------------------------------------------------- |
|
void BotChatterInterface::Affirmative( void ) |
|
{ |
|
BotStatement *say = new BotStatement( this, REPORT_ACKNOWLEDGE, 3.0f ); |
|
|
|
say->AppendPhrase( TheBotPhrases->GetPhrase( "Affirmative" ) ); |
|
|
|
AddStatement( say ); |
|
} |
|
|
|
//--------------------------------------------------------------------------------------------------------------- |
|
void BotChatterInterface::Negative( void ) |
|
{ |
|
BotStatement *say = new BotStatement( this, REPORT_ACKNOWLEDGE, 3.0f ); |
|
|
|
say->AppendPhrase( TheBotPhrases->GetPhrase( "Negative" ) ); |
|
|
|
AddStatement( say ); |
|
} |
|
|
|
//--------------------------------------------------------------------------------------------------------------- |
|
void BotChatterInterface::GoingToPlantTheBomb( Place place ) |
|
{ |
|
if (TheCSBots()->IsRoundOver()) |
|
return; |
|
|
|
const float minInterval = 20.0f; |
|
if (m_planInterval.IsLessThen( minInterval )) |
|
return; |
|
|
|
m_planInterval.Reset(); |
|
|
|
BotStatement *say = new BotStatement( this, REPORT_CRITICAL_EVENT, 10.0f ); |
|
|
|
say->AppendPhrase( TheBotPhrases->GetPhrase( "GoingToPlantBomb" ) ); |
|
say->SetPlace( place ); |
|
say->AttachMeme( new BotFollowMeme() ); |
|
|
|
AddStatement( say ); |
|
} |
|
|
|
//--------------------------------------------------------------------------------------------------------------- |
|
void BotChatterInterface::PlantingTheBomb( Place place ) |
|
{ |
|
if (TheCSBots()->IsRoundOver()) |
|
return; |
|
|
|
BotStatement *say = new BotStatement( this, REPORT_CRITICAL_EVENT, 10.0f ); |
|
|
|
say->AppendPhrase( TheBotPhrases->GetPhrase( "PlantingBomb" ) ); |
|
say->SetPlace( place ); |
|
|
|
Vector myOrigin = GetCentroid( m_me ); |
|
say->AttachMeme( new BotDefendHereMeme( myOrigin ) ); |
|
|
|
AddStatement( say ); |
|
} |
|
|
|
//--------------------------------------------------------------------------------------------------------------- |
|
void BotChatterInterface::TheyPickedUpTheBomb( void ) |
|
{ |
|
if (TheCSBots()->IsRoundOver()) |
|
return; |
|
|
|
// if we already know the bomb is not loose, this is old news |
|
if (!m_me->GetGameState()->IsBombLoose()) |
|
return; |
|
|
|
// update our gamestate - use our own position for now |
|
const Vector &myOrigin = GetCentroid( m_me ); |
|
m_me->GetGameState()->UpdateBomber( myOrigin ); |
|
|
|
// tell our teammates |
|
BotStatement *say = new BotStatement( this, REPORT_INFORMATION, 10.0f ); |
|
|
|
say->AppendPhrase( TheBotPhrases->GetPhrase( "TheyPickedUpTheBomb" ) ); |
|
|
|
say->AttachMeme( new BotBombStatusMeme( CSGameState::MOVING, myOrigin ) ); |
|
|
|
AddStatement( say ); |
|
} |
|
|
|
//--------------------------------------------------------------------------------------------------------------- |
|
void BotChatterInterface::SpottedBomber( CBasePlayer *bomber ) |
|
{ |
|
const Vector &bomberOrigin = GetCentroid( bomber ); |
|
|
|
if (m_me->GetGameState()->IsBombMoving()) |
|
{ |
|
// if we knew where the bomber was, this is old news |
|
const Vector *bomberPos = m_me->GetGameState()->GetBombPosition(); |
|
const float closeRangeSq = 1000.0f * 1000.0f; |
|
if (bomberPos && (bomberOrigin - *bomberPos).LengthSqr() < closeRangeSq) |
|
return; |
|
} |
|
|
|
// update our gamestate |
|
m_me->GetGameState()->UpdateBomber( bomberOrigin ); |
|
|
|
// tell our teammates |
|
BotStatement *say = new BotStatement( this, REPORT_INFORMATION, 10.0f ); |
|
|
|
// where is the bomber |
|
Place place = TheNavMesh->GetPlace( bomberOrigin ); |
|
SayWhere( say, place ); |
|
|
|
say->AppendPhrase( TheBotPhrases->GetPhrase( "SpottedBomber" ) ); |
|
|
|
say->SetSubject( bomber->entindex() ); |
|
|
|
//say->AttachMeme( new BotHelpMeme( place ) ); |
|
say->AttachMeme( new BotBombStatusMeme( CSGameState::MOVING, bomberOrigin ) ); |
|
|
|
AddStatement( say ); |
|
} |
|
|
|
//--------------------------------------------------------------------------------------------------------------- |
|
void BotChatterInterface::SpottedLooseBomb( CBaseEntity *bomb ) |
|
{ |
|
if (TheCSBots()->IsRoundOver()) |
|
return; |
|
|
|
// if we already know the bomb is loose, this is old news |
|
if (m_me->GetGameState()->IsBombLoose()) |
|
return; |
|
|
|
// update our gamestate |
|
m_me->GetGameState()->UpdateLooseBomb( bomb->GetAbsOrigin() ); |
|
|
|
if (m_spottedLooseBombTimer.IsElapsed()) |
|
{ |
|
// throttle frequency |
|
m_spottedLooseBombTimer.Start( 10.0f ); |
|
|
|
// tell our teammates |
|
BotStatement *say = new BotStatement( this, REPORT_INFORMATION, 10.0f ); |
|
|
|
// where is the bomb |
|
Place place = TheNavMesh->GetPlace( bomb->GetAbsOrigin() ); |
|
SayWhere( say, place ); |
|
|
|
say->AppendPhrase( TheBotPhrases->GetPhrase( "SpottedLooseBomb" ) ); |
|
|
|
if (TheCSBots()->GetLooseBomb()) |
|
say->AttachMeme( new BotBombStatusMeme( CSGameState::LOOSE, bomb->GetAbsOrigin() ) ); |
|
|
|
AddStatement( say ); |
|
} |
|
} |
|
|
|
//--------------------------------------------------------------------------------------------------------------- |
|
void BotChatterInterface::GuardingLooseBomb( CBaseEntity *bomb ) |
|
{ |
|
// if we already know the bomb is loose, this is old news |
|
// if (m_me->GetGameState()->IsBombLoose()) |
|
// return; |
|
|
|
if (TheCSBots()->IsRoundOver() || !bomb) |
|
return; |
|
|
|
const float minInterval = 20.0f; |
|
if (m_planInterval.IsLessThen( minInterval )) |
|
return; |
|
|
|
m_planInterval.Reset(); |
|
|
|
// update our gamestate |
|
m_me->GetGameState()->UpdateLooseBomb( bomb->GetAbsOrigin() ); |
|
|
|
// tell our teammates |
|
BotStatement *say = new BotStatement( this, REPORT_INFORMATION, 10.0f ); |
|
|
|
// where is the bomb |
|
Place place = TheNavMesh->GetPlace( bomb->GetAbsOrigin() ); |
|
SayWhere( say, place ); |
|
|
|
say->AppendPhrase( TheBotPhrases->GetPhrase( "GuardingLooseBomb" ) ); |
|
|
|
if (TheCSBots()->GetLooseBomb()) |
|
say->AttachMeme( new BotBombStatusMeme( CSGameState::LOOSE, bomb->GetAbsOrigin() ) ); |
|
|
|
AddStatement( say ); |
|
} |
|
|
|
//--------------------------------------------------------------------------------------------------------------- |
|
void BotChatterInterface::RequestBombLocation( void ) |
|
{ |
|
// only ask once per round |
|
if (m_requestedBombLocation) |
|
return; |
|
|
|
m_requestedBombLocation = true; |
|
|
|
// tell our teammates |
|
BotStatement *say = new BotStatement( this, REPORT_REQUEST_INFORMATION, 10.0f ); |
|
|
|
say->AppendPhrase( TheBotPhrases->GetPhrase( "WhereIsTheBomb" ) ); |
|
|
|
say->AttachMeme( new BotWhereBombMeme() ); |
|
|
|
AddStatement( say ); |
|
} |
|
|
|
//--------------------------------------------------------------------------------------------------------------- |
|
void BotChatterInterface::BombsiteClear( int zoneIndex ) |
|
{ |
|
const CCSBotManager::Zone *zone = TheCSBots()->GetZone( zoneIndex ); |
|
if (zone == NULL) |
|
return; |
|
|
|
BotStatement *say = new BotStatement( this, REPORT_INFORMATION, 10.0f ); |
|
|
|
SayWhere( say, TheNavMesh->GetPlace( zone->m_center ) ); |
|
say->AppendPhrase( TheBotPhrases->GetPhrase( "BombsiteClear" ) ); |
|
|
|
say->AttachMeme( new BotBombsiteStatusMeme( zoneIndex, BotBombsiteStatusMeme::CLEAR ) ); |
|
|
|
AddStatement( say ); |
|
} |
|
|
|
//--------------------------------------------------------------------------------------------------------------- |
|
void BotChatterInterface::FoundPlantedBomb( int zoneIndex ) |
|
{ |
|
const CCSBotManager::Zone *zone = TheCSBots()->GetZone( zoneIndex ); |
|
if (zone == NULL) |
|
return; |
|
|
|
BotStatement *say = new BotStatement( this, REPORT_INFORMATION, 3.0f ); |
|
|
|
say->AppendPhrase( TheBotPhrases->GetPhrase( "PlantedBombPlace" ) ); |
|
say->SetPlace( TheNavMesh->GetPlace( zone->m_center ) ); |
|
|
|
say->AttachMeme( new BotBombsiteStatusMeme( zoneIndex, BotBombsiteStatusMeme::PLANTED ) ); |
|
|
|
AddStatement( say ); |
|
} |
|
|
|
|
|
//--------------------------------------------------------------------------------------------------------------- |
|
void BotChatterInterface::Scared( void ) |
|
{ |
|
const float minInterval = 10.0f; |
|
if (m_scaredInterval.IsLessThen( minInterval )) |
|
return; |
|
|
|
m_scaredInterval.Reset(); |
|
|
|
BotStatement *say = new BotStatement( this, REPORT_EMOTE, 1.0f ); |
|
|
|
say->AppendPhrase( TheBotPhrases->GetPhrase( "ScaredEmote" ) ); |
|
say->AddCondition( BotStatement::IS_IN_COMBAT ); |
|
|
|
AddStatement( say ); |
|
} |
|
|
|
//--------------------------------------------------------------------------------------------------------------- |
|
void BotChatterInterface::CelebrateWin( void ) |
|
{ |
|
BotStatement *say = new BotStatement( this, REPORT_EMOTE, 15.0f ); |
|
|
|
// wait a bit before speaking |
|
say->SetStartTime( gpGlobals->curtime + RandomFloat( 2.0f, 5.0f ) ); |
|
|
|
const float quickRound = 45.0f; |
|
|
|
if (m_me->GetFriendsRemaining() == 0) |
|
{ |
|
// we were the last man standing |
|
if (TheCSBots()->GetElapsedRoundTime() < quickRound) |
|
say->AppendPhrase( TheBotPhrases->GetPhrase( "WonRoundQuickly" ) ); |
|
else if (RandomFloat( 0.0f, 100.0f ) < 33.3f) |
|
say->AppendPhrase( TheBotPhrases->GetPhrase( "LastManStanding" ) ); |
|
} |
|
else |
|
{ |
|
if (TheCSBots()->GetElapsedRoundTime() < quickRound) |
|
{ |
|
if (RandomFloat( 0.0f, 100.0f ) < 33.3f) |
|
say->AppendPhrase( TheBotPhrases->GetPhrase( "WonRoundQuickly" ) ); |
|
} |
|
else if (RandomFloat( 0.0f, 100.0f ) < 10.0f) |
|
{ |
|
say->AppendPhrase( TheBotPhrases->GetPhrase( "WonRound" ) ); |
|
} |
|
} |
|
|
|
AddStatement( say ); |
|
} |
|
|
|
//--------------------------------------------------------------------------------------------------------------- |
|
void BotChatterInterface::AnnouncePlan( const char *phraseName, Place place ) |
|
{ |
|
if (TheCSBots()->IsRoundOver()) |
|
return; |
|
|
|
BotStatement *say = new BotStatement( this, REPORT_MY_PLAN, 10.0f ); |
|
|
|
say->AppendPhrase( TheBotPhrases->GetPhrase( phraseName ) ); |
|
say->SetPlace( place ); |
|
|
|
// wait at least a short time after round start |
|
say->SetStartTime( TheCSBots()->GetRoundStartTime() + RandomFloat( 2.0, 3.0f ) ); |
|
|
|
AddStatement( say ); |
|
} |
|
|
|
//--------------------------------------------------------------------------------------------------------------- |
|
void BotChatterInterface::GuardingBombsite( Place place ) |
|
{ |
|
if (TheCSBots()->IsRoundOver()) |
|
return; |
|
|
|
const float minInterval = 20.0f; |
|
if (m_planInterval.IsLessThen( minInterval )) |
|
return; |
|
|
|
m_planInterval.Reset(); |
|
|
|
AnnouncePlan( "GoingToDefendBombsite", place ); |
|
} |
|
|
|
//--------------------------------------------------------------------------------------------------------------- |
|
void BotChatterInterface::GuardingHostages( Place place, bool isPlan ) |
|
{ |
|
if (TheCSBots()->IsRoundOver()) |
|
return; |
|
|
|
const float minInterval = 20.0f; |
|
if (m_planInterval.IsLessThen( minInterval )) |
|
return; |
|
|
|
m_planInterval.Reset(); |
|
|
|
if (isPlan) |
|
AnnouncePlan( "GoingToGuardHostages", place ); |
|
else |
|
Say( "GuardingHostages" ); |
|
} |
|
|
|
//--------------------------------------------------------------------------------------------------------------- |
|
void BotChatterInterface::GuardingHostageEscapeZone( bool isPlan ) |
|
{ |
|
if (TheCSBots()->IsRoundOver()) |
|
return; |
|
|
|
const float minInterval = 20.0f; |
|
if (m_planInterval.IsLessThen( minInterval )) |
|
return; |
|
|
|
m_planInterval.Reset(); |
|
|
|
if (isPlan) |
|
AnnouncePlan( "GoingToGuardHostageEscapeZone", UNDEFINED_PLACE ); |
|
else |
|
Say( "GuardingHostageEscapeZone" ); |
|
} |
|
|
|
//--------------------------------------------------------------------------------------------------------------- |
|
void BotChatterInterface::HostagesBeingTaken( void ) |
|
{ |
|
if (TheCSBots()->IsRoundOver()) |
|
return; |
|
|
|
BotStatement *say = new BotStatement( this, REPORT_INFORMATION, 3.0f ); |
|
|
|
say->AppendPhrase( TheBotPhrases->GetPhrase( "HostagesBeingTaken" ) ); |
|
say->AttachMeme( new BotHostageBeingTakenMeme() ); |
|
|
|
AddStatement( say ); |
|
} |
|
|
|
//--------------------------------------------------------------------------------------------------------------- |
|
void BotChatterInterface::HostagesTaken( void ) |
|
{ |
|
if (TheCSBots()->IsRoundOver()) |
|
return; |
|
|
|
BotStatement *say = new BotStatement( this, REPORT_INFORMATION, 3.0f ); |
|
|
|
say->AppendPhrase( TheBotPhrases->GetPhrase( "HostagesTaken" ) ); |
|
|
|
AddStatement( say ); |
|
} |
|
|
|
//--------------------------------------------------------------------------------------------------------------- |
|
void BotChatterInterface::TalkingToHostages( void ) |
|
{ |
|
} |
|
|
|
//--------------------------------------------------------------------------------------------------------------- |
|
void BotChatterInterface::EscortingHostages( void ) |
|
{ |
|
if (TheCSBots()->IsRoundOver()) |
|
return; |
|
|
|
if (m_escortingHostageTimer.IsElapsed()) |
|
{ |
|
// throttle frequency |
|
m_escortingHostageTimer.Start( 10.0f ); |
|
|
|
BotStatement *say = new BotStatement( this, REPORT_MY_PLAN, 5.0f ); |
|
|
|
say->AppendPhrase( TheBotPhrases->GetPhrase( "EscortingHostages" ) ); |
|
|
|
AddStatement( say ); |
|
} |
|
} |
|
|
|
//--------------------------------------------------------------------------------------------------------------- |
|
void BotChatterInterface::HostageDown( void ) |
|
{ |
|
if (TheCSBots()->IsRoundOver()) |
|
return; |
|
|
|
BotStatement *say = new BotStatement( this, REPORT_INFORMATION, 3.0f ); |
|
|
|
say->AppendPhrase( TheBotPhrases->GetPhrase( "HostageDown" ) ); |
|
|
|
AddStatement( say ); |
|
} |
|
|
|
//--------------------------------------------------------------------------------------------------------------- |
|
void BotChatterInterface::Encourage( const char *phraseName, float repeatInterval, float lifetime ) |
|
{ |
|
if (m_encourageTimer.IsElapsed()) |
|
{ |
|
Say( phraseName, lifetime ); |
|
m_encourageTimer.Start( repeatInterval ); |
|
} |
|
} |
|
|
|
|
|
//--------------------------------------------------------------------------------------------------------------- |
|
void BotChatterInterface::KilledFriend( void ) |
|
{ |
|
BotStatement *say = new BotStatement( this, REPORT_KILLED_FRIEND, 2.0f ); |
|
|
|
say->AppendPhrase( TheBotPhrases->GetPhrase( "KilledFriend" ) ); |
|
|
|
// give them time to react |
|
say->SetStartTime( gpGlobals->curtime + RandomFloat( 0.5f, 1.0f ) ); |
|
|
|
AddStatement( say ); |
|
} |
|
|
|
//--------------------------------------------------------------------------------------------------------------- |
|
void BotChatterInterface::FriendlyFire( void ) |
|
{ |
|
if ( !friendlyfire.GetBool() ) |
|
return; |
|
|
|
BotStatement *say = new BotStatement( this, REPORT_FRIENDLY_FIRE, 1.0f ); |
|
|
|
say->AppendPhrase( TheBotPhrases->GetPhrase( "FriendlyFire" ) ); |
|
|
|
// give them time to react |
|
say->SetStartTime( gpGlobals->curtime + RandomFloat( 0.3f, 0.5f ) ); |
|
|
|
AddStatement( say ); |
|
} |
|
|
|
|
|
|