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127 lines
3.9 KiB
127 lines
3.9 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef WIZARDPANEL_H |
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#define WIZARDPANEL_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include <vgui_controls/Frame.h> |
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namespace vgui |
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{ |
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class WizardSubPanel; |
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//----------------------------------------------------------------------------- |
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// Purpose: Type of dialog that supports moving back and forth through a series |
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// of sub-dialogs, WizardSubPanels |
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//----------------------------------------------------------------------------- |
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class WizardPanel : public Frame |
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{ |
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DECLARE_CLASS_SIMPLE( WizardPanel, Frame ); |
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public: |
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WizardPanel(Panel *parent, const char *panelName); |
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~WizardPanel(); |
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// Start the wizard, starting with the startPanel |
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virtual void Run(WizardSubPanel *startPanel); |
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// Called when the buttons are pressed |
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// WizardSubPanels can also call these functions to simulate a button being pressed |
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MESSAGE_FUNC( OnNextButton, "NextButton" ); |
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MESSAGE_FUNC( OnPrevButton, "PrevButton" ); |
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MESSAGE_FUNC( OnFinishButton, "FinishButton" ); |
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MESSAGE_FUNC( OnCancelButton, "CancelButton" ); |
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// sets whether or not a button is enabled |
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// this state is managed, and will be reset whenever going to a new page |
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virtual void SetNextButtonEnabled(bool state); |
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virtual void SetPrevButtonEnabled(bool state); |
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virtual void SetFinishButtonEnabled(bool state); |
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virtual void SetCancelButtonEnabled(bool state); |
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// sets whether or not a button is visible |
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// this state is unmanaged, the user needs to ensure that the buttons state |
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// is correct when going both back and prev through the wizard |
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virtual void SetNextButtonVisible(bool state); |
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virtual void SetPrevButtonVisible(bool state); |
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virtual void SetFinishButtonVisible(bool state); |
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virtual void SetCancelButtonVisible(bool state); |
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// sets the text for a button |
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// setting the text to be NULL resets the text to it's default state |
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// this state is unmanaged, the user needs to ensure that the buttons state |
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// is correct when going both back and prev through the wizard |
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virtual void SetNextButtonText(const char *text); |
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virtual void SetPrevButtonText(const char *text); |
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virtual void SetFinishButtonText(const char *text); |
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virtual void SetCancelButtonText(const char *text); |
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// general wizard state for all the subpanels to access |
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virtual KeyValues *GetWizardData(); |
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// recalculates where the key focus should be in the wizard |
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virtual void ResetKeyFocus(); |
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virtual void ResetDefaultButton(); |
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// resets the sub panel history for the control |
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virtual void ResetHistory(); |
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// returns a page by name |
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virtual WizardSubPanel *GetSubPanelByName(const char *pageName); |
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virtual void ShowButtons(bool state); |
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virtual void GetClientArea(int &x, int &y, int &wide, int &tall); |
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protected: |
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MESSAGE_FUNC_PTR( InternalActivateNextSubPanel, "ActivateNextSubPanel", panel ) |
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{ |
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ActivateNextSubPanel( (WizardSubPanel *)panel ); |
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} |
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virtual void ActivateNextSubPanel(WizardSubPanel *subPanel); |
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virtual void ActivatePrevSubPanel(); |
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virtual void CreateButtons(); |
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virtual void RecalculateTabOrdering(); |
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virtual vgui::WizardSubPanel *GetCurrentSubPanel() { return _currentSubPanel; } |
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// overrides |
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virtual void PerformLayout(); |
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virtual void ApplySchemeSettings(IScheme *pScheme); |
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// reroute build messages to the currently active sub panel |
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virtual void ActivateBuildMode(); |
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// close maps to the cancel button |
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virtual void OnClose(); |
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virtual void OnCommand(const char *command); |
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virtual void OnCloseFrameButtonPressed(); |
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private: |
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WizardSubPanel *FindNextValidSubPanel(WizardSubPanel *currentPanel); |
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Button *_prevButton; |
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Button *_nextButton; |
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Button *_cancelButton; |
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Button *_finishButton; |
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WizardSubPanel *_currentSubPanel; |
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KeyValues *_currentData; |
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Dar<WizardSubPanel *> _subPanelStack; // contains a list of all the subpanels (not including the current one) |
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bool _showButtons; |
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}; |
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} // namespace vgui |
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#endif // WIZARDPANEL_H
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