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82 lines
2.2 KiB
82 lines
2.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef MENUBUTTON_H |
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#define MENUBUTTON_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include <vgui_controls/Button.h> |
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#include "vgui_controls/Menu.h" |
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namespace vgui |
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{ |
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class Menu; |
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class TextImage; |
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//----------------------------------------------------------------------------- |
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// Purpose: Button that displays a menu when pressed |
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//----------------------------------------------------------------------------- |
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class MenuButton : public Button |
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{ |
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DECLARE_CLASS_SIMPLE( MenuButton, Button ); |
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public: |
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MenuButton(Panel *parent, const char *panelName, const char *text); |
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~MenuButton(); |
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// functions designed to be overriden |
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virtual void OnShowMenu(Menu *menu) {} |
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virtual void OnHideMenu(Menu *menu) {} |
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virtual int OnCheckMenuItemCount() { return 0; } |
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virtual void SetMenu(Menu *menu); |
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virtual void HideMenu(void); |
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virtual void DrawFocusBorder(int tx0, int ty0, int tx1, int ty1); |
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MESSAGE_FUNC( OnMenuClose, "MenuClose" ); |
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MESSAGE_FUNC_PARAMS( OnKillFocus, "KillFocus", kv ); // called after the panel loses the keyboard focus |
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virtual void DoClick(); |
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virtual void SetOpenOffsetY(int yOffset); |
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virtual bool CanBeDefaultButton(void); |
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// sets the direction in which the menu opens from the button, defaults to down |
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virtual void SetOpenDirection(Menu::MenuDirection_e direction); |
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virtual void OnKeyCodeTyped(KeyCode code); |
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virtual void OnCursorEntered(); |
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virtual void Paint(); |
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virtual void PerformLayout(); |
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virtual void ApplySchemeSettings( IScheme *pScheme ); |
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virtual void OnCursorMoved( int x, int y ); |
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// This style is like the IE "back" button where the left side acts like a regular button, the the right side has a little |
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// combo box dropdown indicator and presents and submenu |
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void SetDropMenuButtonStyle( bool state ); |
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bool IsDropMenuButtonStyle() const; |
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Menu *GetMenu(); |
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private: |
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Menu *m_pMenu; |
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Menu::MenuDirection_e m_iDirection; |
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int _openOffsetY; // vertical offset of menu from the menu button |
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bool m_bDropMenuButtonStyle : 1; |
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TextImage *m_pDropMenuImage; |
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int m_nImageIndex; |
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}; |
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}; // namespace vgui |
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#endif // MENUBUTTON_H
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