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74 lines
1.8 KiB
74 lines
1.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef CHECKBUTTONLIST_H |
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#define CHECKBUTTONLIST_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include <vgui_controls/EditablePanel.h> |
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#include "utlvector.h" |
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namespace vgui |
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{ |
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//----------------------------------------------------------------------------- |
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// Purpose: Contains a list of check boxes, displaying scrollbars if necessary |
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//----------------------------------------------------------------------------- |
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class CheckButtonList : public EditablePanel |
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{ |
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DECLARE_CLASS_SIMPLE( CheckButtonList, EditablePanel ); |
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public: |
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CheckButtonList(Panel *parent, const char *name); |
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~CheckButtonList(); |
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// adds a check button to the list |
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int AddItem(const char *itemText, bool startsSelected, KeyValues *userData); |
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// clears the list |
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void RemoveAll(); |
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// number of items in list that are checked |
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int GetCheckedItemCount(); |
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// item iteration |
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bool IsItemIDValid(int itemID); |
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int GetHighestItemID(); |
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int GetItemCount(); |
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// item info |
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KeyValues *GetItemData(int itemID); |
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bool IsItemChecked(int itemID); |
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void SetItemCheckable(int itemID, bool state); |
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/* MESSAGES SENT |
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"CheckButtonChecked" - sent when one of the check buttons state has changed |
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*/ |
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protected: |
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virtual void PerformLayout(); |
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virtual void ApplySchemeSettings(IScheme *pScheme); |
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virtual void OnMouseWheeled(int delta); |
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private: |
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MESSAGE_FUNC_PARAMS( OnCheckButtonChecked, "CheckButtonChecked", pParams ); |
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MESSAGE_FUNC( OnScrollBarSliderMoved, "ScrollBarSliderMoved" ); |
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struct CheckItem_t |
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{ |
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vgui::CheckButton *checkButton; |
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KeyValues *userData; |
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}; |
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CUtlVector<CheckItem_t> m_CheckItems; |
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vgui::ScrollBar *m_pScrollBar; |
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}; |
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} |
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#endif // CHECKBUTTONLIST_H
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