Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: A higher level link library for general use in the game and tools.
//
//===========================================================================//
#ifndef FILEUTILS_H
#define FILEUTILS_H
#if defined( _WIN32 )
#pragma once
#endif
#ifndef TIER2_H
#include "tier2/tier2.h"
#endif
#ifndef FILESYSTEM_H
#include "filesystem.h"
#endif
#include "tier0/platform.h"
// Builds a directory which is a subdirectory of the current mod
void GetModSubdirectory( const char *pSubDir, char *pBuf, int nBufLen );
// Builds a directory which is a subdirectory of the current mod's *content*
void GetModContentSubdirectory( const char *pSubDir, char *pBuf, int nBufLen );
// Generates a filename under the 'game' subdirectory given a subdirectory of 'content'
void ComputeModFilename( const char *pContentFileName, char *pBuf, size_t nBufLen );
// Generates a filename under the 'content' subdirectory given a subdirectory of 'game'
void ComputeModContentFilename( const char *pGameFileName, char *pBuf, size_t nBufLen );
// Builds a list of all files under a directory with a particular extension
void AddFilesToList( CUtlVector< CUtlString > &list, const char *pDirectory, const char *pPath, const char *pExtension );
// Returns the search path as a list of paths
void GetSearchPath( CUtlVector< CUtlString > &path, const char *pPathID );
// Given file name generate a full path using the following rules.
// 1. if its full path already return
// 2. if its a relative path try to find it under the path id
// 3. if find fails treat relative path as relative to the current dir
bool GenerateFullPath( const char *pFileName, char const *pPathID, char *pBuf, int nBufLen );
// Generates a .360 file if it doesn't exist or is out of sync with the pc source file
#define UOC_FAIL -1
#define UOC_NOT_CREATED 0
#define UOC_CREATED 1
typedef bool ( *CreateCallback_t )( const char *pSourceName, const char *pTargetName, const char *pPathID, void *pExtraData );
int UpdateOrCreate( const char *pSourceName, char *pTargetName, int targetLen, const char *pPathID, CreateCallback_t pfnCreate, bool bForce = false, void *pExtraData = NULL );
char *CreateX360Filename( const char *pSourceName, char *pTargetName, int targetLen );
FORCEINLINE const char *AdjustFileExtensionForPlatform( const char *pSourceName, char *pTargetName, int targetLen )
{
#ifdef PLATFORM_X360
return CreateX360Filename( pSourceName, pTargetName, targetLen );
#else
return pSourceName;
#endif
}
// simple file classes. File I/O mode (text/binary, read/write) is based upon the subclass chosen.
// classes with the word Required on them abort with a message if the file can't be opened.
// destructores close the file handle, or it can be explicitly closed with the Close() method.
class CBaseFile
{
public:
FileHandle_t m_FileHandle;
CBaseFile(void)
{
m_FileHandle = FILESYSTEM_INVALID_HANDLE;
}
~CBaseFile( void )
{
Close();
}
FileHandle_t Handle( void ) const
{
return m_FileHandle;
}
void Close( void )
{
if ( m_FileHandle != FILESYSTEM_INVALID_HANDLE )
g_pFullFileSystem->Close( m_FileHandle );
m_FileHandle = FILESYSTEM_INVALID_HANDLE;
}
void Open( char const *fname, char const *modes )
{
Close();
m_FileHandle = g_pFullFileSystem->Open( fname, modes );
}
char *ReadLine( char *pOutput, int maxChars )
{
return g_pFullFileSystem->ReadLine( pOutput, maxChars, m_FileHandle );
}
// read every line of the file into a vector of strings
void ReadLines( CUtlStringList &sList, int nMaxLineLength = 2048 );
int Read( void* pOutput, int size )
{
return g_pFullFileSystem->Read( pOutput, size, m_FileHandle );
}
void MustRead( void* pOutput, int size )
{
int ret=Read( pOutput, size );
if (ret != size )
Error("failed to read %d bytes\n", size );
}
int Write( void const* pInput, int size)
{
return g_pFullFileSystem->Write( pInput, size, m_FileHandle );
}
// {Get|Put}{Int|Float} read and write ints and floats from a file in x86 order, swapping on
// input for big-endian systems.
void PutInt( int n )
{
int n1=LittleDWord( n );
Write(&n1, sizeof( n1 ) );
}
int GetInt( void )
{
int ret;
MustRead( &ret, sizeof( ret ));
return LittleDWord( ret );
}
float GetFloat( void )
{
float ret;
MustRead( &ret, sizeof( ret ));
LittleFloat( &ret, &ret );
return ret;
}
void PutFloat( float f )
{
LittleFloat( &f, &f );
Write( &f, sizeof( f ) );
}
bool IsOk( void )
{
return ( m_FileHandle != FILESYSTEM_INVALID_HANDLE) &&
( g_pFullFileSystem->IsOk( m_FileHandle ) );
}
void Seek( int pos, FileSystemSeek_t nSeekType = FILESYSTEM_SEEK_HEAD )
{
g_pFullFileSystem->Seek( m_FileHandle, pos, nSeekType );
}
unsigned int Tell()
{
return g_pFullFileSystem->Tell( m_FileHandle );
}
unsigned int Size( void )
{
Assert( IsOk() );
return g_pFullFileSystem->Size( m_FileHandle );
}
void ReadFile( CUtlBuffer &dataBuf );
};
class COutputFile : public CBaseFile
{
public:
void Open( char const *pFname )
{
CBaseFile::Open( pFname, "wb" );
}
COutputFile( char const *pFname ) : CBaseFile()
{
Open( pFname );
}
COutputFile( void ) : CBaseFile()
{
}
};
class COutputTextFile : public CBaseFile
{
public:
void Open( char const *pFname )
{
CBaseFile::Open( pFname, "w" );
}
COutputTextFile( char const *pFname ) : CBaseFile()
{
Open( pFname );
}
COutputTextFile( void ) : CBaseFile()
{
}
};
class CAppendTextFile : public CBaseFile
{
public:
void Open( char const *pFname )
{
CBaseFile::Open( pFname, "a+" );
}
CAppendTextFile( char const *pFname ) : CBaseFile()
{
Open( pFname );
}
CAppendTextFile( void ) : CBaseFile()
{
}
};
class CInputFile : public CBaseFile
{
public:
void Open( char const *pFname )
{
CBaseFile::Open( pFname, "rb" );
}
CInputFile( char const *pFname ) : CBaseFile()
{
Open( pFname );
}
CInputFile( void ) : CBaseFile()
{
}
};
class CInputTextFile : public CBaseFile
{
public:
void Open( char const *pFname )
{
CBaseFile::Open( pFname, "r" );
}
CInputTextFile( char const *pFname ) : CBaseFile()
{
Open( pFname );
}
CInputTextFile( void ) : CBaseFile()
{
}
};
class CRequiredInputTextFile : public CBaseFile
{
public:
void Open( char const *pFname )
{
CBaseFile::Open( pFname, "r" );
if ( ! IsOk() )
{
Error("error opening required file %s\n", pFname );
}
}
CRequiredInputTextFile( char const *pFname ) : CBaseFile()
{
Open( pFname );
}
CRequiredInputTextFile( void ) : CBaseFile()
{
}
};
class CRequiredInputFile : public CBaseFile
{
public:
void Open( char const *pFname )
{
CBaseFile::Open( pFname, "rb" );
if ( ! IsOk() )
{
Error("error opening required file %s\n", pFname );
}
}
CRequiredInputFile( char const *pFname ) : CBaseFile()
{
Open( pFname );
}
CRequiredInputFile( void ) : CBaseFile()
{
}
};
#endif // FILEUTILS_H