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403 lines
12 KiB
403 lines
12 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Renders a cone for spotlight entities. Only renders when the parent |
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// entity is selected. |
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// |
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//=============================================================================// |
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#include "stdafx.h" |
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#include "Box3D.h" |
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#include "fgdlib/HelperInfo.h" |
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#include "MapDefs.h" // dvs: For COORD_NOTINIT |
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#include "MapEntity.h" |
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#include "MapFrustum.h" |
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#include "Render3D.h" |
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#include "Material.h" |
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#include "materialsystem/imaterialsystem.h" |
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#include "TextureSystem.h" |
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#include "hammer.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include <tier0/memdbgon.h> |
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IMPLEMENT_MAPCLASS(CMapFrustum) |
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//----------------------------------------------------------------------------- |
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// Purpose: Factory function. Used for creating a CMapFrustum helper from a |
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// set of string parameters from the FGD file. |
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// Input : *pInfo - Pointer to helper info class which gives us information |
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// about how to create the helper. |
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// Output : Returns a pointer to the helper, NULL if an error occurs. |
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//----------------------------------------------------------------------------- |
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CMapClass *CMapFrustum::Create(CHelperInfo *pHelperInfo, CMapEntity *pParent) |
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{ |
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CMapFrustum *new1 = new CMapFrustum; |
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if( new1 != NULL ) |
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{ |
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const char *pszKeyName; |
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// The first parameter should be the fov key name. |
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pszKeyName = pHelperInfo->GetParameter(0); |
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if ( pszKeyName ) |
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V_strncpy( new1->m_szFOVKeyName, pszKeyName, sizeof( new1->m_szFOVKeyName ) ); |
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// Second parameter should be the near plane name. |
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pszKeyName = pHelperInfo->GetParameter(1); |
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if ( pszKeyName ) |
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V_strncpy( new1->m_szNearPlaneKeyName, pszKeyName, sizeof( new1->m_szNearPlaneKeyName ) ); |
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// Third parameter should be the far plane name. |
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pszKeyName = pHelperInfo->GetParameter(2); |
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if ( pszKeyName ) |
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V_strncpy( new1->m_szFarPlaneKeyName, pszKeyName, sizeof( new1->m_szFarPlaneKeyName ) ); |
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pszKeyName = pHelperInfo->GetParameter(3); |
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if (pszKeyName != NULL) |
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{ |
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V_strncpy( new1->m_szColorKeyName, pszKeyName, sizeof( new1->m_szColorKeyName ) ); |
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} |
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pszKeyName = pHelperInfo->GetParameter(4); |
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if (pszKeyName != NULL) |
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{ |
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new1->m_flPitchScale = Q_atof( pszKeyName ); |
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} |
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else |
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{ |
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new1->m_flPitchScale = 1.0f; |
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} |
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} |
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return new1; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CMapFrustum::CMapFrustum(void) |
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{ |
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// Set default parameter names. |
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V_strncpy( m_szFOVKeyName, "_fov", sizeof( m_szFOVKeyName ) ); |
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V_strncpy( m_szNearPlaneKeyName, "_NearPlane", sizeof( m_szNearPlaneKeyName ) ); |
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V_strncpy( m_szFarPlaneKeyName, "_FarPlane", sizeof( m_szFarPlaneKeyName ) ); |
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V_strncpy( m_szColorKeyName, "_light", sizeof( m_szColorKeyName ) ); |
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m_flFOV = 90; |
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m_flNearPlane = 10; |
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m_flFarPlane = 200; |
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m_flPitchScale = -1; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Destructor. Deletes faces allocated by BuildCone. |
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//----------------------------------------------------------------------------- |
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CMapFrustum::~CMapFrustum(void) |
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{ |
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for (int i = 0; i < m_Faces.Count(); i++) |
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{ |
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CMapFace *pFace = m_Faces.Element(i); |
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delete pFace; |
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} |
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} |
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CMapFace* CMapFrustum::CreateMapFace( const Vector &v1, const Vector &v2, const Vector &v3, const Vector &v4, float flAlpha ) |
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{ |
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Assert( IsFinite(v1.x) && IsFinite(v1.y) && IsFinite(v1.z) ); |
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Vector points[4] = {v1,v2,v3,v4}; |
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CMapFace *pFace = new CMapFace; |
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pFace->SetRenderColor( r, g, b ); |
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pFace->SetRenderAlpha( flAlpha ); |
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pFace->CreateFace( points, 4 ); |
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pFace->RenderUnlit(true); |
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return pFace; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Builds the light cone faces in local space. Does NOT call CalcBounds, |
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// because that CalcBounds updates the parent, which causes problems |
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// in the undo system. |
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//----------------------------------------------------------------------------- |
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void CMapFrustum::BuildFrustumFaces(void) |
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{ |
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// |
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// Delete the current face list. |
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// |
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for (int i = 0; i < m_Faces.Count(); i++) |
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{ |
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CMapFace *pFace = m_Faces.Element(i); |
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delete pFace; |
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} |
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m_Faces.RemoveAll(); |
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// 6 total faces. 4 on the sides and 2 caps. |
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Vector vNearFace[4], vFarFace[4]; |
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float flHalfFOV = m_flFOV / 2.0f; |
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flHalfFOV = clamp( flHalfFOV, 0.01f, 89.0f ); |
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float flScaleFactor = tan( DEG2RAD( flHalfFOV ) ); |
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float flBaseAlpha = 180; |
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vNearFace[0].Init( m_flNearPlane, -flScaleFactor*m_flNearPlane, -flScaleFactor*m_flNearPlane ); |
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vNearFace[1].Init( m_flNearPlane, +flScaleFactor*m_flNearPlane, -flScaleFactor*m_flNearPlane ); |
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vNearFace[2].Init( m_flNearPlane, +flScaleFactor*m_flNearPlane, +flScaleFactor*m_flNearPlane ); |
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vNearFace[3].Init( m_flNearPlane, -flScaleFactor*m_flNearPlane, +flScaleFactor*m_flNearPlane ); |
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vFarFace[0].Init( m_flFarPlane, -flScaleFactor*m_flFarPlane, -flScaleFactor*m_flFarPlane ); |
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vFarFace[1].Init( m_flFarPlane, +flScaleFactor*m_flFarPlane, -flScaleFactor*m_flFarPlane ); |
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vFarFace[2].Init( m_flFarPlane, +flScaleFactor*m_flFarPlane, +flScaleFactor*m_flFarPlane ); |
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vFarFace[3].Init( m_flFarPlane, -flScaleFactor*m_flFarPlane, +flScaleFactor*m_flFarPlane ); |
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// Build the near and far faces. |
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m_Faces.AddToTail( CreateMapFace( vNearFace[0], vNearFace[1], vNearFace[2], vNearFace[3], flBaseAlpha ) ); |
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m_Faces.AddToTail( CreateMapFace( vFarFace[3], vFarFace[2], vFarFace[1], vFarFace[0], flBaseAlpha ) ); |
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// Build the 4 cap faces. |
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for ( int i=0; i < 4; i++ ) |
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{ |
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m_Faces.AddToTail( CreateMapFace( vNearFace[i], vFarFace[i], vFarFace[(i+1)%4], vNearFace[(i+1)%4], flBaseAlpha ) ); |
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} |
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// Also build some really translucent faces from the origin to the near plane. |
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float flOriginFacesAlpha = 40.0f; |
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for ( int i=0; i < 4; i++ ) |
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{ |
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m_Faces.AddToTail( CreateMapFace( Vector(0,0,0), vNearFace[i], vNearFace[(i+1)%4], Vector(0,0,0), flOriginFacesAlpha ) ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : bFullUpdate - |
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//----------------------------------------------------------------------------- |
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void CMapFrustum::CalcBounds(BOOL bFullUpdate) |
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{ |
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CMapClass::CalcBounds(bFullUpdate); |
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// |
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// HACK: Update our origin to stick to our parent. |
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// |
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if (m_pParent != NULL) |
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{ |
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GetParent()->GetOrigin(m_Origin); |
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} |
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// |
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// Pretend to be very small for the 2D view. Won't be necessary when 2D |
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// rendering is done in the map classes. |
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// |
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m_Render2DBox.ResetBounds(); |
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m_Render2DBox.UpdateBounds(m_Origin); |
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SetCullBoxFromFaceList( &m_Faces ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Output : CMapClass |
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//----------------------------------------------------------------------------- |
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CMapClass *CMapFrustum::Copy(bool bUpdateDependencies) |
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{ |
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CMapFrustum *pCopy = new CMapFrustum; |
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if (pCopy != NULL) |
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{ |
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pCopy->CopyFrom(this, bUpdateDependencies); |
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} |
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return(pCopy); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : pObject - |
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// Output : CMapClass |
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//----------------------------------------------------------------------------- |
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CMapClass *CMapFrustum::CopyFrom(CMapClass *pObject, bool bUpdateDependencies) |
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{ |
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Assert(pObject->IsMapClass(MAPCLASS_TYPE(CMapFrustum))); |
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CMapFrustum *pFrom = (CMapFrustum *)pObject; |
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CMapClass::CopyFrom(pObject, bUpdateDependencies); |
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m_flFOV = pFrom->m_flFOV; |
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m_flNearPlane = pFrom->m_flNearPlane; |
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m_flFarPlane = pFrom->m_flFarPlane; |
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m_Angles = pFrom->m_Angles; |
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m_flPitchScale = pFrom->m_flPitchScale; |
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V_strncpy( m_szFOVKeyName, pFrom->m_szFOVKeyName, sizeof( m_szFOVKeyName ) ); |
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V_strncpy( m_szNearPlaneKeyName, pFrom->m_szNearPlaneKeyName, sizeof( m_szNearPlaneKeyName ) ); |
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V_strncpy( m_szFarPlaneKeyName, pFrom->m_szFarPlaneKeyName, sizeof( m_szFarPlaneKeyName ) ); |
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V_strncpy( m_szColorKeyName, pFrom->m_szColorKeyName, sizeof( m_szColorKeyName ) ); |
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BuildFrustumFaces(); |
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return(this); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Notifies that this object's parent entity has had a key value change. |
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// Input : szKey - The key that changed. |
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// szValue - The new value of the key. |
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//----------------------------------------------------------------------------- |
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void CMapFrustum::OnParentKeyChanged(const char *szKey, const char *szValue) |
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{ |
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bool bRebuild = true; |
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if (!stricmp(szKey, "angles")) |
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{ |
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sscanf(szValue, "%f %f %f", &m_Angles[PITCH], &m_Angles[YAW], &m_Angles[ROLL]); |
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} |
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else if (!stricmp(szKey, m_szColorKeyName)) |
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{ |
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int nRed; |
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int nGreen; |
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int nBlue; |
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sscanf(szValue, "%d %d %d", &nRed, &nGreen, &nBlue); |
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r = nRed; |
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g = nGreen; |
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b = nBlue; |
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} |
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else if (!stricmp(szKey, m_szFOVKeyName)) |
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{ |
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m_flFOV = atof(szValue); |
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} |
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else if (!stricmp(szKey, m_szNearPlaneKeyName)) |
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{ |
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m_flNearPlane = atof(szValue); |
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} |
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else if (!stricmp(szKey, m_szFarPlaneKeyName)) |
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{ |
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m_flFarPlane = atof(szValue); |
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} |
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else |
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{ |
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bRebuild = false; |
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} |
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if (bRebuild) |
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{ |
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BuildFrustumFaces(); |
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PostUpdate(Notify_Changed); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Called after the entire map has been loaded. This allows the object |
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// to perform any linking with other map objects or to do other operations |
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// that require all world objects to be present. |
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// Input : pWorld - The world that we are in. |
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//----------------------------------------------------------------------------- |
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void CMapFrustum::PostloadWorld(CMapWorld *pWorld) |
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{ |
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CMapClass::PostloadWorld(pWorld); |
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BuildFrustumFaces(); |
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CalcBounds(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : pRender - |
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//----------------------------------------------------------------------------- |
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void CMapFrustum::Render3D(CRender3D *pRender) |
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{ |
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if (m_pParent->IsSelected()) |
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{ |
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CMatRenderContextPtr pRenderContext( MaterialSystemInterface() ); |
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pRenderContext->MatrixMode(MATERIAL_MODEL); |
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pRenderContext->PushMatrix(); |
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pRenderContext->Translate(m_Origin[0], m_Origin[1], m_Origin[2]); |
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QAngle Angles; |
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GetAngles(Angles); |
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pRenderContext->Rotate(Angles[YAW], 0, 0, 1); |
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pRenderContext->Rotate(m_flPitchScale * Angles[PITCH], 0, -1, 0); |
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pRenderContext->Rotate(Angles[ROLL], 1, 0, 0); |
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if ( |
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(pRender->GetCurrentRenderMode() != RENDER_MODE_LIGHT_PREVIEW2) && |
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(pRender->GetCurrentRenderMode() != RENDER_MODE_LIGHT_PREVIEW_RAYTRACED) && |
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(GetSelectionState() != SELECT_MODIFY ) |
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) |
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{ |
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// Render the cone faces flatshaded. |
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pRender->PushRenderMode( RENDER_MODE_TRANSLUCENT_FLAT ); |
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for (int i = 0; i < m_Faces.Count(); i++) |
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{ |
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CMapFace *pFace = m_Faces.Element(i); |
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pFace->Render3D(pRender); |
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} |
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pRender->PopRenderMode(); |
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} |
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// |
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// Render the cone faces in yellow wireframe (on top) |
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// |
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pRender->PushRenderMode( RENDER_MODE_WIREFRAME ); |
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for (int i = 0; i < m_Faces.Count(); i++) |
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{ |
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CMapFace *pFace = m_Faces.Element(i); |
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pFace->Render3D(pRender); |
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} |
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// |
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// Restore the default rendering mode. |
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// |
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pRender->PopRenderMode(); |
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pRenderContext->PopMatrix(); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : File - |
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// bRMF - |
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// Output : int |
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//----------------------------------------------------------------------------- |
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int CMapFrustum::SerializeRMF(std::fstream &File, BOOL bRMF) |
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{ |
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return(0); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : File - |
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// bRMF - |
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// Output : int |
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//----------------------------------------------------------------------------- |
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int CMapFrustum::SerializeMAP(std::fstream &File, BOOL bRMF) |
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{ |
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return(0); |
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} |
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void CMapFrustum::GetAngles(QAngle& Angles) |
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{ |
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Angles = m_Angles; |
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} |
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